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Outrider_01

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Everything posted by Outrider_01

  1. Exactly how many play this "OP" power set? Cause I have seen fewer than 20 and most are either low level or getting PL, yet everything standing in AE is pretty much in no particular order Rad/Fire, Spine/Fire, SS/Fire brutes, and the odd bal lethal/ Smashing farm, the few Defense sets like shield PL for some reason, a kinetic, a rad debuff, and people asking for a PL. Outside AE, most are normal fast animation attacks as cause minions are dead to Ion Judgment and fire balls. tl;dr don't see it played, its strong but not popular because of the animation wind up. Its not the era of Fire/Kin farming
  2. You mean buff up from Sprint + Swift + Hurdle? Cause I am looking it down from the travel power itself. I said Ninja and Beast are travel powers, an add on as much as Super Jump boosts your character from sprint. Ninja and Beast - Watered down travel powers Stack with Sprint Do not stack with Combat Jump Super Jump Super Speed Stack with Flight Hover Teleport Completely different travel mechanic Ninja and Beast are exclusive to ground travel, as they are optional powers with the same ability as SJ and SS. Nova forms comparable to a Hover Blaster, you can't have travel power with flight speed and not suppress. Lets meet in the middle, a very fast hover that doesn't suppress but not flight speed. Keeps the Nova out of melee range, doesn't need an additional power pool pick like other ATs, and doesn't suppress but doesn't need slots like Hover to speed up.
  3. In anime its call Isekai, poor schmuck transported to another world. Also a type of stuck in a video game plot from books on Amazon, think like Teon movie. 2 different outcomes for the protagonist - Keeps gaining OP abilities - Rolled a natural 20 below zero and the weakest character, for comedy. Than works to overcome being a hero. - Catgirl harem not included You are going to see a lot of revolts when they end up as Tank defense, MM pets, and control power. Hard to kill, dumb pet AI, and no buffs for them excep to lock down stuff.
  4. Hover and Combat Jump are not travel powers, they just have watered down effects. Nova form is flight, it follows suppression rules and could not be exclusion over normal flight. Even Ninja run suppresses as well excludes CJ/SJ. As for removal of suppression no comment. Only commenting over Nova getting special treatment. If suppression is removed ok, just not an exclusive over normal travel power.
  5. There are some powers you cannot even make sets for, because there are no benefits that can be added to them. Hasten/Acrobatics just add either +recharge or +status magnitude, which are un-enhanceable numbers unless you stack on top of them from bonuses. +Status alone is binary in nature, you either have it or you don't; it isn't a secondary effect like Ice Attacks with -slow added to the primary damage. On the other hand, more sets for current IO categories would work for other powers. Some like Slow enhancements, are incredibly weak bonus in comparison +Knockback enhancement or +Stun enhancement groups. They are different sets, but the bonuses alone can be weak looking in comparison I would suggest a revamp, picking the Slow category cause its a good example. Increase all set ranges from 10 - 50 Curtail Speed: current 10-30 to 10 to 50 Increase those odd ball 3 - 4 IO enhanments to the max of 6 Melee Sets: 4 lower level sets are 3 bonuses, another is 4 Have common sets that are all yellow have weaker bonuses Slow: Curtail Speed 10 - 50, recharge bonus 2.5. Other bonuses should be a little stronger Slow: Tempered Readiness 10 - 50, recharge bonus 3.5% is weak in comparison. It should be 5%, with the other benefits should be better Have orange sets be stronger Slow: Pacing of The Turtle has no recharge, but on paper its not much better Curtail Speed. It should have something like 6.25% A lot of sets have similar bonuses Melee sets: A lot of the first bonus +Fire/Cold resist, +Lethal/Smashing resist and most are 1.5% across multiple sets Maybe add some lower number defense and change out the benefits to something other then just +resist on a lot of them More sets: -Def has 4 -Accurate Def has 2. Sure, there are not a lot of Accurate -def powers, but there isn't a lot of choices in the set itself Heal has 8 different sets Accurate Heal has 2. Their are not as many powers that straight heal compared to Acc Heal, but Doctored Wounds +5 recharge beats +6 Heal for a set bonus for the entire set. Accurate doesn't even have +recharge bonus A +Dmg set for Accurate, to enhance attacks like Syphon Life. Now you get enhancement healing as well as +Damage, won't be as strong as pure damage attack set but its a melee attack which now has a better heal attached to it. Similar to Endurance drain powers.
  6. Actual Defense percentages? Scrapper: 19.5% Melee 19.5% Ranged, 19.5% AoE Stalker: 19.5 Melee% 19.5% Ranged, 21.4% AoE Hide turned off, Stalker wins out with 1.88% more AoE. Other wise Hide blows it up over 60% to protect against splash damage. And if you build to 45% soft cap, it doesn't matter. As for endurance, once IOs and incarnate finalized your build don't worry unless you are rocking +2 consumption without incarnate.
