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Everything posted by Clave Dark 5
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Good point on SC. Yes, that's an Acc i there. I hate to miss, the ACC was lowish, but the Damage was already in the red, so their was no reason for another Acc/Dam.
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Well hm. Looking it all of this, and having played this toon to like 30 already, I need to chase +End it turns out, he gets tired way too easily. So I managed to squeeze a little more of that out, but my Def is actually worse now, although it's not like at failure levels (probably). That chase means I had to forgo Shield Walls. My resists aren't too awful either. This might be about as good as this toon can get. I wonder about those extra Perf Shifters in Sup. Conditioning and Phys Perf. - I recall reading someone had done the math and the +Chance actually returns more End than mere End Mods. And there's that one empty power at 47th level. Nothing lept out (ha ha) at me as "I should fill that with this!" Thought about the basic TP, but I already have Super Jump. Maybe TP Target so I can slowly TP a team after ghosting the map or something? Still pondering if I've missed an angle there too. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Pink Bamfer: Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Teleportation Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(9) Level 2: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(23), RedFrt-Def(25), RedFrt-EndRdx(27) Level 4: Shred -- OvrFrc-Acc/Dmg/End(A), ScrDrv-Acc/Dmg(5), ScrDrv-Acc/Dmg/EndRdx(5), OvrFrc-Acc/Dmg(11), AchHee-ResDeb%(27), AnlWkn-%ToHit(29) Level 6: Assassin's Frenzy -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(7), StlGl-Acc/Dmg/Rchg(13), StlGl-Dmg/EndRdx/Rchg(21), StlGl-Acc/Dmg/EndRdx/Rchg(21), StlGl-Rchg/Hide%(29) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(40) Level 10: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36) Level 12: Combat Teleport -- RechRdx-I(A) Level 14: True Grit -- GldArm-3defTpProc(A), GldArm-ResDam(17), Mrc-Rcvry+(25), Mrc-Heal/EndRdx(37), Mrc-Heal(37), StdPrt-ResKB(40) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Rending Flurry -- AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(34), AssMar-Acc/Dmg/Rchg(34), AssMar-Dmg/EndRdx/Rchg(36), AssMar-Acc/Dmg/EndRdx/Rchg(37), AssMar-Rchg/Rchg Build Up(43) Level 20: Super Jump -- WntGif-ResSlow(A) Level 22: Spring Attack -- Obl-Dmg(A), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(46) Level 24: Active Defense -- RechRdx-I(A) Level 26: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42), RedFrt-Def(48) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 30: Against All Odds -- EndRdx-I(A) Level 32: Savage Leap -- Mlt-Acc/Dmg(A), ScrDrv-Acc/Dmg(43), Obl-Dmg(45), Obl-%Dam(45), Acc(45), Erd-%Dam(50) Level 35: Shield Charge -- Obl-Acc/Rchg(A), Obl-Dmg(46), Obl-Dmg/Rchg(46), Obl-%Dam(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50) Level 38: One with the Shield -- UnbGrd-Max HP%(A) Level 41: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: [Empty] Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Prv-Absorb%(31) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), PwrTrns-+Heal(19) Level 1: Blood Frenzy Level 20: Double