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Base Request Items


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On 8/23/2019 at 12:50 PM, Tahliah said:

I'd also love love love to have the kind of slippy ice you find in the Frostfire mission (both the ground and the slopes that go up the stairs); one of the reasons I love to solo that mish is the chance to slip-slide all over the place (with "weeee!" playing over in my head as I giggle happily).  Having that available in a winter room in base would be fantastic (I have a shark swimming area so I can swim with sharks without having to go to First Ward, and unless I'm on a team, I rarely go to my base without taking a quick dip). 

I TOTALLY concur, how much fun would it be to have a ice rink or patches of ice in the base and also as mentioned before I would love to see a cosmetic surgeon or the villian equivalent in the list of NPC's

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More than just 10 teleport points, if that hasn't already been mentioned, would be awesome. And as awesome as that would be it would be even more super awesome if you could customize the "name" of the teleport point. Zayin/Beth etc is nice, but is it as nice as Living Room/Backyard, etc? Wishful hopes at this point, but it is a suggestion.

Edited by KingofMonkeys
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I've been having a blast (heh) visiting all of the amazing bases that people have shared in the show off and base codes threads, and I would love to be able to let them know I was there.  A guestbook of some kind would be marvelous; we can sign in that we've been there (ideally even leave a brief note of joy and support, though I suppose this latter could be abused by the less than joyful and supportive).  I'm not sure such a thing is even possible, but how great would it be to see who's visited our bases to show their love and support? 

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I'm really enjoying all the new pieces, but one thing I'd love to see is some bulkheads/bulkhead doors that AREN'T damaged. We have three different "damaged bulkhead door" walls, but none that are intact. Given that the bulkhead door is the only 'tech-like' doorway in the entire item list, it would be nice to see one that could be used without having to jam it into other walls and cover up the damaged parts. 

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On 8/30/2019 at 3:06 PM, TraumaTrain said:

I just want a torch that lays on the floor. Lit or unlit doesn't matter. 

A torch like one that you would hold that's been placed on the floor, or like a floor torch that's been knocked over? In both cases, we have those already -

 

1. the Carnie torch that Seneschals wield is in the Weapons tab - it's not lit, but as you said, that doesn't matter (presumably you intend to drop a flame FX on it)

2. Floor torches that we already have can be made lie horizontally by holding Shift-Alt or Ctrl-Alt and dragging to rotate until it's in the desired position.

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For those of us who still prefer the interior base setup for ease of use, I would love the ability for different ambient sounds per room. Right now it's the same ambient loop for the whole base. This could be attached to the room itself, like room lighting is.

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On 8/29/2019 at 10:51 AM, WumpusRat said:

I'm really enjoying all the new pieces, but one thing I'd love to see is some bulkheads/bulkhead doors that AREN'T damaged. We have three different "damaged bulkhead door" walls, but none that are intact. Given that the bulkhead door is the only 'tech-like' doorway in the entire item list, it would be nice to see one that could be used without having to jam it into other walls and cover up the damaged parts. 

What about "Med Wall Partition"? I recently found this while renovating my interior base.

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I'm sure this has been mentioned, but ... walls, a lot more wall options.

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Everyone is asking for objects, which is fine.  I'd like the corners between rooms.  It would be nice if all unuseable space (Such as these corners) was convertible to doors.  (Door requirement being adjacent to 1 room Or even 0 rooms rather than 2.  If the style transition is required, Pull from the 1 adjacent room for both sides of the transition, or from starting room for both (0 adjacent sides)  Even Randomly with 3 or 4 diagonal rooms.  Many solutions exist for picking the style transitions.

 

With so many bases being built above the roof,  These dead zone pillars for objects add limitations that could technically be eliminated.

 

For someone who may be planning to build on the roof, a layout that has no map locations with at least 1 adjacent room should be doable while starting initial layout.  If cloning both sides of the transition from 1 available room would allow removal of the dead zones.

Just a thought.

 

Since there is no PvP.  Making all doors into rooms and no requirement for space between rooms would get rid of some pesky shadows and again, eliminate dead zones.

Drive a nail in the Base PvP coffin and that works for everything.  No requirement for connection of rooms with doors,  No requirement of space between rooms.  Add door sized rooms if people don't care about the transitions and want the centre wall portion available instead.  

 

Thoughts? Coments regarding my sleep deprived ramblings?

