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Jiro Ito

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Everything posted by Jiro Ito

  1. Dr Aeon has a neato version of this with technology-origin villains, who can do a little optional content that, while very cool, isn't required to complete any piece of the SF.
  2. What about origin-based buffs that adds a little something based on your origin? In the form of temporary power buffs granted from above-suggested origin Tips, or even unique IO set proc? A small amount, up to maybe 2% of additional damage or damage resist based on origin: Magic - dark energy Mutant - lethal Science - fire Technology - energy Natural - smashing
  3. We could always write our own origin-specific stories in AE...
  4. To my knowledge an IO set can't boost specific powers; what you'd get is just an overall speed or range boost.
  5. I reference this one https://archive.paragonwiki.com/wiki/Mission_Architect_Unique_Maps for unique maps myself, though it's missing some that Homecoming may have added. I think the drilling machines are a mob though, and not a map feature. If memory serves, they have to be defeated during the Patron arcs so they're more of a destructible object. Good luck!
  6. I would think greater than the other IO set stealth ratings, Pool Stealth power, and Super Speed, but less than Pool Invisibility and any AT concealment powers like Illusion, or Stalker Hides. My data search puts that about 45'.
  7. 3-slot: 20% resist -fly, 20% resist -speed, 20% resist -recharge, 20% jump height the -speed and -recharge was intended to be another way to say slow resistance
  8. Speed of the Olympian Your speed is the stuff of legends. You move faster and farther, recover endurance faster, and are harder to see and more difficult to hit. Movement speed 53% run speed 53% jump speed 53% fly speed 33% tp range Movement speed/endurance reduction 33.1% run speed 33.1% jump speed 33.1% fly speed 26.5% tp range 33.1% endurance reduction Movement speed/endurance reduction/endurance modification 26.5% run speed 26.5% jump speed 26.5% fly speed 15.9% tp range 26.5% endurance reduction 26.5% endurance modification Stealth Unique, cannot be used with other stealth IOs Set bonuses 2-slot: 4% recovery 3-slot: 20% resist -fly, 20% resist -speed, 20% resist -recharge, 20% jump height 4-slot: 2.5% defense melee, ranged, AOE
  9. and an alternate to spit and vomit all the powers!
  10. at least you get the mez protection bubble!
  11. well I wanted it to be playable haha the worst-worst would be whip melee/force field
  12. Worst melee? Whip melee/kinetics mastermind, no pets. Kind of like the Guardian AT. Pool powers to suit? I have considered this AT myself, but I haven't had time to put it into practice.
  13. looooovvvve the Eden Trial atmosphere. wish there was more to do in there
  14. Quoted for emphasis. More people doesn't necessarily mean a better playing experience for everyone. If servers are merged, what happens to our stacks of FAT LOOT we have in our sg bases? What happens to things on the auction house? Not being snarky, genuinely curious.
  15. If you don't give enemies at least 1 ranged attack, they will always be worth less experience. The game knows you are intentionally gimping them and reacts accordingly.
  16. Great suggestions. Also, it's good to announce how many merits it's worth (hovering over the TF in the LFG list will tell you), and announce it's the WST if it is, and that it's double merits and gives a Notice of the Well for incarnates. Example: Kill most. Yin TF. Level 20+ required. LF6M. 20 merits Example: Kill most. Yin TF. Level 20+ required. LF6M. WST, 20x2 merits, notice of the well
  17. Ha nope apparently I'm not paying attention. Good to know though!
  18. These can already be triggered by completing missions in the game, so you can force them to occur. It would be nice if there were a similar way to trigger zombie invasions though, possibly Mr. Bocar's Loa Bone arc.
  19. As someone whose idea of a good time is writing actual AE stories, and who plays only on Torchbearer, I can't get behind this idea.
  20. Back in ye olden timeys, playing as a Kheldian or inviting a Kheldian to your team would often offer the surprise of Void Hunters and Shadow Cyst Crystals appearing in your missions. I always thought the Shadow Cyst Crystals were chaotic good fun and offered a dynamic change from the usual and expected missions. Can these be brought back? As these were often difficult challenges and a Void could do extra damage to a Kheldian, perhaps as an option that can be enabled/disabled by Mr. Gull. Not be left out, though Villains often are, VEATs could be hunted by these new Hero Corps Vigilantes we've been teased with? Also an option to be enabled and disabled by our pal Null. I don't think all situations call for them to appear, for example I don't think Hero Corps will jump your team while they're saving the world from Praetorians or Rikti, but they definitely would while you're running LRSF. Void Hunters would probably strike at any point though. Have a Keld AND a VEAT on your team at the same time? Let chaos reign!
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