  7. Farmer - electric/ fire, lots of AoE. Katana can go with anything, if you take the +def attack a defensive secondary might be better to stack it.
  8. Something I was playing around with in Mids 90% Resist, 45.5%, 245% haste with incarnate. Has 1 extra slotted to each Sprint/Swift/Hurdle/Health/Lighting Reflexes because I couldn't think of something else. Its Soul Mastery, 2 powers to unlock an AoE, otherwise drop the Powersink and grab Pyre mastery, 3 powers to reslot to get that defense/resist to its cap. So basically extra 5 slots and 3 powers + another 14 on top of that if you change the epic; but be careful because the build is very tight otherwise. There is a downside to Electric, it doesn't have a heal like Fire....its a Heal + Regen + endurance discount, so if you are taking damage you got to wait for 30 seconds the heal to come back. Doesn't work to well on a Rad/Electric scrapper for farming for regen as back up healing, can do +4 but between the damage with 75% cap and lack of taunt for the aura it didn't work to well. Can still reconvert that rad/electric to PvE, but thats another project.
  9. I raise you Everquest 1 and progressive servers releasing old content every 3 months. Then a new server starting every 4 months making the last one pointless. Go fish. Do not pass go, do not collect $200 dollars. YAHTZEE! The OP is asking for optional things like P2W not be included. Hint: you don't have to use it. Nobody forces you at all, they are asking for a server for things that already exist with out something being included. if you want to run content with people but no DBLxp and slotting SO, make friends and plan a trip down memory walking up hill both ways in the snow; fighting a Nemesis plot that isn't a Nemesis plot. You can make 3 builds, exemp and use Oroborus to run all the content even with your favorite Incarnate character; using the multiple builds. The respec trials, can always run them for fun and a challenge instead of grinding to the top the slow way. Everything you need for a nostalgic old school trip is already there and you don't even need to use P2W to grind up when you can slide down with your favorite characters.
  10. Want to put for some clarity in the opening post which has some useful info This is mostly for fire farms, but if you are not fire farming what not to use in a fire farm should give you some ideas for lethal/smash or cold to help benefit your build by slotting more beneficial IO slotting; such as the -resist procs or Shield Wall +Resist (been making random non-fire armor brute secondaries for fire farms, which has low fire resist but managed to cap it with that shield wall) Generally Minimal IO Enhancements that benefit the most Steadfast Protection and Gladiator's Armor: +6% Def together, great in a passive and 2 slots Fury of the Gladiator: -resist, Unique and PBAoE only. Slot carefully, Toggle might seem like the best option but in a slow recharge PBAoE attack and lots of haste it is just as good Achilles Heel: -resist in -defense powers, can slot multiple. Radiation Melee: Irradiate can take Gladiators and Achilles, then 1 Achilles in each Proton Sweep and Atom Smasher Annihilation: -resist, Target AoE and can slot mulitiple Check the cone powers, Claws; Eviscerate is a PBAoE melee cone 7 range; Shockwave is Targeted AoE cone with 30 range. Panacea: +65 hps and some stamina. Really only need this IO in health, Miracle and Numina are superfluous after IO build is finished and Incarnates. Luck of the Gambler: Defense/Global Recharge, usual builds might squeeze in 4: Maneuvers, Weave, Combat Jumping, and possibly Vengence. those that go Concealment pool can fit a 5th but that extra power pick for 7.5% starts to give less bang for you INF buck. I pretty much just use the Panacea, Luck of the Gambler 7.5% recharge Steadfast Protection, and Gladiators; the -resist is what the powers sets allow. IO builds are up to the individual person, but you can save a lot of slotting that you might think is useful in 1 power and can pick up another power, then 4 slot it (see gold points) Avoid slotting Stamina beyond 2, this isn't I4 and ED era. Avoid 3 slotting Stamina, All Heal Uniques, picking up Superior Conditioning and Physical Perfection That is a lot of gas in the tank, way more endurance recovery then you will ever need Assuming you went Pyre Master (Brute for example), those free slots With minimal slots in Stamina/Unique, you might have 3 left over Char + Base slot + 3 slots of Basiliks Gaze = 7.5% recharge at 4th bonus Or Char/Ring of Fire + 4 slots = 10% Recharge using Apocalypse ranged Purple 2nd pick: Melt which is popular, usually a couple slots to get recharge down and Achilles -Resist finally Fire Ball, what ever slots are left Power/Patron Pool picks, its up to the player but for consideration Mu, 2 picks you get Electrifying Fences Ball Lighting 2 AoE with dot damage, but with enough recharge and an AoE in primary attack having 2 AoE DoT attacks is over kill; slowly Pyre Mastery, 3 picks is heaviest investment -Immobilize/Hold option, probably not going to slot Fire Blast or Melt Fire Ball, more front loaded damage then Mu Soul Mastery, 2 picks Soul Tentacles, cone immobilize which takes Targeted