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biostem

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Everything posted by biostem

  1. I get what you're after, but I don't think dual blades would work as-is. At the very least, you'd need the typical "maintain" power. Maybe drop the combo mechanic and just utilize some of the DB powers as stand-alone's, with a few control-esque powers mixed in. This is very rough, but perhaps something like: 1. Stare-down: Ranged, single target fear that also applies a tohit debuff and greatly reduces the target's movement speed. 2. Power slice: As per the dual blades power. 3. Ablating strike: As per the DB power. 4. Build up 5. Typhoon's edge: As per the DB power. 6. Warrior's spirit: Toggle, self +acc, +recovery, absorb, resist fear & knockback. 7. Sweeping strike: As per the DB power. 8. Intimidating challenge: Works kind of like a scrapper's challenge power, only it also deals some psychic damage and applies a tohit debuff. 9. One thousand cuts: Per the DB power. Perhaps, instead of a combo system, this set could apply a special effect if an enemy has been stared down or intimidated, (like a -res effect or an added chance to knock the target down).
  2. Besides there already being a sorcery power pool, what do you envision being different between a mutant or a magic user flinging fireballs? Runes? There are auras for that. Maybe a mixture of elemental attacks? Storm blast kind of does that, (though I wouldn't be against sets that mixes earth, air, fire, and water a bit more).
  3. Back for the holidays, I present to you Covert Cutter: Christmas Edition:
  4. Can you tell us anything about this character? Any "must-have" items/colors? What are their powers? Origin? Does any of that matter as far as new costume suggestions go?
  5. What they could do is create a variety of "elemental master" power sets that carefully curate which specific attacks are available at each tier/rank, then work in some sort of set mechanic that provides a bonus for either varying the elemental attacks or following up one attack with another of the same type, (or whatever they deem fitting). In a way, storm blast already kind of does this, what with you being able to project winds, hail/ice, and lightning.
  6. Just for clarification, are you saying that those NPCs may be present and visible for one player, but not present/visible for another, at the same time and even if both were standing right next to each other, or are we talking within an instance where only 1 such player is present?
  7. I think both of your suggestions could best be addressed by adding more top, eye, mouth, and other such options for regular, full mask, hats, half-helmets, and even the existing full helmets...
  8. Can the game have a contact be present for one person by absent for another? I don't know if there's a system in place where a contact is available or missing "globally" for all players. It would be interesting if they could implement some sort of "significant other" system, where you could get missions from, and missions to rescue, said "significant other". I imagine such a system/interaction would have to be handled via a special solo-only instance - maybe you place a door to your significant other's bedroom or office, or something, and usually they're there, but sometimes they're gone and you find a note or clue that they've been abducted, which triggers a mission to rescue them...
  9. On some of my 50s, I noticed I lose the recharge bonus when I join something like a Yin TF. To address that, I've attuned those LotG uniques to regain said bonuses...
  10. I believe that this is a throwback to the vague terminology that the devs initially used for power values. Further, (and please understand that I'm not saying it couldn't use an improvement), outside of unique IOs, many sets can provide comparable bonuses, so it wouldn't make sense to give each and every one its own name...
  11. I had this idea some time back for a "survivalist" powerset, where you'd have to prep before battle to create your throwing knives, arrows, spears, traps, med packs, and so on. So in essence, while you could craft stuff mid-battle, you'd be vulnerable in doing so...
  12. Who new a thread on Nature Affinity would turn into an English lesson?
  13. I don't think we need to stack the same array of debuffs around on powers, especially if the intent is simply to do so to allow IO set muling. Frankly, I don't care what IOs people do or do not use, but aspects of powers should not be added or taken away to facilitate slotting IOs...
  14. I bounced between Champions Online, Rift, Neverwinter, various Fallout games, some console gaming, and so on.
  15. I'd also love some ring or other jewelry options, (bracelets, wristwatch, those connected bracelet to ring things, etc).
  16. Oh no doubt, but I was thinking more about being able to change the color of the vents & ports, for both the high tech and steampunk variants. Some of the robots upper arm options suffer the same issue; They have silver/grey/white vents/sockets and black wires/cables that cannot be changed at all...
  17. As it is a wiki, you can contribute and do just that.
  18. This either of the below links, hopefully they can help you out... https://homecoming.wiki/wiki/Launch:_Jumping_Speed/Increased_Jump_Height https://cod.uberguy.net/html/power.html?power=boosts.crafted_launch_d.crafted_launch_d
  19. I just find it annoying how some "Destroy X" missions make you interact with said object(s), while others are simply targetable and can be more easily taken out...
  20. Great look! I really wish we could change the secondary color on those big gloves!
  21. My understanding is that some systems use a process of tinting a base power while others wholly apply the selected color to some power effect/geometry, which is why certain colors look weird when applied to a character's face with skin vs one that is cloth/metal/other material...
  22. I think you're reading too much realism into the idea; Imagine your character briefly carries out the "dig with shovel" animation, the flat hole graphic and some sandbags appear, and then for a short time afterward, standing in that zone provides the buff(s). I mean, consider that our characters can call forth meteorites whilst indoors without totally destroying the building...
  23. I imagine that the foxhole would simply be a generic flat hole graphic, surrounded by some mounds of dirt and/or sandbags, no need to actually dig a hole down into the terrain.
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