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Ironblade

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Everything posted by Ironblade

  1. He's sleeping.
  2. Anchored debuffs no longer go away when the target dies. They remain targeted on the corpse and continue to affect the enemies nearby. You have to turn them off manually or move out of range and it will turn off. The exception would be enemies that immediately disappear on defeat, like CoT spectres. As for your control hierarchy, it's hard to place Sleep because it's very situational. When you are soloing, or teaming with someone who is familiar with your character, it's very powerful because it typically has a long duration compared to the other powers. When you're on a PUG team of AoE, it's virtually useless. I personally don't like Confuse because it makes the enemies steal my XP.
  3. Not that I'm aware of. I'm pretty sure this is an urban myth. And these two seem to agree.
  4. What I've seen people do when they want to keep the original text is they add a line at the bottom like: Edit: Oops, I meant catalysts.
  5. I think you meant Catalysts, which do indeed go for around 2 million. Enhancement Converters sell for around 70,000 and are what you use when you don't have the enhancement you want.
  6. Cool. I teamed with you in the past few days. I don't recall what it was or who I was playing. I just recognize that name.
  7. My dark/dark tank had 10 toggles, including Focused Accuracy which is a huge END hog. My SR/MA scrapper had the same toggles as you. BOTH of them had Physical Perfection, Conserve Power and IO set bonuses for +recovery. I went that route since there were NO INCARNATE POWERS at that point. This approach works really well as you level up since I slotted higher level IO's later on and also got some +recharge. Obviously, I slotted the +recovery uniques and Perf Shifter +END as early as possible. As the recharge starts showing up and I also get more attacks for a non-stop attack chain, I also have more and more +recovery. My target was to GRADUALLY run out of endurance so I would have to occasionally use a blue inspiration. When I got Conserve Power, that fixed everything and it became a see-saw of endurance. I would attack non-stop and my endurance would slowly decline. Then I could activate Conserve Power and it would slowly recover. Rinse. Repeat. Notes: 1) This was before incarnate powers so I had no other option. But I would do it the same way today so that I would have complete flexibility in choosing my Alpha power. If I was doing these characters today, I'd probably go for damage on the scrapper and resistance on the tank. 2) After the +recovery uniques and Perf Shifter, neither really needed much additional recovery. One had an additional 12% and one had 18%. 3) You don't want just "an end reduction" in the attacks. You want to use IO sets which make it easy to get good accuracy, full damage, high recharge and something like 40% or more end reduction. On a tank, you'll want +recovery and +regen in your sets and these are the first bonuses in each set that has them. Frankenslot the powers for top-notch performance and extra regen/rec at bargain basement prices. One of the cheapest builds I ever did was on my invuln/EM tank - frankenslotted all the way and it gave him +230% regeneration just from the IO's.
  8. Interesting. I was never interested in playing other types of scrappers. Ironblade was my first character back on live, I recreated him on Homecoming and he has almost as many vet levels as all my other 50's combined. Back on live, I made a second scrapper for PvP farming. Then I made one for meeting new players in Atlas Park and the Hollows and re-rolled him every time he got to around 15. I never felt the need to make another scrapper to play, since I already had one I liked. Meanwhile, I took 10 tanks and 8 controllers to 50.
  9. wink, wink, nudge, nudge Say no more.
  10. I built a fire/fire brute for playing and then (like a year later) decided to give him a second build for farming. Whatever character you decided to use, remember that you can have more than one build. All your incarnate powers are available to every build - you just need new enhancements. Also, once upon a time, fire/kinetics controllers were the ultimate farmers. Back when we only had SO's, my fire/kin controller could clear maps set for +1/x8 without trying very hard (i.e. not even bothering with inspirations).
  11. In Pokemon Go, rather than following you, some of the Pokemon (like Eevee) will ride on your shoulder. 🙂 But I guess we have the shoulder panda for that. We need a shoulder parrot. Did we ever get a parrot? The pirate temp costume power has a shoulder parrot.
  12. Are you referring to the 'Name Release Policy'? It's an automated process but it has NOT been implemented. And maybe never will be. It was announced quite a while ago and still not activated. Back on live they ran the program and it freed up a lot LESS names than they expected so they didn't do it again.
  13. It's probably because players from other games are used to healing causing aggro. In The Secret World, you could tank with a 'heal tank' build. You would heal yourself to stay alive and the healing would generate enough aggro that the boss would ignore the damage dealers.
  14. Oops. I went back and re-checked. I had it backwards.
  15. I happened to look up these two armor sets the other day. Radiation Armor was on the public test server at the time of shutdown. Bio Armor had not even gotten that far.
