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Farm fresh builds! *Farming focused builds and tips*


Warlawk

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Thanks!  In what I was reading, I thought I read Radiation Siphon was bad because it took the contamination away.  Did I misread 

 

For incarnates I have:

 

Hybrid: Assault Core

Lore: banished Pantheon Radial Superior

Destiny: Ageless Core

Judgement: Ion Total Core

Interface: Reactive Total Radial

Alpha: Musculature Core

 

I'll give this a try

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9 minutes ago, Adagio_InDminor said:

I thought I read Radiation Siphon was bad because it took the contamination away.

I don't actually use that power,it is just a set mule.

For farming I rarely use anything but Burn,Atom Smaher,Electric Fences and Ball Lighting...that's it. Let your damage auras do the work...Oh and Ion when it's available

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5 minutes ago, SuperPlyx said:

I don't actually use that power,it is just a set mule.

For farming I rarely use anything but Burn,Atom Smaher,Electric Fences and Ball Lighting...that's it. Let your damage auras do the work...Oh and Ion when it's available

I also noticed no Fiery embrace, do the procs make up for the loss of the damage buff?

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On 6/25/2020 at 7:50 PM, SuperPlyx said:

I think so, popping reds helps to. 

I had it on my brute but just seemed underwhelming to me. Also could't get any numbers for it either from Mids or in game and tbh that just annoys me so I respeced out of it 

You can see the numbers in Mids. When you hover over the damage for a power in the information window you'll see a breakout of the damage. There will be a fire damage proc there. If Fiery Embrace is off it will be listed as a 0% chance. If Fiery Embrace is on it will show as a 100% chance. This isn't a damage buff, it's a proc so it bypasses the damage cap and isn't something you really want to miss out on.  

 

If you would rather see the in game numbers under the power details you'll see a 2nd damage listed that says something like Only if Fiery Embrace. 

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10 hours ago, jojogladco said:

You can see the numbers in Mids. When you hover over the damage for a power in the information window you'll see a breakout of the damage. There will be a fire damage proc there. If Fiery Embrace is off it will be listed as a 0% chance. If Fiery Embrace is on it will show as a 100% chance. This isn't a damage buff, it's a proc so it bypasses the damage cap and isn't something you really want to miss out on.  

 

If you would rather see the in game numbers under the power details you'll see a 2nd damage listed that says something like Only if Fiery Embrace. 

As I often say on here, I learned something new,thanx

 

Here is a build with Fiery Embrace:

Click this DataLink to open the build!

 

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|-------------------------------------------------------------------|[/code]

 

Edited by SuperPlyx
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Since we're sharing tanker farmer builds.

Here's my fiery/rad

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

and my fiery/savage

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

Edited by Wravis

Give me money to draw your characters!


Visit one of the public RP spaces I've made on Everlasting!
Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072

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I tweaked my build a little bit. Now is this viable for AFK farming?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barb Swipe -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(48)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(34), GldArm-3defTpProc(50)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(3), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7)
Level 4: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), FuroftheG-ResDeb%(13)
Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(34)
Level 8: Healing Flames -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(17), Prv-Absorb%(33), Prv-Heal/Rchg/EndRdx(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(21), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(50)
Level 14: Tough -- StdPrt-ResDam/Def+(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-ResDam(48)
Level 18: Quills -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg(19), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(23)
Level 20: Consume -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt(27), MckBrt-Rchg(27), MckBrt-Taunt/Rng(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(43), MckBrt-Rchg(46), MckBrt-Taunt/Rng(50)
Level 28: Burn -- Obl-%Dam(A), ScrDrv-Dam%(29), PrfZng-Dam%(29), OvrFrc-Dam/KB(31), Erd-%Dam(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg(36), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(46)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg(39), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Ann-ResDeb%(48)
Level 44: Summon Striker -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 4 weeks later

Psi / Fire Brute farmer, something different.

 

Basically a copy of Super strength, 32 power  Mass Levitate acts like Footstomp but has .4 longer animation.  Looking for some opinions, has cone attack for extra AoE, relies on Psi combo mechanic that requires Greater Psi Blade and Concentratioin (which is why its 5 slotted).  Pretty solid looking, but open to suggestion.  May change epic to fire, single target slotted range as a mule and using Fire ball; I don't care to much for 45 second recharge on Melt debuff.

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mindless: Level 50 Technology Brute
Primary Power Set: Psionic Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(11)
Level 4: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15)
Level 6: Telekinetic Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(21)
Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 20: Consume -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(33), Ags-ResDam(33)
Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(37)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39)
Level 32: Mass Levitate -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FrcFdb-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Tactics -- EndRdx-I(A)
Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
Level 47: Concentration -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Ion Core Final Judgement 
Level 50: Musculature Total Core Revamp 
------------

 

 

Only thing I dislike about Psi are the animations, the single target hits look clunkly and the blade should be swung in front not down.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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  • 1 month later

I've gone through the thread, and I may have missed it, but is there a fresh start fire farmer build?  I am almost 50 with my Rad/Fire and don't know where to start on the slotting, I'm rather new so a lot of this is overwhelming.  I have a starting fund from my first 50.  Trying to get an idea how to start this all over and how to slot for a newb.

Thanks.

