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Everything posted by srmalloy
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Expand the Peregrine Island radio mission enemy group pool?
srmalloy replied to tristanLV's topic in Suggestions & Feedback
The repeatable missions in the Shadow Shard lose out badly simply because the zones are so badly laid out for traveling if you're not going to rely on Mission Teleporter/ATT to quickly move you to the mission door. The Kora fruit missions used to be popular when you got a large inspiration from each bush that you harvested, but they declined significantly in popularity when that was changed to medium inspirations. If that were changed to mostly award medium inspirations, with a small chance to get either a small or large inspiration, their popularity could increase. But the Shadow Shard "Go here, examine these monuments" missions never really had anything that would make for a draw past getting an introduction in the next contact in the chain, given the inconvenient nature of the zones. -
Why were the Echo zone beacons removed from bases?
srmalloy replied to Flashtoo's topic in Suggestions & Feedback
The Pillar of Ice and Fire base item. -
There would need to be a number of different 'opportunity' missions based on the type of rescue -- rescue other hostages for a 'threatening civilians' spawn, a gang safehouse for an attempted purse snatching, etc., but it should be easy enough to set up a generator for. One of the other things that I thought about was modifying the rewards a touch so that, when you rescued civilians on the street (assuming that you weren't running 2XP and had inf turned off), you'd get a minimum of 1 inf for rescuing them, no matter how overleveled you were to the mobs. 1 inf for a rescue isn't something you're going to get rich from, but having a tangible reward, no matter how tiny, keeps the feeling of being a hero.
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Christmas Wish List (Santa's Eyes ONLY!)
srmalloy replied to SpookTheHerd's topic in Suggestions & Feedback
I'd be interested to see the reaction you'd get if you went to some of the news agencies and tell them that they're using the term wrong when they describe the storms hitting the northeastern US prior to December 21 as "winter storms", and have to stop using the term before that date. -
Instant snowstorm is an effect on you; I don't think anyone else sees it.
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I'm pretty sure that this would defeat the purpose of Sally being a 'stealth' spawn that you have to be deliberately out hunting for, rather than an "Oh! Sally spawned! Let me zip halfway across the game world to get her" event that has you and the other two dozen opportunists all showing up at once and trying to get the smack on her.
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Mercedes Sheldon is, IIRC, a 20-27 contact, but I keep getting offered introductions to her as an undecorated headshot -- no information about the contact -- around about 15; I generally pick her even though she's inactive, because the other choice is invariablly a Vahzilok-focused contact, and I prefer to avoid those.
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Cauterizing aura breaking stealth with invisibility on
srmalloy replied to Olly's topic in Bug Reports
This. Procs are completely separate from the power they're slotted in with regard to the damage they do; Cauterizing Aura itself didn't alert the mobs, but a proc would apply damage if it goes off and trigger them. -
I see you haven't experienced the "Wait, what?" moment of clicking on a mine door on Nerva and finding yourself in a bank.
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See if 'Pyrophoric' is taken.
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I worry about the mental health of Paragons civilian population
srmalloy replied to Ejlertson's topic in General Discussion
Or, in a counterpoint to the suggestion elsewhere that the civilians of Paragon City are the adults, and we're all just children running around playing superheroes, proof that some civilians have a loose grasp on maturity: [NPC] Harold: You almost stole my soul! I'm telling! -
Rather than just random spawns on the street, have civilians you rescue from being threatened by villains tell you about how they escaped from where more of that group are holding hostages in a nearby building or some such. Give people a reason to take care of the random muggers.
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In a loosely-connected theme, it would be nice if you could have missions where the mission objectives change when you enter the mission. In particular, the mission from Steven Sheridan where he gives you the opportunity to appear at an SF convention. When he talks to you, it's all about appearing at the con, but as soon as you accept the mission, the mission objective appears as 'defeat all villains in building' (at least the location is no longer in Crey's Folly, which makes no sense). I mean, you know it's not going to be as simple as showing up at a con, but it would be nice to keep the fiction alive until you actually step into the mission and the real objective becomes apparent. Having missions where you get the mission as 'Do X', and it changes to 'Do Y' when you enter, because the original mission was a facade to get you there -- something that would be tailor-made for Nemesis, for example.
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I'm reminded of the joke about the woman in bed with the pirate asking how he got his various 'replacements', and she asks "And what about your eye patch? How did you get that?" "Arr, me lass, I'd only just got me hook, and I had an itch..."
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Some Alternate Animations that Already Exist In-game
srmalloy replied to MrGoodfellow's topic in Suggestions & Feedback
You're a superhero; firing from the shoulder like an ordinary grunt is too plebeian. You have to have style, like Executioner's Shot in the DP powerset; that just screams attitude. -
Some Alternate Animations that Already Exist In-game
srmalloy replied to MrGoodfellow's topic in Suggestions & Feedback
I can understand your desire for a proper shoulder fir for AR, but hip firing -- even with full-auto weapons -- goes back to the First World War; the picture below is a WWI stosstrupp firing an MG 08/15, and WWII German infantry manuals had specific instructions on how to hip fire the MG34 and MG42. -
There are two* Rikti Ships outside Pocket D
srmalloy replied to Glacier Peak's topic in General Discussion
The rocks and the Rikti ships are actual objects in the zone; the planets/stars/whatever floating in the far distance are part of the skybox, and you can't interact with them. -
If you already have a tier 2 Alpha, do a WST to get a Notice of the Well; that with 8 shards worth of components will get you your tier 3 alpha, saving the threads for your Judgment and Interface slots -- shards can only be used for your Alpha boost, so if you can save your threads for the others, it works out better.
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Not to mention that the patron pools were deliberately designed to be functionally equal to each other, the intention being that you would pick a patron pool (and, at the time, you got the pool only for the patron whose arc you ran) based on characterization reasons, not which one gave you the best powers. So they were deliberately designed not to have anything that stood out significantly over the others.
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I noticed this just the other day on my Plant/Nature Controller; she was zipping through Brickstown, and decided to whack a group of Council that were standing there with a group of 'brainwashed citizens' who were handing out flyers, and my Flytrap ran up... and stood there. Fortunately, the character was 50, so I had no concerns about using minor attacks to lock them down and grind off their XP, but it was an odd experience.
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Makes me wonder if 'powexeclocation target' isn't taking the target object's coordinates, 'noticing' that the vertical coordinate is greater than the ground level, and replacing the vertical coordinate with the ground level, whether or not that's the right thing, instead of doing an occlusion check vertically to find the highest surface at or below the target's position and using that.
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This explains my experience with it -- the piers in PI are a structure that creates an elevated platform over the water (known from having reported two people who, back on Live, found a geometry hole allowing them to get under the piers), and the walkways in Crey's Folly are, obviously, elevated. I would expect to see the same problem in most of Founder's Falls, as the pavement there is uniformly elevated over the water level.
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I believe this same problem was appearing with the instanced MSRs, and the solution that was found was for the league leader to zone in and invite people from within the zone, which zones them in without the launch disruption.
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It's also used as part of an adjectival phrase. For example, in Romeo and Juliet, the line "There is no world without Verona walls but purgatory, torture, hell itself" refers to the world beyond the walls of Verona as being a miserable place.