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Greycat

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Everything posted by Greycat

  1. Costume options I *believe* is going to depend *mostly* on what might be able to be ported. The rest... probably depends on what tools the team has / can get to work and time they can spend on it. I know some modders can replace textures, so getting the game to recognize them and display them isn't an issue, but adding them in "officially" to the game may be a bigger project, so... (All that said, I'm all for more options. Just not holding my breath on anything "really new and original" getting added any time soon.)
  2. *Makes alt. Mark the Rescuer.* And we know there's at least a little tech to "mark" someone (Maelstrom's "marked for death,") but I have no idea how difficult it would be to give that to a non-combat NPC. (Assuming it's "just another power" for a fighting NPC. Might be a different mechanic entirely.)
  3. You're talking to someone who's an advocate of second and third builds. Have been since live. I know *perfectly well* how easy or hard they are to do. This is an *option* for something people may want to do *once in a while.* And so would not want or need an entire other build for it. I don't know why this is so hard to grasp.
  4. While looking for something else, I ran across this snippet I saved (probably from live conversations on the same topic.) ] Yeah, I know, "that dev team is not this dev team," but this dev team is also volunteer and doesn't have the tools - and I can't imagine the animations and such (which seem to be the *big* timesink on this from these comments) would be any easier now. (Not really for or against - like I said, searching for something else and ran across this.)
  5. Because this might be an occasional "this would be fun" experience that doesn't require an entire second build. Not sure why you need that explained.
  6. Or for one that did get fixed (though that should not be taken as support of this idea,) when we got a fifth power added to the pools, it broke Dominators and Kheldians in beta. Dominators could no longer activate Domination, and Kheldian powers got shifted around (so you'd try to activate, say, White Dwarf and trigger an attack or toggle a shield instead - I don't recall if that was the exact "this for that," but it illustrates the point.)
  7. The toggle idea? That works. (And has been proposed in the past. I wouldn't mind.) Though, leave them where they are. Siphon doesn't need changing. I wouldn't argue with the boost, especially early on.
  8. You sort of have two ideas here - Exemping down to the zone level. Doing radio missions in zones you've outleveled. I don't think either is all that controversial. For the first, it already happens in a TF or via Ouro (or an SSA.) For the second, while you can't do radio/paper missions, you *can* do tip missions. (Though I've had them decide to go off into another zone when selected.) And the second basically could have an option for the first (you can just do radio missions your level in any zone, or "zone appropriate" radio missions with an exemp.)
  9. I'd mostly disagree. Incarnate arcs, yes - they're post IO content. Task forces and trials though? Most of them predate IOs, and none of them require them or the bonuses involved, so there's really no reason to exclude them - they just need to be *advertised* that it's a "no set bonus" run. Given IO values themselves can be stronger than SOs, I think people would still find it easier, just 'not as' easy. And yeah, I like the idea.
  10. Yeah, it's what shows on the HC wiki. Need the others added in.
  11. Also: Unfettered. Prior post vanished, too - Celebrant Log in during the month of May, 2005 (Hero only) Reveler Log in during the month of May, 2006 (Hero and Villain only) Pursuer / Elusive Log in during the month of November, 2006 (Hero and Villain only) Merrymaker Log in during the month of May, 2007 (Hero and Villain only) Entertainer Log in during the month of May, 2008 (Hero and Villain only) Jubilant Log in during the month of May, 2009 (Hero and Villain only) Exultant Log in during the month of May, 2010 (Hero and Villain only) Lucky Log in during the month of May, 2011 Rhapsodic Log in during the month of May, 2012 16: Resurgent (missing from HCWiki.)
  12. Ehhhh... I sort of agree, and sort of don't. I mean, off the top of my head, people using Peacebringers as "beings of light" or "angels" and ignoring the lore isn't uncommon. Nor is discarding the Dark powersets' descriptive link to "the underworld," and instead being things like swarms of nanobots or (thanks to recoloring) "desert power" armor (dust devils/swirling sand, for dark armor.) And Water blast, well... the liquid and its source are highly variable. The flip side of this, of course, is that people may really *want* to push this - and wonder why they're not getting extra damage on anything demonic (though that's not necessarily an "opposite") or undead (again, not really opposite, but still stereotypical.)
  13. Which pretty much doesn't mean people want anything but reward merits, then. Which would be an argument for removing an extra currency, not keeping it around. After all, MSRs aren't *un*popular now by any means. I see them run multiple times every night. Extra currencies "make sense" (from the perspective of a business) when an MMO is trying to make money from customers or subscribers. Grind = "They'll stick around longer to try to get things." It's not meant to reward *us,* and makes no sense in our current setup.
