Jump to content

Greycat

Members
  • Posts

    5689
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Greycat

  1. Yeah, when I was doing more commissioning (back on live,) half the time I'd just go inside or in a base to get steady light. Between in-world buildings (stores, police stations... don't recall, is the AE "quiet room" affected by time-of-day lighting?) and bases, though, I think we sort of have control over this already. (Heck, I made a base specifically for costume contests to avoid "welp, day went to night halfway through and nobody can see the details of the costume." Not that anyone uses it to my knowledge...)
  2. Which is kind of a tangent there, really - mostly annoying to some RPers. Sounds like the OP knows it already. Though, I suppose, the argument could be made "it's at least one thing red side has to draw people over to play, even if only for a little bit." (typically one mission, though.) Regardless - yeah, this has been suggested since live. Not really against it, though I don't know if heroside (flavor-wise) would have individual "patrons," per se. I could see them being linked to organizations, though. Hmm. We have MAGI, DATA, etc. already (though that puts us at one over, hero-side, and do we want them tied indirectly to origin like that?) Getting some "grey" pools wouldn't be bad, either - Midnighters, Vanguard, possibly the New Praetorians and Hammers? Granted, most would probably just be different crayons in the same lines, but "grey" pools would also give redsiders (and vig/rogue) a chance to pick something not tied to Arachnos, which would be worthwhile. Edit: Also, should probably be in Suggestions.
  3. Heh. I used to do different things - take a FOTM combo (say, when Ice/Elec blasters were popular) and either reverse it (Elec/Cold... which was ...odd) or stick it onto a different AT (Fire/kin? Sure... I'll make it as a tank, though, not a troller.)
  4. ... tell the kids to go back outside and play so the price goes back up? :)
  5. ... which server are you on? On Everlasting I see requests for GM teams frequently, and GM hunt teams that go after multiples are ... probably a couple of times a week that I know of. And yes, anti-player Confuse does exist in game. (I believe one of the BAF mobs does, or did, this, as well as the Succubus from the COT, from memory.) I'm not sure I'd go for this as a GM - I don't honestly think there's enough in Cim to really have it fit - having more arcs in Cim going into gorgons (and perhaps other easily-reachable representations of myths) for something to do pre-Incarnate would be great. Edit: GIven Medusa's story in the Metamorphosis, specifically (might be monsterous, but not a monster - she's the victim of a curse from Minerva/Athena,) an arc that gives a choice of defeat or "free from the curse" might be interesting and a change of pace. (Especially if she's an AV....)
  6. Yeah, respeccing needs a rework. There have been a *lot* of suggestions on ways to do it (even just "free un/redo of the last power/slots placed" seems popular.) "Respec any one power at any time" would probably be more techncially challenging (just because of things like pool dependencies for prior powers and the like,) but ... yeah. Respeccing needs a look.
  7. The only thing I can really add is that,to me, the "pros and cons" part are ... pretty much irrelevant to the timer. Which somewhat reinforces Hedgefund's initial response. If a team's going to rush, I don't think it has anything to do with the timer - *everything* is faster these days. I last ran this with my SG (fair mix of characters, a couple like tweaking characters, a few - like me - don't bother) and it still was reasonably quick. We weren't *trying* for anything. Wasn't a 10 minute run, included some RP in the mix, nobody was bothered one way or another about a timer. And the pro point you bring up? Well... it's more a matter of the players than the timer. I love seeing the map, and yeah, wish there were reason to revisit it in a non-TF context, having reason to investigate giant bones, that sort of thing (also mentioned in one of the PI badges or plaques in the norther islands.) Some have seen it a bunch and just see it mostly as "a map" now and are going to get through it without payin gmuch attention... again, though, I don't think the timer or lack thereof enters into it.
