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Everything posted by biostem
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No offense, but I really can't jive with your thinking, here; To me, heroism is about *how* you use your abilities, not what those abilities are - That's why we can have demon summoning, mind controlling, darkness-blasting heroes, and empathic, light-blasting villains. The "ally-only" aspect of powers is more about game balance; Look at Champions Online to see just how out of whack things can get when you can target yourself just as easily, for using powers.
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So what do you make of many of the support sets, which have ally-only powers? Are those not heroic? What we're talking about here is not all or nothing; Blasters' forte is dealing damage - whether single target or AoE, they excel when they can do so unaccosted. They can accomplish this with a tremendous alpha strike, before the enemy aggroes them, or via other tools at their disposal.
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I sooooo wish we could get that gunslinger corset without the vertical stripes/bands and that steampunk belt either with a solid buckle or with the clock/watch tintable. I also wish that we could get at least a few variations of hair with each hat...
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Try the command I listed earlier in this thread; I've been able to get CoH to playable levels on a GPD Win, which has an Intel Atom processor. My current portable computer is an old HP Elitebook 2170p that I refurbished, which has a dual-core i5 3317U and only integrated graphics. A cursory search found that your computer is probably running an i3-540 with a Radeon HD 4670. The CPU is about 25% slower than on my laptop, but the dedicated graphics card is a leg-up. Money being tight, what I did was to buy a basic system like this, then added/upgraded components as finances allowed...
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Dead enemies can't kill you; Use your high damage to take enemies out ASAP. Pick a primary or secondary that provide extra control in order to lock-down or otherwise diminish the threat that enemies pose. You must look at each ATs performance from a variety of angles; A blaster may not be able to walk up to a group of enemies and just take them on directly, like a scrapper can, but that's not really the intent of the blaster - They perform best when someone or something else can allow them to deal damage with full abandon. There are no doubt ways to work around their limitations, but said shortcomings aren't indicative of a lack in the ATs role/performance.
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I'm in a similar boat; I liked ranged attacks just fine, but I generally preferred a support secondary. I've been leveling up an archery/tactical arrow blaster, and it's an entirely different beast. At the very least, there *are* options for those that want to forgo the melee attacks.
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I ran CoH on a single-core P4 when it first came out, (though that had a dedicated graphics card). Still, you *should* be able to run the game at least at the lowest settings. If there's an issue, use the below command in the launcher options, to enable simpler rendering: -usetexenvcombine
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Looks more like a bat, though... (was that an airplane flying overhead???)
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I'm quite familiar with MMs, just not "tankerminds". That aspect of the AT is, admittedly, new to me, which is why I asked for input. Thanks.
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That piece came out great! I can guestimate the parts, but could you post a screenshot of the original character for reference? What are her AT/powers? Thanks!
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With how relatively easy it is to change costumes, plus all the "free" costume slots we're given, this might not be a bad idea.
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Basically, I want to try and create a mastermind that that leads his pets into battle from the front. Because of this, I'd need some status protection and defenses. I'm planning to take the fighting pool with this build, so I'm not too concerned with the personal attacks from the primary. I was thinking that forcefield may make a good secondary, and the force bolt could make for a neat "hadoken". I'm pretty much open to any primary and secondary. I'd love to hear your input. Thanks!
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If you simply added a little text field associated to each character on the login screen, players could use it however they wished. The problem with a 3rd party add-on is that it wouldn't necessarily travel with you from one computer to another, and if it interacts with the game to pull game data, it could pose a security risk.
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Is this something that can be done? If so, that'd be awesome, (though it'd require reworking all cone/PBAoE powers in order to do so, whereas my idea would basically just require 1 power for each size of cone/PBAoE).
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I wonder if something like this could be implemented: Imagine if every character got a selection of "free powers" - these actually don't deal any damage or attract aggro/break stealth in any way. All they do is project a graphical representation of the cone or PBAoE associated with each of these "free powers". It wouldn't be perfect, but it could assist you in lining up attacks...
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Instead of introducing an entirely new faction, here's one way you could simplify things; Give each of the existing factions a sort of "motivation" or "operating style", and allow our characters to align themselves with the ones that best fit them. So, for instance, Hellions might be more about corrupting people, while Skulls may lean more toward brutality. Goldbrickers could be all about greed, while the Family is about intimidation and power. The Circle of Thorns may be about the acquisition of arcane knowledge and power, while Vahzilok are all about "For [mad] science!".
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I would assume it'd be something like: /macro macroname "powexecname nameofpowerhere$$follow" The issue is that while the macro would indeed follow the target, it would simply return an error unless you were in range for the associated power to activate...
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Thank you for the reply! I suppose it's a combination of how the power looks and how enemies its used on react. For instance, the T1s in super strength are fairly basic and unimpressive, while the T1s in energy blast have a lot more "oomph" to their appearance and the occasional knocks *feel* more powerful. As another example - the power "stone fist" from stone melee is very boring IMO, but the various mallet attacks just feel awesome.