Solarverse Posted September 24, 2020 Author Posted September 24, 2020 2 minutes ago, AboveTheChemist said: I just replaced ScreamPBAOE with silence, and now I do hear the taunt (the female version in my case). Maybe it's just more subtle on females because I didn't hear it in the first test before I silenced ScreamPBAOE. I have subsequently silenced FemTaunt2 and now Dreadful Wail is complete silent for me. If you were able to modify ScreamPBAOE.ogg with silence and actually get silence in game, that means it actually can be modified, that it is not server side, and that the game uses two SFX files simultaneously to produce the desired SFX. This is good news! SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
AboveTheChemist Posted September 24, 2020 Posted September 24, 2020 One minor clarification: It is only completely silent now if I don't hit any enemies. If enemies are in range, I hear the sonichit2 sound when it hits them. The paths for the two sounds I silenced are (starting from the data folder): data\sound\Ogg\Powers\ScreamPBAOE.ogg data\sound\Ogg\Player\FemTaunt2.ogg 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Blyzzard Posted September 24, 2020 Posted September 24, 2020 (edited) Bon au final j’ai fait la vidéo dans la foule ^^ Si certains sur envie de regarder la vidéo pour me donner leur avis 😉 Je mets le zip en dessous au cas où lol. Well in the end I made the video in the crowd ^^ If some people want to watch the video to give me their opinion 😉 I put the zip underneath in case lol. https://youtu.be/K09qyfGujyo Screamer.zip Edited September 24, 2020 by Blyzzard 1
Solarverse Posted September 24, 2020 Author Posted September 24, 2020 33 minutes ago, AboveTheChemist said: One minor clarification: It is only completely silent now if I don't hit any enemies. If enemies are in range, I hear the sonichit2 sound when it hits them. The paths for the two sounds I silenced are (starting from the data folder): data\sound\Ogg\Powers\ScreamPBAOE.ogg data\sound\Ogg\Player\FemTaunt2.ogg Then that would be everything @Blyzzard needs to complete his/her Mod. So, here are all the files required to modify the Dreadful Wail SFX ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg Great minds coming together to help a fellow player out. This is what City of Heroes is all about! Thanks for stepping in, @AboveTheChemist! 1 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted September 24, 2020 Author Posted September 24, 2020 (edited) 9 minutes ago, Blyzzard said: Bon au final j’ai fait la vidéo dans la foule ^^ Si certains sur envie de regarder la vidéo pour me donner leur avis 😉 Je mets le zip en dessous au cas où lol. Well in the end I made the video in the crowd ^^ If some people want to watch the video to give me their opinion 😉 I put the zip underneath in case lol. https://youtu.be/4nANEtPNQ2c Screamer.zip 370.04 kB · 1 download Real quick, making videos of City of Heroes is (as of right now) against the EULA and can get you banned. I suggest deleting the video and remaking it by blacking the video portion out so it plays sound only....this is allowed. Good luck! P.S. I like it! Be sure to upload it to the CoH Modd Tool! Edited September 24, 2020 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Blyzzard Posted September 24, 2020 Posted September 24, 2020 2 minutes ago, Solarverse said: Real quick, making videos of City of Heroes is (as of right now) against the EULA and can get you banned. I suggest deleting the video and remaking it by blacking the video portion out so it plays sound only....this is allowed. Good luck! P.S. I like it! Be sure to upload it to the CoH Modd Tool! ha... ok thank you
Blyzzard Posted September 24, 2020 Posted September 24, 2020 7 hours ago, Solarverse said: Then that would be everything @Blyzzard needs to complete his/her Mod. So, here are all the files required to modify the Dreadful Wail SFX ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg Great minds coming together to help a fellow player out. This is what City of Heroes is all about! Thanks for stepping in, @AboveTheChemist! Ha intéressant 🙂 Donc comment je dois faire ? Comme ça ? 1) FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg 2) MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg Si oui donnez moi les fichiers .ogg et je le fais, mais techniquement ce ne sont que des hurlements donc homme ou femme ce n'est pas important personne ne fera la différence lol. NB : j'ai changé la video dans mon post initial l'image est noire, et il n'y a que le son. Si je peux finir mon mod je referais une vidéo complète et définitive. Ha interesting 🙂 So how do I do it? Like this? 1) FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg 2) MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg If so give me the .ogg files and I'll do it, but technically it's just screaming so man or woman it doesn't matter no one will make the difference lol. NB : I changed the video in my initial post the image is black, and there is only the sound. If I can finish my mod I will make a complete and definitive video. Translated with www.DeepL.com/Translator (free version)
