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Everything posted by Jiro Ito
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Adding hundreds of custom critters into a group
Jiro Ito replied to huang3721's topic in Mission Architect
I've never been able to get a workable arc over 50% file size. I usually start crashing in the 40s and have to start scaling back. -
Thanks so much for playing, my friend, and for supporting other authors' work in this cool format!
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I have a lvl 50 AE arc with a couple of missions full of optional mobs at level 5 and 35, for story reasons, and it's REALLY fun to jump into the middle of them and use Mighty Judgement to launch them into space. Also, you get to set a giant monster loose on the level 5s, which is funny. It's kind of a one trick pony though.
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Nobody said Warshade, so, Warshade? Dark energy damage. Armors. Tank mode. Ranged damage. Self rez. Steal essence self-heal. Steal essence self-HP buff. Steal essence self-rez. Explode dead enemies. Steal essence to create pet. Steal essence self-endurance. Pretty vampiric.
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Wind Shield lol damnit why didn't i think of that
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I just wanted to point out that the game's hardest content disables all temp powers like base buffs, START buffs, Shivans, etc, so you'll never see gatekeeping like this.
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I do like the idea of plaques or trophies that can be displayed in your base after completing certain badges, tfs and arcs in the game. Bonus if they are clickable to show the date earned (not date placed in the base).
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Just because I want Hurricane on ALL of my characters: Weather Mastery Brute, Tank Direct Strike: Ranged (Sniper), Foe -Endurance, Special Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Thunder Clap: Point Blank Area of Effect, Foe Disorient Jet Stream: Ranged (Cone), Foe Knockdown or Repel Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient Scrapper, Stalker Direct Strike: Ranged (Sniper), Foe -Endurance, Special Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Hailstones: Ranged, Foe Chance for Knockdown Jet Stream: Ranged (Cone), Foe Knockdown or Repel Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient Dominator O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception Wind Shield*: Toggle, Self, Resist (Energy, Smashing, Lethal) Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Chain Lightning: Ranged (Chain AoE), Foe -Endurance Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient Controller Direct Strike: Ranged (Sniper), Foe -Endurance, Special Wind Shield*: Toggle, Self, Resist (Energy, Smashing, Lethal) Stormwinds: Self, Defense (All), Resist (Disorient, Hold, Sleep, Fear) Jet Stream: Ranged (Cone), Foe Knockdown or Repel Chain Lightning: Ranged (Chain AoE), Foe -Endurance Sentinel O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Thunder Clap: Point Blank Area of Effect, Foe Disorient Keening Winds: Ranged (Targeted Area of Effect), Foe Confuse, EndDrain, Self +End Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient
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I hope people realize that Ambient Occlusion is bad
Jiro Ito replied to temnix's topic in General Discussion
It certainly reads like something AI generated. -
this year it tells you that it has reset your character to level 1
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On this note, I'll cast my votes for @Zhym and @TerroirNoir2 for their continued support and amplification of AE writers.
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Yes great but where is the "Accidental Zeroes" self-debuff where you bid 400,000,000 for an LOTG, sad face, mad face.
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A Wailer giant monster in St Martial The Jade Spider in Siren's Call
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Lying in bed last night, I thought of more positive/negative powers like Absorb Pain and Energy Transfer. I still think it's a fun mechanic though, especially for something like this where a little smack talkin' might make your enemy angrier, with positive and negative results.
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If you wanted new powers what would it be?
