City Council Jimmy Posted February 25, 2020 City Council Posted February 25, 2020 (edited) Please use this topic to discuss the new IO sets. Extract from the patch notes: New IO Sets Synapse's Shock (Endurance Modification, Rare, 21-50) The first of two new Endurance Modification sets with a damage focus, designed to be useful in endurance-draining attack powers. Enhancements: Endurance Modification Damage / Recharge Endurance Modification / Recharge Damage / Recharge / Accuracy Damage / Accuracy / Endurance Reduction UNIQUE: Endurance Modification / 15% Increased Movement Speed Set Bonuses: 2: 7.5% Movement Speed 3: 15% Slow Resistance 4: 4% Regeneration 5: 6.25% Recharge 6: 4.5% Energy / Negative Resistance + 7.5% Mez Resistance Power Transfer (Endurance Modification, Rare, 21-50) The second damage-focused Endurance Modification set. Enhancements: Endurance Modification Damage / Recharge Endurance Modification / Damage Damage / Accuracy / Endurance Reduction Damage / Recharge / Accuracy / Endurance Reduction UNIQUE: Chance to Heal Self (2 PPM) Set Bonuses: 2: 6% Regeneration 3: 1.35% Max Endurance 4: 1.875% Max Health 5: 9% Accuracy 6: 7.5% Recharge Preemptive Optimization (Endurance Modification, Uncommon, 21-50) An Endurance Modification set with a focus on ally buff abilities that don't require accuracy or deal damage. Enhancements: Endurance Modification / Recharge Endurance Modification / Endurance Reduction Endurance Modification / Recharge / Endurance Reduction Endurance Modification / Recharge / Range Recharge / Endurance Reduction / Range Endurance Modification / Recharge / Endurance Reduction / Range Set Bonuses: 2: 1.8% Max Endurance 3: 1.5% Max Health 4: 3% Toxic / Psionic Resistance + 5% Mez Resistance 5: 3.75% Recharge 6: 3.75% Ranged Defense + 1.875 Energy / Negative Defense Bombardment (Targeted AoE, Rare, 30-50) Enhancements: Damage Accuracy / Recharge Damage / Recharge Accuracy / Damage / Recharge Accuracy / Damage / Recharge / Endurance Reduction Chance for Fire Damage (3.5 PPM) Set Bonuses: 2: 5% Increased Range 3: 2.25% Smashing / Lethal Resistance + 3.75% Mez Resistance 4: 9% Accuracy 5: 6.25% Recharge 6: 3.75% Ranged Defense + 1.875 Energy / Negative Defense These sets are not yet available for free from the merit vendor for testing purposes. This will be rectified in an upcoming patch. In the meantime you can use the /boost_set command with any of the following names to get a copy of the set: Synapses_Shock Power_Transfer Preemptive_Optimization Bombardment For example, to get a level 50 set of Synapse's Shock: /boost_set Synapses_Shock 50 Edited February 26, 2020 by The Curator Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
Vanden Posted February 25, 2020 Posted February 25, 2020 (edited) Just gonna reiterate what I posted in the patch note thread, that it would be great if the Damage and Acc/Rech IOs in Bombardment were replaced with Acc/Dam and Dam/End/Rech IOs to shore up the set’s feeble end discount properties. But even if that doesn’t happen, it still looks like a good set, and it’ll probably become the Blaster go-to, since they don’t really have to worry about endurance. As for the other sets, more EndMod/Rech IOs is gonna be very convenient for frankenslotting Power Sink; no more having to settle for Acc/EndMod/Rech IOs. I’m concerned, however, that the End Mod sets for damaging powers are going to go underused. I’m at work and can’t really run the numbers, but it looks like if you fully slot either set, you’ll only get around 60% or so damage enhancement. Edit: Here are the total enhancement values the sets currently give at 50 after ED: Synapse's Shock Accuracy: 42.4% Damage: 68.9% Recharge: 73.8% End Cost: 21.2% End Mod: 91.8% Power Transfer Accuracy: 39.7% Damage: 89.9% Recharge: 45% End Cost: 39.7% End Mod: 68.9% Preemptive Optimization Recharge: 96.3% End Cost: 85.7% End Mod: 97.1% Range: 36.7% Bombardment Accuracy: 66.3% Damage: 96.3% Recharge: 89.9% End Cost: 18.5% Edited February 26, 2020 by Vanden 1 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
ScarySai Posted February 25, 2020 Posted February 25, 2020 (edited) Bombardment Pretty much every set bonus in Bombardment is useful, so that's very good. As for stats, I partially agree with Vanden. I think the Acc/recharge one is fine as-is, but the pure damage one being replaced with a dam/end/rech would be nice. Bombardment's looking to be a 10/10 set from me. Synapse's Shock Proc Bug report: The icon for this set's proc shows up in the player's buff window, and looks really out of place. The proc and set bonus for Synapse's set is pretty good, especially when stacked with my /TA blaster's movement bonuses. It's certainly something to consider when you have the spare slots in stamina for every build. Power Transfer & Preemptive Optimization & Synapse stats + sets. Power transfer's set bonuses are fine, and it's clearly more geared for damage, but the proc seems incredibly weak. If it came down to power transfer and PO, I'd probably find a way to maximize damage while keeping the PO bonuses. The actual stats on these sets are really bad if they are meant for attacks. TL:DR: Bombardment is 10/10. Synapse proc is good for some builds. Decent set bonuses on the end sets, overall stats on them are really bad if they are intended for attacks. Edited February 25, 2020 by ScarySai
Bossk_Hogg Posted February 25, 2020 Posted February 25, 2020 Yeah, without 100% damage, the end mod sets are kind of weak options. Both having uniques also limit their utility.