Solarverse Posted September 24, 2020 Author Posted September 24, 2020 51 minutes ago, Blyzzard said: Ha intéressant 🙂 Donc comment je dois faire ? Comme ça ? 1) FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg 2) MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg Si oui donnez moi les fichiers .ogg et je le fais, mais techniquement ce ne sont que des hurlements donc homme ou femme ce n'est pas important personne ne fera la différence lol. NB : j'ai changé la video dans mon post initial l'image est noire, et il n'y a que le son. Si je peux finir mon mod je referais une vidéo complète et définitive. Ha interesting 🙂 So how do I do it? Like this? 1) FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg 2) MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg If so give me the .ogg files and I'll do it, but technically it's just screaming so man or woman it doesn't matter no one will make the difference lol. NB : I changed the video in my initial post the image is black, and there is only the sound. If I can finish my mod I will make a complete and definitive video. Translated with www.DeepL.com/Translator (free version) No, you would only need the .ogg file and change the name of the file to the associated Sound Effect. You would not need Sonichit2 twice, you would only need one of each. So it would look something like this; Femtaunt2 sonichit2 ScreamPBAOE MaleTaunt2 Just make sure the files go to the correct folder and you're good to go! SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted September 25, 2020 Author Posted September 25, 2020 (edited) NEW IMPROVEMENTS NOW AVAILABLE Updated Mods listed with current versions If your version does not match, please update to the latest version If you are happy with what you have, ignore and keep what you have. Flight Realistic SFX Mod (v4) Kinetic Melee Soul Mage Mod (v2) Lightning Improved SFX Mod (v2) Psionic Blast Movie SFX Mod (v2) Slight Claws Adjustments Mod (v4) Terminator Plasma Rifle SFX for Beam Rifle (v6) Frozen Foot Stomp SFX Mod (v2) Hasten Optional SFX (v2) Merc Terminator SFX Mod (v3) OG Male Taunt (v2) Psionic Blast Movie SFX Mod (v6) Aggressive Savage Melee (v4) Edited September 28, 2020 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Captain Yesterday Posted September 28, 2020 Posted September 28, 2020 (edited) Hey Solarverse - EXTRA SPECIAL REQUEST, if I may? Can you recreate- restore the ORIGINAL fulcrum shift sound? The one that Sounded like Siphon Power on Steroids? It seems like the old FS sound was just the sound from siphon power with multiple responses. It sounded awesome. I'm thinking it's a simple extract and rename. Any who I looked up the files In the Rosetta stone How do I turn this powers\kinetics\kinsiphonpower.fx = sound\ogg\powers\kinetic2 powers\kinetics\kinsiphonpowerhit.fx = sound\ogg\powers\kinetic 4 into this? POWERS\KINETICS\KINTRANSFER.FX SOUND\OGG\V_POWERS\FULCRUMSHIFT1 POWERS\KINETICS\KINTRANSFER.FX SOUND\OGG\V_POWERS\FULCRUMSHIFT2 How to extract them so that I can rename them? Edited September 28, 2020 by Captain Yesterday
Solarverse Posted September 28, 2020 Author Posted September 28, 2020 2 hours ago, Captain Yesterday said: Hey Solarverse - EXTRA SPECIAL REQUEST, if I may? Can you recreate- restore the ORIGINAL fulcrum shift sound? The one that Sounded like Siphon Power on Steroids? It seems like the old FS sound was just the sound from siphon power with multiple responses. It sounded awesome. I'm thinking it's a simple extract and rename. Any who I looked up the files In the Rosetta stone How do I turn this powers\kinetics\kinsiphonpower.fx = sound\ogg\powers\kinetic2 powers\kinetics\kinsiphonpowerhit.fx = sound\ogg\powers\kinetic 4 into this? POWERS\KINETICS\KINTRANSFER.FX SOUND\OGG\V_POWERS\FULCRUMSHIFT1 POWERS\KINETICS\KINTRANSFER.FX SOUND\OGG\V_POWERS\FULCRUMSHIFT2 How to extract them so that I can rename them? Unfortunately no. That is done on server side and we have no control over that. They did the same thing with the Healing abilities on Empaths and on Pain Domination. It really irked the hell out of me how they took away the stacking SFX. What I can do is possibly produce a mock sfx file for it that is stacked and has the Siphon Power effect with it, and then stack them myself. The only issue with this is, it will sound stacked like that even if you only hit one person/npc with it. I tried doing this with the Pain Dom and Empath heals, but since they share the same file as Kinetics Heal, it made the Kinetics Heal EXTREMELY LOUD! So I had to drop it back to the original file. The OG Devs really did a number when they removed the stacking effects without making it an option and really pissed a lot of us off over it. But yeah, if you don't mind the stacking effect every single time you use it regardless of how many players and NPCs it hits, then I'll put one together for ya at some point in the near future. