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JayboH

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Everything posted by JayboH

  1. I've mentioned this elsewhere: I had (and have) an SR/Ice tank that can handle the incarnate trials as well as any other - now sure, Ice has a lot of mitigation, and I use Rebirth Destiny, and just in case I have Melee Hybrid but I really never use it. You can use regular IOs to reach incarnate softcap and since there is zero fear of cascade failure with SR I just thought I would mention it as a reply to your comment about "It's a lot of power without having to work hard to get it" ...oh, also, it's not like SR has no resists
  2. Reminder that tanks have SR
  3. If it's ever brought back to its former glory or buffed in general, it will still likely be inferior to many others simply because it gets hit with every debuff with very little resist - at least electric armor (which also gets hit with everything) resists some debuffs by comparison EDIT: actually I don't think regen has any resists to debuffs at all
  4. Let's see your build version with the same combo. I want to improve it; I said right in the beginning I was messing around with it.
  5. They did mention publicly during the forum posts for Page 5 that Trick Arrow is getting buffs in the next major patch.
  6. I mean, it softcaps your men, it's got massive -regen, Acid Mortar fires 10 times each summon and can be loaded up with 5 procs and a purple for acc/rech, Poison Trap can slot at least 4 procs, grab web envelope to keep mobs in the pyro patches, etc. I was messing around with this before shutdown: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Super Punx: Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Traps Power Pool: Leadership Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/EndRdx(5), SprMarofS-Acc/Dmg/EndRdx(5), SprMarofS-EndRdx/+Resist/+Regen(7) Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A) Level 2: Caltrops -- RechRdx-I(A) Level 4: Triage Beacon -- DctWnd-Heal/Rchg(A), Pnc-Heal/+End(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal/Rchg(9), Pnc-EndRdx/Rchg(11), Pnc-Heal/EndRedux(11) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), RedFrt-Def/EndRdx(17), LucoftheG-Def/Rchg+(19) Level 10: Acid Mortar -- JvlVll-Dam%(A), AchHee-ResDeb%(19), Rgn-Acc/Rchg(21), ShlBrk-%Dam(21), TchofLadG-%Dam(23), PstBls-Dam%(23) Level 12: Call Enforcer -- BldMnd-Acc/Dmg(A), DefBuff-I(27), BldMnd-Dmg/EndRdx(25), BldMnd-Acc/EndRdx(25), BldMnd-Dmg(15), DefBuff-I(27) Level 14: Super Jump -- Jump-I(A) Level 16: Force Field Generator -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 18: Gang War -- RechRdx-I(A), SprCmmoft-Rchg/PetAoEDef(31), CaltoArm-+Def(Pets)(39), EdcoftheM-PetDef(43), SvrRgh-PetResDam(45), ExpRnf-+Res(Pets)(50) Level 20: Poison Trap -- RechRdx-I(A), Lck-Rchg/Hold(33), NrnSht-Dam%(33), Lck-%Hold(33), GhsWdwEmb-Dam%(34), UnbCns-Dam%(34) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36) Level 24: Aid Other -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(37), DctWnd-EndRdx/Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(39) Level 26: Call Bruiser -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(29), SprCmmoft-Acc/Dmg/Rchg(39), SprCmmoft-Dmg/EndRdx/Rchg(40), SprCmmoft-Acc/Dmg/EndRdx/Rchg(40), SlbAll-Build%(42) Level 28: Seeker Drones -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(43) Level 30: Assault -- EndRdx-I(A), EndRdx-I(40) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46) Level 41: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/Rchg(48), GrvAnc-Hold%(48), GrvAnc-Immob/EndRdx(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(48) Level 49: Trip Mine -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 4: Swift -- Run-I(A) Level 4: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 4: Hurdle -- Jump-I(A) Level 4: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(15) Level 50: Agility Core Paragon Level 50: Spectral Radial Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Barrier Core Epiphany Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 12: Enforcer ------------
  7. I know you had a disclaimer at the bottom but I think you might be sleeping on Thugs/Traps. That combo is ridiculous.
  8. Yep. Limit it to 1 summon at a time but make the recharge vastly shorter. 300% regen DOES affect tier 1 pets. Change the time bomb in other ATs to gun drone and keep trip mine.
  9. This is it right here. You can't play around it really. It's just random extra damage that's super inconsistent.
  10. JayboH

    Necro/Sonic

    Yeah I don't get the misses, isn't it supposed to be autohit? is it pulsing too fast?
  11. Specs: 7700K no o/c GTX 1080 no o/c 16 gigs DDR4 Win 10 64 version 2004 940/35 mbit internet connection from WI, USA Game and OS are both on separate/different SATA SSDs Just recently I notice on Excelsior I have been getting weird random stuttering - if I load the game and super jump there will occasionally be a split second freeze frame mid-jump, and I am not sure what is causing it. I do not know if it is network-related hiccups, or if it is grabbing assets as I am going, or what is going on. I have only recently been getting these weird random occasional hiccups within the last few weeks, and I never noticed it ever in the history of the game, and I was an early beta tester. As you can guess, the game runs liquid smooth normally with these specs - but something has happened. Where can I start? Has there been a server migration or something? I would appreciate some help and I can answer any questions as needed. EDIT: I wonder if it is from me pushing World Detail beyond 100. I was messing with that because pop-in is really distracting compared to games from the current era.
  12. You can always make an instant level 50 on the test server
  13. Odd, stalkers play exactly like scrappers nowadays only with more critting. Do you rehide and placate and all that still?
  14. It's also not common to have end-granting abilities in most secondaries
  15. Well, you can make what is it, 5000 characters on Homecoming alone if you don't count the beta server? Could have kept them I'm sure
  16. It doesn't say anything, it has a graphic effect. There are no words that appear to answer your question.
  17. Devs have stated Trick Arrow is getting buffs in the next major patch
  18. Is it just me or has there been patches to live recently? Just today it took awhile and I have it on an SSD
  19. If you aren't into your SR/DM tank, may I suggest SR/Ice. Lots of mitigation there until you can get softcapped with SR (which doesn't take much for tankers.) I have a SR/Ice prior to the shutdown and he was incarnate softcapped - he could handle anything the other tanks could during trials. Just go for the healing destiny and in my case I went with the confuse interface for even more and also the melee hybrid just because. Ice melee was buffed awhile back so frost and freezing touch hit like trucks. Frozen Aura does footstomp damage in a smaller radius.
  20. Ah true, still I didn't notice at first glance
  21. Yeah I can't imagine they would want it to stack.
  22. Wow that's pretty bad.
  23. It shouldn't stack right? It should refresh instead, no?
  24. We've addressed this in the thread, and secondaries and so on cost more than any other AT in the game with access to the same secondaries, and we've addressed why the IO argument isn't valid
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