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Posted
On 1/28/2020 at 2:35 PM, nihilii said:

Bio/Claws Tanker, running FU -> Slash -> Focus -> Strike
Offensive Adaptation
Musc T2, Degen T3, Assault T3 (hybrid active)
Heca proc + damage proc in FU
Apoc proc + damage proc in Focus
Achilles' Heel + damage proc in Slash

3:34 = 307 DPS

The new guy shreds +3/x8 riktis with such effortless grace, I had to throw him at a pylon even though he's not quite ready for prime time. No level shift, no ++ IOs leaving a ~20s Hasten gap, some missing sets in other powers, mild endurance issues...

 

Come to think of it, with double stacked Follow Up, Offensive Adaptation, Leadership Assault and Hybrid Assault I *could* go Cardiac instead of Musculature (a secondary goal was to avoid the usual Ageless build in favor of Barrier). Hmm.

Man, the tanker buff is nuts. At least paired with already-nuts Bio Armor.
 

3:34 without T4 Musculature? Hot momma 😄 Though you did turn on Assault. Let us know how it goes at T4 without Assault on, please?

  • Like 1
Posted

Fire/Fire/Ice Dominator, running Fire Blast -> Char -> Blaze -> Fire Blast -> Char -> Blazing Bolt
(In practice, actually FB Char Blaze BB -> FB Char Blaze -> FB Char BB. Reseting the chain for this extra BB should give slightly more damage whenever Sleet, Ageless, Domination, Embrace of Fire or Hasten are used)
Musc T3, Degen T3, Ageless T4, Assault T3 (hybrid inactive)
Apoc proc + damage proc in Fire Blast
Unbreakable Constraint proc + 2 damage procs + Ascendendy of the Dominator proc in Char

Decimation proc + damage proc in Blaze
2 damage procs in Blazing Bolt

Achilles' Heel + Annihilation -res procs in Sleet

1:48 = 482 DPS
1:27 = 568 DPS
2:13 = 416 DPS

Kinda goes all over the place, as this character is gasping for breath even through Ageless and Domination. Ice epic also means no resistance, so 2 pylons hits without healing = death (she's softcapped to S/L, so I don't actually use insps, but every now and then I just die).

As for setup, I summon fire imps beforehand and at range before starting the timer. No prebuilding permaDom (I get sloppy and lose it in actual gameplay, so it makes sense to approach pylons the same way).

 

-

 

 

@Sovera - I'll be sure to run at least once without activating Hybrid once I get to T4 Musc and Hybrid (for the passive boost). That early run might have been a fluke though, as I hit 302 DPS later with Musculature T3, Hybrid T3, Ageless T4 and no endurance/recharge problems.

  • Like 1
Posted (edited)

Fark me. I just got a 1:50 time on my claws/bio scrapper.

 

Chain was Followup, Focus, Slash, Eviscerate with Evis getting replaced by either DNA Siphon or Pyronic Judgement. Assault Core WAS running.

 

So... apparently I do need to drop hasten for eviscerate on my many BZBs if I want the best chain.

 

Edit: Damn it.

Edited by Bill Z Bubba
  • Like 1
Posted
2 hours ago, Bill Z Bubba said:

Fark me. I just got a 1:50 time on my claws/bio scrapper.

 

Chain was Followup, Focus, Slash, Eviscerate with Evis getting replaced by either DNA Siphon or Pyronic Judgement. Assault Core WAS running.

 

So... apparently I do need to drop hasten for eviscerate on my many BZBs if I want the best chain.

 

Edit: Damn it.

What times did you get when you tried just FU, Focus, Slash?

Posted
3 hours ago, Sovera said:

What times did you get when you tried just FU, Focus, Slash?

 

Usually around 2:30

 

It gets worse... instead of being smart and respecing my brute on test, I did it on live. Dropping hasten for eviscerate added about 1.5 mins to his pylon time.

 

This should have been obvious to me but I'm old and the brain ain't workin like it used to. On a scrap, Evis has an increased chance to crit made even higher by the passive scrap AT IO. On a brute, evis is a complete waste of space and PoS.