AoE. Superior frozen Blast 6 slot, 7.5% Fire Defense total (Fire Farm only) Gloom, single target dot which you can 5 slot Apocalypses 10% or Decimation 6.5% recharge or 4 slot Dark Watchers Despair -tohit for 5% recharge Dark Obliteration, Target AoE. Basically Fire Ball with Negative Damage, but lowest damage and more about style if you want to be unique. Does not benefit as much from Firey Embrace (Fire Farming) which gives +Fire Damage to fire attacks, all other attacks get a Fire Proc. And you only need either Soul Tentacle or Gloom to unlock Lastly, avoid slotting Superior frozen Blast 6 slotted for 7.5% Fire Defense in Target AoE it looks like a great idea for that fire defense until you consider just using 5 slot Ragnarok and 6th slot is Annihilation -resist; you can get recharge down pretty low and apply more DPS with that -resist instead of just freezing things in place Note: Was looking for a fire farm, "Zen and the Art of Farming" popped up as well as another random post (about the same time) in Brutes about Fire Farm; I looked at several builds and cringed seeing about 10 wasted slots like the endurance recovery: Stamina 3 slotted; Health 3 slotted unique, Physical Perfection and Superior Conditioning with +Performance Shifter; so much endurance to keep going when you want to end the fight as quick as possible and move onto the next farm. Shield Wall +Resist when fire armor is already capped, 4 slotted Weave with 3 Shield Wall and 1 LoTG; easy 1 extra slot that can be saved with just LoTG set. I know its up to the player when building, but passing on some ideas and knowledge.
  11. Thanks guys Oh yeah, that looks a hell of a lot better when giving an idea for slotting. I always took the numbers with a grain of salt, but procs were so wierd at times I couldn't really tell it would be better then something else.
  12. What about about damage type? In Mids The Psi proc in taunt set always seems to be pitifully low, dinked with a dark armor brute and put it in the stun toggle; 2 damage and in a straight attack its like 14. Also seems to be lousy damage in in none damage toggles; the PAoE slow toggle is weak at 3 damage for any proc/type but put 5 slots in Irradiate on Rad Melee and its impressive floating numbers. Is it just my version of mids? Playing with builds lately and skipping damage procs unless purple or an effect like +recharge/-resist.
  13. None the things listed are required to place HC, except for friends. So, make some friends with a like minded view, slot SO, and avoid the AE or evil scary P2W lady. Its like, its already there....just have to choose not to use it.
  14. Looks good, couple of things though Stealth, half the defence suppresses when you attack so you are at 40.5 or so. Optional buff on the P2W vendor, gives 5% Def to all, Will push you over 45% but its 2.5 million INF per hour and it stacks to 8 hours. You are way over Endurance in the gas tank, but that is a personal preference. 4 slot Stamina, Superior Conditioning and Physical Perfection with the +end procs, and you have Consume. Suggest you remove the 3 extra in Stamina, free up some slots Remove 1 slot from Combat jumping, the percentage is tiny You can ditch Super Speed while picking up Devastating Blow hits pretty hard and the text says single target attacks will cause Contaminate to damage nearby targets 5 Slot Devasting Blow with Crushing impact for +5% recharge Or keep Super Speed, drop the 4 slots freed up from Samina and Combat jump. You can also slot Brawl and mule in Crushing Impact while keeping SS Irradiate takes PBAoE, though I don't know the damage it can do. It fits damage procs, works pretty well but that's a personal preference Suggest swapping out the -todef Shield Breaker 6 slot for 5 slot Siroccos so you still have +fire defense with 5 slots. 6th slot you can put in Achilles proc to reduce resist. Healing Flames you can change to Pancrea, only loose 1.25% recharge and that is tiny. You got 1 slot to play with Any of my suggestions to free up slots, you can put into health using the Miracle and Numina which adds a bit of passive Recovery to endurance. I think you could get about 5 or 6 free slots to play with if you wanted from the suggestions to remove stuff. Use your imagination 😉 I was like WTF? Really slow recharge....oh wait its mostly regular IO. that is cheap. Covers the defense nicely, I would say its 25 million at most and probably way cheaper than I guessing. I would say this build would be decent on +2, +3 would be a bit boring with the low recharge but it could do +3/+4 if you got the time. I was so bored last couple of days I made scrapper farmer builds (they are ok, but lack Taunt aura like a brute so things scatter and I used Caltrops with the assumption stuff is slowed enough to take damage from Burn but caltrops has its own fear effect) and a bunch of brute farmers with Electric armor using Savage Melee, Psyche Melee, Radiation Melee, Electric Melee. They are not top performers but way different then common Fire Armor (Burn is the top winner, gives 3 damage auras if you use Spines or Radiation melee) and Electric armor beats Fire if you wanted to use it for normal content (need a different build focused on Lethal/Smashing def).
