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Vanden

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Everything posted by Vanden

  1. And now the pot calls the kettle black. I used the name of the powerset instead of the name of a specific power in one place and you responded as if I was claiming that the whole set is overpowered. I thought from the context it was clear I was still just talking about the specific powers. No, what makes it overperforming is that it's stronger than the AT mods indicate it should be. A strawman argument.
  2. Semantics. 1. No, an overperforming power is an overperforming power. Some powers overperform by design, but there's nothing to indicate that Tar Patch or Twilight Grasp are designed that way and strong evidence that their performance until now is unintentional. 2. Are you really going to claim that AT mods aren't that important?
  3. No rush, I'm just saying that as the only weapon classes without a No Redraw option, VEATs would like to be first in line for the super-No Redraw treatment if it's going to be a thing. 😁
  4. You can't have it both ways. Either defensive support isn't valuable and the healing loss is irrelevant, or it is valuable and the healing loss matters. As @Captain Powerhouse said, a power that is stronger than AT mods would dictate is by definition overperforming. The onus is on the anti-change side of the debate to give an actual reason for why Dark Miasma/Affinity should be allowed to overperform. And no, the set being "only" the most popular on one AT and as low as seventh-most popular (out of fifteen sets!) on another is not an actual reason.
  5. As Bopper pointed out, the DPS loss from Tar Patch is only 6%, 10% if you stack it. As for Twilight Grasp, only the heal is being reduced. The debuff already respected AT mods.
  6. I also have to wonder how the set apparently managed to fall so far. I remember during Live, the common wisdom was that Dark Miasma was an excellent set. On Controllers, it's an even better buff/debuff set because it loses two powers of the kind that Controllers already get in the primaries for two more excellent buffs. But now it gets this small slap-on-the-wrist nerf and suddenly people are claiming it's not that good to begin with? Something smells fishy.
  7. Using the No Redraw theme, you can activate your attacks immediately without redraw, but you lose the ability to draw your weapon to look cool or for dramatic effect. The changes here should let you still do the draw animation when you want to show off, but still get the benefits of No Redraw in combat.
  8. Looks promising, I look forward to seeing this have a full roll out among weapon sets if it works. Might VEATs get first dibs on changes, since they don't currently get a No Redraw option?
  9. I skimmed the list, but I don't see the pirate peg leg listed. Bummer.
  10. Shifting a base EB to an AV could potentially make them easier; AVs only have Boss-level mez protections, but their Purple Triangles make them nearly mez-immune most of the time. EBs, however, have higher mez protection than Bosses or AVs and typically take three stacks of mez to be affected. Presumably there's no way for the game to give an EB shifted to AV rank purple triangles, just as the game doesn't strip the purple triangles from an AV downgraded to EB. With the lower inherent mez protection of the rank, an upgraded EB would be mez fodder for pretty much any character with decent stuns or holds.
  11. You can't, though, it only goes down to 21.
  12. Epic attacks already have double the recharge the formulae would dictate.
  13. I think that would still put them better than epic pool attacks, and epic pool attacks need to actually be good, more so than normal pool attacks, IMO.
  14. Well, yeah, new code would have to be written. That goes without saying.
  15. Unfortunately, Set as Waypoint isn't available as an option for most types of targets when you right-click.
  16. Well, I'd say it'd be both.
  17. Just something I think could be neat to have: have the Target window display the distance from you to your selected target in addition to the info it already displays.
  18. As I understand it, when you put Gaussian's in Tactics it has a chance to fire on the caster for each target being hit by Tactics. I don't have the math in front of me, but with the Enforcers hitting 6 pets (including themselves) with Tactics I think it comes out to about a 50% chance the proc will fire every 10 seconds. Boost Up is 80% damage for 5 seconds (unless the pets have lower self damage buff scalars), so that's about a 20% damage increase for each Enforcer overall with Gaussian's slotted. Decent, but definitely not something that needs to be fixed, IMO.
  19. Probably not without renaming it something like Zgalvanic Sentinel.
  20. Super Speed still has its Stealth buff to give it a reason to be picked over Speed of Sound. Right now, the only origin travel power that's strictly better than its generic equivalent is Mighty Leap.
  21. I think this is a solid idea, but I have a sneaking suspicion that if you put a Sleep-over-time effect in the powers system, when the target takes damage it's going to cancel the entire effect, not just the current stacks of sleep on the target.
  22. I like the current animation. It's visually consistent with the amount of damage it does. It never made sense to me that the strongest melee attack in the game had the exact same animation, FX and all, as one of the weakest (Power Thrust).
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