  16. Well, I would not pick dark/dark simply because both sets have accuracy debuff as a secondary effect. I think it's better to have a bit more variety in a build. Never mind the fact that I used to have a dark/dark character with the dark epic pool. 😛 Any of the other three combinations should be fun. I've taken fire blast, dark blast, dark miasma and time manipulation to level 50 and they're all good. Also, I think all three would be good for both soloing and team play.
  17. Starting a separate post due to addressing a completely different subject - character powers, since you say you're new to the game. As someone from the Wild West, you would probably want to take Dual Pistols as one of your power sets. Or maybe not. It's a bit 'acrobatic' - being based more on 'gun kata' than classic gunfighting. Refer to various anime, the move 'Equilibrium', etc. If you go with dual pistols, you could be a blaster (focus on damage output), a defender (focus on helping allies, the pistols are the secondary power), a sentinel (damage output a bit less than blaster but you get an armor set for your defense), corrupter (similar to a defender except your damage output comes first and helping allies is secondary). And how do you envision the 'demonic' powers? Do you summon demons? You could play a mastermind with demon pets. Do you produce fire? You could use a set blasting fire or a set that uses fire as armor or that uses fire to heal and shield allies. For example I have a fire/thermal corrupter - her primary power is fire blast and her secondary power is thermal radiation which has healing and fiery shields to put on allies. You could have a mastermind with demon summoning and thermal radiation. That's an available combination. I would recommend not starting off with a mastermind. They're a bit more complex to play since you have to control your pets as well as yourself. I would start with a simple character to learn the game mechanics. There are *SO* many options available. I would suggest checking out the Homecoming Wiki https://hcwiki.cityofheroes.dev/wiki/Main_Page and bookmarking it for future reference. There's a ton of information there with some of the most useful and relevant articles mentioned on the main page. You might want to start with The Players' Guide to the Cities FYI, you posted this thread in the section specifically for the Everlasting shard. If that was intentional due to having picked this as your home shard, cool. This is where I hang out. If you want your posts to reach a wider audience, you should post in one of the other sections. A post like this would also be appropriate in the 'General Discussion' section.
  18. Well.... there's a slight conflict. Since you're in Europe, you would probably find the most players for your 'prime time' on the Reunion shard. All of the other shards are hosted in Canada, while Reunion is the 'European server' and is hosted in Frankfurt. On the other hand, you mention role-playing. The 'unofficial roleplaying server' is Everlasting. 'Unofficial' because it's not designated as such by the developers but the players decided to gather there so that server has more rp'ers than the others. Just like Indomitable is the 'unofficial' PvP server. You might want to check the server status at various times of day. Excelsior has the largest numbers of players and Reunion the least (at this minute). Excelsior is so much larger that it might be a good choice even during 'off hours'. https://forums.homecomingservers.com/status/ And, if you start on one server and later change your mind, no problem. Each account gets five server transfers and these are replenished every 3 days.
  19. The best-laid plans of mice and men. We also weren't supposed to be able to get the Really Hard Way badge until additional Incarnate slots were released.
  20. It was. I forget the details, but it involved a horrible bug in slotting kheldians. Basically, you were able to put all the build slots into one power. So, by slotting for range and damage, you could snipe Hamidon to death from the 'safe rock'.
  21. I had two accounts, both of which were subscribed in order to get the rewards. Also, I bought pretty much every update and costume pack for at least my main account. During the time the game was running, I spent just under $1900. Spreading that out over about 7 years, I feel that was pretty cheap entertainment. By this point, I imagine that figure would have been around $4000. Or maybe higher. I have a lot more money now. I've got close to $1000 put into various crowdfunded games that haven't even released yet. On 'live', we were initially limited to 12 characters per shard. I had filled those slots on Infinity so I got the second account just a couple years into the gam. Then they gave us the ability to purchase additional character slots, up to a limit of 36 per shard. That was plenty for me. At shutdown, I had 37 level 50's (35 of them on Infinity) and an additional 4-6 characters leveling up. I probably would not have double that many by now as I continued to play characters after they reached 50. So, with more and more 50's, I would have less time to level new characters. Also, part of my early push was to get at least one of every AT to level 50. Then I took every tank armor set to 50 at least once. After that, I didn't have any goals that involved large numbers of 50's. FYI, the 'secret server' continued issuing anniversary badges and you can buy them for merits each year, during the anniversary month (May). I plan to do so on my badger. I was here when the first anniversary badge was issued.
  22. It wasn't too bad. My SG was consistently around #37-38 on Infinity and we had a max plot, dimensional vortex for energy, two orbits of control, max storage, etc. It was the RENT that was an onerous system.
  23. Cytoskeletons are awesome in Invincibility. I just recently for the 4th one I needed (two each for my two invuln tanks).
  24. I'm in the game now and it's daylight.
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