  • Like 1
Posted

Ice/Bio Stalker. Musculature 45%, Degen 75%, Assault (not clicked),

 

2:30

2:46

 

I've tweaked the build for occasional duels so it is overshot with accuracy and I removed Genetic Corruption (since it does so little for a Stalker) and took Focused Accuracy. The core of the build is present though and the times aren't very impressive for one of the Stalker's heavy hitter sets.

 

I think Frost is to blame here but I had problems making an attack chain until I included it. For regular play Frost does great 'splash' but for pure ST the 2.5 second animation hurts and the -res proc doesn't make up for it. Changing epics and taking an ST attack from one of them might be better.

 

Rotation was AS - Freezing touch - Frost - Ice Sword. Ice Sword skipped for Build-up when it was up.

 

It's still a great build to play assassin with. FT and AS one-shot +4 minions on crits making roaming around killing sappers and surgeons a satisfying affair.

 

Spoiler

http://www.cohplanner.com/mids/download.php?uc=1533&c=734&a=1468&f=HEX&dc=78DA65944B6F525110C7CF858B1428B694BE1FB4802D05048BBAF11563AD9A6A1B6B9AA87143083DB6372220546D7D2CFC08568D1BDF71E3468D0B177E0A9F1BDDDB776BA226BA30389CFFB490DC9B90DFDC39337366FEE75C4667866A5F1EBB755068EEC39954B1981C9F4E652EC8827D3C6DC86C5A5A053D76FAB5F042725466A48C0FA7252CFF867F489E97D9A28C0F1AB9E4C9C2642A6BA493870A177305E11ACBE532F1A31963726ADAA9ECF1BC941375CA1C91A90959284E197937C2CA514676B2ED48DE48C7077313B3C9D154715A1666375A6BA56E62F4CB87043F255DDCD38548E8C2729B3907EA779877C1EF410AD7548E104D64241CE252885DA264D3DE0AE5DBF29AF906AC7985D89A17A073DEAAEACD533D2BEAD9AC3BE1DBDA428E2EE25FBCD7FF62FE061BFE80EFC242D8785F5BC4A2EA3624E935A48BC6A845C5347E446CF367E617D065C7A950AE66FF8AD8D66FE022F5E4404F16879A91D6D690D7BE0E0628D98518CD15C58CEDCC22E9E1665DDDCF51B353AD55E87B407EAF2E220FC125DAB30EF54A0EAAED81AD7B58635F3DD87302FBF7FC0413FF84D26A8DF2BDACA37781631641FF127399B9020657C185208EB23C4BD37DF41B9C839EA2996E2EEBD4C2FA0459AF2B34671BEBDFF601B5B6BD677E62F279F48551AF6F18B91E9AB18335EEE019FB58DB106BBD4E7D7571FDAE99F2FDB30BDF2C18BAC6BC0E866F80899BB8A757A9B76E3E83EE03D833BC87B9178CEC434F91FDA0CD23448073028F10137B0CEE78C27CCA7C065A688E5EE488DE123DC24A9E7E4C66EDF7696AFAEDDD4C3F3300EA141B6515A2AC428CA78FB11A76EA2ACEA713E7D349F0E95CA6290778F7013F6E5687BEF955973A2B76F995BA8B983C03264FC2E4D965F2EC3679464C9E317DF37F4168CAE3A8A7AF9D7B5B75D2AA56BDBA5EF158343FA6779EC6F7577B1C8AAD99B27E543C9AC6FAD4B23E2B7483A2BCDF7295BD1ADCD4BD74C6A93A56F6D92AFB5C957DAACA1EF15269CEFD0F0DFB0F02

 

Posted (edited)

SR/Rad Tanker, running Devastating Blow -> Radiation Siphon -> Radioactive Smash -> Contaminated Strike

Musc T3, Degen T3, Ageless T4, Assault T3 (hybrid active)

3 damage procs in Smash
Heca proc + 3 damage procs in Siphon

Arma proc + 2 damage procs + Achilles Heel + Fury of the Gladiator in Irradiated Ground

 

