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Posted (edited)

I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning.

 

Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker

 

Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen.

 

I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core build was done I had three extra slots open and it seemed like a waste to spend them on Tough/Weave.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Desimus: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Temp Invulnerability    
 (A) Impervious Skin - Resistance/Endurance
 (5) Impervious Skin - Resistance/Recharge
 (5) Impervious Skin - Resistance/Endurance/Recharge
 (9) Impervious Skin - Endurance/Recharge
 (37) Impervious Skin - Status Resistance
 (40) Resist Damage IO


Level 1:    Jab    
 (A) Superior Blistering Cold - Accuracy/Damage
 (3) Superior Blistering Cold - Damage/Endurance
 (3) Superior Blistering Cold - Accuracy/Damage/Endurance
 (9) Superior Blistering Cold - Accuracy/Damage/Recharge
 (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (29) Superior Blistering Cold - Recharge/Chance for Hold


Level 2:    Resist Physical Damage    
 (A) Steadfast Protection - Resistance/+Def 3%
 (42) Gladiator's Armor - TP Protection +3% Def (All)
 (43) Aegis - Psionic/Status Resistance


Level 4:    Haymaker    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (7) Superior Might of the Tanker - Damage/Endurance/Recharge
 (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (15) Superior Might of the Tanker - Damage/Recharge
 (15) Superior Might of the Tanker - Accuracy/Damage


Level 6:    Resist Elements    
 (A) Impervious Skin - Resistance/Endurance
 (42) Impervious Skin - Resistance/Recharge
 (43) Impervious Skin - Endurance/Recharge
 (43) Impervious Skin - Resistance/Endurance/Recharge
 (45) Impervious Skin - Status Resistance


Level 8:    Unyielding    
 (A) Impervious Skin - Resistance/Endurance
 (11) Impervious Skin - Resistance/Recharge
 (13) Impervious Skin - Endurance/Recharge
 (13) Impervious Skin - Resistance/Endurance/Recharge
 (42) Impervious Skin - Status Resistance


Level 10:    Super Jump    
 (A) Jumping IO


Level 12:    Resist Energies    
 (A) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 14:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage
 (33) Perfect Zinger - Taunt/Recharge
 (33) Perfect Zinger - Taunt/Recharge/Range
 (33) Perfect Zinger - Taunt


Level 16:    Dull Pain    
 (A) Panacea - Heal/Endurance
 (17) Panacea - Endurance/Recharge
 (17) Panacea - Hea/Recharge
 (46) Panacea - Heal/Endurance/Recharge
 (46) Panacea - Heal


Level 18:    Hasten    
 (A) Recharge Reduction IO
 (19) Recharge Reduction IO
 (19) Recharge Reduction IO


Level 20:    Knockout Blow    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (21) Superior Gauntleted Fist - Damage/RechargeTime
 (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (27) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 22:    Invincibility    
 (A) Luck of the Gambler - Recharge Speed
 (23) Red Fortune - Defense/Endurance
 (23) Red Fortune - Defense/Endurance/Recharge
 (34) Red Fortune - Defense
 (34) Red Fortune - Defense/Recharge
 (34) Red Fortune - Endurance


Level 24:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed


Level 26:    Tough Hide    
 (A) Luck of the Gambler - Recharge Speed
 (36) Red Fortune - Defense/Endurance
 (36) Red Fortune - Defense
 (36) Red Fortune - Defense/Recharge
 (37) Red Fortune - Defense/Endurance/Recharge
 (37) Red Fortune - Endurance


Level 28:    Rage    
 (A) Rectified Reticle - To Hit Buff
 (29) Rectified Reticle - To Hit Buff/Recharge


