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PLVRIZR

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Everything posted by PLVRIZR

  1. Diamagnetic isn't a bad choice for Melee characters.
  2. PLVRIZR

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    ^---this x100 Hasten is one of the keys, for sure. Rage and double Rage make up some of the difference, as well. Invincibility takes to-hit enhancements, so the Gaussian build up proc goes off constantly and automatically. 6-7 seconds between stomps isn't that bad...they're just getting up when being put down, again 😆 Once incarnated, you get to pick another great AOE. I choose Mighty, to go along (thematically) with Stomp, but take Ion, if you want max damage. I also use all six Armageddon's in Stomp (fire damage proc makes a big difference) and liberally use Melt Armor for debuffing. Sure I get blinded by Arachnos (no Focused Accuracy), but also get Char to hold Sappers. Even blinded, your AOEs still cause damage. Agree that waiting until 38 for Stomp takes patience, but even at the lower levels (especially once you get Invincibility), you can tank pretty much anything and teaming is the key. SS isn't ever the greatest pick for speedy map clearing, for sure, but it teams so perfectly with Inv, that it makes up for it in safety. Here's my favorite tank and my go-to for just a silly fun time, at any level, in any content, even fire farming hitter support. Numbers are with one stack of each AT special, 5 mobs for Invinc, Hasten, one stack of Rage, Resilient Core and Melee Core (Tough toggled off, lol). Add in Dull Pain and Ageless and it's really ridiculous. NUTCRCKR https://www.midsreborn.com/builds/download.php?uc=1562&c=764&a=1528&f=HEX&dc=78DA65945B53126118C7DF8545012141445014150F80CA0A6A331DA70B4BC7038DA3D62D83B52113830CA09333D54C33D9E1AEACC6CFD04D1FA0ACABFA029D3CD457F05069DA153DECFF1961869D81DFB3FF7DDEE7F4BEBBD13B972D6F461F5C1292653815CFE562B3F1F46D356B8C2EE6E3F9E4425AD065BD7A6D76787A78623AB6745A095793E28557ECB27A4B4DE754652CBDB4984AABD9F85C3295CC2F7BF871544DA9AA32B398217B269F55D389FCBCB04C2D2CA49449359E49A61356ED66249998CFD39D59BB9BC9A8EA4DBB6652DC642E89A0F62B99E40D656A39ABC6A2F15C5ECD2EBBA99210FD3E9BE84F2A565AD08920197E59E85CC41659C8037A2122B2E8330BBE0A06F154D634DB13D0FB18EC7C04F6AC301F825F28BE84F8B274A847FCBFA07C04561D83967FE0575AA3473E9D7E42D2E21827C1E628F88D7C0C1CD73004AD6A10340F807D1166187C1714A21A6BF4D587E8CD78049A8F41CB01D84F3D9B508330E5749AE6A2EDAB8126D5FC84E6F5C07F839CAD1CDBEAC51C4FB5327D60A81D5428762DCFB3F607D6DBB6C1862DD0BD098636B89EEFE026E5B14B06AD6FFB1F687523985BDD38D83E0676BE468D11CAE7E07C8E57D897FA97CC1760C32AE87ECEFBF98C75EAD9C97D392790AF690C6C1F073B46411DF9BAE02B5C2BC8BD45F536F23E35FE465D4DBFC0E67DAE770FECDF0507A85E8F76680AC2D34B70C8424FB15B78F62D7C4EBD7E709B72B4E299DCCACFDABA98ECD3D609F6074099E2F9B82F9F13E7A3C3C6AC07FD0E7088EAE982AFA1EB22FAEA3EC33C0B06CF31CF833D17401FE50960AD1428F612318AA046590C52DC5E3EE7BD77096E3AABF7C0D07DB0780C14EE5BF9883D897C020F2C4284797D785DA7CD29F29EF9010CCA27EF77A1593E798F314C8A3159AE55A1E6299997902679E0B7633E798F851482B65BAE05A0ED95349D741DF3EB1EC7CCFD3B3827FB251F495A434EFF2ACFADBC9E025D225CA1442A94C10A65A84231D94EBE2A85047D09223C158BAB64AF3B4A769DB364AF15755EFBD657D2E3E6923D5766FF075A61F010 Hasten on autocast. Level 50 content attack chain: Taunt (with psi damage)/Herd/Stack, Mighty, Melt Armor, Rage, Stomp, Jab, Haymaker, KoB, lather, rinse, repeat. Usual props to Hyperstrike and Infinitum for build advice, as all my Inv builds have copied/borrowed/stolen from them 😁
  3. PLVRIZR

