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Everything posted by Greycat
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request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
... What's the difference? It's in Suggestions, it's there for the devs to see and determine themselves. .... see the rest of the thread. This has been brought up already. -
Add an option to autoaccept resurrections
Greycat replied to nihilii's topic in Suggestions & Feedback
There *may* be a timing thing there. I know if I hit a self-rez (or awaken, I think) at the same time someone rezzes me, I can accept the rez and get full health/END. But it's touchy on timing. -
Add an option to autoaccept resurrections
Greycat replied to nihilii's topic in Suggestions & Feedback
I'm ... reasonably sure it is. I've tried to rez someone and had the power not go off, because someone else has already tried. (Edit - just tried right then, that is.) (Then had it work and not rez because that timer expired and they're still afk or dc'd.) -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
You're "all for increased accessibility," yet arguing with people saying to have it accessible in two places it would be handy to have... Which is it? -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
We regularly move people around in leagues. You can see it drop from people when they move. -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
I log on just after work for an MSR. Zone is nearly full. I have a choice - go to the MSR and enjoy time with people I like, or go down to Pocket D and get locked out. So, no. Hamidon raids can go straight from that to the MSR. If I'm melee, I may very *much* want to be affected by group fly for one, and *not* in the MSR immediately after - and, again, wanting to play with certain folks means the extra time zoning, changing, and coming to another zone may mean I don't *get* to get into that other zone. That is an utterly nonsensical reply. Do better. Again. THERE IS NO INDICATOR. You know, someething I can check to see if I *have* to go do so. Which, again, means potentially getting locked out of a zone. You're being deliberately obtuse here. -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
It is not. -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
You realize you can want it on in some circumstances and off in others, right? And that people can make a *lot* of characters, and there's no indicator for if you have it on or off on any specific one, right? "There are 35 levels to remember!" doesn't address any of that. Having access that doesn't risk getting locked out of the zone by leaving it does. -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
Everlasting MSRs are group-fly friendly. And it's useful for (some) masterminds, so no, you don't have them turn it off. As far as "well, turn it off in any of the previous levels" - I have 100-odd characters. I challenge you show me where, immediately on login, I can see that I've had that turned off or on. The *only* ones I know I have it selected a certain way are... the ones I've personally taken group fly on. -
request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
Except the decision to want it or not want it can change depending on circumstance. Or, well, you may think you *have* turned it off on that character, but haven't... since there's no indicator at all that you've declined group fly other than being affected by it. -
Add an option to autoaccept resurrections
Greycat replied to nihilii's topic in Suggestions & Feedback
Personally, I'd want it the other way around. If I'm rezzing someone and they don't accept? Drop my cooldown on the rez so it's available again. (Obviously not for AOE rezzes like HT or Barrier.) Probably a nightmare to mess with in the code, but... it'd *really* be handy. -
You didn't read my signature, did you. 😉 (I'm primarily, almost exclusively, on Everlasting.)
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request Null the Gull inside RWZ base.
Greycat replied to wjrasmussen's topic in Suggestions & Feedback
Given - at least on Everlasting - dropping down to Pocket D to switch it may mean you can't get back in the zone, since they fill really quick - yes, this would be a nice idea. Moreso since people may be coming in from (say) the Hami raid right before where they may *want* to be affected by group fly, and then not want to on the MSR. (Personally I still think it should just be a slash command to turn on or off. Even better if you had an indicator that it's on or off you could check ahead of time.) -
Forum suggestion: Incarnate "Archetype" Forum?
Greycat replied to ThaOGDreamWeaver's topic in Suggestions & Feedback
The thing that's a real kicker on this? Incarnates were originally supposed to be an EAT, like Khelds, Soldiers and Widows. >.> That said, given the way choices are (somewhat) going to be informed by what AT and powersets you have, probably best to keep them in with the regular powersets. Also, Holtz's big thing is the Curse of Weakness. Before running the Alpha unlock mission, assuming you've run RWZ missions (if not, do a raid...) spend some of those V-merits on nectembo's curse breaker to counter it. Otherwise you'll have your END cap cut in half for 5 minutes. -
Earth/FF at that level is going to have (or should...) an AOE immob, AOE hold and AOE slow patch - which since it does a debuff should get their attention. (Trying to recall off the top of my head if it has stalagmites.) It'll get attention but ... as someone who had an earth/ff main... it just kills slow. Don't do something silly like run it solo at x8 on an earth/ff, and you'll often *still* have time to alternate between escaping mob and static mob.
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And this is part of why I like my RP groups and teams. It's not about "melty superfast raaaagh." You joke around, BS your way through a mission and next thing you know it's three hours later and you've had fun without worrying about who did how much damage or whatnot.
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Intangibility recipes were removed because, as I recall, they actually had no effect at all.
