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BrandX

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Everything posted by BrandX

  1. Epics have melee attacks. One of the Patrons even has Knockout Blow.
  2. Allow the heal powers to actually be enhanced. The fact that they can't be is just dumb. Next, give Resilience a small +Defense ALL so people have something else to attach to IO bonuses AND use the sets. Lastly, give MoG Defense to ALL and this includes positions and Psy damage, and Psy Resist damage. Would it really hurt to make that Moment of Glory last 30 seconds? It's got a long recharge.
  3. I don't care for any of those. I'd keep it relatively as it is. -5 Resist to target (as they all do) and then make opportunity not tied to the tier 1 or 2 attack. Have it either do both with either attack or have it just do the damage one with with either attack. I just don't feel the inherent should be tied to picking between the first, second or both attacks.
  4. BrandX

    Shield/Rad/Soul

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), LucoftheG-Def/Rchg+:50(9) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(11), SprMghoft-Acc/Dmg/Rchg:50(11), SprMghoft-Dmg/EndRdx/Rchg:50(13), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(13), SprMghoft-Rchg/Res%:50(15) Level 2: Battle Agility -- ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:50(9), ShlWal-Def/EndRdx/Rchg:50(15), ShlWal-Def:50(17), LucoftheG-Def/Rchg+:50(39) Level 4: True Grit -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), StdPrt-ResDam/Def+:30(40) Level 6: Active Defense -- RechRdx-I:50(A) Level 8: Against All Odds -- EndRdx-I:50(A) Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(19) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+:50(A) Level 14: Taunt -- Empty(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(23), SprGntFis-Acc/Dmg/Rchg:50(23), SprGntFis-Dmg/EndRdx/Rchg:50(25), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(27) Level 18: Boxing -- Empty(A) Level 20: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(21), GldArm-ResDam:50(21), GldArm-3defTpProc:50(27) Level 22: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(29), ShlWal-Def:50(31), ShlWal-ResDam/Re TP:50(31), LucoftheG-Def/Rchg+:50(31) Level 24: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:50(29), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-Def:50(33), LucoftheG-Def/Rchg+:50(39) Level 26: Shield Charge -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(33), ScrDrv-Acc/Dmg/EndRdx:50(34), FuroftheG-Acc/Dmg/End/Rech:50(34), FuroftheG-ResDeb%:50(34) Level 28: Irradiated Ground -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-%Dam:50(37) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(37), AdjTrg-ToHit/EndRdx:50(37) Level 32: Grant Cover -- Rct-Def/EndRdx:50(A), Rct-ResDam%:50(39) Level 35: Devastating Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(42), Hct-Dam%:50(42), Hct-Dmg:50(50) Level 38: Atom Smasher -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(43), Arm-Dmg/EndRdx:50(43), Arm-Dam%:50(43), Arm-Dmg:50(50) Level 41: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(45), Apc-Dam%:50(46) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(48), Rgn-Knock%:50(48), Rgn-Dmg:50(50) Level 47: Assault -- EndRdx-I:50(A) Level 49: Fusion -- GssSynFr--Build%:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-RunSpd:50(48) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ How's this look? Should I not care as much about the Psi/Tox Resist, as I did go 6 slotting on some purple sets. Expensive build, but it's things to work towards and all. Would've liked to have gotten Devastating Blow down to 5.8 seconds for a seemless CS > RS > CS > DB > Gloom > Repeat. Could also lose the 2nd slot in Winter Set (lose some F/C Resist) and put that slot in a Prestige Sprint for 2.25% more S/L Resist.
  5. Or, they could go, "Every level after 100, you get one Emp Merit" so you feel like you get something.
  6. I got 213 ST DPS with a DP/NIN, no Incarnate abilities used (this includes no Alpha). Didn't think to use any epics in the build though. Not sure if the redraw would hurt the DPS, but I put the Purple Hold Proc in Suppressive Fire. DW > SF > *slight pause (.2 sec I believe it was)* ES > Repeat.