  14. I never said *you* wanted it. What I did say is "That should take care of everyone's complaints about limits." After all, what would make power pools worthy of such consideration over all the other things listed? "The number of power pool picks are limiting." OK, why is it more limiting than the 5-set-bonus rule? Especially if we had more power pools open up (which I doubt will happen to begin with.) After all, it opens more possibilities up. And hey, it's not like certain people don't think Hasten is taken by "everyone" and "should be inherent." Frees up another pick, right? And so forth. If one's somehow worth doing, what makes the others not worth it for the same reasons? And there's no anger there. I just think it's a bad idea.
  15. People not wanting to lead, perhaps. I see people advertising spots on teams constantly. As well as TFs and the like. Which is yet another reason that, no, we don't need another currency or some way to force people who *don't* want to lead a team to do something they don't want to do.
  16. Are you sure people didn't do it because it was... Idunno, new content in a new (well, refurbished) zone? People didn't ignore Croatoa content because of a lack of C-merits, after all. (I'd comment on redside, but that started off as "expansalone," no crossover with markets or economies, etc. until Going Rogue made that just a bit much with side switching and Praetorian content (and "information" instead of influence or infamy.) Few teams? Where?
  17. Just focusing on this - because this, frankly, is not something I can see as good. This is not a job, or shouldn't be. This is a game. Something done for entertainment. Should we say "Not enough people on the other servers are RPing, so let's create a currency that can only (somehow) be earned while RP is detected?" Or one of our alternative currencies now - Vanguard merits. What do people do with them? For the most part - leave them sit or turn them into Reward merits. Maybe grab a heavy once in a while. It doesn't make people *want* to do RWZ content (of which there isn't much) or raid - other than "I'll be turning these into some reward merits." Having the costume parts locked behind them dissuated people from making Vanguard-themed characters (or they made them without the armor,) it didn't encourage (or make any fun out of) having to grind for them. If people *want* to engage in a certain play style, they should do so because they find it *fun.* They shouldn't feel they have to to earn XYZ for something.
  18. Doesn't mean it's a good idea. Not having seat belts in cars was "industry standard" for decades, after all.
  19. See prior thread on topic from ... what, less than a week ago? Just no. Either that or go whole hog and unlock absolutely everything. Remove the cap on IO set bonuses. Don't force any power picks at all. Burn the game world down. Go completely freeform - no AT powerset selection limits or modifiers. (Which does lead to some serious brokenness.) Make Hasten, Tough and Weave inherent, as well as one completely free power and armor power selection (which means mez resist is freely open for everyone who doesn't have it.) Open up incarnates at level 1. Yep, that means you coul dturn off XP, earn components and make a level 1 +3. Oh, and remove minimum levels for task/strike forces. Should take care of anyone's complaints about limits. Then in 3 months, we (well, you, I'll haul RP folks back to PChat or something) can wonder where everyone went and why they think the game is so boring now.
  20. >.> There's always this - (He's got a couple of them. Can't find the other one I was looking for, though...)
  21. Bribes don't help, and *yet another* currency would only be annoying. Plus - for instance, I ended up leading a supergroup. That was enough work. Rest of the week, nope, not interested in spending *yet more* of my limited put-up-with-people energy leading anything else. Also, as far as costume parts - that was annoying to have to unlock them. Having them available to create a character *the way you want it from the start* is much better.
  22. So, honestly... that's one problem identified. The mods and downloader / installer / manager (whatever you want to call it, and yes I have used it :) ) are ... in the forums. So some visibility in game would be nice, then? Something on the launcher and/or a mention in the MOTD, with link?
  23. Not even going there. (I thought I sort of explained that.) More like what would make modding and such easier for both modders and those who want to use them. Something might come up that is "Oh.. you know what, they were actually looking into that on live and there are these hooks available, that can be done quickly" easy, for all we know. This is just throwing out "what would you like to see?"
  24. So... just driving this (maybe forking part of the conversation off) in a different direction... How can COH be made more mod friendly? Creation, testing, adding/removing, etc. We have some third party tools now, of course. But I'd be kind of interested from both the dev (or modder) and user perspective. I, obviously, don't know how much *work* would be involved (I tend to assume "quite a bit,") so honestly I'd bypass that just to start with "this would be nice/useful."
  25. Yes, it's online. Sadly it's not directly editable offline - you can try to copy/paste into Notepad or something similar, edit, then copy back over, but oddness can still happen.
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