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Everything posted by EmperorSteele
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What kinds of badges would you like to see added?
EmperorSteele replied to EmperorSteele's topic in Badges
Veto! I hate when people do that XD -
As a support-based character whose main powers are to heal others, soloing is gonna be hard. How are your blast powers enhanced? If you want support powers and pets, either roll a Controller (most get pets at level 32) or Mastermind (a wholly pet-based class).
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There was this one time I almost got a niche cornered! Just needed a few more stray bids to filter out. It got closer, CLOSER, CLOSER... (And?!) I THREW A ROCK AT IT! (...) I-it was a big rock...
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Arachnos Flier Giving Reward Merts in MLTF
EmperorSteele replied to Apparition's topic in Bug Reports
Noooo =( -
Well, TBF, -1 doesn't work on TFs (though 0 is effectively that if you have a rare Alpha slot), and some AVs spawn at a certain level no matter what (Freedom Phalanx are 53, LR and his Lieutenants are 54; most other AVs in those TFs are around level 52 minimum i think?). Other than that, a reward for running these at higher difficulties would be nice 😃
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Yeah, Overpower has a pop-up message; Containment, I don't recall if that was ever a thing. But if an opponent is held (or immobed or slept or stunned), you're probably getting the bonus.
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Are you hitting them with Envenom before or after Spectral Wounds? Or have you tried both?
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Hard TFs, and +4s, and newer players. Oh crap
EmperorSteele replied to Snarky's topic in General Discussion
Fwiw, as someone who has a badging main... I don't bother with badging on most of my other characters. What I lack in accolades I tend to make up for with set bonuses. Also, a lack of accolades or set bonuses isn't always indicative of a bad player; they might just have 100 characters and haven't gotten around to setting up that specific character. Though I would be lying if I pretended I was never concerned with running a TF with non-optimized/under-leveled characters. Usually it ends up okay and I (and any other built-up characters) can carry the lowbies, but there has been the occasional drop-fest, as well. I try not to get too upset by it. Key word, "try". DAMMIT [ name redacted], DO YOU EVEN ENHANCE, BRO?! *cough*, excuse me. Still a little sore about that one. -
The Freedom Phalanx wiped my LRSF team.
EmperorSteele replied to Lens Perchance's topic in General Discussion
Omph. Yeah, get to 50+ and try again, I guess =( But hey, you made it that far, that's pretty impressive for a group of underleveled first-timers! The general strat is trying to draw one at the time, or having a Mind Dom/Trollet use Mass Hyp until they're all asleep and grab one at a time that way. -
Pretty much what @Zhym said: while i was knocking out the REST of the mayhem badges, I always made sure to get the doors in the police station. And yeah, on the occasional mission or TF with doors I'd ask if anyone wanted doorbuster progress and most folks were usually pretty helpful!
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What's considered a lot of wealth in the game?
EmperorSteele replied to Alphabet Soup II's topic in The Market
For the sake of pedantry, I would like to make an addition/correction to @Andreah's list: No, Emyrian and Astral merits are not -immediately- fungible, buuut, they can be converted into Threads, which can be used to buy Super and Ultimate Inspirations, and then you can sell THOSE on the Market. Or, more simply, you can also always convert them into Reward Merits (2 RMs for Astrals, 20 for Empy) and then do the merit breakdown as previously described =D -
AFAIK, the set is already mostly "done"; the issue is lack of animations and sfx (assuming they don't just want to reuse existing animations). And I'm not sure if the HC team taken on any animators or artists yet. But hey, maybe I'm wrong!
