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srmalloy

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Everything posted by srmalloy

  1. ... and around trainers, who should have their function as a costume editor removed; an Icon/Facemaker employee can be placed nearby, but far enough away to prevent players from piling up around the trainer until it's difficult for someone actually wanting to train to get close enough to click on the trainer, instead of getting blocked by the targeting boxes of all the players around them.
  2. No; 'whomever' is an object pronoun, while 'whoever' is a subject pronoun. Because the person opening the box is the object of the statement, 'whomever' is correct.
  3. "You say your wife had an accident in the woods?" "No, I said that she was injured in the lumbar region!"
  4. Or you can use the 'screenshotui' slash command -- '/screenshotui 0' will turn off the UI in screenshots, '/screenshotui 1' turns it on in screenshots. This only affects the saved screenshot; you still see your UI normally, regardless of the state of that flag.
  5. There is already a 'monster activity in Croatoa' announcement in one of the broadcast channels, as well as a 'monster activity in Croatoa has returned to normal levels' announcement when they're defeated.
  6. Alternatively, if a 'zone' was created that was just the central region of the AE facility in, say, Pocket D (i.e.,the 'door' pillar and surrounding contact holograms with a base portal in one corner), then you could have an AE mission terminal in your base, with a door that would take you to the 'AE zone' to actually run the story line, that would address the problem. The base 'AE zone' would, perforce, be shared by everyone using it, but it would make a static zone to launch the AE missions from.
  7. It's not something in game, but... NCsoft ceding all rights to CoH to Homecoming.
  8. This. Give them a discount on the End cost of powers based on the mob level and rank (i.e., bosses would be 'slotted' better, and higher-level mobs would be, too, with a cap for end reduction higher than players to balance the lack of inspirations and intelligent responses), but make them dependent on having real amounts of End to attack with more than the Brawl equivalent.
  9. We'd have to be careful about adding more animal heads, then; we don't want to have a return of the character infringement lawsuits because someone made an El Kabong character (and boy, doesn't that date me).
  10. There are others -- the mine entrance on Primeva in Nerva with a bank behind it, and one Council mission where you enter a warehouse and find yourself in a Council base -- which has the on-entry pop-up info window telling you that you found a concealed base entrance in the warehouse.
  11. Being able to use the power on a target further away isn't a benefit? Cone AoEs get a longer cone, covering more area; ranged AoEs, whether location or targeted, get the same effect that a range boost to a single-target ranged attack does -- you can hit targets further away. To use M30 Grenade as an illustration, you're still shooting the same grenade, you're just using a bigger propelling charge.
  12. The price is the same, so it doesn't really matter, but it's easier not to have to remember to get the proc at the minimum level for the set. I think I've got one character where I didn't bother attuning a KB protection IO because the recipe dropped as level 11, and it was the only one of the set I slotted, so it wasn't worth using a catalyst on.
  13. The two exceptions to this being a) enhancements that are just procs (unlike the LotG Def/global recharge), which have the same effect regardless of level, and b) enhancements that you're only slotting one from the set into a power, in which case you're better off buying it not attuned at max level and boosting it to +5. For the pure procs, though, since they have the same effect regardless of their level, and it's mildly inconvenient to have to remember to buy one at the bottom of its level range, and attuned and regular are the same price, you might as well buy attuned just for convenience.
  14. The regionalization, and the slew of anime-themed costume pieces. But they didn't really do anything with the gameplay to make it more attractive to the Korean market. When the first MMOs were released in Korea, there were virtually no home computers that had the graphics capability to run them, so the publishers worked out deals with the 'bangs' (internet cafés) to supply computers if they'd make their games available. This created the fundamental difference between Asian and Western MMO styles. Where with a Western MMO, a player would go home, fire up their computer, log in to the MMO, and either meet people there or solo, in Korea you'd get together with your friends, go down to the bang, sit down at adjacent computers, and play as a group. So Asian MMOs gravitated quickly to being team-centric once you were out of the starting zone, while Western MMOs remained solo-friendly. So the whole playstyle of 'City of Hero' was going up against what the Korean market expected an MMO to be, which meant that it would be a rude and lengthy uphill climb to get even a tiny sliver of the market, and it wasn't deemed worth the effort.