4:45 = 262 DPS

3:37 = 304 DPS

4:55 = 257 DPS

SD/Rad Tanker, running same attack chain
Musc T3, Degen T3, Assault T3 (hybrid active)

Heca proc + Achilles Heel in Deva

Arma proc + Fury of the Gladiator in IG

1 damage proc in CS

 

6:48 = 221 DPS

6:28 = 226 DPS

6:48 = 221 DPS


SD/Rad Tanker, same attack chain

Musc T3, Degen T3, Ageless T4, Assault T4 (hybrid active)

Heca proc + 1 damage proc in Deva

3 damage procs in Smash and Siphon

Arma proc + 1 damage proc + Achilles + Fury in IG

 

4:13 = 279 DPS

4:44 = 262 DPS

4:10 = 281 DPS

SD/Rad tanker, running Gloom -> Deva -> CS -> Gloom -> Smash -> Siphon

Musc T3, Degen T3, Ageless T4, Assault T4 (hybrid active)

Apoc proc + 1 damage proc in Gloom

Heca proc + 1 damage proc in Deva

3 damage procs in Smash and Siphon

Arma proc + 1 damage proc + Achilles + Fury in IG

 

3:59 = 288 DPS

2:31 = 381 DPS

3:15 = 324 DPS

So that was a fun little journey. Strong variance with Rad Melee it seems. In the 381 DPS run, I even got knocked on my butt from forgetting Active Defense.

 

You'd think Tankers would see stable performance: no survivability concern, no pets dying, no crits so no "harsh" misses. Granted, I use hybrid and haven't done that many runs, but I don't think I've ever witnessed that level of contrast on any of my other characters.

I was hoping to do this without Gloom, but it's still one of the best DPA Tankers can get, despite the Tanker buff specifically dodging epic ranged attacks. Hard to say no to the DPS boost *and* the utility provided by a ranged attack.

 

Edited by nihilii
Posted
On 12/22/2019 at 4:26 PM, Kanil said:

okay, i rebuilt my fire/bio char after learning about a better string (aka how godawful greater fire sword is) and played around with some slotting and adding a fuckton of procs to fire sword. i originally naturally had 182% recharge but had to sacrifice a lot of it to crank out damage - that 20% lost recharge doesn't really sting thanks to the strings still being pretty loose.

 

the average time is definitely on the weaker end of the melee sets i've played, sitting at around a 1:50 - i'd be very surprised if it were possible to dip into sub-1:30 with how it's laid out, but at a sheer output level it's pretty good when considering that the only -res in this is from melt armor+heel proc. i know people really like incinerate but i honestly hate the 4s burn window a lot. i think it sucks in live play on boss-level enemies since you usually want to alpha strike/mulch them as fast as possible!

 

once again, this one has music so probably mute it.

 

 

the journey in bio armor scrapping continues - not sure if there's many other sets i really want to play in terms of melee stuff besides battle axe, but i really can't imagine battle axe being decent in a high-end environment

Did you try one of these without Melt Armor?

Posted
3 hours ago, Sovera said:

Did you try one of these without Melt Armor?

just checked for ya, roughly averages out to 2m. some small dips and gains to like 1m55s and 2m5s but sits pretty consistent.

it's a bit weird in how much the melt armor enables variation but doesn't add a lot of 'consistent' time

Posted
On 2/2/2020 at 7:48 PM, Bill Z Bubba said:

 

Usually around 2:30

 

It gets worse... instead of being smart and respecing my brute on test, I did it on live. Dropping hasten for eviscerate added about 1.5 mins to his pylon time.

 

This should have been obvious to me but I'm old and the brain ain't workin like it used to. On a scrap, Evis has an increased chance to crit made even higher by the passive scrap AT IO. On a brute, evis is a complete waste of space and PoS.

 

Sometimes a mistake leads to something good.

 

Did some tweaking of BZB Brute's build in Mids, respeced him again. Still only 4:30 pylon time which sucks.

 

However, I cranked up a max diff ITF, gathered an aggro cap's worth of Cimerorans around me, set practiced brawler on auto and went outside for a smoke. Then poured a beer. Upon arriving back upstairs I found that I was still alive.