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I think that the issue is that the "secondary color" slot is already taken up by a transparent "color". The only way we'd get to see patterns on Tops With Skin is to add a third color slot or overlay. Which would also be awesome in and of itself, but I feel like it would be an undertaking akin to when they first introduced customizable power colors. So while definitely a great idea, I wouldn't count on it happening any time soon =(
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Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
EmperorSteele replied to Jimmy's topic in Announcements
*other villains stare at you, unimpressed* Ivy: "So Harvey, what ever happened to the giant penny?" Two-Face: "They actually let him KEEP it!" Croc, dejected: "...It was a big rock." -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
EmperorSteele replied to Jimmy's topic in Announcements
I think that might be the "steamy mist/shadow fall" jail? -
People over in the Market forum (such as @Yomo Kimyata specifically) have expressed desire for more things to buy and/or sell (mostly just sell =P) on the player market. So I thought it might be a good idea to introduce a new tier of Salvage and Recipes to shake things up a little bit! First is the Dayjob Salvage, and it's exactly what it sounds like. When you have the badge for a given dayjob location and log out there, logging back in after a certain amount of time will drop a specific piece of Dayjob Salvage that is thematically tied to that Dayjob location. I've got a whole list below, but it's basically things like a "Kora Fruit seed" for logging out in the Shadow Shard or "Classified Documents" from the Intern dayjob. If you have the associated accolade, you have a small chance of gaining the salvage from the related dayjob as a bonus drop, as well. For example, if you have the Time Lord Accolade (Cimerora and Ouroboros) and log out in Cimerora for the "Magic Pot" salvage, you may also get the "Shard of Ice and Flame" salvage from the Chronologist dayjob, as well. Each piece of salvage would count as "Uncommon", and only drop after 72 hours (Non-consecutive) of dayjob time, and only one piece would drop at a time (so you wouldn't be able to stay logged out for 2 weeks to collect multiple pieces of salvage). 72 hours may seem like a long time, but I don't want people with tons of alts thinking they have to log in every character every single day to get the most rewards. This would allow them to rotate which characters they log in with every 3 days. 10 characters one day, 10 character the next, 10 characters the following, repeat. Or don't even bother with that and just focus on your mains or a bunch of alts when you have a chance. Anyway, there would be 33 pieces of Dayjob salvage in all, one for each current Dayjob. And what do you do with these? That's where the Dayjob IO Recipes come in! There are 22 DJ Recipes in total, and each requires 3 pieces of salvage, meaning each Dayjob Salvage piece has two different recipes it can be used in. There are four "Dayjob" sets all together; two of them are 5-piece sets, and the other two are 6-piece sets. Recipes would randomly drop after a certain amount of time at any Dayjob location EXCEPT Criminal/Patroller. You are guaranteed an Uncommon drop after 3 days (72 hours, non-consecutive, of course), and the longer you spend offline between log-ins, the higher chance you get for a Rare, or Global/Proc/Special. However, I also think the chance for Rare or Special should decrease after a rather long period of time, so that the optimal time to get one would be maybe at the 1 week mark, and after that, the chances start going down again (no reason to reward characters who haven't been getting any playtime in 6 months). The big problem with the above is that it punishes players who like to, well, actually play the game. The only option I can see there is to grant some kind of token after every x number of off-line hours, and the tokens can be spent on random rolls (more tokens = higher chance of rare), but, that's getting into introducing yet ANOTHER piece of currency, and we have enough of those. I'd like to hear some ideas on how to create/distribute recipes 😃 These items can NOT be vendored, would NOT be seeded, and would NOT be available from the Merit Vendor, and would NOT be subject to Conversion. These are purely to be traded on the market for people to create IOs and then sell the finished product back on the Market (at a reasonable profit!). Perhaps if this WERE implemented, and there wound up being a huge gulf in availability of come things vs others, we could relax these restrictions a bit, but long-term, I think it would all even out! Here's the list of dayjobs and the Salvage you'd get from logging back in while standing there: And here's the IO's they'd be used to create, along with Set Bonuses. Note