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Greycat

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Everything posted by Greycat

  1. Slight modification to fit with requirements, but ... Operative Santiago from a *very* early (as in one of the first on live...) AE arc, Hero Corpse... (yes, I did still have the file and publish it here, too.) HC Santiago2.costume
  2. Didn't notice this topic before, just did while looking through for something else. I don't really commission any more. In part because a lot of the people I used to commission are gone, or not taking commissions or whatnot, and in part because I like messing around with my own via Daz Studio - which, honestly, I initially picked up in order to *help* kind of illustrate ideas and such for commissions I wanted! When I was commissioning (back on live,) it was very much a "groceries bought, bills are paid, and I have an idea," sometimes mixed with "and they're on sale" or "ooh, nice style, I'll commission them for a piece." Sometimes I'd budget and save up if there's someone I knew would cost more. It really varied, but... yeah. Basics first.
  3. Aside from the profit model arguments, there are a few other problems. One, we don't have all the tools the original developers had. Sure, you can say "I want a new robot model," and hire someone who can create it and send a 3d model over. Now make it compatible with the game... We've gotten to where we can extract things and mix and match a bit. Creating completely from scratch, though? And two, this shouldn't become a plutocracy. If people really want (say) pet customization, but I can throw another $500 in and want frilly tutus exclusive to the "huge" body type, why should I go to the front of the line or have any more weight thrown to what I want? No, let's step well wide of this little minefield.
  4. There's actually a slightly different priority, at least for my reasoning for clearing it the way I do: *Sightlines.* That first path (Mission entrance to henge?) Yes, you're going that way anyway and want it cleared - but it's also the primary path runners take. You see something there, it's going for the door, you stop it. Second area (the "rear area?") It is a path, but it's also hard to keep an eye on. Clear it, and you don't have to worry about it. Third area you hit is the farmer's field and barn - since partway in this becomes a popular path, and there's less to tab-target on. You see something and it's moving, it's probably running for the henge. Easy intercept. Final area's just cleanup. I generally do it this way just so it's *really* easy to see if I have something I need to catch. The fact I'm also clearing stuff before it can run is pretty muchjust a bonus. 😉
  5. Pfft, next you'll want the people you rescue in missions to actually be able to *follow* you. Crazy talk. 🙂
  6. Nothing official, no.
  7. <snip> If that's what you're getting from it, you're sorely misreading it. Yes, I do it by choice. Just like I don't do master runs - I don't want a death thanks to the RNG or something stupid being the reason others don't get the badge they're after. But that's *not* the reasoning at all. Accessibility is. The very first line of my reply to you should have made that clear. Just because many of us on the forum here, and likely the people we directly play with, can IO out a character (both in terms of theorycrafting a build and affording to, or knowing how to afford to build one,) doesn't make it the majority or even necessarily common. As mentioned, just a few minutes listening to the Help channel should make that clear. It's one thing if *I* do something off the wall (the "launch issue simulation" where I'm doing things like picking powers to simulate having to take the fitness pool, not taking powers 'til later levels, etc. or an all-pool-power build.) I'm doing that intentionally and know the limitations. This suggestion isn't that. Hell, the basic "Here's how to make an IO" tutorial doesn't even come up automatically any longer. We have people asking about *that.* So content *requiring* full bulds (and again, we have to go down the rabbit hole of what a "proper" build is for this, making it even more exclusionary and making builds *more* cookie-cutter) - well, that's something I'll generally argue against.
  8. I really wish there were the opposite of that one, that actually *prevents* Fast Snipe. I mean, I'll use fast snipe because it's *there,* but I find myself waiting for it to decide I haven't attacked and am not under attack when I just want to take out a minion or LT I know will be trouble ahead of time.
  9. This. As I'm reading the OP, you basically want Halloween year round, though not with the event mobs off-season. No freaking thanks. I'm just remembering how annoying it gets with the doors at Point du Hoc when gathering for an MSR during that time of year when it's just constant door click - ambush. Having that year round would be *exceptionally* annoying. Especially if people could start doing it, say, waiting for a teammate to arrive at the mission, all of a sudden you've got a pile of mobs someone else spawned... Ugh. I'd rather play C&C 4, and I don't even admit that game exists.
  10. Not everyone "does builds." Not everyone deals or "gets" either the IO or incarnate system - there are questions enough on help that prove that (and conflicting information given as answers.) No, I don't think that - outside of players doing it in AE and labeling it as such - we should have content created with "you are IO'd out" in mind. Do it the way the team's started doing it - with extended difficulty settings - sure, but not by default. After all, what exactly defines a "kitted out" build? Do you require perma-everything? Recharge times on everything under five seconds? Everything purple? Hell, I played I3-close, SCORE, and a few years here now. I know what I'm doing. I have zero perma-doms, zero anything with perma-hasten, anything actually capped is purely incidental. I play because it's accessible and relaxing. If I want to play games where I *MUST* have gear, and MUST be this tall to ride... well, I wouldn't be playing COH, and frankly I wouldn't want that grind getting introduced. I had enough of a taste of that in Aion. (And amusingly, even without perma-this capped-that, I'll waltz through content that people "with builds" complain about being too hard... see the thread on the end mission in Croatoa, "prevent 30 fir bolg from escaping," with people insisting you need teams or only certain ATs. Which you absolutely don't.)