Level 30:    Provoke    
 (A) Empty


Level 32:    Unstoppable    
 (A) Recharge Reduction IO


Level 35:    Intimidate    
 (A) Accuracy IO


Level 38:    Foot Stomp    
 (A) Obliteration - Damage
 (39) Obliteration - Accuracy/Recharge
 (39) Obliteration - Damage/Recharge
 (39) Obliteration - Accuracy/Damage/Recharge
 (40) Obliteration - Accuracy/Damage/Endurance/Recharge
 (40) Obliteration - Chance for Smashing Damage


Level 41:    Unrelenting    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 44:    Conserve Power    
 (A) Recharge Reduction IO


Level 47:    Laser Beam Eyes    
 (A) Apocalypse - Damage
 (48) Apocalypse - Damage/Recharge
 (48) Apocalypse - Accuracy/Damage/Recharge
 (48) Apocalypse - Accuracy/Recharge
 (50) Apocalypse - Damage/Endurance
 (50) Apocalypse - Chance of Damage(Negative)


Level 49:    Physical Perfection    
 (A) Healing IO
 (50) Healing IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (31) Miracle - +Recovery
 (31) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Efficacy Adaptor - EndMod/Endurance
 (31) Performance Shifter - Chance for +End


Level 50:    Agility Radial Paragon    
Level 50:    Melee Radial Embodiment    
------------

 

http://www.cohplanner.com/mids/download.php?uc=1478&c=690&a=1380&f=HEX&dc=78DA65944B6F12511886CF9441CA147A115B5AAE2D50291406A875EDC256A32949931AB764D4239D880361066397265E575A2F71A18971EBC23FD07FE1AD177F839785262655F1EB7C6FDA4626C07378CFF9EE3353BDB910787BF6D629A1044E370CDBAE5D30AC6BB2DD5FED388663362D41976F41DAE6F58EEDA37582F76B0BF2AAB46CA99FB36E741A966C1B97CC86E9AC45B15D950D29F5954E8BD62B4E5B5A75675504969BCD86BE248D9669D535F7CF4A4BCA2B23EEB26A5866ABD370A3065DE58C595F75E86868B1655ED617294A7DAD56356C47B6D7C629972C7DDFFBE947D9CBB2EB1513B488AB428D8031667F94998933B3053A5E51454113B8C8F691EA6A7DEBE06366FF1366E42933F68CF98EE22A1CB74F09B3DFDC9CC7DDCB9F545CEAE4DF83DC3C9F79EFC80EB8CDD4B698839BE027E647F2EF655BD58BBA72A82B8F7AF2A8AF80BA3672342BD8F860A3C126009B006C72B009D350FDDC03E19FE1BE6C923080DA067E703E859FE02F66896A0BB29D2768F7B9DA64136C8116F303F91BE2B3EA508CED87E36082594C8293CC14E535821C466639AFA3FFB1423984D0DFD06D9ECBB13BE05DE6F83DF03EE6F880B945398DBA03EC7A4747795E631A18644E0D8203E010F629B730C71561D86E93BF09E432012D0D7F69F849C34F06FE33F037477544DD9BB8AB445F50CF42749FBD644628561CF38977E9123B14290925894E44E9540A5A2AC2DA3C799DC6DD3DBDCB9338FE1BFC03FE6566BBA0E0EE3F24C319B6556610A308BEA223B388350BED35693A62E905F6552A823A586256CA6085F9866EA332774E2967305930A6EE3FA1F4D9AB3EA7EE3FEFDD7CCF6EB947A9F428277A94F91E65A9475956119614C555FCC362AF5B6E265FB4FDB781508A9CFB37EDD01BE2224F3A719E98254E719FBF1EB6C3D3F7FD40539475EE51E23973778C80EA375207EB7F128CE286

 

 

Edited by MythsnWraiths
Posted

I would ditch Unstoppable, frankly.  It isn't worth the crash.

 

Here is Hyperstrike's guide: 

 

Look around on this Tanker forum and he has lots of builds submitted for folks.  Your defense is well short of where it can be.