that the dual-aspect IOs are all "Uncommon" and have the highest chance to drop (50% on average), while all the Tri-aspects are Rares (32.5%), and the "Specials" are another degree rarer than that (17.5%). Again, these numbers would go up and down depending on when you log back in, but that all depends on whether we go with the "random drop after X amount of log-off time" mechanic and not something else. Note that all the specials are Unique, and can only be slotted once per character. I'm actually a bit too lazy to say which pieces of salvage would be used to create which enhancements, but generally it should be a fairly even spread. Each recipe should probably need a hero-side salvage, a villain-side salvage, and something that's either co-op or would be somewhat rare due to very few characters ever logging out there to begin with. Definitely wouldn't want something to be Commuter/Chronologist/Vanguard Recruit, or if so, something like that would be used to create one of the "Uncommon" recipes as opposed to a Rare or Special. A piece of salvage that would be used in an Uncommon would probably be a prime candidate to be used in a Special in a different set, try to even out the usefulness and viability of each piece. On the flip side, no single piece should be used in just the Specials. Some of the set bonuses are a touch higher than other Rare IO Sets, just to give these a little more desirability, but otherwise they're not meant to be OMGWTF OP. Though maybe I missed the mark on that. On that note, any details and numbers here are of course up for debate. Is 3 days too long to wait for a piece of salvage? Is it too short? Is 1-2 weeks too long to wait for a "good" recipe drop (on that note, what would be a better system for randomly and fairly distributing recipes)? What are both the short term and long-term ramifications here? Would half this stuff end up as "inventory-clogging junk"? Are some of the Special IOs or set bonuses too much or too little? Would this be too easily exploited by some? Is it, somehow, not exploitable enough? Just remember, the whole idea is "Give characters things they'd want to sell because other characters would want to buy them", not "Give everyone everything for free" or "Let players be self-sufficient in this system with no effort". True, there's nothing stopping a person from making 30+ alts and parking them in each Dayjob location to collect the spoils every few days, but that's a not-insignificant amount of time or effort. Otherwise, I'd like to know everyone else's thoughts on this idea 😃
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Possible ways to help support classes
EmperorSteele replied to Wavicle's topic in Suggestions & Feedback
I think maybe at higher levels (like 45+), start giving baddies slightly higher stats, and have +1, +2, etc be exponentially a little more challenging than they are now. For instance, if a Level 54 minion has a default ~75% chance to hit, just building up to 45 defense, aka the "soft cap", is still going to leave you vulnerable to a bit of damage. It wouldn't punish solo squishies playing at +0/x1 too much, but anyone playing at +4/x8 would end up needing some help. -
I wouldn't call over 3 months of work "rushed". However, since teleport didn't receive any major changes (just a buff to range and activation), it wasn't tested as thoroughly. Just "does this work? Yes? Ok, next thing!" Most people don't target "non combat NPCs" when teleporting, so of course this slipped under the radar until it was put into the hands of people who do goofy things like that!
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Concealment Pool Update: Stealth or Invisibility?
EmperorSteele replied to Jimmy's topic in Developer's Corner
"Hide" 😃 -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
EmperorSteele replied to Jimmy's topic in Patch Notes Discussion
Walking the length of Spaceball One takes less time than reading all these patch notes! -
Possible ways to help support classes
EmperorSteele replied to Wavicle's topic in Suggestions & Feedback
Yeah, piggybacking on what was said earlier, most Support characters don't need help, unless your "baseline" is the relative performance value of fully kitted-out Spines/Fire Brutes doing +4/x8 fire farms. In which case, EVERYONE ELSE needs help, too! Now, if you're just talking about their relative "uselessness" in group content because everything's dead before you can buff an ally or debuff a foe? Probably something to look at, though I'm not sure what can be done there short of buffing level 45+ enemies, an idea which would likely prove unpopular. -
I'm down with certain things being defeated at 0 End, as well as other critters maybe getting a massive debuff when their End runs low/out (-Dam and Res?)
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I read that in the voice of the guy who runs Hydrolic Press Channel on Youtube =P