  15. Sentinel set, Ignite swapped for Incinerator and Full auto with Sentinel stats... Full auto, 90 degree cone? Half the range, but 4.5 times the width? Buckshot? Same range/cone, blaster is +4 targets and only 10% more damage? Aim ??? How the hell did I miss that the first time I looked at it. Sure, blaster might have better stats like damage cap but that lack of mez protection and armor/def with better working stats like the full auto cone... You know what, nerf AR/. Got to make the other sets look even better.
  16. Top 10 Blaster - - - - - - - All other AT except brute Brute Ranking? Or did I misunderstand the question 🤔
  17. Not at home, but Rad/electric brute or scrapper? No Burn for a third aura but irradiate with procs works ok. Scrappers lacking taunt effect to keep them bunched can use caltops and pin prick to death, slow them from running away and the extra bit of damage. Got a list of wacky builds, won't be top tier but fits criteria of 45% and capped resist to fire plus AoE.
  18. EA? Electric Armor - Nice spread of resist types, passive recharge power, heal/regen/Endurance discount in a single single power, Endurance drain power. Knockback weakness can be overcome with IO. Energy Aura- Typed def, can slot quite a few LoTG, stealth power so no damage aura like Electric, heal/regen/Endurance discount single in a single power, endurance drain power. Depends if you want Def or resist, electric edges out slightly as it can get some smashing/lethal def which can cover most split damage types and anythingthat fails a to hit check gets reducedby resist. Both get about the same passive rechage, electric gets pass 20% + 2 LoTG = 35% with def powers taken from power pool (CJ, Weave) and energy can slot 5 LoTG easily for 37.5%
  19. Nerf regen, buff the green glow.
  20. Troo logic, couldn't be any more Troo
  21. And what would a33% do exactly? Acc, The attack is low damage, no matter how many times you hit its still low. Recharge? Still going to be long. Damage? See accuracy. Endurance reduction? Kinda a joke, since you will still be hitting with a half ass slotted power more than the endurance red and the return on investment will be low net sum. Well you only got like 3-4 slots in most powers by 20 and have to consider slotting; so even with 1/1/1/1 ACC/Rec/DMG/End isn't the best answer. And the topper, replacing them every 3 levels. So there is a use for TO/DO, easy to replace since you level pretty quick even if its weak. On the other hand, slot a level 10 IO equal to a DO and have fun for another 12 levels to slot 25 which equal SO and don't wear out till 50 when you can finalize your build.
  22. Slot the -resist from Achilles heal -defense set in the 6th slot of Atom Smasher, You can get around 5 second recharge with enough recharge so that second AoE attack can tag for bonus damage. Unless its very short like the BU proc and Scrapper ATO, really hard to get a decent attack chain when you are buttom mashing and it pops up while the attack you want to use is more then half way recharge, then the stupid 2 second animation and fail to capatilize on the proc 🤥
  23. Toggles drop completely, T9 starts to act like the Incarnate toggle powers as they run for 2 min while recharge of the power is like 30 mins unmodifeable recharge. Massive boosts to def or resist, +regen and recovery, +damage and tohit, but if the target isn't dead you face plant by the end of the duration mid battle. Power is an oh-shit, not an every other mob group power, with huge benefits but something to keep in the back pocket. Incarnate before Incarnate, demi God before being an all omnipotent knowing asshole type of character everybod hates.
  24. 2 slot hasten boosted +5 and about 180%hasten gives you Perma hasten at just under 120 sec recharge for 120 duration, no Incarnate. After that, all my mids builds show insignificant jumps of recharge unless you use incarnate, which can drop hasten to like 105 recharge. Or 1 slot hasten, about 160% recharge and Ageless gives 130 Hasten recharge to just under 120 and its perma while Incarnate is up. I am not Arcanaville or Luminary and definitely not a number cruncher but you are getting insignificant bonues to recharge that may shave a few seconds off stuff. Might want to see if there is something else you can get, another bonus.
  25. Defiance 1.0 had is lonely, it wants some company for useless inherent. Low health for damage bonus? Players actively trying to stay alive? Pop health, BOOM! Inherent was useless. Had to take it out back behind City Hall and beat the hell out of it. Insert those petitioning it back, to "play on the edge". SO enhancements miss being the center of stage, slot without bonuses and set +4. Have at it, no +def to exploit 400% damage bonus.
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