 

I'll take that tradeoff.

Posted
6 hours ago, Kanil said:

just checked for ya, roughly averages out to 2m. some small dips and gains to like 1m55s and 2m5s but sits pretty consistent.

it's a bit weird in how much the melt armor enables variation but doesn't add a lot of 'consistent' time

Pretty decent. We live in a land of riches when 2 minute pylons are sniffed at 😄

 

Outside of a vaccuum and anyone who adds the -res to the target will boost those numbers. Could you show us what build you used?

Posted (edited)
14 hours ago, Sovera said:

Pretty decent. We live in a land of riches when 2 minute pylons are sniffed at 😄

 

Outside of a vaccuum and anyone who adds the -res to the target will boost those numbers. Could you show us what build you used?

 

something like this.

besides fire sword being procced out, it's very traditional which is probably part of what accounts for it's consistency

 

Spoiler

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Edited by Kanil
Posted
7 minutes ago, Kanil said:

 

something like this.

besides fire sword being procced out, it's very traditional which is probably part of what accounts for it's consistency

 

  Hide contents


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I sees it. After seeing yours I started a Fire/Bio Scrapper myself. An Annihilation -res in Genetic Corruption might help the times a bit. I'd try it over the test server myself but I think it's still in lockdown for free incarnates.

 

(Ignore FA, it's just for friendly RP duels, Parasitic can replace it)

 

Spoiler

http://www.cohplanner.com/mids/download.php?uc=1528&c=722&a=1444&f=HEX&dc=78DA6593C94F137114C77FBF764A6D4B8152F6D5B6422985C2007A2522E2018824186FA619CB582656DA4C39E8D1C4259A98286A3CA82C1E4CBC98E89FE17A77DF0E8A2C266AD4537D9DEFB3369949269F37EFBDDFDBE6F7A64F8E57DE3F707A54C8AA7D192D9F4FCEA64C2D97D34DD7B4963652A2F8B8E96DF9A74F4EEB195D4F4C18BA790A72B8641AD78FE90B793D3166649307CDB4B660A4927BCD1359537867B2D94C6236A7EB733E4B9CC818E9F9C56A4B9ED2B539DDCCCF1B393F6C4593B1900EECCF19A9C458768E1269F9454AD84495F4D37BC62DF829B8C475450855118E2BCC2550B9CABC06B65D065F45E898E4B38D24B42BA262C869D92A7E803B7E32FF80DEDFE059371FA5B332EE802D0A56F6306360958E7C55BDF87E43799DC8EB70D64B4B57BB85B875DB6098E2BBE0235D7182EA1121E67937FE04D914F71062D60C83752360D36EB0650FF896727A10AFE0A3C33E9C97BE17B0B7BD043D64F3C3CFE9E7DA3ABEA3A68E4930C235BEA798D53CBFEACFECF305DCB9CEFCCADC00439BE005CA13E0F905361DD6ECA3EBCC0D30F608BEB1A7CCE7E0393A1BE4FE83F7507703CFA6E1167D07A9FF9B608BA5A7F93708518F33A29EFB7A4DF537F28C1B6F204E64C961C5B948399AB9BEE6C7C8BBEB09F319F33872762789514574479DD6F7078ADB2AA5F57F5B43D2B285C260A403FC483EED5C4FFB25E40C50CE4EBE179D5C6337DF8B28CFFC1021CCBD87975173EF0A7395B906F6DD013F51AE2EFE4F5DA388D3771B77B26F19EC5F61AE82EA1A78D72F440FCFA88767D4CF3392546F9C7B8817E8114ED224F8F6247883067883067E31798314F21DE46E07B95B95BB54B9EB36A5B4DDC58B4B193A95D2CE167A6DD6419B46B569866D9A119B66CAA699514AFB2EA4A5F1D4D0164353D8F49255965BB7FF6BA40CA19B9AC3E872CBE6FDADDC9BA75CCB537E10296D6BE15D99FCB028F32426691D54968F78ADAA2D592B938F96C93365F25F22630E67

 

Posted

213 DPS (7mins 25seconds) No Incarnate Abilities Slotted for my DP/NIN

 

Didn't have to use heal or end restore.  Dual Wield > Suppressive Fire > Executioner's Shot > Slight Pause > Repeat

 

Might have done a bit better with better timing of mez protection and using Empty Clips when Hasten was down for 8 seconds.