  7. Superman came back from the dead, so I don't see why Statesman couldn't. However, I do recall reading, the idea of Tyrant taking up Statesman's place.
  8. I never felt that Statesman should be killed off. Even the story felt less a matter of "This is a good story" and more of "Let's kill off Jack's characters"
  9. I'm guessing, it's Ice Armor's graphics. Though, it does have a less FX option, it's not 100% gone FX.
  10. And I feel it should crit too! Though, I wouldn't say that's their (Stalkers) whole thing.
  11. Still have to disagree. Scrappers should Crit on attacks. That's their whole inherent, and they're just getting rid of it. Bad enough we get that already on other powers, like Kinetic Melee's tier 9. I'll give, at least it gives something on a Crit though. Scrappers crit, let's stop taking that away. The power itself takes 90 seconds to recharge anyways, and this one is dependent on endurance level.
  12. If you were going to move Ms Liberty, wouldn't the best replacement be Back Alley Brawler, who can say, "I'll meet you in Atlas!" when you leave Galaxy Tutorial?
  13. No it doesn't, because that's never been how CoH's story works. You do stuff, it says, "Hey you saved this part of the city, time for the PPD to mop up." Then of course, you go back and go "Whaaaat? But I cleared this up!" 😛 Some parts of CoH's story means you have to ignore the meta aspects of the game. After all, trainer going "Oh, you have slots on you. Covered in badges. Some badges make you harder to tire or kill." Yeah. That's all meta. Just like them standing there going, "Hey, you've gotten some enhancement slots."
  14. I was under the idea, that story wise, she's not there 24/7.
  15. I'll say it here too. Dark Equilibrium (why the name change?) should be able to Crit. The reason Lightning Rod and Shield Charge don't Crit, is because they're pet powers. Also, the power's damage is dependent on amount of endurance one has when they use the power, so it won't be high all the time.
  16. Dark Equilibrium should Crit for Scrappers. The reason those other mini nukes don't Crit, is because they're teleport attacks. This isn't a teleport attack and it's damage is based on how much Endurance you have when you use it. It should Crit.
  17. Well, looks like this set gives +DMG to allies. Possibly the idea being, more damage instead of -Regen. Looks like it can effect the whole team, if you have 5 stacks, if I read it right.
  18. I can't say that I will play this set (unless I decide to reroll my Elec/Storm Troller) but I do have to say, I love seeing a new set put in. New sets, whether I like them or not, always a good thing.
  19. Doesn't Kinetics provide a super jump to it's user?
  20. Time Crush (Click - Single Target) -Speed/-Rech/-Regen/Immobilize, Damage Stop Time (Click Single Target) -Speed/-Rech/-Regen/Hold, Damage Time Crunch (Click - Target AOE) -Speed/-Rech/Immobilize, Damage Out of Time (Click - Single Target) Confuse/-Regen Temporal Distortion (Click - PBAOE) -Speed/-Rech/Hold, Damage Time Forgotten (Click - Targeted AOE) Disorient Temporal Visages (Click) Phantom Army Clone Slow Time (Toggle - PBAOE) Slow/-Regen/-Rec/-ToHit Back From The Future (Click) Summon You From The Future!
  21. Temporal Mastery Time Crawl Time Stop Power Blast (Replace Knockback with Slow/-Rch) Time Lord (+RCH, Slow/Energy/Stun Resist) Explosive Blast (Replace Knockback with Slow/-Rch)
  22. Sadly, Time's Hold doesn't do damage. :( Theft of Essence in Dehydrate though sounds nice. Does it do well on a single target attack? I'm so used to using it with Dark Armor.
  23. Anyone with experience with this build? Right now, I'm looking at take all the Primary except Aqua Bolt and part of me wants to take it for when I'm mezzed. Or does that happen less often now, with the ATOs? As for Time side, with all the water attacks, I felt like skipping a lot of Time and just go for the utility powers (Time Crawl, Chronos, Temporal Healing and Time Lord).
  24. I take it, you don't like Deadpool, Harley Quinn, Wolverine, Psylocke, Venom, Punisher, the list goes on? 😛 But the real important part is, I never felt like City of Sidekicks, but I never felt A lister, until IOs and soloing AVs (why I like to get to that point).
  25. What Assault Hybrid should Sentinel's be going after? Core or Radial?
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