Rejolt Posted February 25, 2020 Posted February 25, 2020 (edited) Need more damage inside the endurance mods. It’s one out of 18 right now. You’re not going to move me off 3 VR Pbaoe and 3 perfect shifter. And a 3rd bonus in Synapse 4 percent regen? Shouldn’t it be 12? Love the Synapse unique and think Gift of the Ancients should become 7.5 movement as well The Heal proc is weak but it’s in line with Call of the Sandman. I wish it scaled with actual HP vs base. Edited February 25, 2020 by Rejolt Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
Laenan Posted February 25, 2020 Posted February 25, 2020 Bombardment seems amazing. I like the suggestion of Dam -> Acc/Dam and Acc/Rech-> Dam/End/Rech to help with the high end cost AoEs that will love this. It could even drop the 6.25% recharge down to 5% and still get slotted over Posi. 1
Bopper Posted February 25, 2020 Posted February 25, 2020 I see a lot of folks offering suggestions on replacing Damage with something else, so I'll throw in mine as well. How about replacing Damage with DMG/Range to give cones some love? PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Bopper Posted February 25, 2020 Posted February 25, 2020 13 minutes ago, Rejolt said: Love the Synapse unique and think Gift of the Ancients should become 7.5 movement as well The Heal proc is weak but it’s in line with Call of the Sandman. I wish it scaled with actual HP vs base. Doing the first item will basically replace all super jumps with ninja run. I'll need to look at the numbers but I bet you could cap jump speed easily. *note, I'm working on something that will work on the numbers, just havent had time to edit yet* As for the second item, I was hoping the PPM would be 3 or 3.5, similar to Theft of Essence. 2 PPM feels low for a 5% base health return. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Vanden Posted February 25, 2020 Posted February 25, 2020 3 minutes ago, Bopper said: I see a lot of folks offering suggestions on replacing Damage with something else, so I'll throw in mine as well. How about replacing Damage with DMG/Range to give cones some love? Aw come on man, you gotta leave Positron’s Blast with something! A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Bopper Posted February 25, 2020 Posted February 25, 2020 2 minutes ago, Vanden said: Aw come on man, you gotta leave Positron’s Blast with something! Honestly, I'm thinking of using 5 Positrons with the Bombardment Proc. I love that I can 5 slot PB with no recharge to maximize proc potential. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
DanofEarth Posted February 25, 2020 Posted February 25, 2020 I'm attempting to get them from the merit vendor but they all have a cost unlike the rest of the IO sets. Can this be fixed or is there another way to get them?
siolfir Posted February 25, 2020 Posted February 25, 2020 1 minute ago, DanofEarth said: I'm attempting to get them from the merit vendor but they all have a cost unlike the rest of the IO sets. Can this be fixed or is there another way to get them? From the OP (emphasis added): 2 hours ago, Jimmy said: These sets are not yet available for free from the merit vendor for testing purposes. This will be rectified in an upcoming patch. In the meantime you can use the /boost_set command with any of the following names to get a copy of the set: Synapses_Shock Power_Transfer Preemptive_Optimization Bombardment For example, to get a level 50 set of Synapse's Shock: /boost_set Synapses_Shock 50
DMW45 Posted February 25, 2020 Posted February 25, 2020 How good is the heal from Power Transfer? I feel like that's something I'd like to throw in Stamina for chars who have extra slots. 1
Rejolt Posted February 25, 2020 Posted February 25, 2020 (edited) 54 minutes ago, Bopper said: Doing the first item will basically replace all super jumps with ninja run. I'll need to look at the numbers but I bet you could cap jump speed easily. *note, I'm working on something that will work on the numbers, just havent had time to edit yet* As for the second item, I was hoping the PPM would be 3 or 3.5, similar to Theft of Essence. 2 PPM feels low for a 5% base health return. All movement helps a character in combat with travel off or modestly with things like hover, CJ and sprint. SJ caps very easily. Oddly, Ninja Run should be called Ninja Jumping. This may be a case of NR jumping too well. It is costly to use and shuts off a number of other powers. You have to turn on sprint with NR to really run well. EDIT: Derp, the synapse is 15 run speed according to the info on the IO in game. Is this intended or should it be 15 to all movement? Edited February 25, 2020 by Rejolt Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
DanofEarth Posted February 25, 2020 Posted February 25, 2020 18 minutes ago, siolfir said: From the OP (emphasis added): Literally scanned right over it due to the light blue probably, thanks!
