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				Pro tip about hunting the Halloween giant monsters
AboveTheChemist replied to Nericus's topic in Badges
Try this link, there are maps with the GM spawn points on the lower half of the page. - 
	
	
				tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
On the top ribbon, click 'Characters', then click the character you want to export. You should see a screen similar to that shown below. The export character button should be front and center. - 
	
	
				Alphabetic Badge List PopMenu
AboveTheChemist replied to Janrith's topic in Tools, Utilities & Downloads
Ok I think I have generated a mostly complete list that should help fill in some of the missing data. I have attached two files. badge_settitle_name_id_data.csv - Comma separated file with three columns, the badge index (i.e. the /settitle integer), the badge names (including any male/female/villain/praetorian variations), and the badge identifier. I left the index in there just for completeness but if that is of no interest you can ignore it. For any badges that are missing an identifier, just look up the in-game name in column 2 and the identifier should be in column 3. Unfortunately, most of the newer badges don't have an ID, because the only usable badge id data I could find was on OuroDev, which doesn't include most of the i25/i26 badges from Homecoming. I did cross-reference it against the badge indices for Homecoming so the in-game badge names will be in there, they'll just say 'NA' for the identifier. badge_bin_def_split.txt - For any of the i25/i26 badges that don't have an identifier in the above CSV, you can try looking in this file. This is the 'best available' text dump from the badges.bin file for the badge names. It's a mass of letter soup but you might be able to sleuth out any missing names. Ignore the text strings that start with 'P' and contain 9 numbers, these are a kind of internal referencing for other text strings, but I don't know how to link those up. The chunks of text are broken up by badge category, which can be determined from the DEF file delimiter at the beginning of each chunk. For instance, the gladiator badge id's start with 'DEFS/BADGES/BADGES_GLADIATOR.DEF'. All the badge IDs should be listed in there, but there is no accompanying in-game badge name so it might be tricky trying to figure out which id goes with which badge. Some of them are intuitive, though. For example, the 'Aloof' badge, which has no ID in the above CSV file, is an Achievement badge for rejecting 50 inspirations. Looking in the 'DEFS/BADGES/BADGES_ACHIEVEMENT.DEF' section, there is a badge id of 'RejectInspirations50' that I bet is the ID for 'Aloof'. I'd wager that most of the rest of the badges with missing IDs can be found this way. Hope this helps! badge_bin_def_split.txt badge_settitle_name_id_data.csv - 
	
	
				Alphabetic Badge List PopMenu
AboveTheChemist replied to Janrith's topic in Tools, Utilities & Downloads
Edit: See my post below - 
	Try here: https://build.ourodev.com/ Under CoX/Piglet, click 'Latest Stable Release' to download a 7-zip with an executable for piglet. I downloaded it today and am running it with no problems on my Win10 machine. Just extract the piglet.exe, double-click it, and off you go. That's how it worked for me, anyway.
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				tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
If anyone has a really high level villian, preferably veteran level 99+ but anything would be a help, the last big chunk of missing badge data is the villain text for the veteran level badges. A screenshot of as many of the villain-side veteran badges as possible, showing the in-game badge text, would be greatly appreciated. See this thread (the OP is updated) for more info. Edit: Found what I needed in the game .pigg files! - 
	It's not the best temp power but for my characters that are a bit lacking on offense and could use an extra attack (or an attack to use instead of brawl), I like the Iron Blade that can be obtained from Buck Salinger in Croatoa (and via Ouro). It does decent damage (~120 damage at lvl 50), and relatively quickly (~3s). It does double damage vs. the suite of Croatoa factions which makes it really good for fighting them, and it works against Eochai/Jack in Irons (not the Halloween versions, though). The best part is it lasts for 72 hours of game time so it'll be a while before needing to get a new one. Bonus is that it has a cool broad sword graphic and I've had a few people wonder how a controller has a broad sword. It's probably not as useful as some of the powers from P2W, but I generally avoid the P2W powers on most of my characters so the Iron Blade has been a nice alternative.
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				economy How to Make Millions on the Market in Minutes
AboveTheChemist replied to Robotech_Master's topic in Guides
Yes, it has its own unique set of exploration badges, as well as a badge for collecting all the exploration badges therein. There's even a badge if you collect all the exploration badges in both Atlas Park and Echo: Atlas Park. - 
	
	
				Badge data needed for new badge tracker website
AboveTheChemist replied to AboveTheChemist's topic in Badges
Quick bump to note that I updated the OP with the most pressing needs, which are the villain versions of nearly all the veteran badges, as well as the villain versions of 'Recluse's Right Hand' accolade and 'Excelsior!' event badges. Edit: Found the ones I needed - 
	
	
				tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Can you tell if it counts towards the badge total in the player info window? Thanks for the screenshot, too, I needed the icon/badge text for that one (even if it ends up being removed). - 
	
