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Posted

Is it plausible to make a character that just skips the movement powers altogether and just survives on Athletic Run/Sprint and temporary jet packs?

 

It would allow for some playing around with the pools some.  

 

Have you done this?  Do you have a favorite movement power/why that one?

Posted
13 minutes ago, Doomguide2005 said:

It's more than plausible.  I regularly do it, though I am partial to grabbing Fly on a number of them.

I'm thinking that I may take hover.  I figured out how to make it work thematically and that would be the only one I'd need once I boost the speed..

Posted
56 minutes ago, Chalkarts said:

Is it plausible to make a character that just skips the movement powers altogether and just survives on Athletic Run/Sprint and temporary jet packs?

 

It would allow for some playing around with the pools some.  

 

Have you done this?  Do you have a favorite movement power/why that one?

I have several characters who don't have a travel power pool.

Generally I don't take one if having some sort of super-travel doesn't fit the concept.

It's easy enough to get around with athletic run + sprint and the jet packs. And you can buy like 8 hours of jetpack for 50k, so it's cheap.

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Posted
43 minutes ago, Chalkarts said:

I'm thinking that I may take hover.  I figured out how to make it work thematically and that would be the only one I'd need once I boost the speed..

Generally I skip Hover and grab Air Superiority then follow with Evasive Maneuvers.  Fly+Evasive Maneuvers+Combat Jumping (i suspect it plays a role in the control) and I can zip around and stop on a dime.  No need for Hover.  But that's a me thing, nothing wrong with Hover

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Posted

I've done this with my "street level" heroes. You can definitely get by just fine with it.

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted

Hi, @Luminara here.  You may remember me from such posts as "How to get around with nothing but Hurdle", "There's only one badge in the game you can't reach without a travel power", and "Eating your teammates for fun and profit".

 

Oh.  Strike that last one.  Just ignore it.

 

Anyway, yes, you can play the entire game without any travel powers, and that includes temp travel powers.  Back on the original servers, almost all of my characters had only Hurdle for movement.  Prior to HC's addition of Infiltration to the Concealment pool, I was still building characters without travel powers.  My Staff/Willpower brute's movement speed was almost 65 mph.  No Athletic Run, no fly packs, nothing but Hurdle and +Movement Speed bonuses from IO sets.  Several of my current characters use Athletic Run/Hurdle/Combat Jumping simply because they felt fast enough.

 

I do recommend taking Combat Jumping, +Movement Speed bonuses from IO sets, and the +Jump and +Run base buffs.  None of them are necessary, but they're very appreciable additions to movement speed.  With all of the bells and whistles, and proper slotting, you can usually get up to ~72-75 mph Run and Jump Speeds.  That's easily fast enough for solo play, and usually fast enough for team play (there's always someone who needs to go AFK, or level up, or go shopping, or stop to have an argument in chat, or finish clearing the mission that no-one else wanted to stay in to clear, or whatever).

 

Know your way around zones.  Know your zone connections.  Know when to use an Ouroboros portal or LRTP.  And practice thing like wall sliding (Combat Jumping reduces friction, so just pressing against a slightly angled wall, like a War Wall, will rocket you up), window ledge hopping, things like that.  Run/Jump smart, not hard.

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Get busy living... or get busy dying.  That's goddamn right.

Posted
2 hours ago, Luminara said:

 "There's only one badge in the game you can't reach without a travel power"

What's that badge? I took a level 2 character to every zone to get at least one exploration badge in each zone using just sprint, but I didn't get every exploration badge in the game at that level. (If I'm being entirely honest, I don't think I've actually done on any character yet)

Posted
16 minutes ago, Luminara said:

 

Top Dog.

Oh, okay. So you're counting Steam Jump as a travel power. I knew I couldn't get it with just Athletic Run and Sprint.

Posted

The tricky thing with a Zero Travel Power character, is on teams, and in particular on Task Forces, it's important to be able to get from mission to mission in a timely manner. Now, that doesn't necessarily require travel powers, but you might want to make sure you have access to Base Teleports and/or Long Range Teleport, and at least a few Exploration Badges in each zone. 

 

If your character concept is not completely averse to it, things like the Starter Jetpack, and the Raptor Pack you get from the Atlas Park Safeguard/Mayhem mission, can really go a long way here, too. 

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Posted

Does Infiltration count as a travel power? If so, disregard. If not, it gives a nice boost to run and jump as well as some stealth without being grossly overpowered. 

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Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

It's easy. Athletic Run and sprint together work great. Between those, the jetpack, and the mission teleporter/team transporter, life will be good.

Posted

Don't sleep on the temp Jump Pack you get from the Kings Row Bank job, it's discount super jump for 2 hours and its faster than the flight packs.

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SPOON!

Posted

I've gone this route for a number of characters.

It reminds me of Champions Online's Acrobatics travel power, which combined Speed and Jumping without being as good as either, but did the job nicely.

Only here it's completely free!

 

Oh, I'm also using Prestige Power Slide and Athletic Run with a Path Aura for ice slides for my Ice/Ice blaster Zero Kay. And loving it!

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Posted
1 hour ago, Skyhawke said:

Does Infiltration count as a travel power? If so, disregard. If not, it gives a nice boost to run and jump as well as some stealth without being grossly overpowered. 

 

I have a couple of Blasters that use Infiltration as their only travel power. Blasters are the only AT where a couple of primary/secondary combos aligned such that no other travel power worked as well for the build and concept... because I was going to leverage the Concealment pool anyway and I was going to run out of pool choices.

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Posted

If you're okay with dipping into the travel pools without taking the travel powers, Combat Jumping is good to get; it pairs very nicely with Sprint and Athletic Run.

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Posted
17 hours ago, Chalkarts said:

Is it plausible to make a character that just skips the movement powers altogether and just survives on Athletic Run/Sprint and temporary jet packs?

 

It would allow for some playing around with the pools some.  

 

Have you done this?  Do you have a favorite movement power/why that one?

 

Yep, my ninja is just a natural origin ninja, so no fancy travel powers.  So, he's sprint, athletic run, jet packs, and the rocket surfboard for when it's easier to travel by flying.

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 Everlasting's Actionette and Sunflare and way too many other alts
Current Other Alt Fixations: Nightlight, White Fang, Netherbow

Posted (edited)
18 hours ago, Chalkarts said:

Is it plausible to make a character that just skips the movement powers altogether and just survives on Athletic Run/Sprint and temporary jet packs?

 

It would allow for some playing around with the pools some.  

 

Have you done this?  Do you have a favorite movement power/why that one?

All but 1 of my characters does that, ninja run & a jet pack will get you anywhere you want to go 

Edited by Chance Jackson
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