  15. The ability to do this was added to the game with, IIRC, issue 18 (Going Rogue); one example I remember is a mission that had you searching the flowering bushes in the plaza of Nova Praetoria, which were glowies, but only you and your teammates could see the glowie visuals. The devs had made a start on updating the rest of the game to use them -- Matthew Habashy's and Aaron Thierry's arcs in Atlas were some of the ones that got rolled out, but the Destroyer of Worlds sacked the studio before more use could be made of the functionality.
  16. ... And the "Family Boss Defense" bug has been reported at least five times already. It's easy to search the forums to see whether a bug has already been reported, so you can add to that thread rather than adding another, but I suppose that it's even easier to just assume that you are the first one to ever see the problem and post away.
  17. If you're just using common IOs, switching from three 50 IOs to two 50+5 IOs drops you about 3% in overall damage boost, and you're still over 90%.
  18. Back before SOs were made available all the way to the start, I would burn a respec at 22 -- use TOs up until 12, then slot 15 common IOs, and at 22 respec to pull them all out to go into base storage for other new characters, replacing them with 25 IOs, which would be used until replaced piecemeal with sets (unslotters pulling them out to go into storage), and the last of the common IOs replaced with 50s. But my time on Live gave me a better sense of how to make a build that's at least acceptable, so I rarely need to burn a respec to fix a character.
  19. Unfortunately, your character data is saved on the server, not the client -- "never trust the client" is almost a mantra of game design; the moment you put any long-term record for a game character on the client computer, someone will hack it to give themselves godmode. The only way that it could be done would be if you had a Sentinel+ archive for the character, and even then it would have to be loaded on the server directly. The HC devs decided from the start not to go that route, because of the opportunity to hack the Sentinel+ files, and instead had everyone start from scratch on a level playing field, which I believe to have been a much better decision.
  20. The Radeon control panel says 21.2.3 is the most current, which I'm on, and I never turned on any of the Radeon-specific optimizations. I also doubled the RAM from 16Gb to 32Gb, replacing the old RAM completely; that didn't solve the problem On the supposition that one of the installed mods might have bad files, I moved the whole data folder out of the Homecoming folder after the first crash post-memory-upgrade and tried again; the client loaded my character enough to see that her demons were still summoned and buffed before it crashed again.
  21. I don't believe so, but I'll have to check after I get home.
  22. My Ice/Cold Corruptor was given power choices while training that included Freeze Ray, and I noticed that the icon showed a translucent cylinder around the figure, while the power is a Hold. Checking the power icons legend to be certain, the icon for the power is using the Sleep iconography; the cylinder around the figure should be solid for a Hold.
  23. If I remember it correctly, the old MoG was "heal to full, drop to 10% health, and take 10% damage from everything but Psi", which I read as "Keep everything the same except take 10x damage from Psi"; this makes my Psi/EM Blaster quite happy. (she also enjoys the minotaurs in the ITF when she keeps doing normal damage while the rest of the team tries to nickle-and-dime them to death)
  24. I think it was more of a case of 'what can be done within the limits of the game engine?' -- Praetoria went live far enough ahead of the closure of Paragon Studios that the devs were able to make a start on rolling the new features seen in Praetoria back to the rest of the game. The rework of Atlas Park shows what they had been able to get done -- all of the building changes with the new reflective windows, and the open-world instanced missions from Matthew Habashy and Aaron Thierry (Twinshot's extended tutorial arcs were basically just tweaked versions of existing mission types). Unfortunately, with the exception of the partial development of the unreleased issue that was polished and released by SCORE, we don't really know what the devs had planned with regard to further changes to the story and missions of the game.
  25. Appearing embedded in the floor is also something that happens rarely when using an elevator in a door mission; it was a problem back on Live until the devs implemented a check that identified players who'd exited the elevator into the floor and repositioned them to yank them out of the floor.
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