siolfir Posted February 25, 2020 Posted February 25, 2020 8 minutes ago, DanofEarth said: Literally scanned right over it due to the light blue probably, thanks! It's easy to miss and you weren't the only one that did - as you said, the light blue doesn't provide a good contrast, which is why I changed the color when I quoted it. 1
Rejolt Posted February 25, 2020 Posted February 25, 2020 30 minutes ago, DMW45 said: How good is the heal from Power Transfer? I feel like that's something I'd like to throw in Stamina for chars who have extra slots. Call of the Sandman level: 5 percent of base hp not boostable by heal bonuses or increased hp powers. It can be improve with heal resistance changes (incandescence). On a defender it proc'd 51 hit points less often than the hp/end from panacea. It's likely something you can use in AoEs like Fences, Ball lightning, fields... you know.. things Brutes and Tanks can use (hint hint). Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
LQT Posted February 25, 2020 Posted February 25, 2020 1 hour ago, Bopper said: I see a lot of folks offering suggestions on replacing Damage with something else, so I'll throw in mine as well. How about replacing Damage with DMG/Range to give cones some love? Given the 2 set bonus is a global 5% boost to range it doesn't seem to be that much of a requirement internal to the slotted power. Especially as you can slot up to 5 of them depending on sets and power choices. If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
Developer The Curator Posted February 25, 2020 Developer Posted February 25, 2020 (edited) 3 hours ago, Vanden said: Just gonna reiterate what I posted in the patch note thread, that it would be great if the Damage and Acc/Rech IOs in Bombardment were replaced with Acc/Dam and Dam/End/Rech IOs to shore up the set’s feeble end discount properties. The lack of Endurance Reduction is an intentional downside to balance the set bonuses being all pretty good. If that hole is filled, the set bonuses need to come down a little; 6.25% recharge > 5% recharge for sure. The 9% accuracy can be changed to 2.5% damage or 2.5% endurance discount. Edited February 25, 2020 by The Curator 3
Troo Posted February 25, 2020 Posted February 25, 2020 I figured there was some intention to the distribution. Seeing each enhancement value and the set bonuses, it doesn't look willy-nilly. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Developer The Curator Posted February 25, 2020 Developer Posted February 25, 2020 1 hour ago, Rejolt said: And a 3rd bonus in Synapse 4 percent regen? Shouldn’t it be 12? For IO set design, set bonuses have different tier numbers and you have to stay within certain constraints (unless you are making purple / pay-to-win microtransaction sets, which we're not). Synapse's Shock cheats two high tier bonuses early on (Increased Move tier 4, Slow Resist tier 5) so it needs to balance it out by having a tier-1 bonus somewhere; that's why the Regeneration bonus is so low. To increase the Regeneration bonus, something else needs to drop down a tier.
Vanden Posted February 25, 2020 Posted February 25, 2020 8 minutes ago, The Curator said: The lack of Endurance Reduction is an intentional downside to balance the set bonuses being all pretty good. If that hole is filled, the set bonuses need to come down a little; 6.25% recharge > 5% recharge for sure. The 9% accuracy can be changed to 2.5% damage or 2.5% endurance discount. I think the recharge change would be fair. I wouldn’t want to lose the Acc bonus though. When I originally proposed the set bonuses I put a 2.5% AoE Def bonus in the 6th slot instead of a 3.75% Ranged Def bonus, though, would that work? Or is AoE defense somehow considered a stronger set bonus even at a lower value? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Developer The Curator Posted February 25, 2020 Developer Posted February 25, 2020 26 minutes ago, Vanden said: I think the recharge change would be fair. I wouldn’t want to lose the Acc bonus though. When I originally proposed the set bonuses I put a 2.5% AoE Def bonus in the 6th slot instead of a 3.75% Ranged Def bonus, though, would that work? Or is AoE defense somehow considered a stronger set bonus even at a lower value? Remember that this is a Rare set; the change you proposed (Dam/Add and Dam/Rech/End) makes the enhancement distribution 2/2/3/3/4/proc, which is more in line with purple/pvp/mtx sets. To have those numbers in a rare set, the bonuses need to come down a lot. Current numbers for the set, before ED: 108.7% Damage 92.8% Recharge 66.3% Accuracy 18.6% Endurance Reduction Bonuses: 9% accuracy, 6.25% recharge We can change the Acc/Rech to Acc/Rech/End, which would leave it with these numbers: 108.7% Damage 87.5% Recharge 61.0% Accuracy 39.8% Endurance Reduction Bonuses: 7% accuracy, 5% recharge 2
Vanden Posted February 25, 2020 Posted February 25, 2020 8 minutes ago, The Curator said: We can change the Acc/Rech to Acc/Rech/End, which would leave it with these numbers: 108.7% Damage 87.5% Recharge 61.0% Accuracy 39.8% Endurance Reduction Bonuses: 7% accuracy, 5% recharge That seems like an ideal compromise to me! But either way, it looks like Bombardment will be a very popular set. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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