Jump Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;713;1426;HEX;| |78DA65945B4F135110C767DB2D955E28E5D22B145A2E85425BEA273008240A4D483| |03EC8A5AEF41436D4B6696B151FBDBEFBC217F082DFC118357E03A34FC60F60C245| |4D4C8CE23ADD9913D6B049FBEBCC999933FF73669BBF33E72995162E80E2BD58D61| |A8DC24A532BEF88BA23AF6DE99B7600702FEB959DE159ED6649D49D684738A29017| |6521322B5A4BDB1264C4E4D29C28894A0317B775512E4A137A96ABD572E60A86D6A| |AF5A6D6D4AB158FE95A125A4DAF6CF9A45114F5C6B65E7399F64A4D886278BEA66F| |6666ABC5DD425E6B34457D57761AC29E92F87935815F0AB41FC301D7DA5E156CABC| |C3562D73AB17B83D85320AE264F936DD08FBF722A9C5BB4134FD03DA842018314B9| |83E2A2208F9BD8E52106BCC4501731E223BEC6F6ECC0C9F62F54596D01F12ED1F59| |9FC91B736805E15063ED84CFB23263BE4CE8E7B14D4719FE87940EC7BC87C441C78| |4CFC84C94EEADB70385F52C5C053DA21F68CECD873E2F03E31F982B8869A3BE5CE9| |D875471F888794C8C7F238E7C67FE208EE3BCB83919DC53A471032B7A6545EF798A| |ECCE12439715F33E46E7999788C990625E41002BFA64451FDFD31B14E89715FD759| |57A6A309BC4915BC4D11631759B18C48ABDB2626F94DA500200FDF2B2FA7FD3518C| |03AB32D8FEC34775424CFF25AEA3C02027439055FB719BB0EC31CCB393E2D999E4D| |999E4D999E499C9F20C253039CAC94A942BE698D771BB41C51C5E0306E3E47C8747| |3224B71BAA9133C5D336CD82A659D0743B4CB543EED0661EF20DAC9890EA13AC32C| |D4969569BE5E42CABCEF1A96C62F2184F1B8CFDA2200D9D13F29027F8DA543FC094| |8C9CDAA374A3FD38716546AECCF04A5405F918C680C500330996CEBA9655F952A34| |B315D07AED377985D87675D4716974D899308D755EA3B7640F6F17F41DC65C71362| |CF4F1A2F61F96331DEA770D6A48445FC9593C69ED508F7A12173F613969585A0C5F| |83A6A09FB074C27EC6E| |-------------------------------------------------------------------|
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Masterminds have wanted changes for years now.
Clave Dark 5 replied to eldriyth's topic in Suggestions & Feedback
I figure someone on staff was a huge fan of the recent Dr. Strange movie, ha ha. Still, I'm looking forward to digging my old Mercs/Nature MM out of mothballs to see how the rifle changes work out. -
Interesting food for thought on all this. I don't have hardly any melee and this would be my first with Shield, how do you normally slot True Grit and Deflection to get both Res and Def in there, or are you ignoring the Def to go for just Res? I know the usual thinking is one wants both Def and Res because some attacks will get through anyway and you don't want to collapse like a house of cards the first time a hit slips through your Defense, but being something of a squishie, I have understood that Def ultimately is more important because you're likely to fall apart anyway ha ha. But on the other hand, confusingly, higher Res from true Grit would seem to be better than a handful of more HP from it - like I would expect the math might balance out that you're skipping more incoming damage than the extra HP would have been in the first place? I dunno. I don't have Mids in front of me right now to slot this out and see what turns up, but it does sound promising.
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So, I recently had a crazy thought for a probably not-terribly-practical stunt-build: I want all the combat teleports I can fit on one character, “because why not, sounds like fun.” But… I almost never run stalkers, so I hadn't visited that part of the forums to discover that this already exists with Elec/Shield stalkers. But I have my heart set on Savage Melee…imagine the shame of the easily resisted and unfashionable Savage Melee toon! Well, too bad, the heart wants what the heart wants, I still wanna do this. So here’s my current thoughts. This toon bamfs. He bamfs up, he bamfs down, he bamfs all around town, then he’s gonna bamf some more. So I chased +recharge and had to take a couple of powers here and there to open up the bamf choices, and had to drop a few “common” choices like the Fighting Pool. This is not a min/max build, but within these parameters, I’d still like to suck as little as possible - can’t bamf if I’m looking at the carpeting too often. I expect this toon overall to be middling, but loads of fun, because bamf. This is a build to level up with, not a rush-to-50 fixed-my-flaws-with-Incarnates