Posted

In my framework builds, Tough is usually only ever a mule for Tanks/Brutes.

CAN you still build tough?  Sure.
This build won't start out QUITE as tough with 0 enemies in range.  Not QUITE soft-capped to E/N with 0 enemies in range (44.7%).

But this will build Defense slightly faster.  And with 1 enemy in range, you're perfectly fine.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7)
Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)
Level 6: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(27), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29)
Level 10: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt/Rchg/Rng:50(31)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(34)
Level 16: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(36)
Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(39), SprBlsCol-Rchg/HoldProc:50(39)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 24: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40)
Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), DefBuff-I:50(42)
Level 28: Rage -- HO:Membr(A), HO:Membr(42)
Level 30: Fly -- WntGif-ResSlow:50(A)
Level 32: Assault -- EndRdx-I:50(A), EndRdx-I:50(42)
Level 35: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(43), SprEnt-End/Rchg:50(43), SprEnt-Acc/Hold/End:50(43), SprEnt-Acc/Hold/End/Rchg:50(45), SprEnt-Rchg/AbsorbProc:50(45)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(48)
Level 41: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)
Level 44: Vengeance -- LucoftheG-Rchg+:50(A)
Level 47: Super Speed -- Clr-Stlth:50(A)
Level 49: Burnout -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thank you Caulderone for your initial response. I was reading it over and Hyper's builds on my phone last night and found it quite informative.

 

And then, Hyper goes and responds himself. THANKS for this build! It answers alot of questions I had from reading over your framework. Mainly, what to do with Dull Pain and how to slot/prioritize it. And of course all the secondary power selections... you saved me so much time and struggle.

 

Much appreciated, both of you.

Posted

Yeah, going Fighting-free, it frees up a few slots.
While lack of the pool will leave you SLIGHTLY more vulnerable, boosting your investment in Dull Pain will cover you fairly well.

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 2 months later
Posted

With the lack of defense, you're going to really feel those hits. With only 17% Defense to Energy, any attack that drains endurance is going to cripple you. If Unstoppable is something you want (I admit, I took it as well for no reason other than nostalgia, but since my build was so good, I kept it because honestly, I didn't need any other abilities.) this includes Unstoppable and is pretty much one of the toughest Tank build you'll find around. Check the stats on this and see how you like it.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Heavy Metal Invuln: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx:40(A), RctArm-EndRdx:40(5), RctArm-ResDam/Rchg:40(27), RctArm-EndRdx/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(29), RctArm-ResDam:40(29)
Level 1: Jab -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(5)
Level 2: Temp Invulnerability -- RctArm-ResDam/EndRdx:40(A), RctArm-EndRdx:40(11), RctArm-ResDam/Rchg:40(31), RctArm-EndRdx/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(33), RctArm-ResDam:40(33)
Level 4: Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(11)
Level 6: Resist Elements -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:30(13), UnbGrd-ResDam:40(13), UnbGrd-ResDam/EndRdx:40(15), UnbGrd-Rchg/ResDam:40(15)
Level 8: Unyielding -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(34), RctArm-EndRdx/Rchg:40(34), RctArm-ResDam/EndRdx/Rchg:40(34), RctArm-ResDam:40(36), RctArm-EndRdx:40(36)
Level 10: Combat Jumping -- Rct-ResDam%:50(A)
Level 12: Resist Energies -- UnbGrd-ResDam:40(A), Ags-Psi/Status:50(31), UnbGrd-ResDam/EndRdx:40(36), UnbGrd-Rchg/ResDam:40(37), ImpArm-ResPsi:40(50)
Level 14: Haymaker -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(19), SprBlsCol-Rchg/HoldProc:50(21)
Level 16: Taunt -- RechRdx-I:50(A)
Level 18: Invincibility -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(37), LucoftheG-Def:50(37), LucoftheG-Def/Rchg+:50(40), LucoftheG-Def/Rchg:50(42), LucoftheG-EndRdx/Rchg:50(42)
Level 20: Knockout Blow -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(21), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(23), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(25)
Level 22: Hand Clap -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(48), AbsAmz-Acc/Stun/Rchg:50(48), AbsAmz-Acc/Rchg:50(48), AbsAmz-EndRdx/Stun:50(50), KBDist-I:50(50)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Tough Hide -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(33), ShlWal-Def/Rchg:50(40), ShlWal-ResDam/Re TP:50(43)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+:30(A)
Level 32: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(45), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Def/Rchg+:50(46)
Level 35: Hasten -- RechRdx-I:50(A)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Dull Pain -- HrmHln-Heal/EndRdx:40(A), HrmHln-EndRdx/Rchg:40(42), HrmHln-Heal/Rchg:40(43), HrmHln-Heal/EndRdx/Rchg:40(46), HrmHln-Heal:40(46)
Level 44: Rage -- RechRdx-I:50(A)
Level 47: Unstoppable -- GldArm-3defTpProc:50(A)
Level 49: Maneuvers -- DefBuff-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Run-I:50(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(7)
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted

As it stands now Unstoppable will kill you more often than it will save you; I'd ALWAYS find something better for the slot.  Here's the thing, if you have a good build you'll never need it... if you do hit it here's what's going to happen:

 

You'll finish up your current fight, unless it's an AV, with no problem... if it IS an AV then you'd better pray the AV falls in under 3 minutes.  Then you have two choices, either on to the next spawn or stand and wait for the thing to drop and you to recover, retoggle everything and continue on.  If you move on and you're in combat when it drops then you're EXTREMELY likely to faceplant instantly leaving all the mobs to suddenly turn on the Blaster and eat his face off.  In ALL situations you're better off with an inspiration or two instead of hitting Unstoppable.  I look at it as a 3 minute death sentence, that 100% endurance crash will drop all your toggles and the 90% HP crash will leave you naked, helpless and nearly dead in the middle of a group of enemies who you have sole aggro on, instantly leading to checking the floor for lint.

 

I haven't studied your build but Hyper's builds always tend to be highly survivable and effective.  There's some areas where we disagree on slotting or power choices but his builds won't let you down.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

Posted
18 hours ago, SuburbanHell said:

@Hyperstrike Got one of these awesome Inv/SS frameworks with Gadgetry and Energy Mastery?


Just take the framework and add what you want.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
10 hours ago, Call Me Awesome said:

I haven't studied your build but Hyper's builds always tend to be highly survivable and effective.  There's some areas where we disagree on slotting or power choices but his builds won't let you down.


There's no One True Way to slot up.  There's lots of ways to achieve certain ends.
It all depends on the goals and tolerances of the end-user.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
1 hour ago, Hyperstrike said:


There's no One True Way to slot up.  There's lots of ways to achieve certain ends.
It all depends on the goals and tolerances of the end-user.

Exactly.  While we disagree on occasion on how to get to the end goal and even what the ultimate goal may be I don't think either of us would end up with a really sub optimal build.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

  • 3 months later
Posted

This is the build I am trying out.

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Donny Brooke: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50)
Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48)
Level 10: Super Jump -- HO:Ribo(A)
Level 12: Taunt -- Taunt-I(A)
Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46)
Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
------------

Posted
11 hours ago, BeowulfinIA said:

This is the build I am trying out.

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Donny Brooke: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50)
Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48)
Level 10: Super Jump -- HO:Ribo(A)
Level 12: Taunt -- Taunt-I(A)
Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46)
Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
------------

 

 



One thing I recommend.
Placing the uniques (like the +3% Defenses and the Resist boosts) earlier in the build.

Otherwise you're losing them when you're losing those later powers during Exemplar play.

Also, becoming a non-fan of Spring Attack.

Sure, it's a semi-decent TP-like AoE attack.  And yeah, it looks SPECTACULAR.