Jiro Ito replied to darcstarmerc's topic in General Discussion
Red Caps throw a mini-me who stabs your eyes out. We should have that! -
I love this idea haha. Power Pool toggles would have huge endurance costs, and maybe you don't need 3 toggle taunt auras? Suggesting drop Fooling and Belittlement for: Belittle - ranged single target, taunt, enemy +dam but -acc, -def. We don't see anywhere in the game where something has both positive and negative effects. Maybe poison's rez with the vomit mechanic. This pool might be a fun place to do some things like that. Adding a huge accuracy debuff but allowing the enemy to do more damage would be very funny to me. Discombobulate - ranged single target, confuse
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At long last, I have finished another arc I'm comfortable presenting for feedback. This one brings together a lot of new things for me; level differences, mobs with custom power selections, optional objectives, unfinished lore involving an unseen faction, setting a giant monster loose on a civilian population... This brings together a lot of in-game lore for a high level arc tying some of that stuff together while opening the door for some new stuff that was planned in the game originally but never implemented. I plan to continue exploring some of that, time willing. This is designed as a high level arc; I was able to complete it comfortably on 4x8 with a team of 5 of my friends who I often run hardmode stuff with. Most of the enemies are stock, as implementing a whole custom group kept crashing my game (sad face), so I stuck to existing enemies with custom bosses and archvillains to keep the file size down. If I can figure out how to make that work, I'll go back and swap some out. The Family enemy in mission 1 is really easy at low level, but when you raise the difficulty and get the gravity bosses with Singularity, things get super spicy.
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Avilans 2.0 - revisiting an old, discarded EAT idea from live.
Jiro Ito replied to Greycat's topic in Suggestions & Feedback
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Avilans 2.0 - revisiting an old, discarded EAT idea from live.
Jiro Ito replied to Greycat's topic in Suggestions & Feedback
This is my favorite part. We have lots of deep dives into magic and lots of deep dives into technology, and those who dabble in a little bit of both, but I'd love to have something that goes deep on blending both together as their whole gig. Technomages? Is that the thing? Maybe. Bird people would be cool, something new that we haven't seen, and all kinds of cool opportunities for vertical combat that we don't see at all right now, and I like the "drop" mechanic. That would be scary as hell, just rollin along and all of a sudden bird claws crunch you to the ground and something pecks your eyeballs out. Making the battlefield three dimensional, with ambushes falling from the sky? I'm ready for that Bird Strike badge. The speed mechanic doesn't excite me as much as a player. Sounds like jousting a bit, is that right? Squishy melee? Maybe this is a good spot to put that "Guardian" or "Paladin" melee/buff and debuff archetype? It's not for me, but there have been plenty of requests in the forums for that. BUT: As a mechanic for enemies, that sounds awesome. You're fighting Avilans, these scary cawing bird guys with beaks and talons and the faster they race around you, the more damage they do? That sounds wild. Then the strategy is not do-the-most-damage, but, interrupt their speedballing. Time to get those Immobilize powers slotted! Can we get travel suppression (in pve) removed from the game yet? -
You know what the best area in the game is?
Jiro Ito replied to temnix's topic in General Discussion
always loved croatoa the most -
That would really be a nightmare at low levels, were you only have 2-3 powers anyway, and they can't recharge. I suspect that's why there aren't any of those mobs. Even at high levels, we don't see many cold enemies just because they'd be so difficult to deal with for the majority of players in a way that makes the game not fun to play.
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Four Star Aeon, has many more AVs for the bonus merits than ITF or LGTF. 90 minutes on a good team 60 merits + emp merit + 20 aether + 10 aether for vanguard + 9 merits per AV (25 including optional = 225) + 15 merits for Ripplesurge* + the DSync enhancement *I counted the number of AVs on my fingers so margin for error Tinpex is great, at 40 merits per 15 minutes or 120 an hour if you alternate characters, plus the incarnate salvage. WST Dr. Q at 244 is great. Hami is 80 per 20 minutes on Torchbearer if you alternate characters, estimated, or 240 per hour, accounting for setup and clear time. All of which require good teams and planning. If you just want to blaze through some stuff solo, Ouro is the way to go.
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sorry man, what a pain in the butt. hope you're able to figure it out. i usually try to stick to 4 missions or less just to make it more breezy and fun to play, but I'm going to just plan them shorter for functionality now too.
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my unusual problems were also on the fifth mission my story...maybe something there? somehow?