kind of thing - which also means no purples, no Hamis, D-Syncs. Also, I am cheap, so I’m going to be lucky to afford the ATOs as it is, I can’t fund full Winter sets etc. I was originally going to proc up the Big Three TP attacks (Force Feedback’s % for Recharge looked good), but decided for set chasing for +Def. Any advice about slotting my defense powers to free me up to proc-out? Or maybe one, two, or all three of these TP attacks don’t proc well anyway. This gets into the mathematical weeds of how procs work, where I’m still more lost than not. Looking at their recharge, which might affect which one to proc: Savage Leap - 40 seconds Shield Charge - 90 seconds Spring Attack - 120 seconds Brawl four-slotted just to mule for KC for the +Def. Are there better places for those slots? Most of the powers taken near the end of this build as One Slot Wonders were to do stuff like mule LotG, or just cuz I still had a choice to make, and I’m not 100% sold on any of them - except maybe that Physical Perfection. Any suggestions about playstyle? What’s the best opener-bamf? Any other tricks of the bamf trade? I heard that some of The Three might not break Hide, is that true? Don’t need or want no ranged attack like Fireball - I am the ranged attack. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Pink Bamfer: Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Teleportation Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Maiming Slash (A) Touch of Death - Accuracy/Damage (3) Touch of Death - Damage/Endurance (3) Touch of Death - Damage/Recharge (15) Touch of Death - Accuracy/Damage/Endurance (17) Touch of Death - Damage/Endurance/Recharge (19) Touch of Death - Chance of Damage(Negative) Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Shield Wall - +Res (Teleportation), +5% Res (All) (9) Kismet - Accuracy +6% Level 2: Shred (A) Obliteration - Damage (5) Scirocco's Dervish - Accuracy/Damage (5) Scirocco's Dervish - Accuracy/Damage/Endurance (11) Empty (27) Achilles' Heel - Chance for Res Debuff (29) Analyze Weakness - Chance for +ToHit Level 4: Deflection (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense/Recharge (15) Red Fortune - Endurance/Recharge (23) Red Fortune - Defense/Endurance/Recharge (25) Red Fortune - Defense (27) Red Fortune - Endurance Level 6: Assassin's Frenzy (A) Stalker's Guile - Accuracy/Damage (7) Stalker's Guile - Damage/Recharge (13) Stalker's Guile - Accuracy/Damage/Recharge (21) Stalker's Guile - Damage/Endurance/Recharge (21) Stalker's Guile - Accuracy/Damage/Endurance/Recharge (29) Stalker's Guile - Recharge/Chance to Hide Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (23) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 10: Battle Agility (A) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (34) Reactive Defenses - Defense/RechargeTime (36) Reactive Defenses - Defense/Endurance/RechargeTime (36) Reactive Defenses - Scaling Resist Damage Level 12: Combat Teleport (A) Recharge Reduction IO Level 14: True Grit (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Rending Flurry (A) Assassin's Mark - Accuracy/Damage (34) Assassin's Mark - Damage/RechargeTime (34) Assassin's Mark - Accuracy/Damage/RechargeTime (36) Assassin's Mark - Damage/Endurance/RechargeTime (37) Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (43) Assassin's Mark - RechargeTime/Rchg Build Up Level 20: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 22: Spring Attack (A) Obliteration - Damage (39) Obliteration - Chance for Smashing Damage (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge Level 24: Active Defense (A) Recharge Reduction IO Level 26: Maneuvers (A) Red Fortune - Defense/Endurance (43) Red Fortune - Defense/Recharge (42) Red Fortune - Endurance/Recharge (42) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Endurance (48) Red Fortune - Defense Level 28: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 30: Against All Odds (A) Endurance Reduction IO Level 32: Savage Leap (A) Obliteration - Damage (43) Obliteration - Accuracy/Recharge (45) Obliteration - Chance for Smashing Damage (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (50) Obliteration - Accuracy/Damage/Endurance/Recharge Level 35: Shield Charge (A) Force Feedback - Chance for +Recharge (46) Obliteration - Damage (46) Scirocco's Dervish - Accuracy/Damage (48) Scirocco's Dervish - Damage/Endurance (48) Fury of the Gladiator - Accuracy/Damage (50) Multi-Strike - Accuracy/Endurance Level 38: One with the Shield (A) Performance Shifter - Chance for +End Level 41: Tactics (A) Endurance Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Assassination Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;725;1450;HEX;| |78DA65945B4F13511080E7B45B905E28A5D0028502E5D252A0501F7D328A3C084D6| |A4A34914B5DE11436D4B6E956501F55F4DD17FE8017FC0FC6A8F11F18FD11265CD4| |C417C575BA3327AC7193F6DB993333672EE76CEEDE9CBF549ABF082270B9AC9B66B| |1D0D0CBDBB2EEC9E99BC6BA1B007C79A3B23D7449BF5392F55694FBD8A298936529| |33057D47DF9424C4D5D29C2CC98A898B5B862C6F28113AF3D56A39B384A6B56ABDA| |1378C6AC56FAB16A55E332A9B41256CC8BAB965D4BCB65CA849B911BB5233D63337| |D0AE5A29E674B321EBF755AE3D9855127F6F52F827A0F9581EB8D9D46AE05A66AE1| |0DB57891D6BC4CE22713979E6EC826E7CCB6A706EC14D3C45F580066F53CA067710| |BF5CF6A2B603C40744AF850FF4BDC7D5B006FD9FC8AA88F1DD2A39B797E2FB7DC47| |63F311220F6B413FB82C4CFB8AF47397B1E52522D8F88FEC7C4AE3DE61362FF53E2| |17746E15829C5B5F533A91E7945EFC05C9F197C4A10362F2157105D36E533BB71D5| |1C4A163E60971F81B71E43BF307711CCF8B8F9DC13749ED59C38801568AC079B2EC| |890ABBC111F4082A8F204FE11D1610523984EA1AED69321BC491BBC4D11D627A971| |8C5886115311CA3ED4404A05BCDB19BE7380E9CB5C5F26F6EC52971FA0F71150B88| |B23344B9AA106ED3AB72ECE5F1A679BC133CDE091EEF048F7586C79C40E7986A498| |C236699B770BB01611F3B0B068649F9015B32A80A18E402D29CF0141732D54C1C9B| |3AC589672D926F63C484724EEC71751C649A4FF3CC2EF30205CB9A24AFA3F3185D0| |20BC6F6C9298C05A4549353CD1CF168A54200934A39C9963ABA679432C303EE42F7| |59D5D15956C634508F65F56B67B7D30D794402477D8D59202697888B0ECFA633DEC| |6BC76767141D8AA432FAAC43FAAA3FF55C70E955B0C532FBCD729C58EABC2FE76C4| |0F497FE2307609AEB8E5271DC4CE67244BC787C6FA98C656A92217F02DAB847DA7D| |0DB8582F239483856E6A30EE1EBA8C3EC2FDA16E93B| |-------------------------------------------------------------------|
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Solo 1-49 (without ATO or sets): Why Stalker instead of Blaster?
Clave Dark 5 replied to Greymistbc1's topic in Stalker
Me, one reason I prefer stalkers usually is that being invisible to nearly everyone, I can just waltz down a street without worry; my blasters, especially low level are cowering targets who have to hug one side of the street or another lest those scary guys over there see me. I hate that. My first toon ever was a blaster and got me pretty peeved trying to run across the Hollows without getting ganked (yeah, now I just buy a jetpack and feel less threatened from the air). -
What is the relationship between Rogue Isles and The US?
Clave Dark 5 replied to huang3721's topic in General Discussion
Well we certainly know we can't trust that Robert Alderman guy... -
To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
Yeah, that's something I'm aiming for overall now. The one power that has the longest recharge is one I'm going to try and slot Chance for Recharge into, because it needs the most help, not all 3 now. -
Why, that's only a shade less disturbing that the baby Colin Robinson...
