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tidge

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Everything posted by tidge

  1. What is the point of storing recipes if you don't like crafting? This would be some Horder mentality that is not worth encouraging. Every player can store recipes in the auction house or email. Every player can access email anywhere in the game.
  2. Dyslexia is a Creole mister.
  3. I haven taken Unstoppable, but only as an IO Resist Damage mule. The power never stays in the tray.
  4. Get this man another Tier, because it appears that he may have neglected to fully kit out his alternate build slots! I'm a slow leveler who is lazy about looking at IO set bonuses. It's sometime after lvl 20 that I start thinking about things other than KB protection, +End, travel Stealth. By the mid 30s I will have several sets. By the time I get a character to 50 it's a toss-up how deep I go into the build, but I love having the option.
  5. I used to worry about the storage of recipes (I used the auction house, and email) but after six months of Homecoming play I find I don't really need it. The market place basically takes care of everything you need, and converters allow players to (eventually) get to any pieces that are not on the market. Initially, I thought I'd want certain IO sets for certain builds. However, it turns out that buying (attuned) is much better for almost every build, excepting the lvl 50 pieces that you want to boost. Initially, I also considered 'donating' certain recipes to alts to be able to make items to sell on the market. However, sending INF between toons is trivial. Initially, I considered transferring 'standard' IO recipes to make it cheaper to get crafting badges. INF is so easy to make that it is more trouble than it is worth to avoid just buying the IO recipes at the workbench. Initially, I thought 'hording' low level recipes was going to save crafting INF (compared to lvl 50 recipes, where the crafting prices take a jump) but practically at level 50 I find I get enough INF from just selling standard IO recipes that it doesn't matter. I'm sympathetic to the original request, but I have found that lack of recipe storage (other than the Auction House or email) is only an issue if a player has a small number of toons and completely lacks the INF to leverage the market.
  6. I was hoping the formal request was going to be for more descriptive thread titles.
  7. Did the non-tipped character start a career as gold-side? I recall that there are a limited number of things gold characters cannot do.
  8. My lvl 50s have only gotten tips in Peregrine Island and the RWZ. Is it possible you have been ToTing in PVP zone where you cannot be in costume? I've done some ToT in Siren's Call, but I didn't find a working door in Bloody Bay. edit: Have you ever done a tip mission? Are you pure villain/hero?
  9. Lady Grey taught me everything I ever needed to know about starting from the end of a mission and working backwards.
  10. I was under the impression that the market fills bids by matching the highest bid against the lowest price that is below the highest bid. If so, it is possible that you placed your sell price higher than other players. If multiple players have placed the same sell price I don't know if the bids are matched by FIFO, LIFO, or WTFO.
  11. Here is a conflicting anecdote: last night I logged in to a lvl 50 and immediately ran a new instance of an Ouro mission (Heather Townsend, DA1) to get a couple of incarnate components. It was somewhat early in the arc that a catalyst dropped. However, after the flashback, I then went to another mission I had previously queued (in Cimerora) and got an early Catalyst drop in that mission as well. I didn't have much more time to play, so that is the extent of this anecdote.
  12. Are there still changes planned to encourage Tanks to run with Leadership Pool toggles? If so, that may be a consideration before removing the +End boost completely.
  13. I'm pretty sure this is still in the mix: Tanks are supposed to get an 'inflated' amount of Endurance as well. This (along with higher damage) ought to make soloing at lower levels a lot more tolerable. I subscribe to the classic 3-slot Stamina (Perf Shift proc+End, IO End) on my characters so I'm somewhat curious if any players have experimented with cutting down to just 2 slots in Stamina.
  14. Here are the things that I think are keeping inflation down: Market seeding (not just salvage, but also Super/Winter packs) Current conversion rules Merit Vending (converters, catalysts, unslotters, recipes) Farming (AE, as well as Aspect/Ouro farming) Nothing 'new' to spend INF/Merits on I can't imagine that the Homecoming Devs making radical changes to any of the above. If there is anything that might threaten trying to store more than 2 billion Inf, it may be placing bids on 'impossible' IOs...just in case the Devs suddenly make them possible, a player may find some crazy bids suddenly filled! If anyone is really worried about not being able to buy future stuff with stored inf, follow the earlier advice in this thread and buy the items you are nearly sure a future alt will want.
  15. I am casting my downvote from a pneumatically-powered difference engine using gears and levers hand-crafted from self-refined ores I mined from the bowels of the earth. I originally had an Amish partner but he didn't believe in the time-saving processes of metallurgy.
