Greycat Posted July 18, 2020 Posted July 18, 2020 For the heck of it, and something else "necro-"related ... Yeah, these would require a bit of work and custom animation, but it might be fun and open some character concepts for folks. For now, I'm calling it bone control. It does, admittedly, need a less grade-school-juvenile-snicker name. 🙂 Thinking damage would be lethal, possibly with "chance of toxic" as a side effect.  1. Ring Fingers - standard ranged, moderate DOT (probably lethal,) ST immobilize. Small bone spikes (or hands) hold your target immobile.  2. Bone Cage - standard ST hold. Cage made of curved bones (or, alternate, a skeletal hand) ST hold.  3. Bone Rings - TAoE group immob. Group of "ring fingers," standard targeted AOE Immob.  4. Grave dirt Fling grave dirt into the faces of your enemies. Either cone or taoe, -percep/-tohit, if we're doing the "chance for toxic," makes that chance 100%. (Potential disorient if it needs more?)  5. Turned Earth Turn the soil under your enemies' feet into freshly turned earth. -speed, -def, DOT (similar to caltrops.)  6. Grave chill Minor dmg, -speed, -dmg, likely a cone. (Might even throw -regen in there.)  7. Bone Prison PBAOE bone cages.  8. =Insert fancy name here= Toggle, PBAOE DOT. You're surrounded by a whirlwind of bone fragments which do damage to enemies in range.  9. Grave knights Thinking of snagging the two Grave Knights from Necro. Slight graphic change (bone-looking swords,) with of course lethal/toxic dmg on the attacks. Not married to the order or specific details, just felt like throwing a set together for the heck of it. 3 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Â
Shocktacular Posted July 18, 2020 Posted July 18, 2020 (edited) Maybe "Grave Control" or "Graveyard Control" or something like that? "Death Control" "Undeath Control"? Maybe this could be spirit/ghost themed, or have options for that?  For the whirlwind power in number 8, maybe "Mortal Coil" (and have it be a cylinder-shaped field of bone fragments), or "Reaper's Whirlwind".  Also, maybe change the name of the pet power to "Vengeful Dead" or something, to clarify the distinction from the Grave Knights MM power? IDK. It sounds pretty cool! I really want a rib-cage-shaped Bone Cage for number 2, though, or else what is this even for? 😛 Edited July 18, 2020 by Shocktacular Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far. Praetorians can get to AE in Pocket D by going through Studio 55. Â
Greycat Posted July 18, 2020 Author Posted July 18, 2020 I coudn't decide, so I figured... hey, graphics option. 🙂 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Â
TraumaTrain Posted July 18, 2020 Posted July 18, 2020 "How about some bone control?" Â That's what she said. 3
AerialAssault Posted July 18, 2020 Posted July 18, 2020 9 hours ago, Greycat said:  1. Ring Fingers - standard ranged, moderate DOT (probably lethal,) ST immobilize. Small bone spikes (or hands) hold your target immobile.  Ring Fingers  oh no  oh no... 1 1 Oh? You like City of Heroes? Name every player character. I'll be waiting in my PMs.
Verm Posted July 18, 2020 Posted July 18, 2020 8 hours ago, Lines said: #8 is called bone zone or I'm out. Myeeheheheh! My very own power, named after me! 4 1 4
agentx5 Posted July 18, 2020 Posted July 18, 2020 So heroes and villains who use this powerset can be called "Boners", right?   PS: Humor aside, new control powers are always interesting to consider 2
0th Power Posted July 18, 2020 Posted July 18, 2020 I thought this was a thread about enhancement diversification 3 I am Pro-Human I invented Combat Teleport I invented K'ong  (More proof here too) Battle Rifle
Shocktacular Posted July 18, 2020 Posted July 18, 2020 I had a couple more ideas: "Necromantic Control" for a set name. For the PBAoE hold... maybe, if you want to tweak it for a graveyard theme, have the enemies Held in tombstones (kinda like Fossilize, except with tombstones instead of lumps of rock) and call it "Entomb". Then you could use "Bone Prison" for number 1, or maybe for number 2 and switch "Bone Cage" to number 1 (because, TBH, "Ring Fingers" isn't all that great a name). I know it's easier to edit and to critique than to create, so props and kudos to Greycat for coming up with this in the first place! Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far. Praetorians can get to AE in Pocket D by going through Studio 55. Â
ImpousVileTerror Posted July 18, 2020 Posted July 18, 2020 I mean . . . I want Natural-themed Controls Sets first, but I could totally support this being added as well!
0th Power Posted July 19, 2020 Posted July 19, 2020 1 hour ago, drdread said: That’s one of my favorite episodes 1 I am Pro-Human I invented Combat Teleport I invented K'ong  (More proof here too) Battle Rifle
MTeague Posted July 19, 2020 Posted July 19, 2020 For the pet.... I wouldn't want this to feel like it's stealing tooo much of the Necromancy MM's thunder. What I WOULD like though, is some kind of "Field of Bone", that's like Carrion Creepers, but bone-themed vs plant themed.  #8 I would absolutely call Bone Shield, in honor of the Diablo 2 Necromancer.  #4.... I dunno. Conceptually, throwing dirt feels more like a melee distraction tactic, not like a staple of a controller. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
Greycat Posted July 19, 2020 Author Posted July 19, 2020 5 hours ago, MTeague said: #4.... I dunno. Conceptually, throwing dirt feels more like a melee distraction tactic, not like a staple of a controller. I was riffing off of Smoke, from Fire control, with a touch of set flavor. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Â
Shocktacular Posted July 19, 2020 Posted July 19, 2020 (edited) 8 hours ago, MTeague said: #4.... I dunno. Conceptually, throwing dirt feels more like a melee distraction tactic, not like a staple of a controller. Maybe make it bone dust instead, and add a fear component representing that the enemies realize that they're now surrounded by / covered in / breathing the remains of dead people. Edited July 19, 2020 by Shocktacular Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far. Praetorians can get to AE in Pocket D by going through Studio 55. Â
ImpousVileTerror Posted July 19, 2020 Posted July 19, 2020 Bone Dust would -definitely- deal Toxic Damage. 1
Sakura Tenshi Posted July 20, 2020 Posted July 20, 2020 This is sounding a little spooky. A little too spooky for me.