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted September 28, 2020 Author Posted September 28, 2020 AGGRESSIVE SAVAGE MELEE! Aggressive Savage Melee Mod is now available exclusively on the CoH Modd Tool. This gives Savage Melee a much more aggressive sound effects that pulls from Dark Melee and Mako along with some random animal growls to boot. This mod may change a tad in the future and will be added to the list of Mod versions in the near future! SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Captain Yesterday Posted September 29, 2020 Posted September 29, 2020 (edited) 15 hours ago, Solarverse said: Unfortunately no. That is done on server side and we have no control over that. They did the same thing with the Healing abilities on Empaths and on Pain Domination. It really irked the hell out of me how they took away the stacking SFX. What I can do is possibly produce a mock sfx file for it that is stacked and has the Siphon Power effect with it, and then stack them myself. The only issue with this is, it will sound stacked like that even if you only hit one person/npc with it. I tried doing this with the Pain Dom and Empath heals, but since they share the same file as Kinetics Heal, it made the Kinetics Heal EXTREMELY LOUD! So I had to drop it back to the original file. The OG Devs really did a number when they removed the stacking effects without making it an option and really pissed a lot of us off over it. But yeah, if you don't mind the stacking effect every single time you use it regardless of how many players and NPCs it hits, then I'll put one together for ya at some point in the near future. Yes please. I would love to hear the stacked fulcrum shift effect again. Even if I only hit 1. And I bet the rest of the kin players, (now that there are so many) especially the ones who never heard it before in the original game, would lose their minds to it. Thank you for your offer. And thank you for your prompt reply. Edit: Could you also publish it in .zip? My computer's version of windows has decide not to let the COH mod program function properly. Edited September 29, 2020 by Captain Yesterday 1
Solarverse Posted September 29, 2020 Author Posted September 29, 2020 (edited) 3 hours ago, Captain Yesterday said: Yes please. I would love to hear the stacked fulcrum shift effect again. Even if I only hit 1. And I bet the rest of the kin players, (now that there are so many) especially the ones who never heard it before in the original game, would lose their minds to it. Thank you for your offer. And thank you for your prompt reply. Edit: Could you also publish it in .zip? My computer's version of windows has decide not to let the COH mod program function properly. Bad news. The original Devs (I am pretty fired up about this) removed the hit file all together. As in it no longer exists. The only sounds you hear are coming from you now. So instead of removing the stacking effect, it would seem they might have gotten an attitude and just removed the hit file all together. I guess when the Devs got tired of hearing people who wanted the Devs to tone down sounds in game, they just said screw it and removed the file all together. This is a huge shame because by them removing the stacking effect, I stopped playing Kin because of it. I did some serious testing and that sound is just...gone...with no way for me to return the sound. This is why the ability is so lack luster now. I even tried giving it a stacking effect from the player's perspective, but it was just too distorted to be even worth it due to the sound being multiplied on one bite instead of that one bite being played simultaneously but separate to prevent distortion. That was just a real crappy thing to do, man. Whoever was in charge of that decision was just being a complete ass about it. Sorry man, but that has me in a real shitty mood right now and I am going to stop there before I say anything else that I will regret later. Edited September 29, 2020 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted September 29, 2020 Author Posted September 29, 2020 @Captain Yesterday, I just created a thread over on the suggestion forums in an attempt to bring that file back. It's the best chance we have of getting it back right now, so if you don't mind lending the support, head on over and explain how much you miss that sound and why you support bringing it back. Thanks in advanced. The thread is below. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Captain Yesterday Posted September 30, 2020 Posted September 30, 2020 (edited) Wow, who knew that fulcrum shift was so serious? I'm on my way there. Why does everything I like about this game and want to enhance seem simple, but in reality exists as a semi-impossibility on a road leading to potential/likely bureaucratic/development nightmare? I'm talkin regen, nerfs, farmz, missions, and now sounds? -.- Sheesh! Edited September 30, 2020 by Captain Yesterday