The major downside is, for what you have to invest to get it?  The base Recharge is asinine and the enhanced Recharge is only moderately better than asinine.  It's fully enhanced Recharge is still nearly 4x Foot Stomp's TOTALLY UNENHANCED Recharge.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

 I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30.  Spring attack was just a "sure I will try that" type of power.  I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable.  Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.

 

Posted
1 hour ago, BeowulfinIA said:

 I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30.  Spring attack was just a "sure I will try that" type of power.  I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable.  Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.

 


Snag one of the Blast or Blast/Hold powers.  If nothing else it'll give you another Ranged attack that's up frequently enough to possibly make it into your regular attack chain.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Here's my take on it. My main focuses were:

 

-High E/N resists

-Plugging the Psi hole (resist-wise)

-A fair amount of Global Rech

-Skipping the Winter and Purple Sets (can't be bothered to pay for em)

-Not relying on a specific Incarnate Alpha/Destiny

-High HP (over the Cap with Accolades and DP up in that case)

 

Thought it further demonstrated Hyper's point that there's more than one way to build so long as your goal is clear.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

El Cheapo Cabra: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A)
Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(48)
Level 2: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(13), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(37)
Level 10: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(34), Ags-Psi/Status(36)
Level 12: Resist Energies -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rng(43)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Invincibility -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(19), LucoftheG-Def(19), LucoftheG-Def/EndRdx(25)
Level 20: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 26: Tough Hide -- ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33)
Level 28: Rage -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(31), GifoftheA-Def/EndRdx(31), GifoftheA-Def/Rchg(31), GifoftheA-Def/EndRdx/Rchg(36), GifoftheA-Run+(37)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-Rchg/Hold(50)
Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Melt Armor -- AnlWkn-Acc/Rchg/EndRdx(A)
Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), PrfShf-EndMod/Rchg(43)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Ageless Core Epiphany
Level 50: Musculature Core Paragon
------------

 

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  • 1 month later
Posted

Hi folks!

 

Please forgive the intrusion, but I'm very new to the server and though I played during the original Live weekend through to CoV beta testing, I never sniffed endgame at all.  In fact, back then it never occurred to me to check out forums. I was just having fun playing a tech blaster.  Well, now I'm trying to build an Inv/SS tank and I'm having trouble deciphering some of the notation here.  For example, I see something like this:  GldArm-3defTpProc(A) .  What does the (A) signify?  I also see a range of different numbers in brackets, as well, like a (17) or (19) here and there.  Are those the enhancement levels?  Shouldn't we be trying to get them as high as possible for the final builds or have I misunderstood something fundamental?  Thanks in advance for your understanding!

Posted
10 minutes ago, Alan260 said:

Hi folks!

 

Please forgive the intrusion, but I'm very new to the server and though I played during the original Live weekend through to CoV beta testing, I never sniffed endgame at all.  In fact, back then it never occurred to me to check out forums. I was just having fun playing a tech blaster.  Well, now I'm trying to build an Inv/SS tank and I'm having trouble deciphering some of the notation here.  For example, I see something like this:  GldArm-3defTpProc(A) .  What does the (A) signify?  I also see a range of different numbers in brackets, as well, like a (17) or (19) here and there.  Are those the enhancement levels?  Shouldn't we be trying to get them as high as possible for the final builds or have I misunderstood something fundamental?  Thanks in advance for your understanding!

The (A) is the slot that Automatically comes with the power. The other numbers are the level that that slot was taken at. 

Posted
13 minutes ago, Alan260 said:

or have I misunderstood something fundamental?

Do you know about and have you installed Mids? While it’s possible to decipher the gobbledygook, it’s much easier to understand the build by looking at it in Mids.

Posted
1 hour ago, Werner said:

Do you know about and have you installed Mids? While it’s possible to decipher the gobbledygook, it’s much easier to understand the build by looking at it in Mids.

