Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Vanden

Members
  • Posts

    3586
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. This might be an understatement. According to the patch notes, "every AoE power that takes endurance cost enhancements will taunt the enemies it hit." That means Darkest Night should be straight-up a ranged taunt aura for Tankers.
  2. So does Rise of the Phoenix. I think powers (specifically t9s) should have the power to increase defensive caps. For example, Unstoppable could increase the Brute and Tanker resistance cap to 95%, 82.5% for Stalkers and Scrappers. This would mean the powers could still serve a purpose without having to radically redesign them.
  3. When Mk-VI "Victoria" Warwork enemies use their Eye Beams or Placate power, the next melee attack power they use will not sync its effects and animation properly; the damage ticks and the FX happen with a noticeable delay after the animation. I'm pretty sure the game is expecting a weapon draw animation to play because the melee attacks use Dual Blades animations and expect to be in "Dual Blades" weapon mode, but Placate and Eye Beams are not coded to be considered weapon powers. Vickies never play a draw animation, however, so the visuals get out of sync. Observed on both the Lore pet and enemy NPC versions of Vickies, as well as IVy in the final mission for Belladonna Vetrano.
  4. I always thought they should’ve removed the knockback and made it the whole point of the power.
  5. A long, long time ago, before the highly-customizable difficulty settings we had now were added, the size of the team affected the level of enemies. A large enough team would get an extra +1 to the enemies in addition to whatever your difficulty setting was. It's possible that when the current difficulty settings were added, that functionality wasn't removed, but rather tweaked so that it would never actually kick in on any team size settings players had access to. The on-the-fly method we have now is a SCoRE/Homecoming thing; when Paragon/Cryptic coded the team size setting command it wasn't intended as something players would be allowed to set to any arbitrary value they wanted.
  6. Picking a secondary is fairly simple, not too different from picking a primary. After choosing your primary power set and first power, click Next in the lower right corner of the screen. You'll be presented with the list of available secondaries, from which you can choose your desired power set. Something that throws a lot of people is that you don't have to choose a power at this point, you'll automatically take the first power on the list. Once you've clicked on one of the power sets to make your selection, simply hit Next in the lower right again and your secondary set has been selected. Hope that helps!
  7. I'm pretty sure you're talking about Static Field, not Synaptic Overload. Anyway, Static Field is a pseudopet that continuously reapplies the Sleep in its AoE, while Flash Freeze is just a one-shot attack from the caster directly to the targets. While the sleep reapplying from Flash Freeze over a duration would be nice, I'm not sure it's possible to achieve without some entity constantly casting a sleep effect on the targets. I have a feeling that if you program in a Sleep-Over-Time effect into a power, the entire effect is going to be cancelled when the target takes damage, rather than just any currently-applied stacks of sleep.
  8. No such thing as Superior Overwhelming Force.
  9. Hm, but the on-the-fly notoriety menu is a popmenu, which means it's just using slash commands to change the different difficulty settings. What happens if you type the command for team size out and pass it a 0? Would that set your difficulty to x0?
  10. The Oil Slick that you can attack to light the patch and the actual oil patch that knocks enemies down are separate, discrete entities, yes? And the latter hits all enemies within its area of effect, while the former IS an enemy that's always located inside that area of effect, so why doesn't the latter affect the former? Follow up question, why doesn't putting a Fire or Energy damage proc in Oil Slick Arrow give it a chance to light itself
  11. And you took Whirlwind! Ew!
  12. So this is basically an RP request, yeah? But Crab Spiders have the backpack surgically implanted, and it can't just be taken off. So from an RP perspective, it doesn't really make sense to allow this.
  13. You're forgetting about Penny Preston!
  14. Manticore’s teleport arrow is not an example of Positron sharing or teaching Manticore how to use any of his own powers. That’s just Manticore getting his own incarnate powers. And incarnate powers unlock starting at 50, while APPs are available from 35.
  15. I’m not sure how you think that should work? There are examples of incarnates sharing power in the game, but they are: 1.) Tyrant, whose power sharing only improves the existing abilities of his subjects. 2.) Lord Recluse, whose attempts created the Arachnoids, and the results there have only the most superficial resemblance to the source character’s abilities. There’s nothing I know of in the lore that suggests that an incarnate with, for example, electricity powers can use the Well to give other people electricity powers. At least, not without dying first or losing their own powers.
  16. I think it's kind of funny that you list these two as examples of arcs you'd like to be cut in half when the reason they're exclusive to Ouroboros in the first place is because they're too long and were replaced with TFs less than half as long.
  17. Eh, I like it. It's flavor. Just spawn a 100% debt protection thingy alongside the Phalanx and it's fine, assuming that's not already there.
  18. Doesn't help you if you want to drive the car.
  19. Having a working motorcycle doesn't fix a broken car in the same garage.
  20. They tried this early in CoH beta but the hostages kept singing Hey Jude by the Beatles and the devs couldn't get them to stop, so they had to scrap the whole feature to avoid expensive lawsuits.
  21. They pretty much had it down from Issue 1, but there was a whole lotta content in Issue 0.
  22. Imagine needing to be right so badly that you behave like this in a thread where you fundamentally agree with the OP and most of the other posters.
×
×
  • Create New...