 

I realize this is not an "Object request" but a base layout logic overhaul,  I'm hoping its a simple logic check&change to achieve the desired result.

The payoff for base builders could be quite substantial.

Edited by Diroc
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3 hours ago, Diroc said:

Drive a nail in the Base PvP coffin and that works for everything. 

Actually, I would absolutely love it if we could toggle a base to be PvP or PvE.  Mind you, I really don't care for PvP at all and don't actively participate in it.  However, in playing around with base designs I've crafted a few concepts here and there that perhaps some in the PvP community might enjoy playing in.  I would love the opportunity to build a PvP community base for Indomitable server that they could PvP in!

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8 hours ago, ShardWarrior said:

Actually, I would absolutely love it if we could toggle a base to be PvP or PvE.  Mind you, I really don't care for PvP at all and don't actively participate in it.  However, in playing around with base designs I've crafted a few concepts here and there that perhaps some in the PvP community might enjoy playing in.  I would love the opportunity to build a PvP community base for Indomitable server that they could PvP in!

PvP Arena, Sure..  PvP "I'm going to destroy your powerplant and Wreak Havoc on your base" isn't really a realistic possibility anymore.  Between no-clipping building outside the base boundaries (Above and below) and the new structure blocks, The nails are already there..  The base layout requirements (Presumably remnants of of PvP requirements for accessibility to critical systems in a PvP environment that allowed this) have outlived their useful function.  The point I was making was not to eliminate any PvP arena possibilities.  Base layout requirements that invariably leave required doors between rooms and corners where neither can be used are remnants of a system not coming back (Base critical system destruction).  The doors leave shadows in the bases.  They can't be raised to full walls.  The corners between rooms can't be used at all.  Objects can overlap the boundary but can't be placed in it which leads to granularity of detail available to builders.  In essence, we're tripping over the roots of a dead tree.  I'd like to see the base layout logic reworked for better control of rooms to eliminate dead zones where objects can't be placed.     Worst case,  Someone fills the entire map with 1x1 rooms adjacent to each other.  The options have to be saved for each room...     How many objects can you place that have XYZ and rotation info.  I doubt it's a storage issue..  Just a logic limitation for base layout.  I was tired and was not looking to suggest PvP should not be doable.  Base destruction PvP would get another nail in the coffin though with logic changes to base layout as accessibility to base infrastructure could be made impossible  by additional means.    As it stands currently, you can build your infrastructure in a room then make the room solid by raising the floor to the roof so it's already easy to protect.  Suffice to say.. Destruction based PvP is not coming back.  Base layout logic could use a rework.

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5 minutes ago, ShardWarrior said:

Would be fun to try it for sure!

Given that all the defensive turrets and things are things are free, imagine the insanely lethal danger room you could make. Glass walls (so people can watch) and a porter to step in, with so many debuff fields, force fields protecting the turrets, slow fields, sappers, etc, you could even start making a contest out of it!

 

"Come one, come all, to Lethal Arcade's Danger Room. Thing you're tough? Think you can laugh off a full base of Malta, or Carnies? Yeah, so can our danger room. See if you can get through to the pretty girl/handsome lad at the end of the danger room, and win a prize! It might be influence, it might be a rare recipe, it might be catalysts! Who knows! Can  You Survive?"

 

:)

Edited by WumpusRat
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Some thingies I'd like to see ...

 

1. The intrabase teleport beacons be renamable to associate with a user defined label: Meeting room, Lab, Casino...

OR: A clicky object like the plaque by Atlas' monument in which users can write greeting text, a key to which intrabase teleports go where, or a monument to "absent friends" for the roleplayers.

 

2. Target dummies on which to practice combat rotations or parse logs for DPS.

3. Danger rooms, oh yes.

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Haven't read through the whole thread...  But definitely a smaller footprint inspiration collector.  The current one is way too big for what it does and is screwing with my base design.

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On 9/14/2019 at 12:52 PM, Derekl1963 said:

Haven't read through the whole thread...  But definitely a smaller footprint inspiration collector.  The current one is way too big for what it does and is screwing with my base design.

I'd love to see smaller scale versions of these kinds of items as well. 

 

It would be really great if we could select what item(s) we want to use for certain functions, like door objectss as transports instead of portals or bookshelves as storage instead of the inspiration racks. 

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