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Normal Thomas

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Everything posted by Normal Thomas

  1. It's been a minute since I've played classics. Anyone free next week to play some classic heroes or villains? My current projects are around lvl 20.
  2. I was thinking of this thread a couple of days ago because I had an idea for a Strength Manipulation secondary for Blasters. I recall an early CoH beta video where Super Strength was a secondary for Blasters so now I am kind of curious if such a thing could be made into reality on our server. Admittedly my power selections and level placements are sloppy so I am very interested in hearing feedback 🙂 Strength Manipulation - Punch: From Super Strength - Resist Physical Damage: from Invulnerability - Haymaker: From Super Strength - Handclap
  3. I'd rebuild Force Fields and Regen from the ground up with the absorb mechanic in mind. These sets should be way cooler than how they actually play out (as in like, I can skip most of the powers lol) And before anyone says it, yes, I would nerf Regen. Thank you. More dynamic combat. At the very least, less animation rooting. Obviously, keep the game from being twitch based but make it more action-y. A more measured Incarnate system and invention system. Still get cool end game bells and whistles but you gotta make tough choices on how you want to be powerful
  4. I don't support this. While challenging, I think it is a much better use a resources to maintain the shards we have now for a wide variety of players, casual and hardcore.
  5. Started playing around 2005. I turn 29 in September.
  6. I believe respecs are already level agnostic on slots and I believe you can 6 slot something at 50 because you have all powers available to slot at once.
  7. I have a certain fondness for the Hollows. Yes. Even when you got travel powers at lvl 14. Really that just made it better back in the day cause you could really take in all of the detail of zone. Cap au Diable. So much variety and character in one zone. St. Martial looks like how most of the Rogue Isles should look?? A good mix of glitzy and gloomy. Also some of the best zone music. All of the Praetorian zones look super nice. It makes me wonder what the game would look like if all of the zones were designed with a similar philosophy.
  8. I like the incidental music that plays when you enter missions so I think this be fun too.
  9. I believe this is associated with the new story arcs introduced in issue 27.
  10. I made a new Mind/Rad who's super fun. I just got him SOs and he's an absolute powerhouse. I'm pretty occupied with mandatory overtime but I would be happy to set aside some time to play classics 🙂
  11. You are exactly the person I had in mind when I was thinking of this 🙂
  12. This is a cool idea. I am all for more novel forms of introducing difficulty than simply adding extra numbers to enemy levels or spawn sizes. I however, would add a sliding scale like: Max 3 set bonuses (Rule of three) Max 1 set bonus (Rule of one) No set bonuses (Rule of none) No set bonuses, procs or global enhancements (Classic mode) Considering how the game considers set bonuses, global enhancements and procs and the like as powers I imagine it wouldn't take too much tweaking to limit them in any capacity. Plus, you're going to have to categorize all
  13. There's a partial list on the wiki https://hcwiki.cityofheroes.dev/wiki/Event_Badges Peerless just realized this is already a badge
  14. I'd love to see melee sets based around Super Speed and Teleport. My own rough draft of Super Speed Melee is built around "building speed" with attacks. Certain attacks give you a stacking recharge bonus, which can then be expended on two attacks in the set to give them a higher target cap or more damage. Overall, would love to see more melee sets that creatively use range and teleportation.
  15. I think power pool selection at lvl 4 is fine where it is. While I do suppose a "super pool boy" would be pretty funny, I don't see any need for power pools opening up at an even lower level.
  16. I think that Hasten should stay in the game as is because it forces people to make decisive choices about their character build. Removing that I think makes the game much worse off.
  17. Presence Pool could use some adjustment. I'd make it so you could take Intimidate without any prereqs but that's about it. Inherent Stamina and no prereq travel powers have already made the game pretty easy. No need to make it easier but removing any real sense of choice for power picks.
  18. I'm very down for removing cramped layer cake caves and adding more map variety to newspaper missions.
  19. Builds have already become pretty easy with inherent stamina. No need to make them any easier I think.
  20. If anyone is free on Friday I'd be down to run Manticore.
  21. When I played I never paid super close attention to the story so its nice to take the scenic route and see the precedent for future content and understand the lore better.
  22. Wikipedia describes both Longshot and Scarlet Witch's power as Probability Manipulation and considering this is an attempt to make that into a powerset I'd say probability should be in the name. As far as the powerset, it looks really novel and I totally support it but it might be overtuned and could still use a little work. Mainly I am not certain about the Roulette power and where it is versus everything else and what it can do and how it does it. I think a more consistent buff may be better. I'd hate to be hit with Roulette and not get the boost I wanted.
  23. Glad to hear it! I got Medic to lvl 40 soloing the rest of Colleen Nelson's arc. I had no idea references to the Imperious TF and Nictus/Warshade existed in I0 story arcs! After I hit 40 I switched over to do Ghost Widow's arc (then switched back right after) and then I did a nearly all Scrapper/Brute ITF. Here's Medic with Lord Recluse.
  24. If we have enough peeps we could do Tarikoss but I am definitely down for some missions.
  25. Beam Rifle sounds effects don't have nearly enough punch to them. I wish they'd use some of the Pulse Rifle/Robots sound effects. Those are much more satisfying in comparison.
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