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Well, it'd be an interesting experiment. I'd be more curious on who would *stay,* and what their ATs are. I could see tanks being *bored as hell,* for instance. Plus, I mean... a lot of powers are dual or triple use. Would Tanks using Firey Aura not be able to use... well, fire aura or burn? They do get and hold aggro, but also do quite a bit of damage. If not, and given they'd be barred from using most of their secondary other than taunt (since they're not doing damage,) that's awfully limiting. Plus, their attacks also add to aggro control... but if they're not allowed to do damage, you're really cutting down how well they *can* hold aggro. Also DEFENDERS ARE NOT "HEALERS." Dear god, I wish that word would die in a fire somewhere. *ahem.* Sorry, that got stuck in my throat. For Defenders, you're saying they're limited to only "healing" powers. When "healing" is mentioned, I define it as specifically the "refilling of lost hit points" - and I'm going to be generous and include rezzes here. Not +HP, not +Regen (that's a buff to the character's *own* natural stats.) This means there are about four Defender primaries that get to do *absolutely nothing,* and quite a few more with at most 1-2 powers to use unless they dip into Medicine that you're losing a *lot* of benefit from. The one that gets to do the most is pain domination (ST heal, AOE heal, AOE heal aura, rez.) You're losing out on ... pretty much the *point* of Defenders. Scrappers and Blasters would see the least change, though again if we're talking "no control," there's an issue in that a lot of abilities *have* secondary control effects. Is Ice Blast's Frost Breath or Blizzard control or damage? Is Water Burst control? Heck, are we talking "Cannot buff others" or "cannot buff themselves," as self-buff is pretty much the definition of an armor set. All in all? You're not "playing wrong" if you try it - the game is *really* forgiving and great for people trying new stuff. I just don't think you'd see many joining you or sticking around, and you'd really be hobbling yourself with some of these guidelines.
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Nope. Also they ignore taunt. You might be thinking of the final arc where you keep red caps from destroying the portal. That one's insanely easy to cheese. :) I've killed two of the initial Red Cap mob and just hurricaned the third into a corner and gone to have lunch. For the OP: 1. Solo or duo it at most. Primarily to keep the groups small. And don't run it at +whatever. Yes, more XP, but you're nowhere near max power, and it slows down killing. 2. Kill stuff from the entrance to the portal they're going to. Check back along the trees on the edge toward the farm - they will *occasionally* take a back way, but most come this way. Anything running towards you is trying to escape. *IF YOU EVER SEE ANYTHING MOVING IN THE TREES ON TH EDGE, IT'S TRYING TO ESCAPE. KILL IT!* 3. They ignore taunt. They do not ignore damage. Any little bit of damage will have them stop (or turn back) and fight you. Yes, even the origin power you've probably ignored since 15-20. 4. Even a "slow" character (say, earth/ff 'troller) can alternate between "kill escaping group" and "kill waiting group." It speeds things up. 5. I think in terms of "clear zones." Start - whatever you can get from your entrance, along the side of the barn to the portal. Everything around the portal next. You *may* be fighting runners by this time. The "back wall" - pretty much a right angle to the barn-to-portal path, everything from those trees to the hill. Everything else, slowly working back through the farm fields to the barn and house area. I'll tackle them in that priority. That "back wall" is the other path they'll sometimes run to the portal through... but *only* the ones that spawn and wait there. This also helps because eventually (other than what you haven't killed yet by the barn) the *only* things being targeted if you're tabbing in that area are the escapees, if you're in the large clearing between the trees and hill. (Also the only things moving.) 6. If you've done all of Croatoa to this point, you should have some temp powers - specifically the Rune of Warding. Not always accurate, but these are Fae and it *will* do damage to them, if you're otherwise kind of low on the smashy smashy. I don't think I've had an escape since doing this... well... ever. Also I have now subjected you to my mad MS Paint art skills. (or is it supposed to be skillz?) This probably clarifies nothing. :) Probably doesn't match map orientation, but it matches how I "see" it in my head, so...
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They do for inspiration columns. There are binds which can select and use or combine insps, though. Check some of the farming guides - I know somewhere the "low budgeet intro to fire farming" goes into some that auto-combine 3 of whatever and down reds, if it can.
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I don't think I'd want the skin randomized, honestly. I'm more interested in it being a specific choice during character creation. That said, if someone prefers a specific skin tone - whether it's matching their ethnicity or "Love to play my green plant folks," having an option to set a default skin tone in "Options" would probably be nice. Yes, it's a single click, maybe two. Heck, I'd go further and let people choose a default outfit, if they want. Save a costume, have an option to tell the game to always load that file for that body type first.
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Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
If you're replying to me, it says very clearly - Highlights mine. Not sure what needs clarification there. Very plainly says "per shard," including a definition of what a shard is, and how many you can have on at once. Which, itself, is ... multiboxing. They're not talking about your technical ability to multibox. They're talking about you having permission to. (Thus the followon statements saying they will warn people, and repeat offenders facing permanent bans. These are behavioral statements, not technical ones. The only technical statement comes at the end where it states multiboxing is not allowed in Hami zones due to the population limits.) -
Require Two Level 50 Characters to Get XP in AE
Greycat replied to Apparition's topic in Suggestions & Feedback
That's the limit of the number that can be on at once, not the number you can have. (I don't know *why* you'd want more than you can have on at once, but ... well, small nitpicky difference.) I mean, it's per shard, so I suppose *technically* you could run 15 at once... -
Photon seekers are more like seeker drones with less personality.
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Can We Have a Default Zone 1 or 2 Option?
Greycat replied to Zeraphia's topic in Suggestions & Feedback
Changed on live, so...