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I use this site all the time to stimulate my name-thinkin' https://onelook.com/reverse-dictionary.shtml
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issue 27 Focused Feedback: Architect Entertainment
Clave Dark 5 replied to The Curator's topic in [Open Beta] Focused Feedback
Bit disappointed there was no mention of a fix for the small AE bug where the first lines of scripted dialogue from placed people around the map all get dumped at once when you first walk into the map. I mean, I know, bug fixes can be really tough... but I was sort of hoping. This one error really hampers people writing missions. But it's not a big thing, I'm not like steaming mad or morosely tossing a noose over a nearby rafter or anything. Other than occasionally writing an arc, I have to admit I hardly use Ae. -
To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
That's the thing, I don't generally have two separate builds, I get distracted by a new shiny about the time I hit 50, so, even if I was having loads of fun with the old toon, I'm moving on to my new one. So I like to use the procs soon as the slotting opens them up, based upon my funds anyway. -
issue 27 Issue 27, Page 4: General Feedback
Clave Dark 5 replied to The Curator's topic in [Open Beta] Focused Feedback
This all sounds pretty good to me... except the all-new super high end content. When Incarnate stuff got added back in Live, that really made a lot of, well, anything below the level cap at 50 a ghost town. I'm not crying doom here or anything - costumes to grind for just aren't really the same thing - but I really hope that doesn't happen again. Oh, and yeah, have to admit I was thinking Wind Control would finally be a thing, rather than a Doctor Strange "We Fight With Music!" power. -
Which ones are those two in Striga fighting Council on endless Council maps? There are two of them right? it feels like there's two of them. Having been a red-side native back in the day, I never really learned the names for each of the blueside TFs, except for Posi1 and 2 now, so I often end up on those endless Council maps again, because I said yes, and I'm not going to be a butt and drop out once I realized I signed up for this one again. I've ended up with the Assistant badge on a few toons this way. Oh well, smashing fascists is always a good time.
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It's unOfficial - SUPER SOON!! (semi-official?)
Clave Dark 5 replied to Troo's topic in General Discussion
I can't believe Jimmy is coming back! -
Founders' Falls - add below water levels and Swim power
Clave Dark 5 replied to gamingglen's topic in Suggestions & Feedback
Moonbase zone first! -
Quit with that teasin' and make wit' da update already, whyncha?!
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You've taken the rout I often do, which is to think up an excuse for a toon to have wildly different costumes each slot. I think I have like 5 toons like this now. 😛
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To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
I seriously doubt any hammer's gonna fall; as I've said before, the current iteration of HC leans heavily into playing OP, they enable players to farm toons to 50 in two hours and then slot them with full IO and purple sets and Hami-Os, created a new form of high-end D-Sync-Os, etc... They can't get all worried about "procs are OP" if they're leaning into making us OP everywhere else. -
To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
I had that going with an earlier version of the build, but I'm finding I really should be chasing set bonuses. I probably haven't got my toon well done, which is why I hope to post it in the stalker forums soon for solid suggestions. 😃 I mean, I'm OK with this not being a min/max build, but I also don't want to miss out on obviously better options, mostly. (That said, probably still going to do it to one of the big powers for the hell of it, call me Reckless Ralph) Too expensive! Plus this is a build to level with, not a farmed-to-50. -
To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
Being new to this rodeo I have no idea if we now know those are bad or good. -
To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
That's a fair point that I think I had known once but sort of forgotten. I'm working on a stalker* and they don't need so much help with damage as say a controller; procs for other effects such as "chance to build up" would be something else though I'm thinking. I'm already stepping a bit away from "super-procced for damage" in these bigger powers as it is, and instead using sets for chasing +recharge. I'm currently toiling away at my build and will be posting in the stalker forums soon looking for more advice. *Funny story: I've only rolled one single stalker since HC started, so I pretty much never visit the forums. Turns out I was trying to re-invent their Elec/Shield wheel (Spring Attack, Shield Charge, Lightning Rod), which I had no idea was already a whole thing there. I'm still shooting for something like that, but with my own spin on it. -
[BANNED]
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To Proc Or Not To Proc For Damage?
Clave Dark 5 replied to Clave Dark 5's topic in General Discussion
Oh yeah, I see now what you meant, yeah. I was thinking it was "Betty's Logic" was like some rule of thumb I didn't know. 😃 No henchmen on this build though!