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Sovera

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Everything posted by Sovera

  1. Not in my experience which is why I said it as much. Though I'm a euro on Everlasting so maybe we just are not on at the same times.
  2. I've never seen the term used in this context. As others mention you'll have more lucking using the modern CoH lingo of 'kill all', 'kill most' and 'speed run'. - Kill All is very rare. Few people have the patience to kill all the mobs and go out of their way to kill more. An example of this is the ITF which is very kill heavy and superb experience, but even a kill happy team who takes one of the sides at the last mission will not go back and do the other side. - Kill Most is the most common. Kill what is needed, and if there is a mission whose sole objective is killing a named boss or finding a glowie then someone will do that and in the meanwhile the others are plowing through the map for more XP as they wait. - Speedruns, in my experience, tend to be pretty rare. The whole group will run past enemies if there are glowies or named bosses to kill and zero consideration for XP is given. This is part of why they are rare. XP is useful to everyone except those fanatics with 200 vet levels.
  3. Alright, after a detour leveling my little beast of a Rad/MA Tanker I returned to this build and finished leveling it. Thoughts: I changed the original build in some small ways. Added more endurance discount where it would fit, added more recovery where I could (second Sup Assassin's Mark in AS, third Sup Blistering Cold in Body Blow, another slot in Stamina, etc), decided that with my endurance woes I did *not* want another toggle in the form of Assault and since Fireball would be thematic for me I exchanged Ball Lightning for it and nabbed Melt Armor while at it. Someone who decides to just take Ageless can tweak this accordingly. Revised build:
  4. I'm going to unpack this: You're trolling. I do not say this as a facile insult for someone who said something that I personally disagree with and thus I will ad hominem them. I predict that you typed it serious like but snickering in your room like trolls do when they think they are being smart. None of it makes sense. I will pretend that you are serious (but we both know the truth, won't we?) and answer it. - Players, like me, who lol at the idea of selling things for 100 inf when they make 20-25 millions out of 30 minutes running a Tinpex are deleting their white and yellow salvage. The option to reject it from the P2W is not going to affect your precious Market since we are not selling it there anyway. Players who sell their white salvage at the Market are not going to the P2W to purchase the option to not get salvage so your precious Market will keep on having it. I cringed at the line of 'if you're not selling your white and yellow salvage at the market then you don't deserve ANY salvage'. - The options to not receive a certain type of inspiration (damage, wakies, greens) does not hinge on having ALL inspirations blocked from a player. This option is already in. - The option to not receive a certain type of recipe (common, uncommon, rare, very rare) does not hinge on having ALL recipes blocked from a player. This option is already in. Conclusion: you are either dumb (less people selling common salvage will increase the prices of the salvage that you are selling since scarcity ups value) or you are trolling, but I prefer to think you are just against the idea and thus trolling.
  5. You might want to run it on a Brute instead of a Scrapper. Burn is Fire Armor's linchpin and enemies will run away from it if performed by a Scrapper.
  6. A bit less so with Stalkers I feel. once the nukes and the incarnates go off there are always a few mobs left and a stalker can hop around finishing them in a few moves. I was playing with a Brute earlier and it was almost painful to see the guy do full rotations and hitting mobs with big moves while I was zipping around with my procced out KM and having crits make explosions of gore.
  7. Haven't we somewhat agreed that it's better to spam the first three attacks than Concentrated Strike? Better damage, more stack building for AS, etc? Ninjutsu is great on the other ATs but loses their endurance clicky (lolwut?) on a Stalker. Imagine that with caltrops, smoke grenade, and blinding power it was the endurance clicky that was removed 🙂 Troll devs.
  8. Not with Dark Armor, no. With the Auras in the Tailor you can make a character that is surrounded by crackling thunder clouds so you need not be tied to Dark Armor. Something like Rad Armor would have all the endurance you'd need to run Whirlwind.
  9. Any clickies used such as Assault? What was the rotation?
  10. Perhaps you could just run the maps he mentions and tell us the times you got? When people contest my numbers I don't engage them in back and forth forum rhetoric. I log into the game and test things to verify what they said. There have been a number of times I was wrong (Siphon Life healing values in-game VS HD. Or Tanker ATO proc in a toggle, just to quote a few) and others I was right. There is no need to turn things into a contest or a competition of who is right. The real goal is spread knowledge and correct misunderstandings. I trust Frostweaver to have actually tested things since he is a farming fanatic and if there is a iota of extra performance he could squeeze out of that activity he'd be there on the frontline using it. All that he asks is that you prove what you are saying, preferably in-game since HD is not exactly 100% trust-worthy, and, more importantly, the game is not spreadsheets. I have already mentioned how I feel that the tanker extra AoE size was not a particularly interesting buff since we are not at the saturated cap all the time (nearly never in actual game conditions) and the first volleys of AoEs kills the useless minions (when can we get the difficulty option to remove minions?) diminishing a pack of 10-12 enemies to 5-6. In practical terms what's the point of having a target cap increase and a larger radius if there is no need of them to hit everything? I'm still playing tanks anyway even if the Brute does more damage. I can't pull the shenanigans of 45% defense and 90% resist to nearly all on a Brute.
  11. *watches a granite form Tanker that cannot get up a curb pull off an Eagle's Claw animation* I see...
  12. Well, you've just had several posts explaining it, so no reason to still have no idea about what it means.
  13. The in-game tooltip appears to disagree:
  14. Same with a KM/EA Stalker I made and posted over the Stalker forums. Triple damage procs on each attack helped pushed its burst, but I never did get around to test it on a pylon (I haven't pyloned in months tbh) to see how it fared, but it was softcapped and has the accuracy and endurance and etc firmly in hand.