Posted (edited)

I had this Plant/Energy Dominator project to make good use of the new buffs. Alas, undocumented in the patch notes, the Energy Focus mechanic boosting Power Burst and Whirling Hands is also consumed by Bone Smasher for a Weaken-like effect.

 

Doesn't work so well with a planned Bone Smasher -> Total Focus -> Bone Smasher -> Power Burst -> Sniper Blast attack chain! One of the draws was the ability to slot the +dam ATO in Bone Smasher.

 

So I moved on to a Fire/Energy Dominator, to use Char -> TF -> Char -> Burst -> Snipe. This isn't so bad... Except there's a couple quirks to Energy Focus.

 

First, it has some sort of hidden cooldown, which as far as I can tell is in the 15 seconds range, during which you can't get a new charge of Energy Focus. Second, you sometimes lose a charge of Energy Focus right after getting it; I think this is also cooldown related, as I can reliably get charges if I use TF ~20 seconds apart.

(And you really want Energy Focus, the damage bonus is huge: ~+70% for Power Burst, and ~100% for Whirling Hands. This effectively turns your Power Burst into a second Total Focus at range.)

 

Nonetheless, with a new TF animation at 2.64s, a new Power Burst at 1.848s and our fast snipe in the 1.488s range, I think there's still some promise.

 

Got one run with Musc T3, Ageless T4, Degen T1 at 3:11 = 328 DPS. Some end issues to solve, some build issues to fix. I made the choice to slot KB to KD procs in Snipe and Burst, and these could be damage procs (really, you're going to stop most KB with Fire Cages).

 

Likewise, I have the Energy Font proc in Total Focus. Which feels like... absolute garbage. The summoned pet does flimsy -1 ticks for a little bit, when it doesn't plain forget to attack. It might be for the best to replace it with a standard damage proc.

 

All this faffing about /nrg and settling back on fire/ really brings to mind: why not work on my previous Fire/Fire dom some more?

 

Using Fire Blast as a staple move and Blaze only once every two passes didn't sit well for me: in actual gameplay, you want to spam that Blaze first thing as it has the best DPA. The consequence of my previous attack chain was that Blaze lacked the Apoc proc that would make it slightly more damaging.

 

So I gave her a respec to be slightly more survivability oriented, moved to Melee Hybrid, and changed the attack chain to Blaze -> Char -> BB -> Blaze -> Char -> Fire Blast -> (gap). The gap can be easily filled with one of many clicks anyway.

 

1:27 = 568 DPS

1:48 = 482 DPS (got kb'ed 3 times with the dropship shooting. I forgot Dominators had Domination. Didn't put it in my tray post respec!)

1:33 = 540 DPS

1:27 = 568 DPS

1:28 = 563 DPS

1:51 = 473 DPS (poor endurance management led to a full detoggle)

1:32 = 544 DPS

1:46 = 489 DPS (no imps, melee range - with Hot Feet having an Arma proc and Fury -res)

1:57 = 455 DPS (no imps, melee range)

1:50 = 476 DPS (no imps, melee range)

1:35 = 531 DPS

1:40 = 511 DPS (with Hybrid Assault back on, and active)

 

Also died no less than 3 times, which tempers the results somewhat. I probably would have survived if I used Melee Hybrid preventively (after the first hit), but there's always the temptation to use as little clicks as possible when testing DPS. 😉

 

500+ DPS at "range"...ish. Yum. There's extra power to be had with buffs/amplifiers too, thanks to gaps.

Edited by nihilii
  • Like 3
Posted

Invul/Dual Blades Tanker
Musc T3, Degen T3
Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike (slight gap before each AS)

Heca + Achilles -res in AS

Arma + Fury -res in SS

 

8:55 = 199 DPS

 

I mained a DB/Inv scrapper for the longest time on Live. Her pylon times back then were roughly in the same ballpark.

