Jump to content

Greycat

Members
  • Posts

    5564
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Greycat

  1. I'd be all for being able to lock (or filter out) options when randomizing.
  2. I wouldn't argue with a mag increase. Sleep is, frankly, underrated, and useful even with being "shut off" right away by damage.
  3. You know, I *already* have builds that I run out of powers I want to take. The P2W powers have drawbacks, which is the cost of taking them to free up the extra power pick (or just go with a theme) - typically cost, a time limit, or that (like the magic carpet) you cannot use powers while using them. Just "giving" the regular travel powers... I can't say I like the idea. There is also the issue (yes, I'm going to say it) of power creep - not only in that you've just removed the need to take some power (and pool) choice for travel - or pay the cost for an alternative - but you've just given everyone four new set mules at no cost. And most basically, you've given everyone a spot for free knockback protection (Blessing of the Zephyr) and stealth. It's already a big enough impact that we *don't* require a prerequisite any more to acquire a travel power - or that we get it at level four. (I've been playing two "2004 recreation" characters, see the classic hero challenge in the general discussion, where among other things we simulate having to take fitness picks as well as a prereq for travel, and at the proper levels - there is a *huge* difference in power, ability and planning and playing the character, just from the travel power being as it is now.) With being able to pick a travel power at level four, not only do you not have to pick the prereq, not only can you bypass a *lot* of potentially challenging situations (see people talking about the Hollows in the old days, for instance,) but it's not something that *needs* slotting... so you can fit more early slots in other powers, literally raising their power as well. No, I just can't see agreeing that this is a good idea.
  4. Remind me next time we're both on, I'll alt to therra (teleport + recall) and yoink whoever wants it up there. ... hmm, I should try to get to it without teleport myself. That and Ace, though I think that one was placed with the assumption you'd have travel powers. I don't remember an "easy" way up the statue.
  5. I've pretty much had the habit of "when in zone, grab the explores" before this anyway. 5 merits per zone builds up. If you're not a villain. 🙂
  6. I'd be fine with leaving it *right* where it is. Unlimited was, and is, ridiculous and boring for everyone else, and would be even more broken with today's Incarnate system where it's not just blasters who can kill mobs in a single nuke. People can already "manage" more, but it takes a bit of work. With todays "oh, I def capped everything before breakfast" builds, *something* should take a little paying attention to.
  7. I have. It's been an issue with MM pets, for instance, and I have had NPCs I was rescuing or otherwise escorting block me. Usually you just have to wait (or move back a ways) and they'll eventually move. Not a lot of room to do that in all rooms though. Just being able to shove *them* would be useful.
  8. The OP's making their text fit their suggestion? 🙂 Also, srmalloy has it. When you're going from the outside to the inside of a building, you couldn't just walk through to the inside - you're loading a new map. Even some "adjacent" rooms likely have nothing going on - use this in, say, a cave and you'll fall into nothingness. (There used to be far more geometry holes in the maps and people would run into this. I seem to recall the Arachnos maps being really bad with this initially, but it wasn't just them. There were also holes in the War Walls that let you get outside of the map and see the buildings-floating-on-nothingness outside.) If you want a feel for what this would be like, ask for someone who's making, but not yet done with, a fairly fancy "above the base floorplan" base and just - walk off of it. Even if you have fly (or teleport, I suppose, though that's even trickier,) which at least would let you not lose most of your health when you hit the "bottom," it's hard to find the spot to get back into the map... if it lets you go that way. It's one of those "sure, it'd be cool if..." ideas that fits comics, but hits the tech limits of the game.
  9. I think it has been mentioned a time or two. I wouldn't argue with it. There's a lot that would be nice to have in an overall character screen revamp, honestly - more ways to filter, being able to easily (versus drag/drop across multiple pages or editing a text file) group characters, maybe a peek at inventory, selecting by level range (part of the filter,) listing SG, etc. It's one of many UI areas that could really use a revamp.
  10. ... to the "engine," or a base game system (not "fix this AT this way, but to the game world or the way we see/interact with it,) what would you do? As tempting as multiple different selections might be, I think ... "environmental awareness and interaction." We have a *little* of this right now, with things like ice/water powers affecting (some) fires, but making this more widespread could be interesting. Have an Electric based character, with enemies happening to be in water? The results can be shocking... until an Ice character freezes that water, just by using their powers. (Or turns it to slush first, to freeze later.) Have a mission with an area lined by torches? You might think twice about using hurricane or gale close to them. (Then again, as shiny as some powers - or even auras - are, it might not be a problem. Fire armor characters, for instance, could light the way. Or just relight the torches.) More things could be destructible - perhaps with unwanted (or surprisingly wanted) consequences.
