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Everything posted by kiramon
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I’ve always found the “everyone is at defense cap” to be a total made up lie. There’s usually one or Two- and they still tend to get flattened by debuffs. I’ll always take a FF, even tho it would be THE FIRST power set Id adjust if I were in that position
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Is Evasive Maneuvers worth it? - Defender - Homecoming (homecomingservers.com)
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Why is the Regeneration power set not available to tanks?
kiramon replied to cohRock's topic in General Discussion
-Regen is really just an anti-fun mechanic. Not even sure -regen should exist in PvE. -
My problem with psi is that psi drain is so good you basically become reliant on it + perma dom and are more worried about that than anything else. Kinda fun draining IMO (lol pun). also: I was thoroughly confused for a second lol Was trying for something a bit more melee centric for fun, so more invested into Psi. Prefer Psi Dart and Subdue
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Why is the Regeneration power set not available to tanks?
kiramon replied to cohRock's topic in General Discussion
I think tank sets are hard in general; what do you base it on? Do you do it based on Non IO like originally, but then they became gods with? Do you use the under performing sets or the top? Do you use the middle as a benchmark? Is it time to kill based? Like what do you do to make a new set that stands out as fun and interesting since the other sets already do god mode(like SR)? it’s gotta have certain things we’ve learned built into the set, and so we end up with some generic powers. We can go all out and add everything (damage auras, regen, defense, resist) and we either have too weak or too strong. it can be said about everything, but tanking(to me) is fun when your health doesn’t move. Pretty one dimensional( whereas dps has the flow of combat, unique effects, different ways to kill a mob etc. anyways, it’s not like they couldn’t make regen work/ but like you said, it’d prolly be redesigned and look a lot like willpower. -
The cycle ending, and beginning again...?
kiramon replied to Black Talon's topic in General Discussion
Ah the memories of that day. Most unbelievable torrent of events. -
Yeah I was an an entertainer/dancer and an image designer. I had like a true mmo experience where my “group” was actually a troupe and people paid us to do shows, weddings etc. we used to do practices/rehearsals and everything and then us image designers would do all the make up and looks for the show and the lighting was all meticulously arranged to create an experience. It was seriously unlike anything else I’ve ever done lol
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I went back to swg once. It was a good trip down memory lane for me, even tho it lasted 5 minutes. that game had major Impacts on me. And I did nothing but hang out in the cantina
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Redside DFBs and low level Redside support. (Not much)
kiramon replied to Snarky's topic in General Discussion
I’m with the guy that just power levels. Totally understand the “fun” of leveling, but my fun comes from getting to max level so I just power level. -
"Power animation and rooting update" 11/10 finally!
kiramon replied to ZeeHero's topic in General Discussion
Where is this at -
Kinetic melee is cool and all; but it doesn’t feel good animation wise to me Its kinda good for a magical melee person, but it also lacks the aoe oomph most require.
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No it’s not. 19+ You don’t CC, except maybe an inspiring mob or two. Outside of that your most important CC is interrupt, followed by abilities that help kite. 😕 EQ2 was fairly good with mezzing originally but fell into a DPS trap too. Illusionists were super fun at launch, using haste buffs, mana restoration and aoe mezzing things. They still do a little of it but its not like it used to be
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What is your favorite X/X matched character?
kiramon replied to Galaxy Brain's topic in General Discussion
Although I’m in the same boat of not matching, I think technically empathy/psi is a matched pair and I bet a large large LARGE number of people did that!! (I know I did, but it’s definitely not because of the psychic connection - it was just the only interesting blast for so long!) -
What is your favorite X/X matched character?
kiramon replied to Galaxy Brain's topic in General Discussion
yes, plant/thorns was the intended pairing so it counts lol Sometimes I feel bad about it- like electricity trades An entire secondary effect for nothing if you don’t double down on it… but I still can’t do it lol I really disliked matched pairs! -
What is your favorite X/X matched character?
kiramon replied to Galaxy Brain's topic in General Discussion
I don’t ever play “intended pairs” like fire/fire etc. it just feels boring and expected. so I Try to find pairs that seemingly don’t match like nature/fire defenders etc. As for my personal favorite, idk. -
Outside of some niche specs, the 50 “runs” group really don’t c are what the hell you do. Power set requirements are for the youngins once everyone is a fleshed out build
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Do AoE Sleeps even serve a purpose in today's City of Heroes?
kiramon replied to Solarverse's topic in General Discussion
They should make the “wake up” hit do a damage proc. -
I didn’t mind dcuo ‘s Atlantis
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This is actually one of the most helpful answers. Work around this.
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cross post from aniversary thread: doms need moar powers
kiramon replied to Hew's topic in General Discussion
Okay. Pain Domination (Dominator Variant) Somatic Shock Crippling Pain Nerve Damage Pain Lashings Mass Suffering Torment Lasting Agony Distress Beacon Excruciating Nightmare somatic shock- ranged, immobilize, -resist, dot crippling pain - ranged, hold, -res, bleed dot nerve damage - ranged, targeted aoe immobilize, -res pain lashings - pbaoe damage, -res, +special -lash the area with whips, causing damage and lower long enemy resist. The pain is lasting, and future attacks will cause them to begin to bleed, causing additional damage over time and disorienting them for a short time. mass suffering - targeted aoe, foe hold, -resist torment - pbaoe toggle, -resist, -dmg, chance to cause enemies to bleed lasting agony - ground location aoe, slow, recharge, fear -open up the depths of hell, slowing enemies movement and recharge speed. The pain is crippling, causing enemies to periodically tremble where they stand. Enemies that are bleeding will take additional lethal damage instantly. Distress Beacon - Single Target, splash aoe on target. +special, +immob , dot, +disorient Target enemy radiates their distress, binding all nearby with chains, preventing them from moving and causing them to bleed. If the target dies or the chains are broken, enemies are overtaken by pain and become disoriented. excruciating nightmare - pet, 3 summons Manifestations of pain swarm the Dominator, beckoning creatures from nightmare dimensions. Their attacks fear enemies, cause targets to bleed and tremble in place. When a nightmare acquires a new target, they haunt the target, causing them to become confused for a short period as they try to fend off the nightmare.