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Glacier Peak

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Everything posted by Glacier Peak

  1. Sounds like you're not a fan of change. This is one of the newer arcs created by the Homecoming team that doesn't cookie cut the same generic mission style and map layout. They are truly unique to the game and I would recommend reading through the story arc clues and in game dialog to not just appreciate the work that was put in to it, but also get a better understanding of the objectives for each mission and the purpose.
  2. Both IO set bonus suggestions are clearly appealing to the feedback that some posters have provided in this thread. While I don't think that more set benefit boosting is needed based on my previous testing, I would be happy to test these changes should they make it in to the next build.
  3. Tell your friends to submit a support ticket and it will be dealt with by the GMs.
  4. Really enjoy this look!
  5. Granite is not a waste of a T9. Your feedback is clearly just your opinion and not based on play testing. The transfer of resists and defs to Stone Skin from Granite literally makes no difference to Tankers because it's an auto pick, and it is an easy decision for Brutes and now Scrappers to take over Rock Armor. The ability to toggle a power indefinitely that prevents a player from dying except in extreme circumstances absolutely needs downsides to balance out its usage. The fact that there are IOs and set bonuses in this game means a player can definitely slot Granite Armor however they prefer. Whether as a set mule that can slot resist and def IOs or as a power that can literally survive 99% of content in this game without dying.
  6. What does being Level 1 have to do with the cost of Amplifiers? Are people assuming that because a player is Level 1, they have no influence or are unable to acquire influence?
  7. Because they were being tested on the second build of Page 3, Issue 27 on the beta shard. Remember, these temporary powers are subject to change as they were introduced, that is why testing and feedback is important. So this may occur by rolling back the changes in the next build based on the feedback from the community.
  8. It was the balancing of risk versus reward that was being targeted. That being said, I am confident the HC team has observed the feedback from the folks who tested or at least opined this change.
  9. @cotesan, Trauma Train leads some fun weekly (Sat/Sun) events here on Indom, you should check out the threads for those here on the Indom sub forum for all the shenanigans.
  10. The more I've thought about this, the more potential I see for player build flexibility - which I think in the long run is exactly what the HC Team has been doing. There are plenty of sources in the game that require a balanced level of difficulty for the reward of these special IOs. Your suggestion about a global proc boost for untyped has a cap, which is needed to prevent game breaking outcomes. And the suggestion takes advantage of a somewhat niche reward in the game and brings it in line with balancing the benefits of IO set bonuses and procs. Overall, I'd love to test out this idea.
  11. Infridgate at Level 1 (easily the best Level 1 power for both its proccability, debuff, and recharge) and Benumb at Level 18 or 28 depending on AT (for its amazing usage against EBs, AVs, and GMs, 30 seconds of -500% regen or -865% regen if enemy is a player, -62.5% dmg for 30 seconds, and -75% special (heal, debuffs, etc.) for 30 seconds).
  12. Blizzard, Ice Storm, and Sleet do not cause movement speed suppression either! Great powers (though terrible for procs...)
  13. Three defense and three resistance SOs at 53 slotted in to Granite Armor.
  14. This is correct The Beast Within - Defeat 50 transformed 5th Column lycanthrope soldiers
  15. That is not a point at all. How do you even know this? Did you ask every Blaster player this question? You could just say it's a power you're not taking for whatever reason, but instead you're claiming a consensus among Blasters that they are not choosing this power. Where is the evidence to support this? Explain why it's a power you're not taking.
  16. What are you comparing this to? A T9 from a Blaster Secondary? That's not a good faith comparison. How about if you look at other Blaster primary powersets, maybe even around the same Level. There's Abyssal Gaze that's also available at Level 18 from Dark Blast, but Telsa Cage recharges twice as fast, costs less endurance, and does the same Mag 3 hold for the same duration. Tesla Cage is even comparable to Ice Blast's Bitter Freeze Ray, but that power is only available at Level 26.
  17. Oh dang that's right! This is actually the second time this has happened to me 😆
  18. Phil had me at Halo Infinite multiplayer beta released on Monday 😁
  19. Used to be able to attach 4MBs. Now it says 2.71MBs. And it's due to my own fault! Posting too many memes! I hit my 97MB limit hard 😄
  20. The only time I've ever used P2W amplifiers I was running through the Villain Patron Arcs through Ouroboros. I wanted to get through the repetitive arcs as quickly as possible, so I set the difficulty to -1x1, no bosses, no AVs and bought amplifiers, created base temps, snagged a bunch of Ultimates and T4 inspirations, and finally got around to using the dozens of temps that I've collected on my main over the past two years that have otherwise sat in my trays unused. I'm happy to use whatever capabilities that exist in the game to play the game how I would like. Cost is irrelevant in this game given enough time. It's not a learning curve, it's a controlled market. If anyone disagrees with that, I'd like to know if they thought the legacy market was balanced. That's my anecdotal experience with amplifiers.
  21. I don't have any evidence to suggest otherwise, but I am still curious how you came to this conclusion. I am all for improving the community and providing a welcoming place for newer players. I don't think Amplifiers are the best way to introduce new players to how the game is, unfortunately, unbalanced in many ways (at least ways that can be taken advantage of or used to achieve a reward with less risk than was intended when it was designed).
  22. These boosts were originally implemented for the purpose of making more money in this game. They were made as accessible as possible so that they could generate revenue. At the time and to this day they continue to be very powerful boosts which provide a great deal of benefit to the player who chooses to purchase them (with influence this time). The commodity hasn't changed, the perception of its value has. If you believe the value correction is not satisfactory, what would you say you'd be willing to pay for them? How would you recommend that the HC Team balance the use of these amplifiers, considering their power?
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