  11. Not sure why this would have to be P2W. Maybe just a /stuck2 command (for "I tried stuck and I'm still stuck") that just moves you randomly to a valid location in some short range.
  12. Though with that there may need to be a lower leg color/texture option (so pants/bottoms/etc don't just end suddenly) .. but yeah, these would be nice
  13. To be fair (did I mention not sleeping particularly?) they *did* raise the cap around then to 50... for villains. 🙂
  14. Having trouble tracking it down, but I'm fairly sure they did say that specifically on a few occasions, yes. That was their intent.
  15. Or, you know, this can just stop, you can take my post as it was intended and fairly clear about (again, pile on tending to indication multiple people - it's hard to be a pile of one - sounding like they're going after the OP versus discussion of the suggestion itself) and move on. Unless you really want to argue with me specifically, in which case I suggest we take it to PMs. Edit: Let me be *perfectly* clear on my intent here. Go out and get impressions on what the suggestions forum is like. It has a reputation of somewhere *to be avoided.* So when I'm seeing what looks like a thread go from "I like/don't like the suggestion" to "The OP is stupid/greedy/smells funny" (in other words, goes from the suggestion to the person and a pile on there,) I'm saying something. Period. Yes, I'm guilty of doing it myself at times. I'm working very hard at catching *myself* - or if I'm criticizing the OP for some reason (see a recent post to Purrfecshawn about how they were posting - and why they were getting certain responses) I'm trying to make it helpful to *reduce* misunderstandings or problems. I, for one, want this area of the forum *not* to have that reputation, *not* to be somewhere where, if someone suggests posting an idea, the reaction isn't "Ugh, there, no, never mind." And I, for one, would rather have us *self* regulating instead of having to have this forum considered a problem child for the GMs.
  16. Hmmm. I'd suggest re-reading the thread, because it doesn't sound like it starts with the OP. Tone is important. Whether it's tone you (generically) intend or not. Me, I'm saying something to *keep* GMs from getting involved. Because, as mentioned, this is starting to sound more "pile on the OP" than any discussion about their suggestion.
  17. That's not how it looks like things went when reading through this. (It also doesn't sound like English is the OP's first language, given some of the wording choices. It's also why I said "that's what it sounds like" in my reply to him.) I'm not a mod, but the tone of several of the last responses would definitely ... not be looked on kindly, I'd say. Thus my post. We went from talking about space to people basically calling the OP selfish, and have several pile-on posts that are just turning into an argument, not a discussion. I'm an ass. I'll freely admit it. I'm blunt. So, when I'm saying this is starting to look like an argument and personal attacks instead of having anything to do with the suggestion? ... Yeah.
  18. Have to keep the "no name" name. *nods* Not sure I'd use it - don't think I've ever had a concept for this - but I wouldn't argue with the set being there for people to use.
  19. Let's not turn this into a pile-on of the OP. Disagree (or agree, if you want) with the suggestion, but this is sounding more like "attacks on the poster." (And/or their PC.) He made a suggestion. That's what this is here for. He didn't have the information he has now. Whether the suggestion's good or bad, popular or unpopular (and the two are not the same,) no need to attack him - and that is where this is going, folks.
  20. I'm sure somebody will come up with a reason they only want 2 or 3 in some specific situation. (I pretty much don't use them as anything other than something to throw on the auction house.) About the only thing I'd do differently is, instead of having 5 copies of it, just do a +/- button, or series of dots on the bottom, to pick from 1-5. But that's just me. Don't take it as "nobody's interested" or that the idea needs to be improved. There are times that nobody really has anything to say to it, just reads it, says "yeah" to themselves and moves on. Not everyone who likes (or is indifferent to) it is going to comment or bother doing more than a like, if that. There's nothing much to argue with or refine here. It's just a simple, straightforward "hey, this," and that's fine too.
  21. I'd have to agree, if I want attention, I'll grab provoke. There are times enough that I *don't* want to pull attention from my minions - such as when you actually start playing a MM and have one weak minion sitting there. Not enough to really use bodyguard effectively, and *you* don't have any way to boost your survival. Plus there are attacks (I'm thinking necro specifically - if I'm using life drain, it's likely because I need health half the time, not aggro. Aggro would be the exact opposite of what I needed.) Necro attacks need ... many things, but this wouldn't hit the top 10 for me. At most, along these lines? Let them take taunt enhancements, but start out with no taunt itself. You want it as a ST that deliberately taunts, you put a taunt enhancement *in* it.
  22. Not to mention it leads to teams either not *knowing* what you bring - or expecting you to have things turned off that you find helpful and know how to use. Just bad ideas all around.
  23. I don't *think* Martial will fit the look you're going for, but it's been a while since I've looked at the animations. You may want to look at them (and the alternates) and see if it fits the feel for the character.
  24. They're different from the normal game experience we've probably all done to death. So it makes sense.
  25. I would. Raaaaaagh! *starts throwing things.*
×
×
  • Create New...