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Uun

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Everything posted by Uun

  1. I pulled my vet lvl 36 Rad/Dark corruptor out after a long hiatus. Ran through a DA arc and a TinPex. What a beast!
  2. Buying ATOs with reward merits is not in your best interest. ATOs cost 100 merits each but sell on the AH for about 8,000,000 inf (80,000/merit). Enhancement Boosters cost 5 merits each but sell for about 1,100,000 inf on the AH (220,000/merit). Use your merits to buy Enhancement Boosters and sell them on the AH. Then use the inf to buy ATOs. (This also works with Enhancement Converters and Enhancement Unslotters.)
  3. Spinning Kick (from Martial Assault) is Storm Kick as a non-targeted cone.
  4. You can soft cap defense to all without using Elude. It is completely superfluous. Hardly. Other than MoG (which lasts 15 seconds), the only resistance or defense Regen has is 9.375% res (all) in Resilience. SR is orders of magnitude better. SR has defense debuff resistance and scaling damage resistance.
  5. This is the build I'm currently running. Not final by any stretch, but may give you some ideas.
  6. Disagree. Other than Elude being a complete waste, SR is fine as is. I could see reordering the powers for scrappers and stalkers so you don't have to wait until 35 to get Evasion. Don't really see +acc as necessary - it's pretty easy to get from set bonuses or the Kismet IO. Not sure what armor sets have +dmg other than Bio. End drain is only an issue if it's autohit, which is pretty rare.
  7. For ST, I like a 4-attack chain of Storm Kick, Cobra Strike, Crane Kick and Crippling Axe Kick. I recommend a KB>KD in Crane.
  8. In addition to those, log out next to a base portal to get charges for the Monitor Duty Teleporter (base teleport). Once you get the Monitor Duty and Patroller badges (Rapid Response Member accolade), you'll also get charges for the Rapid Response Portal (summonable base portal).
  9. You're 6-slotting a lot of powers that really don't need to be, presumably for the set bonuses. You would be better served putting those slots in your attacks. Time Lord doesn't need more than the base slot. Since it only provides 7% energy resistance, enhancing for damage resistance doesn't get you much. Not sure why you're slotting Temporal Healing with Synapse's Shock. It's a toggle that provides an endmod and absorption buff to you. Accuracy, damage and recharge are completely wasted. Your best bet is a healing set. Maneuvers only provides 2.275% defense to blasters. 6-slotting it only increases that to 3.55%. Not worth the slots. Gravitational Anchor is nice, but not sure what you're going for with Electrifying Fences. AoE immobilize with -kb isn't really useful for Water. If you've already got the -kb IO, I would skip Acrobatics. Time Shift has a 20% accuracy penalty. Power needs to hit for the procs to go off, although I don't really see the point in slotting those. Slot a stun set or skip the power. Agree on not skipping Geyser and Steam Spray.
  10. It's a good power, but it works well out of the box and doesn't require a lot of slots. The only enhanceable aspect of the power that affects survivability is the tohit debuff. It has a 1 second duration, so it only affects mobs that stay within the power's radius. It doesn't protect you against ranged attacks. The debuff is 5.625% base, 6.75% with 1 SO, 7.7875% with 2 and 8.775% at ED max, so if you want to devote the slots to it, you pick up about 1% additional debuff for each additional slot. I don' think any of the tohit debuff IO sets give you exciting bonuses at the 3-slot level, so I don't see a lot of value in going that route.
  11. If you want a set that buffs defense, /Cold is a better choice. It doesn't have the mezz protection of Dispersion Bubble, but it has some really good debuffs that are much more useful in the end game.
  12. I slot it with 1 Enzyme HO and 1 Achilles' Heel proc.
  13. Illusion/Poison here. Since you can't buff Phantom Army, debuffs synergize quite well. Can solo AVs if that's your thing.
  14. If you just want the look, wou might be able to do something with one of the path auras.
  15. Moving the function to another power is not maintaining its core function. Acid Arrow picked up +res to healing and -res to debuffs. Hardly. Duration was reduced from 3 minutes to 15 seconds. It's an entirely different power.
  16. Gravity Control: Fold Space was replaced with Singularity Energy Aura: Conserve Power was replaced with Energize and Repulse was replaced with Disrupt Regeneration: Moment of Glory Trick Arrow: Acid Arrow
  17. Uun

    Question about Fury

    No, but it is subject to the damage cap. Same for inspirations, set bonuses, build-up, assault, external buffs, etc. Only enhancements and alpha slot are subject to ED limits, although alpha slot partially ignores them depending on the tier slotted.
  18. A lot of it is dumb luck. I got really hard way on one character when we weren't even going for it. We were going for hard way and nobody bothered to kill any of the lights. Not sure about anyone else, but I wasn't using ultimates.
  19. Uun

    Dark Blast

    Build Up is missing from Martial Combat, not Dark Blast. Martial Combat gets Reach for the Limit, which is a proc that grants 37.5% +dmg and 15% +tohit for 15 seconds. (In contrast, Build Up is 100% + dmg and 20% +tohit on a 90 second recharge.) It's a little hard to track, since the damage buff gets mixed in with Defiance, but it goes off pretty often. It's more of an overall damage buff than a burst damage buff you can apply before using your nuke.
  20. On my Mind dominator, Mass Confusion and Total Domination each recharge in about 75 seconds. If I'm alternating them, that means one is up every 38 seconds. That seems like every other spawn to me. There are lots of sets with AoE controls that are up more often. On my Fire controller, Flashfire is up every 36 seconds and Bonfire is up every 39 seconds (I skipped Cinders). On my Earth dominator, Stalagmites and Earthquake are each up in 25 seconds and Volcanic Gasses is up every 70 seconds. I won't even talk about Plant.
  21. That's your opinion, not a fact. With a 4 minute recharge, Mass Confusion is situational at best. IMO, Terrify is the best power in the set.
  22. Uun

    Haunt?

    That seems like a bug. Why should controllers be able to slot accurate tohit debuff and tohit debuff sets but not dominators?
  23. The power Singy has is Repel. Do KB>KD IOs not work? The pet may not inherit certain enhancements (like recharge).
  24. I've got lvl 50 Mind and Plant doms on HC and previously had lvl 50 Mind and Plant controllers on live. I have no desire for Mass Confusion to work like Seeds, nor for it to recharge as quickly. There's a huge benefit to having a no-aggro AoE confuse. That said, I think 4 minutes could be cut to 2 without unbalancing anything.
  25. Hard no on dropping Confuse. If was to drop anything it would be Telekinesis, although I'm not sold on Subjugate or Psionic Nexus. I'm OK with Mass Confusion staying the T9, but I agree that a reduction in recharge is in order. Allow fear and confuse to set up containment. Give Levitate the same bonus damage treatment that Lift got when used on foes held with Gravity Distortion.
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