  11. Just a few random thoughts while reading through this. No particular order. Primarily on the base and prestige bits. - Don't forget, Prestige was "free" under - I think it was level 25. You could be in SG mode and not lose whatever INF you were making. It then ramped up 'til at 50 (or earier... 40? It's been a while) if you were in SG mode, you wouldn't be making INF. -- Which also had, for some, the effect of encouraging (or demanding...) people stay in SG mode. Occasional rumors of people getting kicked after when they realized they had to make a choice. -- Also, at least for those of us around at the time, they also provided a - probably more massive than intended - injection of INF when we could have trial accounts. I know I made something like four accounts filled with serial-number type names, since we not only got prestige for the first (20?) people in an SG, bu tthey were going to *grant* prestige for SG members. And I know I'm not the only one - it's the way we *finally* got to actually build things. - Bases were also tied to PVP, and were a bit of a failure there. Not only was the system... wonky, to say the least, which turned people off of it, but people didn't want to spend time on it just to have it wrecked in a PVP match (and if I recall spend prestige to fix it.) --And of course there's the "get and risk losing an Item of Power for a SG buff" which... I don't think worked properly during live. I don't think I ever ran on or saw offered a Cathedral of Pain trial on live.
  12. If that's all it is, it can typically be enabled in BIOS. It's generally not turned on by default. There are also hardware versions you can buy, but... not spending money on something that can just be switched from off to on.
  13. Couldn't say. There are a few different types of lag/latency. Driver updates and the like aren't a bad idea. (Hell, I have a friend who's not in game because, for some reason, COH *shuts down* his new computer - still on W10. Been trying things to resolve *that* for a while. It's only COH.)
  14. No, not even close to correct. I solo this repeatedly, on every AT, with no escapes the way I described up above. Think the only thing I haven't run it on is a VEAT. The only differences tend to be how fast stuff gets killed - which affects how many static groups you can defeat between runners. I actually *wouldn't* run this on a team, at least more than a duo. Larger mobs = more chance of some slipping past.
  15. No difference here. (And I can go from a W10 to W11 machine to compare.)
  16. Let's keep the scammy fake money and even scammier NFT stuff as far away from here as possible. I'll keep my imaginary money purely in game where I don't have to pretend it's anything *but* imaginary. "Imagine it's your job to train people to play?" Hell no. I already *have* a job. I gripe about it a bit, but I like my job. I also like being off the clock, and playing for the sake of playing. I'll answer questions in help because I can help someone, not because I need to be doing it. In short, the only NFT I see being "minted" with this suggestion is the reaction No F'ing Thanks.
  17. "Villain" does not mean "hair trigger mass murdering lunatic." Honestly, I wish I could toggle *off* the "can kill civilians" bit in mayhems. Most of my red (or grey) siders wouldn't do that. If this were enabled, I'd (A) want to toggle it off, and (B) have the heat keep getting turned up on you the more civilians you murder.
  18. /screenshotui 0 : Don't show the UI (trays, etc) in the screenshot. Typically default. /Screenshotui 1: Show the UI.
  19. Does that count as scenery? :D
  20. Hmm. Well... >.> Though I do like these...
  21. I start with exactly what you're seeing. "Meh, I don't really want to play... anything." I play something else (whether it's a game or guitar) or just do other things. Of course, for me as an RPer there's more to "the game" than just "go in, click buttons, get XP/Inf." I'm chatting with others on discord, so my *character* keeps developing and in touch with people even if the in-game avatar isn't getting yet another 5000 merits this week.
  22. This, though I generally get it for names (Rez Dispenser and Pebbles Go Bam Bam seem to get the most comments, honestly.) I'd rather have someone say it because hey, they liked it and wanted to say something than have something show up in their face they may feel obligated to fill in.
  23. *winces* Sorry, but I'll be honest. I cringe whenever I see this sort of thing. Plus, personally, I'd just close the box and not say anything about anyone. I'll keep my player notes to myself. This just ... sounds and feels like an unneeded drama trigger.
  24. Wasn't criticizing. :)
  25. I like it spicy. *shrugs* Occasionally that means spontaneous spaghetti combustion. :) Well, technically the player base has been making those decisions, given the source of SCORE and HC devs, but that's nitpicking versus what you actually mean. And yeah. We have a population. When I see some of the "make me uber" suggestions come through (even if that just means insta-50,) all I can think about is the "god mode" cheat codes on some games, which yes, *can* be amusing for a time... and then, at least for me, means I stop playing it for a while because it's lost all its interest. (Other than tweaking medium laser values in Battletech so I can keep money in the bank, because that *far* outweighs Darius's constnat "We're nearly broke!" "Our nest egg is running low!" "We're almost out of cash!" No we're not, we have several million in the bank, shut up!)
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