Hello everyone.
Wanted to drop a quick note on the regeneration changes.
These changes are in average of negligible impact. On a level 50 minion, this increases average regeneration rate by 1.795 HP per second. On a boss regeneration goes up from 5.59 HP per second to 10.7.
Neither of these will shift a fight on either direction. What this change does, and is intended to do, is enable content designers to use regeneration buffs as a durability stat on critter
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Posted by Captain Powerhouse,
Critter Regeneration Changes
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