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Everything posted by DoctorDitko
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UltraAlt's Guide to Preparing for the removal of the base teleport macro
DoctorDitko replied to UltraAlt's topic in Guides
/enterbasefrompasscode SANCTUM-110 is mine, feel free. (Sorry, it's the maid's week off.) -
UltraAlt's Guide to Preparing for the removal of the base teleport macro
DoctorDitko replied to UltraAlt's topic in Guides
Very nice, Alt! Thanks! -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
We can traverse obstacles, just not go through them. If you can lay a targeting reticule down, you can go there. Not as nifty as matter penetration, but not sneeze-worthy. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Probably my characters. In any event, my apologies on behalf of all the Gravity controllers! (Although, it should be mentioned, we can be taught to play nicely.) -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Understood. I can see that happening, but is that a Fold Space problem, or a teaming problem? Wouldn't minimal communication keep this from being an issue? Granted, there is no game mechanic that can solve Toxic Group Syndrome, but one can always hope for a player-based solution. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Agreed! I think it's worth pointing out that this is a unique power effect. Creative players will find entirely unexpected ways to play with this new toy. New toys are cool. -
Absolutely! Not sure about other graphics cards, but the nvidia control panel lets you boost the contrast to ridiculous levels. (Raising gamma may actually reduce visibility for some vision types.) Thanks, QuiJon, for bringing this up. That's an objective measure of usability, very welcome in this sea of opinion!
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Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I take it you aren't a Verizon victim subscriber? I've had lag attacks that last for ten seconds, easily. It helps, don't get me wrong, but a stationary Hover that cancels on move wouldn't exactly unbalance the game. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Play nice, kids! Plus, some of us were using Gravity since before Wormhole was added! Replacement, I like most of your ideas, but why not have the Hover last until you decide to move? Lag seldom kills super-speedsters, fliers, or super-leapers. Why should it be able to doom Teleporters? -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd like Wormhole to remain a cool power in itself, rather than being Fold Space-Pro. Someone uptopic suggested a boost for Wormhole (or maybe it was LRTP) if you had invested heavily in the Teleportation Pool. I don't know if that would be easy to implement, but it sounds interesting. Maybe it's just a database change, and we'd be in luck! OT: In any event, it would be cooler to boost Wormhole than to nerf Fold Space! -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
A stackable but lesser extra mag would fit with some of the power changes in this release. But those usually require multiple applications. Would a sniper-like "take twice as long for more effect" mechanic do? I think it would work for me. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I was worried about this, myself, but I think we'll be okay. Have you tried it? The differences are notable. First, Fold Space doesn't let you choose you targets. It's grab-whatever-is-near. Second, you can't position enemies. they appear at you. Not (as I prefer with Wormhole) at max range in the air, to fall to their stunned, partly damaged fate. There is room for both powers. Absolutely agreed! With this one change, we have a nice balance and an overall win! And, yes, Teleport itself needs more range, (we no longer have the hardware limitations that inspired its short range) and a Hover that lasts as long as you want it to (break on move is good). We are getting closer to the Teleport pool being a good travel power choice, let's just stay civil and advocate! -
Would there be a possibility of a superbase "station" that teleported you to a "limbo zone" where you weren't in your base, nor in a recognizable zone, but you could interact with the AH and then, on exiting, teleport back to your base? (May I humbly suggest the "Matrix Room?") That would be another use of /enterbasewhatever that could be obviated. Just a thought.
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Pretty sure Bats has a root account on the JL servers, but point well taken! Still, it would be a new-user-friendly gesture. Better than charging them a bunch of inf! "Welcome to the Justice League multi-level marketing scheme. When you recruit 4 new members, you'll earn enough inf to buy a teleport token..." Hard pass! PS: That leaves time for a Hostess Fruit Pie commercial! (story continues on 3rd page following...)
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Would it be too upsetting to anyone if joining a supergroup granted the supergroup portal power? I mean, when you join the Justice League they give you a communicator you can use to get beamed up the the satellite in Geo-synchronous orbit. Seems like we could do as much for new players. Just seems like a nice gesture.