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srmalloy

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Everything posted by srmalloy

  1. It's a management failure on the part of the MM. MM pets are insubstantial to their own summoner, but solid for anyone else, so a MM can, for example, allow their pets to stack up in a doorway, where they stop and begin firing off ranged attacks, leaving any melee team members behind them unable to get through the door. This issue has existed from the release of City of Villains, and I remember complaints about this almost from Day 1 of CoV; it speaks volumes about the issue that it went from CoV release through to sunset without anything being done about it, suggesting that the devs either considered it not worth spending time on, or that it was working as designed. Remember that the only difference between a set of MM pets stacking up in a doorway and blocking you from getting through and a PA, Phantasm, Singularity, Jack Frost, or any other pet doing the same thing is that the MM can tell their pets to move. Yell at the MM, not the devs.
  2. Let's see... Eiswurfel (German -- the 'u' should really have an umlaut), Ijsblokje (Dutch), Kubik L'da (Russian), Pagaki (Greek), Glacia Kubo (Esperanto), Crustallus Aquae (Latin), Glaçon (French), Isiqeda (Xhosa), Isbit (Swedish), Isterning (Danish), Klaki (Icelandic), Glaçó (Catalan)... And those are just straight-up translations. Vary it a bit, and you get Eisblock ('Ice Block' in German), for example.
  3. Something I learned back on live is that when a particular name was already taken, the same name in another language was often not. I had a number of characters whose name was simply their powersets in a foreign language -- Tenevoy Ogon ('Shadow Fire -- Fire/Dark Corruptor), Chernaya Molniya (Black Lightning -- Dark/Elec Brute), or just a name in another language, like Stal'naya Deva ('Steel Maiden' -- DB/WP Scrapper). Sometimes you can get mythological references, like Exbalanque ('Star Jaguar', a Mayan deity -- StJ/Bio Brute), but those have already been mined pretty hard.
  4. It should be possible to take the Sentinel+ code, which would save an archive of your currently logged-in character from live to an XML file -- build, background, costumes, badges, inventory, etc. -- and tweak it to read from the Homecoming servers. IIRC, some of the private servers had a utility to load these archives into their servers (requiring server admin access to do so, so it's not something casual users could do). This would give people a way to save off their own characters to put into their own private server if things go badly south.
  5. And what annoys me most about the bug that's affecting taunt is the people who complain in chat about how it's ruined their enjoyment -- or, more commonly, their ability to quickly run +4/x8 AE farms -- who, when it's suggested to them that they get set up on the Pineapple shard to test the changes in beta, say that they're not interested in the beta. The Homecoming team is putting their time in for your enjoyment; you should be willing to put in some of your time to help them make sure that it's done right. The way I see it, if you can't be bothered to put in at least a little time on the beta shard testing changes and bugfixes, you don't really have much of a basis for complaining when things slip past the people who do.
  6. To be fair, there were zone events all over Paragon City, where you'd be tooling along and you'd see a lot of Council and Fifth Column rush out into an open area and start fighting, where you could jump in or not as you chose, but these only lasted a few days before everything settled down and the Council took over all of the spawns where you used to see Fifth. One of the amusing things that resulted from this was that you'd be doing missions where the mission intro talked about the base having recently been taken over by the Council, but somehow they found the time to sandblast the Fifth Column logos off of all the storage crates and respray them with Council logos. IIRC, it took several issues before we saw the Fifth Column start to crawl back out from under the rocks they'd been hiding under and start to reclaim their position on the streets of Paragon City.
  7. And you people still get uptight about patting someone on the fanny, but think nothing of knocking up casual acquaintances...😉
  8. Not a typo, but a grammar error -- in the end briefing from Ginger Yates on completion of The Terra Conspiracy, she says "... we stopped a ecological fiasco." It should be 'an ecological fiasco'
  9. If I'm remembering correctly how it worked on live, you didn't go to all of the "origin" contacts; you always got War Witch, because she had the "ancient" background about power origins, but which three of the other four you got was random; the only consistency was that you were supposed to always go to the contact for your origin. Now, it's entirely possible that the randomization has gotten broken and we're always getting the same sequence -- I had two characters who got War Witch, Penelope Yin, Manticore, and Synapse, but IIRC both of those were Natural.
  10. I agree. Let's keep it from turning into virtue signaling.
  11. I've run into similar situations with doors -- one example from just yesterday where my Dem/Nat MM dismissed her pets and immediately clicked on the door into City Hall in Atlas. I got the transition blackout, appeared inside City Hall with an empty pet window... and then had my pets follow me in through the door. If I wait for the dismissal animation to complete for all the pets, it doesn't happen, but it appears that the code that the devs worked out to make your pets zone or go through elevators sees that you're zoning, sees that you have active pets (even though they're in the process of being dismissed) and zones the pets to follow you, while the pet window clears out because it's driven by your dismissal prior to zoning. I remember back on live the devs posting progress with getting pets to zone with you, and describing how the easy part was getting them to follow you, but that they were getting disconnected from their summoner while zoning, so they'd be hostile and attack the summoner when they zoned in. So it stands to reason that the code to make pets follow you through doors et al. doesn't connect properly to the pet state controlled by the summon/dismissal status, given the state of the server code.