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    Second this. So durable, so satisfying. Incarnated = immortal (for now).
  4. And wouldn't it be capitalized, as a formal name? 😉
  5. I'm aware, and have also made significant scratch...but it's a giveaway, so buying attuned versions seemed in line with what MarineX was asking. Catalysts routinely go for $1.5M, so add that to your recipe plan.
  6. Great list, but you'll be hard pressed to find any of the PVPs for $5M or less, these days.
  7. Unbreakable Guard +7.5% HP. Currently in the $4M range.
  8. ...and keeping it a single slot, you can use the Perfect Zinger chance for Psi damage proc, to insult them to the level of causing damage 😝 I use this model, on all my tankers.
  9. Stone tank in Granite armor doing Martial Arts. Close second is staff and the breakdancing moves. I also agree with Mighty Judgement (Core), followed by Foot Stomp.
  10. I was also about a year late to HC (was pre-I1 on Live), and most of my tank names were gone (because they were popular), so I started with the "license plate" theme...see sig. Has worked, reasonably well.
  11. Being a former Champions dice & paper veteran, I was ecstatic when CoH came out in 2004. All I wanted to do was fly and blast, so I chose the character. Yup, the classic NRG/NRG blaster was born. I also quickly learned that I didn't like dying, much, and once I got my first speed boost, from a teaming kinetic, I created a Kin defender, again...me choosing the character. I agree 100% with Erratic, in that whether the toon sticks or not, is relational.
  12. Awesome job! Did I miss a DB/WP scrapper?
  13. PLVRIZR

    A new challenge.

    ...and I think (and agree) that is the point. Trying to get back to where teamwork by multiple ATs is required to complete a task or kill...err "arrest" a target. Kinda like in college, where the exams were designed to crush the smartest person in the class (my brick wall was Physical Chemistry/Thermodynamics in a Biophysics major) and then grade on the curve. Nothing like scoring a 55% and still getting a "B" 😁
  14. Dang, thought it was 15, but only have one MA tank...a modified Brunker by @Sovera Stone/MA has some of the most entertaining animations, while in Granite form. Nothing quite like seeing a 3,000 lb rock monster do a flying side-kick and backflip to reset 😝. I'm a bit worried about the non-Granite Stoner build, however. @Hyperstrike would need to weigh in.
  15. Yeah, that 15% boost in Def from Storm Kick really cranks it up.
  16. Unless you're Invulnerable with a mob of 10 around you (Invincibility for the win) . But I agree, only 50% DDR, yet still don't have any real issue with the squid ambush in ITF or the Rularuu eyeballs.
  17. Best "Crow" theme I could think of is Dark Blast/Martial Combat. I agree that Dark Manipulation is the correct secondary, thematically, but none of the primaries fit. Have you thought about a Scrapper?
  18. Surprisingly, NUT got held and spun in the air by GW, but didn't die. Dr. Aeon, however, seemingly one-shotted me, even after I had hit Dull Pain to enter the battle. Something about a device that helps, that I didn't wait for...oh well. Fun times, for sure. I also remember no deaths on LR. Thanks again, Witty for leading. 😁
  19. I haven't remade any of my scrappers, from Live, but I'm now going to use your model with an old favorite...DB/WP (SlicerDicer). See everyone else, when he's 50.
  20. I hear you. Worse yet are the players who enter the next mish door (if in another zone), before the leader zones...and then the difficulty changes to their setting. If I'm not the team leader, I follow their lead. Usually playing a tank, once inside I'll send a tell to the team: "Say when". Sometimes the leader says roll, sometimes we wait for everyone to enter the mish. The key is communication and following the team leader's, well, lead.
  21. Several of my tanks have teamed with "Los Infiernos" and I can attest to the quality of Cen's build. Freaking microwave melting butter, for sure!
  22. I haven't remade him, yet, but I had a DB/WP scrap on Live, and he was a freaking blender on damage and pretty tanky, to boot.
  23. Definitely makes sense, since Spines/Fire is the king of the Br00t farmers, where AOE is king...
  24. Hahaha, me too, and if I ran an EB map, I would certainly switch. Also, when I'm dragging my NUT (pun intended) on follow, he's the one running ageless, due to the Rage crash, so it all works out. I also prefer the linear track of the tunnel map (I'm a scientist, by training and trade), rather than a bunch of wandering mobs. All in all, it's just really nice to have choices 😁 You sure can and I'll probably build them and the Banished Pantheon, since I understand there is an indestructible pet that helps, as well.
  25. Thank you. Great points, all. I have the Miracle +recovery in the set in Healing Flames. He's VL 31, and doesn't use the Lore slot, so has Barrier and Ageless (and still over 100 Emps and nearly 1,000 threads left). I rarely have end problems and when I need an end boost, I hit Consume. I'm no pro farmer and my attack "chain" is FE>FB (to freeze them in place)>Burn>BU>SB. Lather, rinse, repeat and watch them melt away. Ripper to finish off the bosses, at the end, but I move on to the next mob, when down to just bosses. Again, he's not a "pro", but can solo the Big Mobs tunnel farm (no EBs) at +4/8 in about 10 min., eating every inspiration that drops, immediately (smalls turned off), without ever being in danger of dying or running out of end. I really don't even need Barrier, but when I run a PUG farm, it helps the helpers, for sure.
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