Solarverse Posted September 30, 2020 Author Posted September 30, 2020 6 hours ago, Captain Yesterday said: Wow, who knew that fulcrum shift was so serious? I'm on my way there. Why does everything I like about this game and want to enhance seem simple, but in reality exists as a semi-impossibility on a road leading to potential/likely bureaucratic/development nightmare? I'm talkin regen, nerfs, farmz, missions, and now sounds? -.- Sheesh! Man, I have been defending sounds in this game since way early on during live. It's partially what motivated me to make Sound Mods. One of my first mods was bringing back the "whine/hum" that Peace Bringers had but was taken away. From there, I went nuts with Sound Mods, heh. And now, the battle continues! SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Six-Six Posted September 30, 2020 Posted September 30, 2020 And you, sir, have been fighting a good fight. Half my toons are playable thanks to you. 1 My Toons
Solarverse Posted September 30, 2020 Author Posted September 30, 2020 7 hours ago, Six Six said: And you, sir, have been fighting a good fight. Half my toons are playable thanks to you. Thank you, Six Six...that means a lot to me. Really. 🙂 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted October 1, 2020 Author Posted October 1, 2020 (edited) On 4/5/2020 at 8:13 AM, damienray said: The lightning sound effects are great! TY. Anyone know by chance what sound file the Zapping Bolt from Sentinel uses? Seems to be the only one not changed by these effects and I can prob just copy over one of the others. 🙂 Thx So, I finally found that file for Zap. I added a new SFX to it, but I won't be able to update the mod until the CoH Mod Tool comes back online. So keep your eyes out and I will post back when it is uploaded.@damienray Okay, it's uploaded. Enjoy your new updated version of the Lightning SFX with the new Snipe SFX! Sorry it took so long, that file was hidden pretty good. Edited October 1, 2020 by Solarverse 1 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted October 1, 2020 Author Posted October 1, 2020 (edited) NEW MOD VERSION UPDATE If your mod does not have the current version listed below, please remove the mod and uninstall it and install it again to update the version. I suggest creating a backup of your current zip file just in case you dislike the newer versions that way you can always replace the new back with the old. AGGRESSIVE SAVAGE MELEE (V6) FLIGHT REALISTIC SFX MOD (V4) FROZEN FOOT STOMP SFX MOD (V3) HASTEN OPTIONAL SFX (V2) KINETIC MELEE SOUL MAGE MOD (V2) LIGHTNING IMPROVED SFX MOD *NOW WITH ZAP* (V4) MERC TERMINATOR SFX MOD (V6) NO FADE ORBITING DEATH SFX MOD (V3) OG MALE TAUNT SFX MOD (V2) PSIONIC BLAST MOVIE SFX MOD (V8) SLIGHT CLAWS ADJUSTMENTS MOD (V5) STALKER OG SFX MOD (V3) TERMINATOR PLASMA RIFLE SFX FOR BEAM RIFLE (V7) Edited October 5, 2020 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted October 1, 2020 Author Posted October 1, 2020 On 4/17/2020 at 7:50 PM, Alpha-One said: Do you take requests? I love the Bots' transformers SFX, but what would be awesome is giving Mercs the ol' 80s A-Team/Rambo fake gunfire SFX. 😄 That may happen soon. I made a Terminator Plasma Rifle SFX Mod for Mercs, so now that I have all of the files for them, I may put something like this together. In the meantime, I suggest trying out the Terminator Plasma Rifle Mod for Mercs and see how you like that, you might just decide you like that better. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted October 1, 2020 Author Posted October 1, 2020 On 8/19/2020 at 10:47 PM, CrazyIvan said: So... This is probably a real noob question, and thank you in advance for not throwing things at me, but... I opened my folder for CoH, and I do have a 'data' folder, but it goes text-->English-->Menus. Should I be making a sound folder in there? I really want to amp up some of my audio for game play, but I'm a technophobe at heart and I don't want to end up breaking something! I am sorry that I missed this, I have just seen it. Yes, you will need a sound folder, however, with the new CoH Modder Tool you won't need to worry about it. if you use the Modder Tool, it will put all the files you need into your CoH folder for you. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted October 1, 2020 Author Posted October 1, 2020 @Bolt of Purity That mod for Jacobs ladder is finished. Look for Jacob's Ladder SFX Booster Mod on the CoH Modder Tool! Enjoy! SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted October 1, 2020 Author Posted October 1, 2020 (edited) On 8/26/2020 at 1:41 PM, Jaguaratron said: Any chance you could do something with staff sounds? every animation sounds like its using a hollow bamboo rod and its a little jarring to me. and @Snowsarn About the only thing I can think of would maybe be the sound of a whistling pole, like what Neo had going on with the courtyard 100 Agent Smiths fight? Edited October 1, 2020 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
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