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biostem

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Everything posted by biostem

  1. I mean, it's basically a mathematic formula that you follow; animation time A + end cost B + recharge time C = power effect D. They generally stick to it, but I'll freely admit that there's some wiggle room. They added evasive maneuvers and made afterburner a "freebie" when you take fly. I don't think they split anything. Evasive maneuvers is pretty innovative, but I don't think its "alien"... I suppose it's a matter of opinion, then, because I find Homecoming to be very true to the spirit and intent of CoH...
  2. I'm not clear on what you mean by your 1st sentence; Homecoming took the very code/architecture/systems of CoH, brought it back to life, and added/changed some things, but the core is the original CoH we know and love. They didn't have to replicate anything, but the newer stuff they added is most certainly following the basic design tenets of other such powers/powersets. Can you give me an example of a "hangup" that the HC devs have ignored or implemented, that the original Cryptic/Paragon devs had?
  3. If the game was founded/relies upon certain design tenets, and you later start throwing them out the window, you can basically throw any notions of balance out the window. I agree that the devs could certainly change power values however they wanted, but the more important question is whether they *should*...
  4. I'm not against shortening the animation times per se, but from my understanding, those are factored into how powerful the healing/buff/debuff values of said powers are, meaning that if the animation times were shortened, the effectiveness of those powers would also have to be lowered...
  5. Well, I was thinking more like "pure" elements, only you can change between them. Something like a "lava" se that combines fire & earth, or a mud set that combines earth & water, could be interesting...
  6. In addition to adding defense debuff resistance to deflection shield, insulation field, and possibly dispersion bubble, it'd be nice to add some absorption to the ally-only powers as well.
  7. A large defense insp does sometimes sell for that amount.
  8. So I've been really enjoying playing my stalker, "The Sage Shade", and have come up with a more streamlined "classic" costume for her:
  9. Even on a "perfectly clear" night, you're still looking through many miles of atmosphere, not to mention that your telescope isn't going to be perfectly stable, and both the Earth and the moon are moving/rotating. I'm not sure just how much you can actually discern, since your field of vision is several miles wide by the time the light bounces back to your eye.
  10. Most likely illusion, for superior invisibility. Heck, if you're duo-ing, grant invis is probably enough...
  11. Agreed. SS + stealth was a pretty popular combo before there were any Stalkers...
  12. On a side note, didn't they have to rename the Dinobot, because "slag" is a rude word in England?
  13. Another quick way to make some "seed money" is to grab the Inner Inspiration power (for free if you haven't already taken Mystic Fortune or Secondary Mutation), from the P2W Vendor. Make sure you have 3 empty inspiration slots before you use it, and it'll give you 3 random medium or big inspirations. Depending on which ones you get, you can make up to 50,000 INF by selling them on the Auction House. There are many guides on how to make lots of INF, here. Cheers!
  14. The thing is, stealth is universally useful. Enemies already notice you and attack by default, so you don't need a power to make them do that. The presence pool also already includes an AoE taunt. I could see them adding a melee AoE damage IO set that includes either a proc or a constant effect that causes said melee AoE to also apply a taunt, since that's fitting with the specific focus of existing IO sets...
  15. That's the pattern that they follow...
  16. As others said, you get it from defeating enemies, completing missions, selling items to vendors/shops, in exchange for items listed to be sold on the auction house, and so on. The only caveat is if you use the XP boosters from the P2W vendor, which reduces your INF gain in exchange for better XP rewards. Also note that it is called "infamy" for villains and "information" for Praetorians, but is effectively the same...
  17. I think it's because the carnies were added after the 1-40 content, and they probably didn't feel like retroactively adding them to the older content...
  18. What would you envision for this?
  19. So I'm a little embarrassed to admit that, even though I have 100s of alts, I've only actually gotten a handful into Incarnates. Further, I typically use regular IOs, and some even just use 53 SOs. That being said, I have started to delve into the IO sets, and AOs. There are some really cool abilities to be found, but I was wondering, short of manually looking through the lists, if someone had already delved into all the "special" IOs - not just the unique ones, but ones like the LotG global recharge as well. Thank you for your input!
  20. You basically already can. Check out the various troops/ranks and their associated powers, here.
  21. This sounds great! I would love some generic options, though, (maybe even if it was just a recolor of the existing model, without any logos).
  22. Sometimes a good idea can be marred by a poor implementation; I think this is what we've seen on many other CoH servers. My first impulse may be "I want everything now", but seeing how many of these other servers have very low populations or are just otherwise buggy, I think taking our, (the devs'), time is the best approach...
  23. I think you misunderstood what I said. *I* am not saying I would call you any names or such; I agree that each channel should be used for its intended purpose. What I'm saying is that there are people who try and get others to respond to their bad behavior, as a way to try and turn things around on the ones calling them out...
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