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Placta

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Everything posted by Placta

  1. The ones you "missed" are duplicates of contacts you did: Brogan – Johansson, Torres Dempsey – Feldon, Kord Hughes – Jimenez, Summers Pierce – Cantorum, Wong Sanders – Mansfield, Sanchez This reaches its peak in the 20-24 range where there are thirty contacts with five sets of missions between them. 25-29 and 30-34 have at most two contacts per mission set, and two i0 contacts with unique sets (Christine Lansdale and Phillipa Meraux), then all contacts from 35+ are unique. On each of the following pages, each column represents contacts sharing a mission set. 10-14 15-19 20-24 25-29 30-34
  2. This is as far as I've gotten. (Apologies for crappy writing; doing it with the pencil tool in Paint with a dying mouse.)
  3. Mine is the same as on Live, elec/elec blaster. 1313 badges, and aside from the Nemesis event badge, content not to have the badges I'm missing.
  4. Hess and Lady Grey. No answer for SFs; been 9 years since I ran one.
  5. I think of the (first) Rikti invasion as happening 5-10 years ago, whatever's needed to make a character's backstory work, and my characters don't really age (and generally are in their mid-20s). The Coming Storm is still Coming, even if there's been a long delay between the Galaxy City meteor incident and further visits from the Batallion. Coherent timelines are more trouble than they're worth.
  6. Isolator is much easier to get outside the tutorial because of The Pilgrim - you have your level 2, 4, and 6 powers in that mission, so you've got something approaching an attack chain. Alternately, if you want to do it the really masochistic way, there's a single Contaminated in the train station in RV on a 45 minute spawn timer.
  7. I usually write a bio before I make the character. At the very least, I need a "real" name so I can come up with the hero name, and while I'm coming up with that I generally come up with at least the frame of a story I can have in there until I can figure out the rest of it.
  8. Well, first, I have this character... (Personal response later.)
  9. The single-target hold in control sets is tuned to be stackable out of the box and can triple-stack with a single Hold and Recharge SO. It might take a few seconds longer to get there, but it also only takes a single power pick. With a full build (SO) build for each, if I needed someone to lock down a single target (e.g., for a LGTF), I would take a dominator (or controller) over that defender/corruptor. (And I say this as someone whose main is a blaster with three holds.) With a permadom build, the dominator's going to leave everyone else in the dust except maybe, maybe a controller with a second hold. (Just tested: My mind/psi can hold an AV through purple triangles.)
  10. Oh, God. I got Synaptic Overload on my dom right around the time I started fighting the Possessed. Do you know what the point of AoE Confusing a group of enemies that are defeated in one hit is? Neither do I. Even after multiple applications. At least I had the choice not to lead with it, which I think I figured out. Eventually. Stalkers? Yeah, critical hit from hide on an enemy with basically 1 hp. Every time. Woooooo.
  11. I enjoy Praetoria in small doses. Of my forty-odd characters, four are Praetorian. Two of those are Praetorian analogs of my Primal characters, two have no counterpart (yet). All my Praetorians have gone or will go to Paragon when popping through the rift. In my entire City of Heroes career, I've made nine villains: seven on Live (one of each original and epic villain archetype). After the Mercy revamp I decided I wasn't going to make any more villains, but come Homecoming (which put Breakout, Burke, and Kalinda back in), I remade the two I'd made jailbreak backstories for and leveled to 50 as villains. One of those did DFB and papers to 20, then tips to go Hero, and never looked back. The other is level 8 while I decide if I'm going to stick with the double agent story I had on Live (where I didn't want to bring her fully blue because I didn't want to lose my villain group base) or have her go Hero like the rest. Three more of my villains from Live got remade as heroes in Homecoming. The other two are my widow and soldier that I don't have much desire to recreate, and if I do they'll be going to Null and becoming Heroes at level 1. The rest of my characters are heroes. Heroes, not vigilantes. My main has some badges I wouldn't have done if I'd made that decision sooner... ...but no vigilante missions completed or alignment changes.
  12. You can also use the mouse wheel to scroll between pages.
  13. This morning, I finished Incarnating out a character (DB/SR stalker) using only Incarnate rewards earned as drops, from leveling, and from Heather's arc. I got about 3-4 vet levels before starting focusing on the Heather arc, starting with rare Alpha, common Judgement/Interface/Destiny/Lore, and Hybrid still locked. The first time I ran the arc at +2/x1 and I tried to make sure to defeat all enemies (unlocking Hybrid at the end); afterward –1/x1 and going for speed (Sigil Hand Assassin / KoV KoV KoV Sigil BP waves / Hua glowie glowie Warden glowie / "I'm saving them both!" whack whack whack). It took 42 runs to get enough stuff to fill out all six slots (plus a bunch of Empys left over), and I ended at VL 9, 75% of the way to VL 10. Observations: I got 5 VRs and 7 rares. I didn't keep track of uncommon drops besides checking them off my list, but I think it was about 50/50 between them and commons. I needed to use threads to make the last few commons. This tracks with other observed drop rates in this thread, and to me suggests that 10 runs is what it would take on average to make a new t4 ability (maybe slightly fewer because if you get Empies via vet levels). This is pretty much the character I would have made if I were designing someone specifically to speedrun/farm this storyarc. She's got fast movement, stealth, high defense, and an alpha strike capable of knocking out a single hard target by itself (when it hits, grumble grumble). The only change I would make is use Ion Judgement instead of Vorpal. There's little point in having a farmer for this story because the only thing you can mail is Empys and my main's got a pancaketon of those already that I really should start using, but there it is. By the end I was regularly hitting 9:15 - 9:30 times. Running these in blocks of four, it was a shock the time I was counting on having Mission Transporter up for the fourth run and... nope, not yet. I got under 9 minutes once; it takes a lot of things going my way. I figure if everything breaks right I could get it down close to 8 minutes, but that never happened for me. The big determining factors on how quickly I could complete the arc are: how far do I get into the first mission before remembering to talk to Sigil, how big/complicated is the first map, how tricky is it to find the glowies in the Tsoo warehouse, are my Lore pets up, and whether the RNG gods accept my sacrifices. Oh, and getting the Destiny/Lore level shifts knocked a minute off my times. Knives of Vengeance lore pets are squishy. Seriously, I want to have words with whoever put "Your next Assassin's Blades has a 50% chance to miss" into Build Up. There's a weird bug related to the combination of performance graphics quality and 3D Resolution Scaling. I'm nearly certain it relates to the sepia filter at the start and finish of flashback missions. It's the only time my solution to a graphics glitch has been to turn the graphics up.