  12. Missions will spawn mobs that are ±1 to the mission level, so you can enter an even-level mission at, say, 40 and find level 41 mobs (yellow minions/orange lieutenants). If you have the mission set to +1, you can get orange minions and red lieutenants. Missions also generate all the mobs spawning in a room at the same level, so you're going to run into entire rooms of mobs at +1 to you, or in your case +2 from your notoriety setting, with the LTs conning one grade higher.
  13. The way I visualize it is that it takes an enhanceable fraction of each incoming damage token (i.e., per tick for DoTs) and queue that as a heal, in the same way that Spectral Wounds applies damage and a delayed heal; if it was made to work for Spectral Wounds, the same mechanism can be used for IH.
  14. Not to mention the fact that powers that you can't use don't get put in your trays, which is a pain in the rear for Doms, because after you finish a respec, you have to open your powers window, then find and drag Domination back to your tray,since it gets left out.
  15. I got the 'SF convention' mission from Steven Sheridan. At least it's been fixed to not send you to Crey's Folly every time, but it still turns the mission label to "Defeat all villains in building" as soon as you accept it. Now, we know it's not going to play out that way when you get the mission, but it would be nice for immersion's sake to have it not give itself away the moment you accept it, and show up in your mission list as "appear at science fiction convention" until you actually enter the mission. I don't know if it's possible to do this, but it would be a nice thing to have. Also, it would be nice if rescued hostages would run off out of the map, rather than deeper into it, but it's probably too complex to make them aware of which is the 'down' elevator, or the mission door if it's the first or only floor, and send them that way. It feels off when you rescue a hostage, and they run in toward the uncleared part of the map.
  16. The thing that made IH overpowered as it was -- and a fundamental problem with Regen as a whole -- is that it applies itself to damage again and again; Defense and Resistance only get one chance to protect you for each hit. What would make IH viable to turn back into a toggle is making it work once on each incoming hit -- you take the damage, and IH creates a heal on a delay, so that after a second or so, part of the damage 'instantly' heals. This would make it work like the existing Def and Res mechanics, allowing it to be balanced easier.
  17. I'm not sure if this can be done reasonably, since as best as I can tell, when you start a respec you're essentially wiped back to character creation -- you have no powers, except for temps, prestige, and day jobs, so there are no power icons to preserve positions for.
  18. Also known as "Hellion Golf". Before ED, you could six-slot Power Thrust for KB, and a level 50 with Power Boost could punt a Hellion pretty much all the way across Atlas Park.
  19. There are a number of missions that you have to stop the leader before he escapes, and in all of them, he seems to start running when you step off the elevator on the last floor, so you want to look for a bottleneck he has to come through near the elevator, and set up to whack him there
  20. I don't remember where I saw it -- some movie from decades ago probably -- but the description of the bug dug up a memory of a man smacking the palm of his hand against another man's forehead crying "HEAL!" and knocking him on his ass.
  21. The problem is that you've got the wrong group for those costume pieces. If you want to have the character's body color showing through, you need to pick "Tops with Skin" and "Bottoms with Skin", and then the Imperial Dynasty pieces have cutouts for those areas. The "Tops" and "Bottoms" groups, for Imperial Dynasty, give you two options for the cutouts -- the primary color for that costume piece, or a lighter tint of the primary color.
  22. The prospect of "City of Pimps" was one of the things behind Paragon Studios' decision not to put MM pet customization into the development queue. Now, I would support having a list of pre-defined outfits, so for example Thugs could have suits like Family, or dockworkers, or the like, but I still agree with the original devs that fully customizable MM pets would be too open to abuse.
  23. If you're not in combat, whether in PvE or PvP, it should be disabled, using the same mechanism that Movement Suppression uses to shut down travel powers in combat -- an 'I'm gone' button for escaping from a fight gone bad is a crutch that lets you avoid the consequences of getting in over your head regardless of who you're fighting. But when you're not in combat, it's not objectionable, and the game already has a history of the devs making changes to make it easier to get around; once you can keep it from being used in combat, it's just one more transportation tool.
  24. The problem is, it's not the knockback from Gale itself that's the issue; it's the knockback from your teammates' powers that's the problem. And you can't arbitrarily make all your teammates slot a KB->KD IO in every one of their attacks, just to make it convenient for you. And no, we wouldn't have the same problem if the powers were target location or target facing -- you line up on your target, trigger Gale, and your intended target goes flying behind you, so you miss them -- but you don't miss his two buddies standing behind him. A well-angled Gale can blow back three or four mobs if you aim the cone right, but if it's targeted on an individual mob, and that mob is knocked away before the power goes off, it doesn't matter how carefully you lined things up to get the maximum number of targets in your affect area -- they go flying past you, you spin to keep targeting them, and any chance you had of hitting all the targets you lined up carefully is wasted.
  25. They must have been added back in the last revision to the mechanics of the Hami raid, because I remember raids ending with Hami going down and then people standing around trying to trade for the HO they wanted, with no buds oozing around.
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