	
				Static Teams: Who Wants To Join One?
AboveTheChemist replied to CrimsonOne's topic in General Discussion
I'd be willing to start an alt on Torchbearer assuming I can make the meeting times. What is the theme of the team, and when do you usually meet? I'll start thinking about what kind of character I can make. I also just remembered that we used to have something like this a while back on Everlasting. It was basically an electric power group. To join, one needed to have at least one electricity-based power. We met three times a week, but it went into hiatus a couple of months ago and I haven't heard anything since then. - 
	
	
				VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
Those maps on the wiki should work fine for getting the badges in safeguard/mayhem missions. There is also a 'Reveal' power available reasonably cheaply at the P2W vendor that will clear the fog of war for you and let you see the whole in-game map, if you want to go that route. - 
	
	
				Badge data needed for new badge tracker website
AboveTheChemist replied to AboveTheChemist's topic in Badges
Having now thoroughly gone through all the badges posted above, I think the only versions that are likely to have different villain versions of the badge text are: Nearly all the veteran badges The accolade badge 'Recluse's Right Hand' The event badge 'Excelsior!' The defeat badge 'Terminator' The accomplishment badge 'The Center's Nemesis' My villain character has the first few veteran badges and all but the first has different text. Based on how the hero veteran badges text read, my guess is that most if not all of the rest will have different text. So if any vet level 99+ villains wouldn't mind submitting screenshots of the villain versions of the veterans badges I would be grateful. Order doesn't matter, so just a series of scrolling screenshots is fine. Edit: Added 'Recluse's Right Hand' and 'Excelsior!' so if any villains have those and can post a screenshot I would really appreciate it. I suspect they probably have different text for villains. Likewise, if any villains have the 'Terminator' defeat badge or the 'The Center's Nemesis' accomplishment badge, I could use a screenshot of those, too. I'm not as certain that 'The Center's Nemesis' will have different text but I suspect it might. I might try to work on those two myself, but I have no idea how long it might take. Last Edit: Found what I needed in the .pigg files! - 
	I keep 8 racks for common and uncommon salvage, organized alphabetically as shown in the screenshot. I don't keep enough rare salvage on hand to warrant storing it in a rack, and I just keep what little I have in my crafting character's personal vault. I have a couple of overflow racks (not shown) temporarily because I am working on the invention badges and have been hoarding more salvage than normal for that, but once I finish those badges I plan to sell off my excess salvage and trim back down to 8 racks.
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				Badge data needed for new badge tracker website
AboveTheChemist replied to AboveTheChemist's topic in Badges
I've updated the OP. With the hero versions of the badges in hand, all that is needed now is the villain/praetorian version of the text and icon, if those differ from the hero version. Having read over the badges, I think that there probably aren't too many that have different villain/praetorian versions but if anyone happens across any badges in their possession that do, please feel free to share the screenshots! - 
	
	
				Badge data needed for new badge tracker website
AboveTheChemist replied to AboveTheChemist's topic in Badges
This is amazing @Piyerus! I cannot thank you enough for providing all this info! - 
	
