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Grouchybeast

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Everything posted by Grouchybeast

  1. Seebs is here, and has actually already reposted that one -- it's on the second page of the Guide forum.
  2. Awesome guide! For Circle, I just duoed through Cadao Kestrel's Envoy of Shadows arc, which isn't too long and has a ton of Circle backstory in the mission clues. Paragonwiki tells me there's also a lead-in to that called The Library of Souls, which is where you rescue Akarist in the first place, but I haven't run that for years and remember nothing about it at all. ETA: In the bizarrely crowded 20-29 range, Keith Nance, Jenny Adair and Roy Cooling in Talos all give fun, fairly short arcs.
  3. If Knockback could shorten every Oranbega map by letting me grab the first Death Mage and smash him through the walls to create a direct route to the final boss room, I would play nothing but Energy Blasters.
  4. It means that you agree not to sue Homecoming or anyone related to Homecoming for basically anything do so with the game and you playing on it, and you also agree not to try to make Homecoming pay up if anyone else sues you about it. For example, if you made a Captain America character and Disney sued you about it, Homecoming would point to the part of the code of conduct that tells you not to do that, and you'd be on your own. Or if you chatted with someone on CoH and told them personal info that they used to steal your identity and empty your bank account, not HC's fault, can't sue them. Or if something goes screwy with the code and your computer breaks, etc, etc.
  5. Faster levelling means more high-level characters for people to kit out. On top of that, IOs are, relatively speaking, cheap on HC, and since Attuned IOs are folded in with the rest of the IO pooling on the AH there little reason not to add sets to a character as you level them.
  6. I had a FF/Dual Pistols Defender on live, who was conceptually one of my favourite characters. I loved her costume and the look of her bubbles. But she was one of the very few characters I played who felt less and less fun the higher she levelled. Soft control is fine, but no one really cares about you carefully repositioning an enemy because they've already steamrollered over everything. The bubbles were still...nice? But because soft-capped Def was so common from sets and Leadership, I knew that most of the time no one would notice if I didn't bubble. It was like turning up to a party with a really awesome bean dip, and discovering that everyone else brought their own. I thought about setting her up to play well exemped and joining in low-level parties, but in the end I just shelved her. If I was going to remake her now, I'd probably go for a Dual Pistols/FF Corr, and just not worry too much about the FF part. It would be really nice to have FF shinied up a bit with something extra that stays at least a little more relevant in the late game, be that Absorb, Def Debuff, +Dam or whatever.
  7. Tier One: Three scrappers who immediately run in three different directions and engage six different spawns. Tier Two: Two Defenders who won't use buffs or debuffs but just spam their heals over and over. Tier Three: A Huge model Tank with bright green skin, purple trousers, Titan Weapons and one solitary Primary pool power they never turn on. After ten minutes they all go AFK and have to be dismissed and resummoned.
  8. BWAHAHAHAHAHAHAAAAaaaaaa! And I normally automatically put my IOs in order, too, but this thread has inspired my Mastermind to new heights of anarchic villainy.
  9. I just tossed an Edict of the Master resist bonus into the middle of a randomly ordered set of Overwhelming Force, and cackled quietly to myself.
  10. That doesn't seem very likely. They own the copyright on the code, and that's all they need to pursue legal action to shut down Homecoming.
  11. That actually sounds pretty cool to me. It would be neat for characters with dimensional/phasing background concepts. I certainly wouldn't want it to replace CoX teleport, but it would be a neat addition.
  12. C:/CoH/Elemento/logs is the one you want. Open the Badge Extractor, click on 'options' and set that as the chatlog directory. Then click on Parse Chatfile, and select the file you want to import badges from. If you haven't had logging turned on from the start, you may need to go into the game and select missing badges as your badge title, which loads them into the chatlog. You might also need to assign some badges manually, if, for example, you were playing over midnight and the game created a new log file lacking the character-identifying info created when you load a new character into the game. In that case Badge Extractor will list the unassigned badges and ask which character it should assign them to. (Custom_Critter, CustomVillainGroup and Missions are all local storage for creating AE missions.)
  13. Very impressive! I've been on full sized Lambdas that didn't go that smoothly.
  14. So basically, it absolutely should be published, but only redside players should be allowed able to see it.
  15. Run paper missions in Grandville until Wiggy the Brit gives you a mayhem mission, and he'll offer you Grandville contacts.
  16. My favourite thing about NBC-series Hannibal Lecter is how unlikable an out-and-out villain he is. He's a cannibal serial killer who also manages to be vain, vindictive and ridiculously petty. He has no redeeming qualities at all, it's evil all the way down.
  17. Happy birthday!
  18. Fly reaches the speed cap unslotted, so it's a freebie slot for a Stealth IO. It's great for stealthing missions.
  19. An interesting side-effect of the market changes is that recipes which are junk at 50 can be mildly profitable drops for levelling characters, because the crafting costs for low level recipes are so trivial.
  20. RotP used to be a great way of clearing the -Recovery effect from crashing nukes.
  21. And now I want to use the Cimemora costume pieces to make a Carry On Caesar homage called Infamy Infamy,
  22. Maybe, but there's always been a decent population of roleplayers in CoX, and they already get zero inf rewards from doing that. Positioning AE squarely as a roleplaying tool would also have had the advantage of not needing to continually squash the more dramatic exploits. Although in that case, what it definitely would have needed was a much, much better way of actually finding good stories, like a solid tagging system to start with.
  23. See, this is exactly why fixing the AH might well be a better global improvement for the player-base as a whole than tinkering with any one AT or powerset. The market might be a highly enjoyable part for the game for only a small number of players, but it has the potential to affect a lot more people. The market should be an easy, frustration-free redistribution system to allow players to unload drops they don't want and buy the drops they do. Ideally it would make the game better for everyone. Because I enjoy the market, I don't mind all that much sitting there for a bit waiting for prices to come up, although I'd obviously rather not. I certainly don't mind making a note of prices and what sells well, or remembering roughly what it costs to craft different level recipes. But for people who just want to check if they got a really valuable drop, dump stuff, buy stuff and then get on with playing the parts of the game they do like, it must be exceptionally frustrating to have to futz around dealing with lag and bugs in a system they don't want to interact with any more than necessary.
  24. The only way that AE would ever have worked as Positron seemed to envisage it (primarily as a way for players to create stories for other players to experience) would have been to remove rewards from it entirely, or almost entirely. I never understood why, if that was what he really wanted, he didn't go for it full-bore and take out the inf etc rewards. Giving game players a new system and then complaining when some of them min-maxed it was frankly silly.
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