I only learned of its existence in the past few days, but have never used it. I'm not always the most tech savvy person out there.

Posted
1 hour ago, BZRKR said:

The (A) is the slot that Automatically comes with the power. The other numbers are the level that that slot was taken at. 

That makes a lot more sense than what I was thinking... thanks for that!

  • Like 1
Posted
36 minutes ago, Alan260 said:

I only learned of its existence in the past few days, but have never used it. I'm not always the most tech savvy person out there.

 



Pick your powers in level-up order.
Slot things out.
If you need to shuffle things around, you can actually drag powers around to swap with another power.  Say you wanted to take KO Blow from Level 20 to Level 30, you simply click, hold and drag.  Now if the power that's in L30 isn't available at L20, it'll immediately turn red to let you know the build is illegal.

You have the tab group in the lower left-hand corner to give power info and your general total for things like Defense, Resist, Recovery, Regen and Recharge.

If you want more info, click on Window --> Advanced Totals

To get optimal placement for your build, once you get it built, click on Slot/Enhancement --> Slots --> Auto-Arrange.  It basically packs the slot distribution.
This way, instead of having an L50 slot in a L32 power, you get L33-34, etc slots.  This way, if you are re-working a build, all your high-level slots go to the last powers you pick.
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
59 minutes ago, Hyperstrike said:

 



Pick your powers in level-up order.
Slot things out.
If you need to shuffle things around, you can actually drag powers around to swap with another power.  Say you wanted to take KO Blow from Level 20 to Level 30, you simply click, hold and drag.  Now if the power that's in L30 isn't available at L20, it'll immediately turn red to let you know the build is illegal.

You have the tab group in the lower left-hand corner to give power info and your general total for things like Defense, Resist, Recovery, Regen and Recharge.

If you want more info, click on Window --> Advanced Totals

To get optimal placement for your build, once you get it built, click on Slot/Enhancement --> Slots --> Auto-Arrange.  It basically packs the slot distribution.
This way, instead of having an L50 slot in a L32 power, you get L33-34, etc slots.  This way, if you are re-working a build, all your high-level slots go to the last powers you pick.
 

So in builds are you generally trying to get slots appropriate for the level you choose them or trying to max them out in general? I imagine maxing out entirely isn't cost effective in terms of in-game currency, but I would imagine it's possible given enough time..

 

Posted
4 minutes ago, Alan260 said:

So in builds are you generally trying to get slots appropriate for the level you choose them or trying to max them out in general? I imagine maxing out entirely isn't cost effective in terms of in-game currency, but I would imagine it's possible given enough time..

 


For organization of power selection?
Generally, when I build, I build for exempability.
Now, if you spend the entirety of your at L50 (like a farmer), it doesn't really matter.

As for how you slot enhancements, that's almost an entirely personal preference.

Yes, maxing out a build for damage, survivability, etc is expensive.
As to cost effective?  Well, depends on how easily you can accumulate wealth.

Currently I'm sitting on just over 3B in Inf, 600 Empies, 240 Hero Merits, 10,000+ Reward Merits and around 6,000 Vanguard merits.  Plus an unspecified number of Architect tickets.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
9 minutes ago, Hyperstrike said:


For organization of power selection?
Generally, when I build, I build for exempability.
Now, if you spend the entirety of your at L50 (like a farmer), it doesn't really matter.

As for how you slot enhancements, that's almost an entirely personal preference.

Yes, maxing out a build for damage, survivability, etc is expensive.
As to cost effective?  Well, depends on how easily you can accumulate wealth.

Currently I'm sitting on just over 3B in Inf, 600 Empies, 240 Hero Merits, 10,000+ Reward Merits and around 6,000 Vanguard merits.  Plus an unspecified number of Architect tickets.

Guess I've got more reading to do since I've been back in the game for about a week now and have no clue what Empies are and haven't hit L50 in my life... 🙂

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