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AboveTheChemist

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    2018
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Everything posted by AboveTheChemist

  1. Man I wish I had had this advice a week ago. I've been leveling a TW/Bio scrapper up through 22 and it's been brutal trying to find that sweet spot in the level/team size settings between "too easy" and "faceplant". Sounds like this AE mission might help me find that.
  2. I've experienced the opposite, in fact, and this thread reports similar experiences. but I have been logging out in a store. I get about one per 24 hours logged out, which GM Sijin confirmed (in that linked thread) was correct.
  3. I found some other name mismatches between the spreadsheet name and the in-game name. I hesitate to call them typos because they are mostly just cases where capitalization is slightly different. If this is too "in the weeds" just let me know and I won't post these anymore. There's a fine line between being helpful and being a nuisance, and I don't want to cross it! Name in Spreadsheet Badge Type In-Game Name D.U.S.T. In The Wind Defeat D.U.S.T. in the Wind Life Out of Death Exploration Life out of Death Master At Arms Defeat Master at Arms Cliche Ouroboros Cliché Phoned It In Ouroboros Phoned it in Dead But Dreaming Exploration Dead but Dreaming You should see the other guy Accomplishment You should see the other guy. They are Still Among Us Accolade They Are Still Among Us
  4. Another helpful wiki page is the Invention Cheat Sheet page. I don't know how helpful it might be but I've attached a Word doc with some tables that I created with the salvage requirements for all the common invention IOs in the 10-25, 30-40, and 45-50 level ranges. It's basically a printer-friendly version of some of the tables on that cheat sheet page, along with another table to keep track of salvage quantities for each range. The first table in that doc is another I created to help me keep track of the number of IOs required per badge, and of the recipes I had on hand. My approach was to squirrel away the appropriate recipes as they dropped during normal play, and once I had enough I'd craft them into the badge. This table is set up for the level 35-40 set of badges but it can easily be adapted to the other sets using the info from the wiki pages previously posted. crafting_recipes.docx
  5. Any chance this is related at all to the option_set Cursor Scale issue I posted about a few days ago?
  6. Those high visibility cursors linked above are great. There is also a slider under Options > Window to let you enlarge the cursor up to 200%, which makes it easier to see.
  7. I love the high-visibility cursors, thank you for uploading those. I have settled on Set B as my favorite, however it is just a tad small. Is there any way to post a version that is 50% larger?
  8. Thanks, but I'm going to stick with TW/Bio. Its been highly recommended in several places, and its been fun so far. If ultimately it doesn't work out, no big deal.
  9. I never would have thought that I would enjoy farming but I created a spines/fire brute just to see what it was all about and I wound up finding it challenging fun. It's not something I'm going to do for an extended period, and not something that I am overly concerned about maximizing efficiency, but I can see myself doing 1-2 comic con arcs a week just to do something a bit different. I'm tinkering with a titan/bio scrapper at the moment to give myself a farmer that can do other stuff too.
  10. Try: /bind <key> powexec_name Combat Jumping$$powexec_name Super Jump Because the two powers are mutually exclusive, turning one on will turn the other off.
  11. I think it is just really slow, to the tune of maybe 24 hours per token. It seemed to take forever to get two on my character but during Hurricane Dorian I didn't get to play as much and when I finally got back to the game I had gained 5 or 6 tokens.
  12. I'm a fairly novice base builder and I added a similar park room to my base, complete with rocky pool in the middle. If you need any advice just let me know. I did have a slight issue with the grass floor in that if I overlapped parts of it, I would get some serious flickering. I resolved that by making sure that I used the correct tile sizes to get total coverage without overlapping tiles.
  13. Thanks for bumping this, it motivated me to search through and prep some other examples that have been languishing in my screenshots folder. I'm also re-posting an image from the other thread that used to show up in the OP but appears broken now. I found a couple of other less-obvious examples but I couldn't be sure it wasn't just a case of someone bidding with one too many zeroes, so I didn't include them. I agree with your sentiments, Hedgefund. This bug certainly cost me a decent amount of influence back before I had some market experience under my belt, and it would be nice to see it fixed because it still vexes me on occasion.
  14. I have a pair of keybinds for increasing/decreasing the size of my mouse cursor for when I am teaming: CTRL+C "option_set CursorScale 1.000000" SHIFT+C "option_set CursorScale 2.000000" These have stopped working since the 9/10 patch. When I press these keys, the system reports back as it always has: 2019-09-12 00:49:06 Set option CursorScale to 2.000000. 2019-09-12 00:49:09 Set option CursorScale to 1.000000. But the cursor does not change. I can still change it via the slider. I double-checked a fresh export of the options.txt file to make sure that the name of the CursorScale option variable did not change, and it does not look like it has.