  8. ... they have an armor secondary. With mez protection. Not sure why you think they'd need more or why... apparently turning mez protection into their inherent somehow would do anything. Hahahahhaha... no. WIth any change there'd be some spike of having more people play it to try them out, yes. But... *people like different play styles.* Sometimes even the *same* person. If I feel like playing support, I'm not playing a sentinel (or a blaster or a brute.) If I feel like getting in the mix in melee, I'm not playing a sentinel (or a controller, say.) I'm 100% against trying to tune things for (or against) anyone's play preferences. That should never be a consideration. Besides, who decides who the "true" any-sort-of-gamer is? Honestly, reading both of these, it sounds like you were told they were bad, read forums, looked at a spreadsheet to see how "bad" they were, but haven't really played them 1-50 (or even to a "significant" level, like, say, 35.) As for why sentinels are undertuned - which, yes, they are, but not to the point you seem to have assigned them - well, they were created by a small playerbase, not the live team, with a very small beta testing group. Starting too far down and buffing them up gradually was likely seen as more desirable than having them overpowered and having to dial things down (aka "nerf") them later. We *still* have a small dev team and small community compared to live. Things take time. Yes, more than two years. In the meantime, I for one find them enjoyable, they're fun for me to play, they fit certain concepts and I don't even mind the inherent.
  9. They look different enough to me (plus I tend to have LFG and SG in their own tabs,) but I can see where people can see them as "too close." Being able to customize those colors (or channel colors overall) wouldn't hurt, if it's possible.
  10. This post came to mind when I was messing around with an AE, actually. Time in the Cities - especially with the 'missing years' - is strange. It may not matter to people who just want to smash stuff if it's 2012, 2021 or 2112 "in game" (which is a perfectly fine approach to take - it's a game, enjoy it,) but on the RPer and lore side it kind of caused a bit of chaos as people tried to unofficially handle it. Some people didn't care. Some people tried to pick up like the "missing time" didn't happen. Some tried to explain what happened (from "snaps" to "well, I did stuff," to ... well, as many explanations as there are RPers.) What ended up bringing it to mind was a reference to orphans from the loss of Galaxy - which we only had for about a year pre-sunset, but "now" would be nearly a decade ago. Which TBH doesn't really affect *that* story as much, but makes things like the crowds of people in Atlas asking desperately for information on when they can go back and looking for information on loved ones seem *odd.* So, with both those in mind, here's a thought. Instead of trying to fill in the gaps of "What happened for that decade," why don't we tweak the timeline and bring some of those events *forward* instead? Space out some of the later canonical events to fill in time, given we don't have the dev team to actually *create* that much content or fit that many events in. Find some events that make sense to do it, figure out *when* it would make sense for these to happen and just tweak the years they happened in. Then develop the rest of the timeline (and new content/tweaked content) from there.
  11. Welcome back. 1. Server - You can always check "Server status" at the top of the page during the hours you play, but typically it's the two Es - Excelsior and Everlasting, the second being the RP server. 2. Modifications - Maybe, maybe not, depends wholly on your character and if you feel you need to make changes. I haven't yet, personally .
  12. I've been seeing the same thing, though somewhat rarely.
  13. Or you can just note exactly what you mentioned above. "Intended for myself and some friends. Non-English. Plenty of jokes you won't get. Non agricultural."
  14. ... or, since Paragon had this thing of "we want writers to explore their own ideas, not complete old ones," one of the writers thinks how silly it is for a little island to forcefully hold territory in the US and the Isles is taken over by a combined military/meta force, driving Arachnos underground. LR is only seen in propaganda (until later levels,) but since Ghost Widow still exists, you know Arachnos isn't gone... Boomtown's slowly getting rebuilt. But the edges are still a veritable war zone. There's a Rikti enclave in the city - not the war zone, though Vanguard has a presence as well. The Traditionalists are working to redeem the image of the Rikti, providing technical and medical advances while trying to ensure the Restructurists / Lineage of War don't start another assault. The Restructurists realize the mothership and that area are just a bottle waiting to be corked and occasionally pop up elsewhere. DA gets de-Motted (current zone moved to Echo status,) but instead of going back to just-plain-Astoria there's so much negative mystic energy, misery and pain that it becomes the new location of City Hall a new political party's home the focus of a new high end group focused on using that energy to twist the world in ways that would make the BP blush. We'd get to see more of the world, both in terms of new locations (Egypt - Gadzul Oil, Blood of the Black Stream) and being able to *see* it (moon/space environments.) Egypt, at least, becomes a new starting zone option for both heroes and villains. (And no segregation - start off as a hero/egypt, you can hop over for a Synapse, then hop back to finish your story arcs, for instance.)
