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Normal Thomas

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Everything posted by Normal Thomas

  1. I don't support this. While challenging, I think it is a much better use a resources to maintain the shards we have now for a wide variety of players, casual and hardcore.
  2. Started playing around 2005. I turn 29 in September.
  3. I believe respecs are already level agnostic on slots and I believe you can 6 slot something at 50 because you have all powers available to slot at once.
  4. I have a certain fondness for the Hollows. Yes. Even when you got travel powers at lvl 14. Really that just made it better back in the day cause you could really take in all of the detail of zone. Cap au Diable. So much variety and character in one zone. St. Martial looks like how most of the Rogue Isles should look?? A good mix of glitzy and gloomy. Also some of the best zone music. All of the Praetorian zones look super nice. It makes me wonder what the game would look like if all of the zones were designed with a similar philosophy.
  5. I like the incidental music that plays when you enter missions so I think this be fun too.
  6. I believe this is associated with the new story arcs introduced in issue 27.
  7. I made a new Mind/Rad who's super fun. I just got him SOs and he's an absolute powerhouse. I'm pretty occupied with mandatory overtime but I would be happy to set aside some time to play classics 🙂
  8. You are exactly the person I had in mind when I was thinking of this 🙂
  9. This is a cool idea. I am all for more novel forms of introducing difficulty than simply adding extra numbers to enemy levels or spawn sizes. I however, would add a sliding scale like: Max 3 set bonuses (Rule of three) Max 1 set bonus (Rule of one) No set bonuses (Rule of none) No set bonuses, procs or global enhancements (Classic mode) Considering how the game considers set bonuses, global enhancements and procs and the like as powers I imagine it wouldn't take too much tweaking to limit them in any capacity. Plus, you're going to have to categorize all of these powers to limit them for no set bonuses, you may as well allow for a full range of options.
  10. There's a partial list on the wiki https://hcwiki.cityofheroes.dev/wiki/Event_Badges Peerless just realized this is already a badge
  11. I'd love to see melee sets based around Super Speed and Teleport. My own rough draft of Super Speed Melee is built around "building speed" with attacks. Certain attacks give you a stacking recharge bonus, which can then be expended on two attacks in the set to give them a higher target cap or more damage. Overall, would love to see more melee sets that creatively use range and teleportation.
  12. I think power pool selection at lvl 4 is fine where it is. While I do suppose a "super pool boy" would be pretty funny, I don't see any need for power pools opening up at an even lower level.
  13. I think that Hasten should stay in the game as is because it forces people to make decisive choices about their character build. Removing that I think makes the game much worse off.
  14. Presence Pool could use some adjustment. I'd make it so you could take Intimidate without any prereqs but that's about it. Inherent Stamina and no prereq travel powers have already made the game pretty easy. No need to make it easier but removing any real sense of choice for power picks.
  15. I'm very down for removing cramped layer cake caves and adding more map variety to newspaper missions.
  16. Builds have already become pretty easy with inherent stamina. No need to make them any easier I think.
  17. If anyone is free on Friday I'd be down to run Manticore.
  18. When I played I never paid super close attention to the story so its nice to take the scenic route and see the precedent for future content and understand the lore better.
  19. Wikipedia describes both Longshot and Scarlet Witch's power as Probability Manipulation and considering this is an attempt to make that into a powerset I'd say probability should be in the name. As far as the powerset, it looks really novel and I totally support it but it might be overtuned and could still use a little work. Mainly I am not certain about the Roulette power and where it is versus everything else and what it can do and how it does it. I think a more consistent buff may be better. I'd hate to be hit with Roulette and not get the boost I wanted.
  20. Glad to hear it! I got Medic to lvl 40 soloing the rest of Colleen Nelson's arc. I had no idea references to the Imperious TF and Nictus/Warshade existed in I0 story arcs! After I hit 40 I switched over to do Ghost Widow's arc (then switched back right after) and then I did a nearly all Scrapper/Brute ITF. Here's Medic with Lord Recluse.
  21. If we have enough peeps we could do Tarikoss but I am definitely down for some missions.
  22. Beam Rifle sounds effects don't have nearly enough punch to them. I wish they'd use some of the Pulse Rifle/Robots sound effects. Those are much more satisfying in comparison.
  23. Soul Storm has the most satisfying animation in the game from the wind up to the hold itself to the pose you strike after using it.
  24. Should all archetypes be able to solo? Absolutely. I solo'd this game a lot on Live and I think that's one of its greatest strengths is that it is very solo friendly. Now the level that people can solo at that's a whole other question. Should all archetypes be able to solo at +4/8? I'd say overall that fighting at +4/x8 shouldn't be without difficulty, no matter the archetype, builds, IOs etc. The limit of difficult should feel like the limit unless a higher limit can be established. Is there a difference in performance expectations for content below level 50 versus level 50+? Starting at lvl 35 the game starts to get super charged with T9 powers and epic/patron pools. This is part of the natural game progression where that group of 3 minions isn't anywhere near as hard as it was at lvl 1. Obviously, once you get Incarnates and Purple IO sets that power equation is going to change again. Should players be using Invention Origin enhancements by a specific level or range? Generics? usually starting at lvl 22. Nothing but sets? Not until 50 I'd think unless you got money from your alts or someone generous. Most normal content should be soloable at +0/0 with an SO build at lvl 22+ Do players who can solo +4/8 at level 50 have an outsized impact on teams or other players? Maybe this is as intended? Absolutely. However, it takes awhile in terms of getting IOs and Incarnate powers and that really is a reward of those systems. I think being stronger than other players is intended but absolutely eclipsing other players (at the same or similar level) I don't think was planned by the original developers or Homecoming team. How to deal with that or if to deal with that is beyond me, sorry!
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