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Everything posted by Greycat
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I'm of two minds about this. On the one side, yeah. Same with the lost curing wand. It's there for one mission, it's got a limited use, and I don't *believe* the divining rod gives XP for what it hits (same with the lost curing wand.) But I don't recall 100% on that. On the other, it's not needed to complete the mission. You can just wipe out all the enemies with your regular powers and still succeed, so it doesn't actually matter if it hits or not, or even if you *try* to use it. (It has to be that way, after all, if you run it with a team they could kill off everything before you zapped them with the rod.) Making it auto-hit wouldn't really change anything, but flavor wise it'd be a plus. (Or at least giving it higher accuracy.)
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Renaming won't do it. You will have to create a new character. You *can* immediately delete it and rename an older character to that name, however - it is "held" for a few minutes for you when you delete. Edit: Also, as far as the time, they're stating in the main announcement 9:30 PM November 1, so it'd be 0230 UTC on 2 November (assuming the conversion, etc. you mentioned.)
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Welcome back. And warshade. Quality choice. 🙂
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Skirts for monster-legs, and other oddly-locked costume-combos
Greycat replied to Zandala's topic in Suggestions & Feedback
The "skirts on monster legs" might be a matter of the (original) dev team thinking there was too much clipping. Just a guess. They could also just have not added it because they never got 'round to it. 🙂 But otherwise... yeah, more options. *thumbsup* -
Suggestion - gardeners and lanscape crew
Greycat replied to Zappalina's topic in Suggestions & Feedback
... ok, that I want in game. Every once in a while, you just see this blur... and the trash bags /cans along the street suddenly disappear or are emptied. Not constantly, just enough to be a "... wait, did I see that?" easter egg. -
(Feels weird putting a "thanks" on that, but ... show of support for SnoBahr, not for the situation. To be clear. The person who's done this should be ashamed of themselves. They *aren't,* but... We look forward to your return when you feel up to it.)
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prismatic New 250 Prismatic Aether affect - Mega
Greycat replied to Laucianna's topic in Suggestions & Feedback
There *may* be a limit as far as what can be handled, but with the caveat of "tempering expectations due to technical issues," sure. -
There's an entire discussion thread on this. That said. Generally setting something that reveals information to "not show" rather than "show" is preferable as a default. Let people decide to show what they want to. I wouldn't argue with - probably a slash command - letting you set something as the default or affecting all your characters with your choice, granted.
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They should be spawning right on the player, even if solo. Other than "Make sure you're not underneath something" (at least for the Rikti ones, and I *want* to say this counts for the halloween ones,) they should be spawning. (They also don't care about stealth, at least as far as "will it spawn.") Also, since the mobs are levelless, they shouldn't care about the player level.
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Character not confused, but will only target league mates to attack
Greycat replied to Ukase's topic in Bug Reports
Alt-tab out and back in. If they're not showing as hostile, but all you can do is select teammates with the number keys? Yeah. That's been going on for a while, has something to do with having multiple windows (not necessarily COH windows.) Alt-tabbing out and back in has always fixed it for me. -
Yes, you have the option of selling to the auction house. The difference in price between vendor and auction house, even at the lowest amount the AH historically gives, is more than slightly significant. And just like people are new, or aren't aware of other features in the game, or have heard XYZ about it, the player should get *some* sort of notification about "This often sells for much more at the AH." An *option* to not accidentally sell it to a vendor would be nice as well - I'm not as sold as just a blanket block for selling it to a vendor, personally. But an opt-in "Allow rare salvage to be sold to a vendor" (and, frankly, yes, another warning dialog about selling, one, the other or both) wouldn't be amiss.
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Yeah... build aside, it's actually kind of hard to answer "Am I doing something wrong" without knowing what you're doing. It could be build, it could be unfamiliarity with the AT or powerset, it could be "no, don't run +4X8 at level 10," it could be what you're currently fighting (for instance, psy blast vs robots = not a fun time) - it's just hard to say.
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ITF - Last Mission Imperious Upgrade (or removal?)
Greycat replied to Renatos1023's topic in Suggestions & Feedback
Shows how much I tend to pay attention to Mr. Clappyhands. 😄 -
ITF - Last Mission Imperious Upgrade (or removal?)
