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Everything posted by Max Firepower
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Two things to consider, as mentioned: 1) The force multiplier aspect. When you look at the secondary effects of the Controller powers, consider how that makes a tanker, scrapper, or blaster more effective or safer, then leverage your choices to augment that number for recharge or effect. Dropping an AoE slow that is close to90% speed reduction is great, but adding in -def or -to hit? Make your friends (and you...) far less hittable, get hit less frequently, or make your attacks more powerful. As a controller, you are not bringing a lot of damage to the team until late 20’s or mid 30’s at the earliest, but the debuffs matter. 2) Mind and Ice (sorry, Ice) are not the go-to for Controller team buffs. Earth is amazing for lockdown, and a secondary like storm or Sonic (Storm is chaotic fun,Sonic is safely melting) augments the debuffage more than Mind. I played a Mind/FF troller ages ago, and loved it, but it wasn’t necessarily a regular lockdown troller style. while you might consider a different primary, but also knowing that controllers don’t mature, often until their 30’s, may give some perspective. Controller is the AT that I most often get stalled somewhere around L22-L27, where the good stuff feels so far away. Then, I somehow gut through to 32, or 35, and the path onwards is crazy easy/fun/powerful. I have trollers at 50, 50, 50, a 39 (next!), then 28, 25, 23, 22.... YMMV.
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Re: Tanker ‘stealth’ I was running my incarnate SR/Claws Tanker with a mixed team on a TF, and we were hitting a time crunch on a TF. The general lamentation of ‘nobody can stealth to the end and assemble...’ I did a quick check and realized I had the ATT power, so I volunteered to go ahead and TP somewhere close. I also reminded our one Future Frostfire Story (FFS for short) member not to follow me and I forged ahead, using Reveal to pick a path to each level. I think I had to go up at least 4 levels, and several of the maps were huge. We were at +4/x8, and I was able to ATT the six standing members - and FFS’s body - about one room from the end. It saved us probably 20 minutes. I seldom use that technique, but I was a bit tickled to see how effective it was to just roll through everything to find a quiet elevator area to do my thing.
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I was part of Bob’s team, rolled a Cold/Dev Blaster. Man, we were running the stop a gang fight mish with about 5 of us. It was a touch and go as I recall. The many ‘convenience buffs’ that I use normally, tbh, also reduce some of the excitement I remember having at low levels. I won’t be swearing off them all the time, but this exercise has reminded me just how much teamwork and knowing how to leverage both my powers, and my teammates, really mattered. I could drop Caltrops, and for small spawns they’d last almost twice as long as needed. The tank realized we still had access to the Caltrops for slow, fear, protection, so she would pull a second group into the ‘trops while it could help us, and it could help our corner pulls and AoE work. I won’t run this as my only toon, but with a similar team? MUCH fun!
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I have been working on getting a 50 of each Tanker primary since coming back a few months ago, and hopefully without a bunch of secondary duplicates. Most likely: Elec/Elec Tanker (all others are 35+, half are 50’s) Savage/Energy Aura Stalker (never got a Stalker to 50) MM or PB... the other two ATs I never reached 50 with. Probably the MM. Loved my WS in the day, never wished I was a PB. We ran a trio, two WS, one PB, and 0-4 periodic guest stars / supporting cast. The two WS really pulled the load. Rolled Elec/Energy Melee Tanker - I had done Scrapper with EM and this will be a different path.
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You can’t use the search function to my knowledge, but... you can dig around if you know what section it was in. https://web.archive.org/web/20120904100458/http://boards.cityofheroes.com/forumdisplay.php?f=547
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What time are you hoping to start?
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Diversifying my roster with 10 alts, pt. 1
Max Firepower replied to Fingernailgun's topic in General Discussion
My FF/Dark has been a hoot. Intentionally built to add as much as I can on top of defense - Assault, Tactics, Rush (almost perma), used basic thunderstrike and artillery for attacks, Scorpion Shield is beyond soft cap, almost to hard cap and defenses are all SO/generic IOS. And I feel helpful on offense. Gloom and Moonbeam coming early really help. while on Dark.... Dark/Temporal blaster is shockingly good and soloable. At L36, I was soling +2 or +3, admittedly only at x2-3. Similar slotting to Globe Girl, and at or next to soft cap for ranged. Best solo blaster I have had, and one of hardest hitting. -
Best Primaries to go with either /Dark Armor or /Invuln
Max Firepower replied to StriderIV's topic in Tanker
Invuln/DM is beastly tough. Look for Heraclea build 2.0. Damage isn’t jaw dropping, but since I went to this build, I haven’t come close to face planting. -
Energy/Sonic blapper build - missing anything?