  15. The end discount, in practical terms, is not even noticed. The end discount is easily eaten by the very fast and fluid attack animations that leave little in the way of pauses for endurance to have a chance to tick up. EA does its job and a panting Ice Armor character will clutch it as a life buoy since Ice Armor has a wee bit too many toggles. Slow aura, anti mez aura, damage aura, physical shield aura, energy shield aura. That makes, in my experience, EA mandatory at each spawn and not enough when fighting a single target. It works, of course it works, we can make everything work between IOs and incarnates, but that's my experience with it.
  16. The answers have been exhaustive and to the point so not much more can be added (edit. I ended up adding a lot more as I rambled on!). Depending on the game meta simply means the best way to do something. In GW2 the meta is everyone in their DPS spec and wearing full DPS gear. New players may faff around trying to pick survival oriented gear but they will soon either be herded to the the max damage mentality or form their groups. There really is no point in doing less damage by trading damage stats for survival stats when a boss will two shot anyone who did not move out of the telegraphed move, and the longer the boss moves the more moves it will do, so full DPS makes the fight last much less. In League of Legends it's a lot more complex since rock scissors paper but the same principle. My brother is an aficionado and plays at a really high level (he reached challenger which apparently is a big deal in terms of total player population) and he'll tell me stuff without entering in too much detail. Like chess whomever picks their champion first is already a step behind. In CoH it's so easy and with such a high power creep ceiling that there really isn't a meta as the previous examples. Anything will do and just throw incarnated warm bodies at content and content will melt (granite tank for Lord recluse? Why? Just have a Blaster flying around and taking potshots at him or whatever). At most we could say that the 'meta for Scrappers' (fictional example) is 45% defense and to be endurance positive and as close to perma Hasten as possible. On a semantic level I don't agree TW/Bio being meta in this context. TW/Bio is the best/strongest character but that's a different thing. Fortunately CoH does not suffer from the petty elitism prevalent in GW2 where people are literally berated for their choice picks (not speaking as a victim, just what I saw while playing it). We are a pretty loose happy community where even if the meta is six Blasters, one Tanker and one Kinetic Defender we will throw ourselves with whatever rag tag bunch of random people of various levels and slotting and power picks at whatever content we are aimed that. Though in part also because there is precious little chance of failing. If we had more risk, and, as it rarely rarely happened (twice in all my time since starting on Homecoming) of disbanding because unable to complete a TF then the meta grip would tighten.
  17. My mom telling me about anything, anything at all: - Hey mom, I tried to phone you earlier and you weren't answering. - I was doing the grocceries and I met miss X and she told me she was having back problems so I helped her. The same thing happened to your uncle and he couldn't move very well so I used to help him all the time. That's how I ended talking a lot to his wife before they got separated. She was a really nice girl and she made great cakes. We used to spend a fair bit of time trying new recipes during our days off which was when we finally had some free time to ourselves. When they separated we still kept in touch and she now lives in X city which is really nice. We went there to visit with your father a few times but the restaurants are really expensive so we would bring food from home after the first time.
  18. Mmmmmmyeah, 'dare' to disagree. Is that what your ShardWarrior-vision shows? I must be wearing different glasses.
  19. I've been thinking the same as I browse the forums each day. There has been no news in a while.
  20. You remind me of the bonanza that was having a bunch of my converters selling for 8.5 mill each.
  21. It very much is. I only read part of the first page before deciding there was no point in continuing. I made the same suggestion a few months back and got the same reaction: it takes no time at all to sell. It does not bother me. Man you must be really lazy. Considering the OP (and I a few months back): - Did not advocate for a forced change affecting everyone. - Did not tell people not to sell or use their salvage. - Suggested something that already exists (P2W option to reject white recipes who are worth 100k ish a pop instead of 100 inf). then why are people bothering to come and say how it does not bother, and how fast it is to sell, how lazy the OP is? In WoW and other games like it there are grey items with no point or use other than being sold to a vendor (and cluttering the inventory). A commonly mentioned addon for new players is one that auto sells these grey items so that they don't need to check their inventory slot by slot and sell one by one. Lets not even speak of the bug that prevents rapid clicking to sell stuff to a vendor here since the window loses focus and we need to re-click on the next item on the list which forces to right click and spam E to sell stacks instead. Here it's a forum game to sniff haughtily at the same suggestion, never mind the fact the option is going to be hidden away and will require someone mentioning to a channel/friends/forums how the volume of near useless white salvage is annoying for one of them to point how they can use the P2W to remove that (just like we helpfully pipe in when someone mentions how they keep running into walls when they get Speed Boost). Never mind the fact that we already have one such recipe in the game and that, to my limited coding knowledge, would require copy pasting it and changing 'white recipes' to 'white salvage' (actually more like copying the entire list of white salvage and pasting over the entire list of white recipes that is to be rejected).
  22. Sovera

    Tanky Blaster?

    My Archer/TA has 45% defenses to S/L/E/N and ranged on top of hovering out of range. That is very definitely tanky, but not a Tanker. That said it's plenty enough to lay waste to all in perfect security since out of melee thanks to the all ranged setup offered by archer/TA.
  23. Self healing is not good and endurance consumption is heavy to the point we are expected to throw EA every fight or so and in singe target situations we need to detoggle to not run dry. I suggest either Dark Melee/Ice or Savage/Rad. Rad Armor isn't terribly interesting for Scrappers due to the 75% resist cap but the set has two heals and it can be made to work as long as working towards reaching the cap and not stay at middling ranges.
  24. Yeah, that's ten seconds we'll never get back.
  25. Logging in and out fixes this as nihili says.
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