Greycat replied to Renatos1023's topic in Suggestions & Feedback
I'm generally a big advocate of knockback. I think people need to quit having a kneejerk reaction to it and learn to use it. It can be very helpful when people are using it correctly. You'll note, I hope, the word *people* in there, though. The game's NPC routines are not "people," and won't learn how to be helpful with it - whether that's pets or allied NPCs like Sefu or Imperious. (I'm all for keeping it when it's an NPC the player has to fight.) I'm all FOR changing friendly-NPC use into Knockdown or something. Imperious, as I recall, has the same "template" granted to him by the Well that Statesman did - roughly that of Zeus. In that sense, the handclap that knocks everything back makes sense, but has always had the exact issue mentioned by the OP - the NPC doesn't know (or just plain can't) use it well, so players either try to lose him or try to get him killed. I would either replace it with Tyrant's lightning strike - probably toned down to not have the "going to lag some people out" issue - or the Mighty judgement PBAOE "knock everyone straight up into the air" bit, which has the bonus of being thematically very similar but less disruptive to the team. Both powers have the benefit of not needing to be created - they already exist (and are actually used by NPCs - while I don't *think* any NPCs use the punch-the-ground animation, Jane Temblor uses essentially this power. Poorly, granted, but she uses it. (I'm not, for what it's worth, for removing Imperious completely. Thinking "in world," he'd have to be seen fighting alongside the players to defend the people he's leading or it would undermine his authority to some extent.) -
Yes. The Kheldian makes a copy / pattern of its host, yes, but that doesn't mean the body no longer exists. And if you look at the player, the PPD, Arakhn, Requiem, etc - they're solid, not the translucent energy appearance of the remembered Dwarf or Nova forms. To me, at least, that's a good visual indicator of said solid matter body still existing. But if that's not enough of an indicator, there's several in game references: - The arc you mention (An Absence of Shadows, 5-10, Shadowstar,) where Shadowcatcher (so both Altered Umbra and Lars Mendelson) are split by the Circle. Granted, this has the "... but magic and forced," but if the body were subsumed and just turned into energy, it wouldn't have that result. - Shadow Science (15-20) - Joshua Lucetto and other captives can force out the Nictus that were possessing them, and still exist in their own bodies as themselves. - The Final Darkness (45-50) mentions many Kheldians leaving the world - whether it's meant to be Kheldian vs Peacebringer (seeing the latter as a joined being) isn't perfectly clear, but to my ear, that tends to imply (again, to me) just the "native" half, not the host when it's used in dialog/story like this. Especially with Sunstorm's introduction speech which specifically say combining a human and Kheldian create a Peacebringer. (The flip side is Moonfire's calling the Kheldian army Peacebringers.) - Moonfire - To thwart Arakhn's plans, the Peacebringers merged to ambush the Nictus that would otherwise be forced into them. ("My bodiless brothers will go to her intended victims, and ask permission to protect them from the Nictus. And then we will wait. When you defeat Arakhn, I* have no doubt her loyal minions will put her plan into effect, sending the NIctus into their intended hosts. But each Nictus will be surprised by a Kheldian lying in wait, within the very body they had planned to assume.") Followed at the end by "Some of the people we protected even invited the Kheldians to remain." If the joined being's host body was absorbed or destroyed on joining, they wouldn't really have a choice other than "join or die." So... yeah. The host and their body still exists once the Kheldian (PB, WS or Nictus) leaves it.
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Hatred? I don't know of any towards the characters, really. A few friends aren't fond of Manticore due to the whole... put an arrow through your wife thing "and couldn't you have come up with something better?" And I know some people didn't like Yin coming in as a replacement. Granted some of the last arcs pre-sunset that had them interacting were kind of squabble-y. But in general, I don't really see "hate" towards the characters. Towards some of their stories, sure - like how Statesman was taken out (though I kind of like the "now you can rest, others can handle it" side of things.) Towards the devs? Jack was ... a character, and at times controversial, but even then I think it's more "didn't agree with his decisions and he didn't always seem in touch with how players were actually playing" than actual hate.
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People value - or judge - different things. And take how others see those things differently. You might be able to brush off someone making some comment based on a character creation date. Other people take either specific or any sort of even somewhat-hostile sounding commentary much harder. (I've spent plenty of time when I was running SGs trying to be a counselor to some of those folks. You'd be surprised how often what (generic) you'd take as "... yeah, and?" has someone else stressed out and in tears.) And these are not necessarily weak or unaccomplished people. Just some things hit some people differently. Other than that - I tend to come at this from an RP viewpoint these days many times. Sometimes I *will* adopt that as the character's "birthday," and want it shown for that. Or they have a different one, and I don't want it shown as it'd confuse things. I carry other dates over from live - I have characters recorded from live (the old City Info Tracker) that I've remade over here - you'll see things like "50: 7/21/09, 287 hr" in some of my bios of some remade characters. Sometimes they're made for anniversaries. There are reasons people care about dates, and reasons they may not want them visible - I don't know them all. But if people don't want those dates shown, they should have that option. Just like when people suggest having builds or other stats available to browse - I'll always insist that it be optional, preferrably opt-in, so people who *want* it shown can do so without having it suddenly showing for a bunch of folks who don't want and didn't agree to have that stuff visible. What you share should *always* be under your control first. Even for "little" things like a character creation date.
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Across all accounts and servers - granted having duplicates of characters for RP purposes pushes this up a little. Hero: 184 Vig: 23 Rogue: 10 Villain: 24 Praetorian: 0. (The one I had been working on moved out.) Everlasting specifically, 104 heroes, 15 vigs, 12 rogues, 18 villains. As compared to the COH Titan archive from live: Fewer characters but more heroes.
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Congrats, that's you. Other people find fiddling with builds to get that LAST .05% recharge or defense, or RP, or building for PVP or chasing the market or screwing around with costumes for an hour to be the same way. Fortunately, the game can fit us all in and adjustments to things that one group might care about even if the others don't can be made as needed.
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There are a lot of things that COH does that other MMOs don't do. That's part of why we're here.
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Jumped over to the Zig while a banner event was running. Got this for the timer/progress for the prison break: It did not affect the followon phases (freaks/superpowered prisoners.) Those displayed normally. As did the event without the banners running.
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I ... kind of have this fall into that same "there are a million ways to cut down travel time" category. Base portal to transport base to target zone, and save for one or two zones (like IP or Nerva,) the contact's probably not that far away. (I'd have been more for it on live where, yeah, it was a "run to tram, run to contact, bases are much less useful because you have to unlock points and can't share the code" situation. It's just insanely easy to get around now as it is.)