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Everything posted by biostem
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Do DJ Zero's powers extend to anything beyond creating and maintaining his pocket dimension, though? I mean, the actual DJ part of his occupation seems to be regular technology, and it's the whole pocket dimension that's the real feat...
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The only issue is, if you look at the wings, they consist of a few "structural" pieces, then some textures/meshes that kind of stretch & warp as those structural pieces move. We really don't have pieces that articulate like would be needed. Even the mechanical wings only "deploy" as a fixed animation, then are static from then on. The only feasible option would be to replace the texture with one of a more mechanical/metallic appearance.
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So we currently have the ability to give inspirations to allies/teammates. Why not extend that to be able to directly use them on said target? The only issue I could foresee would be the possibility of griefing someone by forcibly applying an awaken to them while in the middle of combat or with hostiles nearby, in which case, you could add an option to decline externally applied inspirations... EDIT: Another thought - maybe it would trivialize the team inspirations, (though this would only allow you to use the inspiration on 1 ally at a time, and you'd have to be in range)?
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I don't think being in the defeated condition is the same as simply being mezzed. You have no endurance to speak of, and I'm pretty sure no power can actually affect you, save for ones that rez you. Even those that use a defeated target don't actually affect said target - they merely require it to trigger their external effect, (such as extract essence).
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You're only allowed 1 special character, IIRC. That being said, you could do E-P, EP., etc...
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Do you mean like a different texture, with circuits or something, or something more metallic? There's the Valkyrie wings that have armor plates, and I rather like the 2 more compact tech wings, with thrusters...
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Funny thing I noticed about the "Vanguard HVAS"
biostem replied to biostem's topic in General Discussion
What's also funny is if you get under the HVAS and look up at the underside of the head/neck, the helmet is completely hollow. -
Is there anything else, (another NPC, fall damage, pseudo-pet), that could've caused some damage?
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Funny thing I noticed about the "Vanguard HVAS"
biostem replied to biostem's topic in General Discussion
Also, IIRC, they drop in a crate when you summon one, so do the pilots wait inside the robot, inside the carte, until needed? Heh. -
New Tunnel Farm (or alternative) for lowbies?
biostem replied to biostem's topic in Mission Architect
I have had a lot of success with it, but either way, ty for the feedback. -
Funny thing I noticed about the "Vanguard HVAS"
biostem replied to biostem's topic in General Discussion
No. Per the Wiki, it is based off of PPD automaton technology, (so a robot, as I read it). -
Taking combat jumping and acrobatics can mitigate *some* status effects, and the Clarion Destiny Incarnate ability can be made perma if you get one of the 120 second duration ones.
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So I was bumming around the RWZ, and saw a Vanguard HVAS in one of the bays within the base. I was curious was "HVAS" stood for, and the Wiki calls it a "Vanguard HVAS", but then goes on to state that "HVAS" stands for "Heavy Vanguard Assault Suit". So, in effect, this unit is called the "Vanguard Heavy Vanguard Assault Suit". Also, I thought this was a robot for the longest time, but apparently it's piloted?
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It would change the meta - the name of the game would be more on recharge to maintain the higher mag you could get. Powers that granted only 1 or 2 mag effects would become more useful as they could be improved to affect bosses. I think Dominators would lose out a bit, here, as controllers would be able to achieve the higher level mag effects without stacking, which was kind of the doms' thing while domination was running. All those mez effects strewn about the APPs/PPPs for other ATs would become a lot more useful, as they could hold bosses with a single application. Synergies like time wall granting the delayed effect, which in turn gives time stop an extra mag of hold, would become less important, since you could just slot time stop directly for said extra magnitude. Would domination double the magnitude before or after this bonus?
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Yeah... but none of them are interdimensional. That being said, it would be interesting to know how DJ Zero would treat those that litter. Heck, wouldn't it be cool to have 2 of the NPCs start a fight randomly, only to have something said over the loudspeaker or have some sort of "portal entity" appear and poof them out of the club...
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I would love the torch model, from the 'hold torch' emote, (with and without the flame effect), to be made available for war mace characters, (possibly for dual blades or other sets, too)!
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New Tunnel Farm (or alternative) for lowbies?
biostem replied to biostem's topic in Mission Architect
I've made the updates to the description. -
New Tunnel Farm (or alternative) for lowbies?
biostem replied to biostem's topic in Mission Architect
You need to set yourself to "No solo bosses", then those EBs will become bosses. I've been using that farm now for several days, and it routinely gets my new alts from about 1-6 on the 1st run, which can be done in under 10 mins. It is easier if you start at level 2, though, as you'll have another attack and rest to use as needed between enemies. I'll adjust the description of ARC ID 51582 to reflect needing to adjust that setting - it was common to do that in the other tunnel farms... -
I mean, running the same TF more than once yields fewer reward merits as well, so diminishing rewards for repeated runs does seem to be the norm, or are you saying that those diminishing rewards are on an account-wide basis, and not per character? Either way, some clarity would be nice...
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Doesn't work if that NPC can't see them... Thereby giving away their position. Which also would give away their position. Stealth isn't the only tool in your toolbox. So... problem solved?
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Are you honestly arguing that some civvie hostage should be able to detect a hidden stalker, (or anyone with any concealment power, for that matter)? The special units you described would ostensibly have either superior training, specialized equipment, or a combination of both, to allow them to detect you... Be honest here - how much of your gameplay do you actually spend having to be visible, due to these circumstances? If a circumstance requires you to be visible, then you just gotta learn to adapt to that. It's just like powers that need you to be on the ground/not flying, or cases where you may need to get closer to an enemy than you may like...
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It does not follow that, if your character is truly undetectable, that some hostage could see you in order to follow you out. If increasing their perception, to reflect you surreptitiously giving them direction isn't an option, then maybe have them make their own way toward the exit, (stopping if other enemies catch them), or just change it to mission complete upon clearing the surrounding enemies...