  16. I vote NO on adding gimmicks to Energy Melee. (I would also vote NO to make any changes to the Stuns component in PvE). Energy Melee should be returned to the top tier of single-target attacks for generating (and keeping) THREAT. In my mind that means faster attacks (ehem Energy Transfer) to switch between targets if necessary and (generally) harder hitting single-target attacks at the expense of a mediocre (but not pathetic) AoE. If Energy Melee isn't going to end up at the top of single-target damage, it should at least be at or near the top in terms of achieving a reliable single-target attack chain that does respectable damage without having to resort to Hasten (or Incarnates).
  17. Some suggestions for the low-level player: Visit P2W to pick up free attacks and free enhancements. Use purple & yellow inspirations. I realize that low level toons don't have many slots, so use 'em as you get 'em. Buy boosters (as suggested: offense). At lvl 7 you can slot lvl 10 IOs. Check the AH for cheapies if you can be gifted any from another character. For CoT and ToT you must alter your strategy, if you don't have the defences or boosts to deal with the debuffs. If your entire team was individually fighting in close combat and it wasn't working, did you try maybe have one character tank while others sniped?
  18. My Invuln doesn't have the Fighting Power Pool either, and I'm not sure I'm missing it. I don't hit the "caps" when solo, but on a lot of teams I'm way past it. I also took Unstoppable, but only as a Mule. I removed it from my trays so that I don't accidentally use it!
  19. Accolades have the biggest contribution to HP. I think the actual HP cap for Tanks is around 3.6K HPso you are not far off. Slotting a Health IO (not a proc) boosts Regeneration. IMHO once the baseline (non-Dull Pain boosted) HP is above 2K, and you have achieved some level of Defense, that Regeneration is more important than simply chasing HP. Obviously Regeneration is improved by the Dull Pain boost, but on my (endgame) Invulnerabilty tank I run through a lot of content without ever hitting Dull Pain.
  20. I agree here. I just want to note that in my case most of the extra HP is coming from Accolades.
  21. Dull Pain is useful, but I personally don't find Absorb to be useful on Tanks. Why propose a radical change to a power when folks can just slot an Absorb proc? EDIT: let me add this, in case it wasn't clear in my first post on this topic. My own experiences with Dull Pain (as a tank, as was described in the OP) is that the use of Dull Pain changes over the course of the character's advancement. Early in a career, before you have a lot of Inspiration slots and before you have coverage to most damage types (again, see Invuln and Stone Armor as described in the OP) and before you have many other powers, Dull Pain will get used a lot more than later in the career. Early in a career, it may seem like you are wasting a Tank's most important resource (HP) but my own practical experience is that this is not the case. Squishier toons have a different perspective on Absorb HP barriers, but that is not my experience with an Invuln tank. BTW, the IO HP bonuses on my toon were never the goal (except possibly for one 3rd LotG slot) as they just appear on the way to other bonuses. I would say that as a Tank, an HP bonus is one of the better side effects, as HP is what a Tank does best among the ATs.
  22. I checked my lvl 50 tank. All toggles off, w/no incarnates contributing. I think this is the correct math for my toon. Base HP: 1874.08 HP from IOs and Accolades: 2600.27 (Reasonably well slotted with IOs, but not chasing HP boosts) Using Dull Pain, this toon hits the HP cap, but only a few hundred HP are 'wasted'. (~350 HP?) However, before Dull Pain, the regeneration is 25.67 hp/sec. With Dull Pain it is 34.89 hp/sec...so doesn't this mean that while DP is active it's only taking (on average) 10 seconds to 'regenerate' what would be the proposed 'Absorb' barrier? (again, there is some slotting contributing to Regeneration, but most of the extra is from slotting Health). Even if I was at a lower Regeneration rate, it isn't taking long (in tanker time) to recover whatever would be consumed by an Absorb field. From my PoV, this is a solution in search of a problem. Other ATs may view HP differently, but for my Invuln tank I just don't think about Absorb-ing damage as much as I think about regenerating the HP I'm spending by tanking.
  23. The P2W (free) extra attacks go a long way towards helping with low-level content that hits with -Recharge. There is no analgesic for some of the dialogue, but you can get your revenge on Flambeaux in at least one Tip mission (as a Rogue, IIRC). I think she explicitly says she is trying to kill you in that mission! My personal peeve in terms of difficult (for your level) missions are the first contacts in Talos Island that ask you to defeat X Circle of Thorns. It may be just the characters I build, but that particular outdoor 'hunt' is one I never appreciate trying to solo as a fresh level 20. The CoT seem to be particularly mean at that point of n a hero's career.
  24. My Mastermind takes Grant Invisibility early in the career to allow pets to 'stealth' through missions with him (after he takes Invisibility). I am appreciating the recent changes to Invisibility, especially the reduced End cost. I never take more than those two powers! Aside from also muling defense sets, I have never looked at this set as needing to be much more than a tool that provides an alternate approach to some game content.
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