 

This tanker boasts greater survivability, and (now) wider cones/AoEs hitting more enemies. The power creep is real.

 

(I love it.)

  • Haha 2
Posted

Storm/Energy Defender, a Mad King Special (Matador MK1S)

T4 Musc (Radial)

T3 Clarion (Core), Vorpal Judgement (Radial)

T1 Degenerative

No Temps/Insps

 

4:45 for the recorded run

 

I've taken this thing up against a lot of random content and it's just a monster. Not the fastest thing on the block, but for a Defender it is a wrecking ball. Still don't have the last few pieces with the Interface and debating on the Hybrid with how the Double Proc might actually play out with all the Storm abilities. I'll be honest, the majority of this build's output is in Storm! There's a ton of behind the scenes stuff happening with procs that is easily glanced over, but tons of +100% global pops, +100% Dam every time I drop Lightning Storm so getting a boosted Snipe+Burst after each. This is far from a "perfect" run, but I did it on a whimsy because of how wild this thing plays.

 

 

Posted (edited)

Crabstermind: Spiderlings, Reinforcements, Arachnobot and Shatter Armor from Mace Mastery.

 

1:36.66 with T4 Barrier Core, Agility Core, Reactive Radial, Support Core, did not use Lore.

 

Do I win?

Edited by Bionic_Flea
Posted
Just now, Bionic_Flea said:

Crabstermind: Spiderlings, Reinforcements, Arachnobot and Shatter Armor from Mace Mastery.

 

1:36.66 T4 Barrier Core, Agility Core, Reactive Radial, Support Core, did not use Lore.

 

Do I win?

Brawl only? 😄

Posted
Just now, Bionic_Flea said:

Crabstermind: Spiderlings, Reinforcements, Arachnobot and Shatter Armor from Mace Mastery.

 

1:36.66 T4 Barrier Core, Agility Core, Reactive Radial, Support Core, did not use Lore.

 

Do I win?

Nope IIRC there are sub-1 minute times posted by Crabbermind, so whilst 1:36 is VERY good, it still needs some work 😛

Posted (edited)

SD/Rad proc Tank, T4 Musc Core, T4 Ageless Core, T4 Degen Core, T4 Pyronic Core, T4 Assault Core (not toggled)

2:55 346.9
3:33 307.8
3:18 321.5

 

Was hoping for a little better than that, but oh well.

 

Also

Staff/Bio proc Stalker, same incarnates

2:28

2:21

 

I just can't get staff to be a top performer. It almost never procs the buildup recharge which hurts it a bunch.

Edited by Microcosm
  • Like 1
Posted
18 hours ago, Microcosm said:

Also

Staff/Bio proc Stalker, same incarnates

2:28

2:21

 

I just can't get staff to be a top performer. It almost never procs the buildup recharge which hurts it a bunch.

I don't find assassin's mark to be spectacular vs single targets on any of my stalkers. But vs full spawns when you start tossing out the aoe attacks it can frequently pop multiple times per group. 

Assassin's mark is one of the better ato procs for sure, but it is certainly no Critical strikes proc that scrappers get. Though, hide proc is terrific, so perhaps that is a better comparison for critical strikes. 

Posted
46 minutes ago, Frosticus said:

I don't find assassin's mark to be spectacular vs single targets on any of my stalkers. But vs full spawns when you start tossing out the aoe attacks it can frequently pop multiple times per group. 

Assassin's mark is one of the better ato procs for sure, but it is certainly no Critical strikes proc that scrappers get. Though, hide proc is terrific, so perhaps that is a better comparison for critical strikes. 

It seems to vary quite a bit by set is the thing. Anecdotally, it fired maybe twice each run for that staff stalker, but it fires super frequently for the db one I tested a long time ago. Similarly, ice seems to rarely fire it, but savage gets an ok rate. I haven't run thousands of tests, but that is the trend I've noticed. It could also just have to do with the chains used and frequency of attacks if it's a flat % per attack to fire for all attacks. So a very quick animating set might get more uptime.

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