  14. I don't roll a character until I have something I can put in the description. Sometimes the results can surprise me: I knew I wanted a succubus-turned-hero character but had trouble coming up with how that happened until the "her mother was an unwitting human who fought back and raised the little demon as a good Catholic" angle hit me. I'm currently wanting to expand my short blurbs into longer/more in-depth looks at my characters, but every time I try to start I stall out. I'll figure it out.
  15. All that crap is gray to him, no XP. Or maybe being held like that took a larger toll on Positron, a guy in a suit, than Statesman the super-Incarnate. As for why they programmed it like that, no idea.
  16. What I have: 5x Decimation (+6.25% each) in Mesmerize, Psionic Dart, Mental Blast, Subdue 5x Unbreakable Constraint (+10%) in Dominate 5x Crushing Impact (+5% each) in Mind Probe and Telekinetic Thrust 5x Coercive Persuasion (+10%) in Confuse 5x Fortunata Hypnosis (+10%) in Mass Hypnosis 5x Bombardment (+5%) in Psychic Scream 5x Superior Ascendancy of the Dominator (+10%) in Total Domination 5x Sting of the Manticore (+7.5%) in Psionic Lance 5x Armageddon (+10%) in Psychic Shockwave Luck of the Gambler +7.5% in Hover, Elusive Maneuvers, Link Minds, Invisibility, Grant Invisibility That's a total of +135%, giving a 85.11 recharge on Domination. (I do have Hasten, largely as protection against debuffs which gets me perma-Drain Psyche. But I can keep Domination up without it.)
  17. Around the time The Force Awakens came out, they rejiggered things so you're leading your own faction, fighting the other new faction that came along and whomped both Republic and Empire. That proved about as popular as you'd expect, so new enemy faction is basically no more, the Republic and Empire are fighting each other again, and you get to choose which side to support (if you choose the one opposite to your original faction, you play as a double agent within your original faction because actual side-switching would be a ***** and a half). As for this game... I remember this thread from a couple years ago. (The poll seems to be broken, or maybe it just doesn't like Firefox.) Most of what I said in that thread still holds, although I've decided I'm not doing redside badges (there was one I absolutely refuse to do, and then if I'm not doing one, I can drop that other one, and those, and... heck, if I'm not getting them all, why not just stay blue and get everything I can there?). I still have that one lowbie villain I haven't decided what to do with.
  18. As a Praetorian (Resistance), when I clicked the exit to Atlas Park, it let me through, although I was promptly kicked to Nova with a few extra loading screens and a "mapserver disconnected" message.
  19. Cel shading (and cel).
  20. There are two types of characters I gravitate toward in RPGs: lightning mages and magic knights (mundane knights are okay). Driving home from buying the game, I basically imagined the former as an electric blaster for my first character, and that's what I made, and she's been my main all these years. At this point it's the memories that make her my favorite more than anything about the character (I can't imagine spending three months leading weekly MoKeyes attempts until we finally Avoid the Green Stuff on anyone else, and hopefully hanging out in Atlas Park with my friends waiting for the clock to strike midnight and the servers to turn into pumpkins was a one-time event... and even if it's not, it'll be the same character who does it again).
  21. That he offers his story arc before it comes up naturally is a more serious bug, because...
  22. Super-[schwa]-dine. Depending on how fast I say it the schwa may not be audible. I'd say -deen if not for the "'Dyne" abbreviation used in game.
  23. I was all set to add that getting the memorization badges also makes common IOs much less expensive to craft, but given that commons are often dumped on the auction house at fire sale prices, there's not much value to that unless you just have to make all your own enhancements.
  24. Core vs. radial makes sense at tier 2 (double bonus for pets vs. accuracy buff) and tier 4 (double bonus for pets vs. slightly larger bonus for players and wider radius), but at tier 3... (All links to City of Data. Thanks to UberGuy.) Support Total Core Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +4% defense (melee/aoe, s/l/f/c/e/n) +4% damage +4% accuracy All of these bonuses are doubled for pets Support Partial Radial Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +8% defense (melee/aoe, s/l/f/c/e/n) +8% damage +8% accuracy BUT WAIT! THERE'S MORE! Support Partial Core Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +3% defense (melee/aoe, s/l/f/c/e/n) +3% damage +3% healing +3% mez duration All of these bonuses are doubled for pets Support Total Radial Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +6% defense (melee/aoe, s/l/f/c/e/n) +6% damage +6% healing +6% mez duration What am I missing? Surely there's something the core side gets that I'm missing to make up for halved buffs to players?
  25. At a guess, it's only programmed to make sure you get the equivalent accolades if you switch to Hero rather than Vigilante because you couldn't skip Hero to Vigilante until the option was added to NtG. That said, I checked two characters on Beta and going Hero to Rogue does grant the accolades, so...
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