  15. No! ... just kidding. If/when it's possible, yeah, all for more options.
  16. I ran across a small group in BB... geez, must be two months ago now. First time in a long time. And it was a lot of fun. I miss that being a common thing.
  17. Ignoring commons (which I'll try to get at 30-35 for 50s, where I feel a good balance between what I normally exemp for and values) - and you mentioned sets anyway - If you limit yourself to 25s, you're going to just flat out miss some sets that start at 30 - like Crushing Impact, Thunderstrike (which I love for anything ranged,) Obliteration or Numina's. And, of course, you'll get the lower percentages (as you seem aware of.) As far as the rest? It's pretty much why people say to buy attuned enhancements. They share the same pool as standard enhancements in the auction house, so *generally* advice is to sell the regular and re-buy as attuned. (Alternately, there are times that at 50 I'll just do the attuning myself for anything I havne't done this with - I often have several catalysts sitting around by then, and after turning those enhs like ATOs and winter from standard to Superior with a catalyst there's not much else to do with them.) This will basically let the IO ... "follow" your level up to its maximum level, as far as stats and bonuses go. (Here, link. https://hcwiki.cityofheroes.dev/wiki/Attuned ) I'll let folks who are more awake currently go into more detail on what's what and what the various effects can be.
  18. *checks name* Get back to being text-based, you! 🙂
  19. If it's showing up as a power selection during a respec, this should probably go into bug reports.
  20. Ehh. Better to just announce it. I think it'd be like the LFT flags. I almost never see anyone using them. On the flip side, though, if speed run times were recorded (say, on the terminals, "best run of the month" or something,) it'd be reason to use it. Not sure if that'd be good overall or just cause drama, but... it's a thought.
  21. All right, "yes." In their native form, they age. Part of the point of the Nictus going... Nictus-y was to live longer, after all (and as I'm recalling lore, before they started merging with other life forms.) Otherwise, 10 years and poof. However, does the host of a bonded Kheldian - or Nictus - age? We know, in game tech, they have people with grey hair and wrinkles, so it's simply a choice to have X NPC (or player character) show age. (I want to say the Center does show it, too, but I'm going from memory there. Several contacts do as well.) Neither Arakhn or Requiem show age, though, and they've been around since (or since before) WWII. Even at the time of the game's release, they've been around quite a while. We also know joining does increase both the lifespan of the Kheldian (I'm just going to say Kheldian, but this includes Nictus) and the host. (While Shadowstar has been around 5000+ years, that's *just* the Warshade half of her - she has been through many, many hosts.) In addition, we know they make a copy of what they've joined with before - the Mefnanim /Hulmanim and Ruktur/Kurukt. So, all of that has my brain just wondering if a host ages physically or not. I don't think there's a definitive Lore answer. If a Kheld merges with you at 27 - and makes a copy of anything it merges with - does it "reset" its host every time a host switches forms? Turn 40, still bonded - reset to a 27 year old body. Live to 100 - 27 year old body, just have to swap forms. Or is this just slowed? Also, why are there not more Kheldian spies? I'd see this more as a Nictus thing to do, but could one, say, join temporarily in someone's sleep (not really awake so they're not fighting it, and they might pass it off as a strange dream,) then go and do things as "them?" (Or pull other things like that with past - or current - willing hosts, even.) Somewhat idle Kheld questions I figured I'd throw out for those interested in lore to kick around...
  22. The Nictus damage thing went away on live, btw. (sadly.) Just extra Negative damage. And while I'm not necessarily against more mobs to switch things up... ehh. I'm not sure this works, lore-wise. Which is solely an issue of name and background, really. (Plus I'd hate for Kheld players to get any blowback because of it.)
  23. Dark/Dark defenders (and corruptors.) Fire/fire blasters. Ice/ice blasters and sentinels. Electric/electric (blasters and sents, again, with a nod towards brutes.) Plant/thorn doms. Hard to pick a "favourite" out of those.
  24. Yes. They're fast and don't require much of a time investment. No, they don't give merits, but if you're running them because you want to play but only have a few minutes, or are just shy of leveling and don't have a new arc to start or something... *shrug* they work just fine. Unlike task forces, you can invite people after a couple of them (or even one) instead of being locked in. Not everyone's after the same thing - even the same person may not be each time they play.
×
×
  • Create New...