  15. Not sure if these are worth adding to the spreadsheet or not but over in DocLiah's chatlog parser thread, BovineAvenger, using my /settitle keybinds files, found what appear to be some as-yet-unnamed badges for rejecting certain types of recipes and inspirations. I found a few more running those /settitle files last night. The ones found so far are: Reject Protection Inspirations Reject Resurrect Inspirations Reject Defense Inspirations Reject Resistance Inspirations Reject Common Recipes Reject Uncommon Recipes Reject Rare Recipes There was no reward text that appeared in the chat (at least not for the ones I found). These only showed up when using the /settitle command. Who knows if they will ever become actual badges or not, but considering that there are similar badges for rejecting various amounts of recipes/inspirations, it doesn't seem unreasonable that they might become named badges. On an unrelated note, I noticed a small typo in the spreadsheet. On the 'Achievement' tab, under 'Souvenir Badges', for all the badge notes the word 'collect' has an extra 'L'. Edit to add one more minor item/typo (if you want to call it that). On the Defeat tab, under 'Praetorian Enemy Badges', the badge named 'Resistance Is Futile' appears in-game as 'Resistance is Futile' (the I in 'is' is not capitalized in-game).
  16. Those 'Reject' badges are interesting. I just ran my /settitle binds last night and a couple of them show up in my list too. They do not appear in the badge tracker spreadsheet, although it does list eight Issue-25 badges for rejecting various numbers of recipes and inspirations. The ones above appear to be as-yet-unnamed badges for rejecting specific types of recipes and inspirations.
  17. I don't normally get pineapple on pizza but the times I have had it, it was tasty. At our local pie place I used to get mandarin oranges and chipotle peppers on a pie. That was a nice combo, but they stopped offering mandarin oranges as a topping. Olives are one of my favorite toppings, only green olives though. I had a green olive and fresh jalapeno pie this weekend and it was outstanding.
  18. I just got Archmage the other night. If you were still interested, its badge ID is 167.
  19. I tidied up my spreadsheet and have attached it. If you have a list of badges you own, paste it into the blue area in column A. Any badges you are missing will appear in column I. If it doesn't work let me know and I'll see if I can tweak it. missing_badge_check.xlsx
  20. I made a quick little Excel file just now that you paste a list of badges into. It checks against a full list and reports any that aren't in your list. Is that the kind of thing you are looking for? If so, I can post it tomorrow. It's still kinda crude and could use some polish, and I am about to head home and won't have a chance to work on it tonight but if this would fit the bill I can share it, or maybe post it as a google spreadsheet.
  21. I wrote a similar program for my personal use in Python a few months back. I've noticed that there are a few badges that don't display an award message in the chat logs. 'Heard the Call' I think is one. It will show up if you set it as a title though, or if you use the /settitle command on it. There may be a few others but I can't recall offhand. My badge database was also taken from KeyboardKitsune's badge spreadsheet, as well as a website scrape I did of the City Info Tracker database. If you would like to see my database files or would otherwise like to compare notes, just let me know.
  22. If you really need a wintry holiday fix, go talk to Null the Gull and have him send you to the winter zone ( I don't recall the name offhand). There is a decorated tree and a cozy little cottage and a frozen lake with a little ice ramp/jump.
  23. I encountered this issue last night, on three different characters. On one character my vault bugged and it appeared not to let me remove the last salvage item from my vault. I swapped characters and it appeared to fix it, and for the two other characters whose vaults I emptied, this did not reoccur.
  24. Would adding more base portals in zones help alleviate the sting of losing the slash command? Instead of one portal per zone, add 3-4 spread around the zone to make it quicker to get to a base portal. And vary the entrance types (doors, sewer manholes, caves, etc. like current door missions use) so that those wanting a more RP-friendly base entrance can have one. You don't have to tab out to be able to copy/paste text. Send yourself an e-mail with the codes. Then when you need one, hit reply on that e-mail, copy the code out and paste it into the base portal. Or make a macro (or repurpose the old enterbasefrompasscde macro once it is rendered obsolete) that sends yourself a tell (using /t $name,) with the code, and copy the code from the chat window. There are probably other ways to do it but those two jump immediately to mind.
  25. As I understand it, the AH matches the highest buy bid with the lowest sell offer below that buy bid, if such a sell offer exists. If you have the lowest offer then you'll get whatever the highest bid is that is greater than your offer. Enhancements put up for sale on the AH can be bought at any of their respective levels. So if the level range of the enhancement you sold was, say, 20-40, then it could be bought as anything in the 20-40 range, and it could also have been bought as an attuned enhancement. If you want some light reading, head to the guides subforum and look for any of the guides that pertain to earning money on the market. They were written by folks with far more knowledge on the subject than I have.
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