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10 minutes ago, Falxu said:

I've gone through the thread, and I may have missed it, but is there a fresh start fire farmer build?  I am almost 50 with my Rad/Fire and don't know where to start on the slotting, I'm rather new so a lot of this is overwhelming.  I have a starting fund from my first 50.  Trying to get an idea how to start this all over and how to slot for a newb.

Thanks.

 

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  • 4 weeks later

So...just thought I'd chime in. I am not a typical farmer. 

I do have 3 accounts. 
I have a spines/fire/fire on each. 

But, any of them can solo content outside the farm, albeit not as easily as in it. 

My farmers are all afk, though. What's lost on me is what you folks are after. Influence? There are more efficient ways - the market. Most of you know this, but don't like the market so you farm. You gotta do you, I can respect that. I don't understand why, but I can respect your thoughts on it just the same. 

This is what I do. Run #125 map until my salvage is full. Exit map, sell common recipes. Craft. Sell all SOs & common salvage not used from crafting. Tuck Rares in personal vault (different from on-hand inventory). 
Repeat for the other farmer(s). (sometimes, I play normal content on accounts 1 and 3. Account 2 is only for farming up to this part. )

I like the really big map, the one that I used to fight Dreck on. Some segment of Boomtown, maybe. Except it's got water, which Boomtown doesn't. I'll put all 3 farmers on this map if I feel like actively farming - which I don't often do. 

While in the farm, I will convert the IOs if they are cheap on the AH. I'm not looking to gouge anyone. If they sell for 1M, the rare is worth half that, plus crafting cost. People who sell IOs that cheap baffle me. I have opinions, but some of you may not agree with my evaluation of people who sell IOs at or below crafting cost. (when I say crafting cost, I consider what the salvage would sell for on the AH, in addition to the fees of crafting)
I convert them into IOs that are worth 3-4 million on average, and sometimes get lucky with the defense set IOs that are converted to LotG, which sell for 4-7m, depending on the way the wind's blowing. I only deal in the level 50 stuff, as far as farming goes. 

Some of your builds are great for the farm, but absolutely reek outside of it. That doesn't make sense to me. I get it  - you have no intentions of taking it outside the farm, but if you can expand the utility of the character, why not? Why spend influence on a build for a farmer, and then a second build for non-farm? Just farm with the build that can do all or most of it. 

That's the beauty of afk farming. You don't need to tweak a build to fit some procs in, because blazing aura and quills could do the job. Burn just makes it faster. 
This is my build on Apache Fog. Don't get confused by the copy cat corruptor out there with the same name, but using a hyphen. I promise you, my farmer was made first! (but I digress) 

Use this - and you can solo AVs, run any of the TFC task forces solo, but you will have a few issues in RV, and rularuu can make things a little difficult if you're not paying attention. I also noticed that when farming vampyri and wolves for my alts, when exemped to 28, the vamps can stack holds and turn off my BA. They don't come close to killing me...but it can be annoying, just a heads up. 

And msrs...I get about 1300-1400 vg merits per run. Unfortunately - afk for vanguard merits doesn't work with this build at +4/8. And the vg merits don't drop often enough for me to consider a respec. But, I've got a elec/rad tank that can handle that just fine. 

ApacheFog - Brute (Spines).mxd

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  • 2 weeks later

I dropped Spine Burst from my Spine/Fire brute. I find the animation feels SLOOOOOW, like trying to burst under water, and it roots you for too long IMO. I can easily fire off Throw Spines and Fireball in that amount of time.  I had a Spine/SR scrapper around Issue 6 on live that I slogged all the way to 50 and that's the only toon I'd take that power for again just to fill out the attack chain. 

 

I'm currently working on refining my Plant/Psy/Ice Dom conveniently named Dominant Farmer. 😆

Edited by FundamentalyConfused
Edited for clarity
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Thoughts or opininion on PBAoE Fury of the Gladiator : Resist Debuff.  Making a SM/Fire farmer for something different, think I have seen one other person with SM.  So I was looking at that Gladiator debuff and considering putting it in either Burn or Rending Flurry.  Burn has a longer recharge so it would proc often but it has a 5 target cap, Rending Flurry has a 10 target cap but shorter recharge.  Trying to decide, since the higher target cap is going to hit minions more often and they just die to a breeze anyway vs the smaller target would help more on the LT/Boss/EB when they are still standing around melting.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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  • 1 month later

I am using this guide to rain in inf so thank you so much! With no seed inf, i created a toon on a tuesday, and was easily soloing #2915 +4x8 on the following Saturday. A couple of questions:

 

1. Should #2915 have Elite Bosses?

2. When working on incarnate powers, is there a priority order to getting them? In particular a T3 and T4 path that is recommended for optimal damage gains.

 

Thanx in advance!

- You guys are the real heroes!

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  • 2 weeks later
29 minutes ago, admiralnorman said:

On topic Question: When using #2915 to darm, it exemps you down to lvl 49. Because of this, should i Attune my enhancements? Or would it better to boost them?

still boost. one level won't exemp out your set bonuses.

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  • 2 weeks later

How well do you think War Mace would work? I was pondering Mace/Fire Brute, or Mace/Shield / Mace/Bio Scrapper.  I confess I'd want it for a little bit of farming and general content.  I've always been a fair weather farmer, just from time to time and I prefer active farming not AFK stuff. I'm just weird that way I guess? 

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