ImpousVileTerror Posted July 20, 2020 Posted July 20, 2020 Alright, fine, @Sakura Tenshi. Â You asked for this: Â Â https://www.youtube.com/watch?v=hzPpWInAiOg NO MERCY!
Zepp Posted July 20, 2020 Posted July 20, 2020 (edited) 17 hours ago, MTeague said: #8 I would absolutely call Bone Shield, in honor of the Diablo 2 Necromancer. @Greycat Edited July 20, 2020 by Zepp Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Zepp Posted July 20, 2020 Posted July 20, 2020 On 7/18/2020 at 6:40 PM, Greycat said: For the heck of it, and something else "necro-"related ... Yeah, these would require a bit of work and custom animation, but it might be fun and open some character concepts for folks. For now, I'm calling it bone control. It does, admittedly, need a less grade-school-juvenile-snicker name. 🙂 Thinking damage would be lethal, possibly with "chance of toxic" as a side effect.  1. Ring Fingers - standard ranged, moderate DOT (probably lethal,) ST immobilize. Small bone spikes (or hands) hold your target immobile.  2. Bone Cage - standard ST hold. Cage made of curved bones (or, alternate, a skeletal hand) ST hold.  3. Bone Rings - TAoE group immob. Group of "ring fingers," standard targeted AOE Immob.  4. Grave dirt Fling grave dirt into the faces of your enemies. Either cone or taoe, -percep/-tohit, if we're doing the "chance for toxic," makes that chance 100%. (Potential disorient if it needs more?)  5. Turned Earth Turn the soil under your enemies' feet into freshly turned earth. -speed, -def, DOT (similar to caltrops.)  6. Grave chill Minor dmg, -speed, -dmg, likely a cone. (Might even throw -regen in there.)  7. Bone Prison PBAOE bone cages.  8. =Insert fancy name here= Toggle, PBAOE DOT. You're surrounded by a whirlwind of bone fragments which do damage to enemies in range.  9. Grave knights Thinking of snagging the two Grave Knights from Necro. Slight graphic change (bone-looking swords,) with of course lethal/toxic dmg on the attacks. Not married to the order or specific details, just felt like throwing a set together for the heck of it. For 1, 2, 3, & 7: you may need to throw some -ToHit in there. Either that and go -regen for these and 6. For #4 call it Ashes to Ashes, TAoE. Adding Toxic damage and chance for disorient would basically make it almost Smoke+Hot Feet in one...  Grave Chill may need a rework, it is too Supporty and not Controlly enough. It could work, but maybe a fear cone would be more appropriate. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Techwright Posted July 22, 2020 Posted July 22, 2020 On 7/18/2020 at 5:56 AM, Shocktacular said: Maybe "Grave Control" or "Graveyard Control" or something like that? "Death Control" "Undeath Control"? Maybe this could be spirit/ghost themed, or have options for that?  These sound more effective as some of the powers listed just throw dirt around, not bone. I'd be inclined for "talker" or "whisperer", like "Bone Talker" or "Death Whisperer". On 7/18/2020 at 6:43 AM, Lines said: #8 is called bone zone or I'm out. I was hoping for "bonado".  On 7/19/2020 at 10:31 AM, MTeague said:  What I WOULD like though, is some kind of "Field of Bone", that's like Carrion Creepers, but bone-themed vs plant themed.  Field of skeletal arms reaching from the upturned earth.  If you wanted to use the Creepers wireframes, then have these unnaturally long arms formed of many bones stacked and with bony hands at the end to erupt from the upturned earth. Alternatively, and hilariously, you could have a field of bone legs rise up unexpectedly and repeatedly, and boot opponents, causing a knockdown effect.   A couple of other thoughts:  You could have a multi-strike range power function like a small scale Incarnate Ion lightning strike. Instead of hitting 40 guys though, more like 5 to 7. If you're going to be a bone whisperer, have a sharpened shard of bone rapidly strike targets like Yondu's arrow in "Guardians of the Galaxy". Maybe toss in a short hold to act like a shocked paralysis after getting struck.  Bones don't have to be just humanoid. We've got wireframes for animals as well. Why not temporarily summon "Pet Cemetery", where a host of canines and/or felines run chaotically around, effectively damaging and knocking down enemies. It might function a bit like "gang war" but designed for a controller, not a mastermind.   Actually, I think this power set would pair very well with one someone listed in detail back in the original game: chain fighter.  Wish I had a copy of that concept layout from the original forums.  Of course, you'd have a ton of Ghost Rider clones cruising around.
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