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Glacier Peak

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Everything posted by Glacier Peak

  1. This +1000!! My favorite place as well. You could also access it through the many holes in the geometry scattered across the zone (required fly+tp as well). This image reminded me of what I considered my holy grail find on live; finding the spot that a player could swim in/underneath behind the war walls (the name of the zone escapes me!). This was before Grandville or any Cimerora content was added.
  2. Sure, I would be happy to. All of these have been posted in the "Report Zone Geometry Errors Here!" thread in the Bug Reports Section of the forums. Many other players have added a great number as well. For reference, these were all found on the Indomitable server (though that does not make a difference). Cimerora (added to post for reference, but there are not any holes in this zone currently) 1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.) 2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons). 3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall. 4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance. Pocket D (including Tiki Room): 1. Location: -40.7 31.9 -886.1, inside Tiki Room. 2. Location: 51.1 0.0 -877.0, inside Tiki Room. 3. Location: 53.7 0.0 -837.2, inside Tiki Room. 4. Location: 17.8 0.0 -870.7, inside Tiki Room. 5. Location: -66.5 32.7 -744.7, inside Tiki Room. 6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display. 7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling. Talos Island 1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked. Neutropolis 1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked. Bloody Bay 1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle). Siren's Call 2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.
  3. I dunno, lots of zones don't have direct access. I feel like this was intentional. Before there were base teleporters, you used to have to go from IP to Bricks to Crey's Folly to Eden to the Hive. Each zone got more and more dangerous, I think it made sense then.
  4. If you have access to teleport and a temp fly power, you can try out the method I mentioned earlier in this thread: "/loc [-63.6 25.4 -830.3] Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!"
  5. /loc [-63.6 25.4 -830.3] Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!
  6. I keep my RPing within the guidelines set by the code of conduct.
  7. If you move underneath either the hero or the villain side on the rocks, the recall friend teleport circle turns white and you can bring as many as you want out there. From there its just a matter or either using Group Fly or advising a temp fly for all passengers!
  8. No, but that sounds cool! On a related note, I once used superspeed underneath the map to travel over 50 miles from the zone. I was hoping I would reach a point where the game stops rendering or the skybox ends, but alas it just kept going.
  9. There is an ability to actually do what you're suggesting if you hosted your own server, gave yourself access to the dev command tool, and added all the powers you desired. It is not entirely that difficult to do so either. Short of that option, I do not support this suggestion. Thank you.
  10. Oh it's not a big deal in my opinion, I just wanted to point to the fact that it had already been reported, so you shouldn't be worried. As for looking for these things, well... I am quite fond of doing so! I roleplay a character named Euclidean Pilgrim who scours zones for any geometry errors or holes in the maps. Needless to say, I have been outside every zone (even outside the Shadow Shard!).
  11. This happened to me last year - I was surprised to find the tip mission actually appeared in my list of tips after deleting another tip mission without realizing it. It seems to drop normally if you team up, in my experience as well.
  12. By pacifying, do you mean making them regret their decision to consume those items during a very long journey knowing full well there isn't a bathroom for lightyears?
  13. Known geometry error (top of page):
  14. Can you show the combat attributes window with damage being indicated?
  15. I happened upon it while searching how to get the badge myself. Needless to say, the bug of the event not resetting still exists. Edit: Well what do you know! I happened to log out yesterday in front of the Kings Row bank after looking for the Paladin, and when I logged back in this evening he was literally right in front of me! I managed to summon my lore pets, throw some -regen, and solo this guy in just a few minutes. And I got the Knight Errant badge AND temp power!
  16. This one? https://hcwiki.cityofheroes.dev/wiki/Watchful_Eyes_Badge
  17. Follow up on this (as I am working to get this badge as well). Forum goers discussed previously, may provide more clarity: Though the spawn pattern seems disrupted due to the Halloween Event.
  18. Scourge is a tricky inherent to compare though. The closest I can think is maybe the Stalker's inherent. Situationally dependent I mean. You need to have damaged an enemy to a certain degree before it becomes active, while every other AT can use their inherent passively given the appropriate context. If you aren't putting up enough damage, it is useless in my opinion as well.
  19. I always love the excitement that comes with new patch notes! Thank you Homecoming volunteers! You are awesome!!
  20. I feel you. Debuffs just aren't as useful in solo situations as they used to be. Pairing debuffs sets together is nice though. I like teaming with a thermal or radiation debuffer and a heavy hitter like a fire/ta or beam/plant Blaster.
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