Max Firepower replied to tristanLV's topic in Blaster
I found Air Superiority was key for my Blappers to juggle bosses and keep blappin’ away. -
Great reply, Luminara. instead of getting stuck in the weeds of data, as I do at times, your reply is more cogent. Does it work the way I expect, does it help me do what I want, is it a good / fun / reasonable choice for how I play.
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Weekly Discussion 81: The Player-Market
Max Firepower replied to GM ColdSpark's topic in General Discussion
A longer list of previous sales? number sold in past 24 hrs avg selling price / high / low price in last 24 hrs number sold in past 7 days avg selling price / high price / lowest price in past 7 days -
Any way to get a group shot of my alts?
Max Firepower replied to CharBug's topic in General Discussion
Remove.bg is an easy site for people who haven’t done editing before. Once COVID shut down my classroom, I made ‘class photos’ using individual pictures, and overlaid onto photos from school. Same idea here. -
Wow! Great job, team!
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Share your Puns/amusing Character Names
Max Firepower replied to Venture's topic in General Discussion
I have a few I can think of at the moment, two have a similar naming convention. Mack Loud - BS/SD (should have done BS/Regen), but went with luridly mismatched Scottish clothing. You will HOPE there is only one. Just rolled a Plant/Poison controller tonight when I thought of the name, as was surprised and pleased when the name was available: Sue Mack. Frigid Aeir - Cold/Ice Valkyrie Max Moolah - Rad/Fire Broot who lives in a private suite in Pocket D D. Kaye - former NY model, lost her career after an accident during a photoshoot at Terra Volta, now she is 8’ tall and a Rad/Rad Tanker Arc Wielder - Electric Affinity / Beam Rifle Defender I think I mentioned my Blapper at some point - played live and the only reroll of original powerset combos I have done - Nrg/Nrg Blaster - Blameau -
Energy Armor/Entropy DE-buffs self with Enhancements
Max Firepower replied to Max Firepower's topic in Bug Reports
Confirm loss of 16% with one SO of Resist -
Rolled a shiny new Energy Melee / Energy Armor Scrapper. Once I had slotted some castoff DO enhancements as I leveled up, I was checking defenses and noted I was getting a recharge debuff from my own Entropy Shield. When I slotted in SO enhancements, the debuff became more pronounced. About 8% with DO, I think, currently about 16% at L26 with SO.
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A friend of mine is running a only Praetorian toon. No Paragon City or Rogue Isles.
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I am curious why Energy secondary isn’t a Blapping set? Power Thrust, Energy Punch, Bonesmasher, Build Up (all by level 6 or 8), Power Boost, Total Focus... even a Stun? I ran Blameau, Nrg/Nrg Blapper both live, and on HC, to 50 and laughed the whole time. I have tried Elec as a secondary for similar use and found Energy suited me better. It felt slower, I think I recall. Air Superiority is the Go to pool power for a Blapper. Juggle a boss if needed. Cross Punch may be a substitute, but the reliability of AS is great for survival.
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It is an underdog, but there was a time it was called “Master of Cones.” I had four AR 50’s back on Live. My namesake was also AR/Dev. Where some ATs walk into a cave or a tight hallway and realize their playstyle may be limited, a close environment is good for you. Dev has changed a lot, but it is a viable AT. If you enjoy it, then you are doing it right - playing a game and having fun in your own way. Lock and load, ladies.
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From the top down to Ice Armor are all sets I actively avoid choosing because I feel they are so out of touch, underpowered, or broken. I used to enjoy my Mind/FF troller from the day, but it is so underwhelming with the lack of DDR and largely pointless powers, I wouldn’t take it. I had at least 4 AR blasters/def/corrupters and cannot see doing it compared to current options.
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Using Savage Melee for the first time-thoughts/suggestions?
Max Firepower replied to JnEricsonx's topic in Brute
The level of an Enhancement is also relevant if you go to a lower level for OBO or TFs etc. -
Player both - Ice/Cold when CoV came out, and Ice/Cold when I found HC a few months ago. they BOTH are amazingly cool. 😉 The Corr version is mean, tough, and brings it. The Defender is keeping the team totally cool, and is very effective at debuffing the baddies. Nice combo no matter what side you choose.
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Slash, Spin, Follow Up, and Focus all drop 1 Damage and put in End Reduction. Follow Up drops the other Damage for a Recharge. Move the two empty slots to Siphon. If you need more, look at swapping a Damage for End Reduction in Eviscerate, or similar tactic in Tough or Manuevers. Consider making Inexhaustible two End Mods instead of one Heal one End Mod. Absorb is a MUST. It is your Dull Pain and your Regen benefits from more hp.
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War Mace / Energy Aura was strong 1-50, and was strong on both counts. Highly recommend it!
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Request: Proliferate the No Fade Option
Max Firepower replied to Derek Icelord's topic in Open Beta Testing
I would love a lot more minimal FX options as well.