	
				Badge data needed for new badge tracker website
AboveTheChemist replied to AboveTheChemist's topic in Badges
Sorry, I should have been more clear. The binds won't load it into Herostats (or maybe they will, I know nothing about Herostats). I'm just interested in the log output that the keybinds create. If you don't mind sharing it with me, I'll parse your log file for the keybind results and can get the settitle integers that way. Feel free to redact any other text from the log file, I just need the text that the binds generate, with examples provided in the thread I linked above. - 
	I have been assisting @KeyboardKitsune in compiling badge data for the wonderful new badge tracker website they put together. As we've compiled the data we've noted that there are a good many (mostly i25) badges for which we are missing some information. The list of badges is below. Piyerus graciously provided ALL the badges below (and some I've sense removed from the list) for the hero/vigilante alignment. The data we need for each is the icon and in-game badge text/description for the villain (and/or praetorian) versions if those differ from the hero version posted below. This info is most easily conveyed via a screenshot. So, if you have any of the badges listed below, and would like to help us out, simply take a screenshot of the badge from within your badge window and post it here, and please note the alignment (villain/praetorian) from which it was taken. I'll try to keep the list up-to-date in terms of what folks have posted by crossing out the submitted badges. Final Update: I was able to get the majority of the remaining missing villain badge data from the game .pigg files. I am leaving the list below up in case anyone finds one with different villain text. I suspect most of them have the same text for heroes and villains, but I don't know with absolute certainty. Feel free to post any that you find, though! Thanks! Accolade (need villain/praetorian version if applicable) Aftershock Agent of Chaos Answered the Call Bad Blood Determined Epicenter Excavator Fashion Victim Port Authority Rising Star Shattered Time Story Teller They Are Still Among Us Warlord Accomplishment (need villain/praetorian version if applicable) Chameleon Do No Harm Escapist Magistrate Obliterator Survivor True Nemesis Tyrant Achievement (need villain/praetorian version if applicable) Apathetic Avenger Beyond Reasonable Doubt Bounty Cataclysmic Couldn't Care Less Curator Decimator Eradicator Executioner Food Critic Grand Gourmet Guardian of Forever Iron Chef Kleptomaniac Packrat Pickpocket Picky Eater Until the End of the World Valet Defeat (need villain/praetorian version if applicable) Buddy Itsy Bitsy War Machine War Torn Welcome to Earth Exploration (need villain/praetorian version if applicable) A Scar In Time Apex Battle Hardened Burger Meister City Traveler Claim Denied Communications Specialist Condemned Disassembled Dug Too Deep Faultless Mystic Forcibly Evicted Forsaken Game Over Herculean Hot Dog Knowledgeable Mostly Harmless Newsman/Newsgirl Nuclear Out Of Harm's Way Pristine Resilient Restless Riveting Rock Bottom Rookie Shielded Sick Of Time Travel Spare Parts Still Standing True Neutral Trustworthy Upcycled Virtuous Volatile Wasted Resource Watch Your Back What Lurks Beyond Ouroboros (need villain/praetorian version if applicable) Praetorian Tourist PVP (need villain/praetorian version if applicable) Tempus Fugitive/Destroyer of Worlds
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	I stopped playing CoH before the invention system was introduced, so being on Homecoming meant learning everything about it from the ground up. It was a struggle at first, but well worth it, and I am still learning. I'll generally wait until around a character is around level 30 before I decide if it's worth it to put together an IO set build for them. When I do open up the hero planner, it's usually a challenge (albeit a fun one) to come up with an optimal build, but I enjoy trying to optimize the build while staying within a reasonable budget and not breaking the bank with purple sets. Of the 4 characters I have built out so far, I'm quite proud of their capabilities and especially of how fun they are to play. I know for certain that the lessons I have learned throughout the process has made me a better overall player, too.
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				Static Teams: Who Wants To Join One?
AboveTheChemist replied to CrimsonOne's topic in General Discussion
I think this is a great idea. I've done static teams before in other MMOs and they have always been great fun. If anyone on Everlasting would like to start one (I'm not much of a leader) then I'd be glad to be on the team. - 
	I have not played a lot of MMOs, but two that I have loved playing are Everquest and City of Heroes. I got my chance to relive the glory days of EQ on Project 1999, and have played that regularly for the past 3 years, joining a great guild and making several great friends along the way. We were discussing MMOs on Discord last year and while my friends all agreed that EQ was their one true love, I told them without hesitation that if I ever got the chance to play CoH again, I was all over it. And when I heard the news in April about the CoH server going public, I logged off P99 and have not looked back. Even though I only played CoH for the first 4-5 issues, it always held the fondest memories for me and I am quite thankful that it's back.
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	Which badge are you going for specifically? I see the following defeat CoT badges in the spreadsheet: Coldblooded / Coldhearted: Defeat 100 Circle of Thorns cold demons, including Hordelings, Hellfrosts and Blade Princes (Only available during valentines event for Heroes, but available as normal spawns for Villains) Soul Binder: Defeat 100 Circle of Thorns mages Weed Whacker: Defeat 50 Circle of Thorns Succubi or Hellfrosts (Only available during valentines event for Heroes, but available as normal spawns for Villains) Exorcist: Defeat 100 points worth of Incarnate-level Circle of Thorns I'd guess, based on the number you mentioned, that you might be looking at the wrong badge. Perhaps you are expecting progress on Weed Whacker and you're actually getting progress on Soul Binder.
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	I ran into the issue with the Founders' Falls map a while back. When I was researching the issue I think I remember reading that it was a problem dating back to live, but I am not 100% certain of that.
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				Crafting discount tickets awarding erratically?
AboveTheChemist replied to Yep, Nope is right's topic in Bug Reports
Based on my experience with the awarding of the discount tickets, I came to this same conclusion. I didn't really notice a substantial uptick in the number of coupons I received until I had to work extended hours for Hurricane Dorian and didn't get a chance to login for several days. According to a dev, it should reward one every 24 hours. These coupons cannot be traded.