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BrandX

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  1. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;742;1484;HEX;| |78DA6594CB6B135114C6EF6426C6247DA5E9BB79F5DD26CD24D3A496FAA06053456| |D255871A76168A7ED409A843C40972E5CBAD08D5B75E1D295F85CB9762728A2FE01| |BEAA82A0E0269E99EFD80EE442F89D39F73CBE7B666ED6AEE6DA1E9EBEBE24A48EE| |5A25EAB1572C69651DA34AA9EF50DD3286D188296E7A2B96BC472790FD9D1FF0185| |938DAD2DD5DA29ACE925B3D228EA75B35C0AEDEF5FD04BDBC6A69A6BE8C542DEACD| |5CBC59AE8CC97CB4575D5D029A0B66356FCF6F3A9A2B9BD536F876D996669DB673F| |AD570C637370A5626EA8CBE56AB551A997AB85B50675ACD58DEAB50112A4D2EF4D8| |FE0D5748B4FB2109A225C9F995F40E52BF31B78680FD4BA1CB969057B19F0F03C33| |8158DF2C5305DF525F49B27365E9A9CBF6B53D633E073B5E8073D44746AC5BD650B| |7630EECCA32B94F37F7E9BE81DC0CE5BAA1D1E57E8CD89E27CC47E03BD2E2E17378| |746A145644DFAE64EFF59D419D8115D41D7880FDC85FF8B354DF0B6DCD0015F1C35| |6FC5DC81FEA0143BDCC73A813F9057A29A71D39A29D63E6A96627F4289D19AB8F57| |C4B2E0C83CF30873013ADED319023CCF00D7190B327F0B5BF3D81F50A29E41D417C| |1262D2193A79727DC1B47D67892A9829329663F263039C75F05E5F623D7D5CFA79E| |E2534FB1920FA46E90DFC2E06B281F7A05465E12838A58A0530FF35B184E626F466| |5A6C0789AA9E1D4F143B2ADA59B3484798AE11161C77CA49E513E533404ADE36170| |36C28C326360F226EAD7E97194A739CAF348F23C923C8F14CF6391744FB0EE8945E| |4A78E328F81DA71E609E8D696D06F94744FA38F349D80EE19668D421242B2CF94B8| |85FC868C5B6BF954FBCDF9A9429A3DE961540D29FBF7D2FA2C292ADEE249B778B41| |64FA6C5936DF1AC3A3D3CF9F3968FEF445E6193F6253BC36BDD66789A7BBEFD7F01| |212591FDE3C0274967C998A2EFE81266FDDD193F8DF89F073E97741BF38DDD61C61| |0733740B7947BDE73D8F70307B737EFB33AC2BEECB0AF386CDD61DB6B95EE91C68E| |7F3B83FAB4| |-------------------------------------------------------------------|
  2. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Time DP: Level 50 Science Defender Primary Power Set: Time Manipulation Secondary Power Set: Dual Pistols Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 1: Pistols (A) Superior Vigilant Assault - Accuracy/Damage (7) Superior Vigilant Assault - Accuracy/Damage/Endurance (9) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (9) Gladiator's Javelin - Accuracy/Damage/End/Rech (11) Gladiator's Javelin - Chance of Damage(Toxic) (11) Gladiator's Javelin - Damage/Endurance/Recharge Level 2: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (13) Dark Watcher's Despair - Recharge/Endurance (13) Dark Watcher's Despair - To Hit Debuff/Endurance (15) Dark Watcher's Despair - Chance for Recharge Slow Level 4: Dual Wield (A) Superior Vigilant Assault - Damage/RechargeTime (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (17) Gladiator's Javelin - Accuracy/Damage/End/Rech (19) Gladiator's Javelin - Chance of Damage(Toxic) (19) Force Feedback - Chance for +Recharge Level 6: Empty Clips (A) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 8: Distortion Field (A) Neuronic Shutdown - Chance of Damage(Psionic) (23) Ghost Widow's Embrace - Chance of Damage(Psionic) (23) Unbreakable Constraint - Chance for Smashing Damage (25) Gladiator's Net - Chance of Damage(Lethal) (25) Impeded Swiftness - Chance of Damage(Smashing) (31) Lockdown - Chance for +2 Mag Hold Level 10: Swap Ammo Level 12: Maneuvers (A) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Reactive Defenses - Scaling Resist Damage Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Bullet Rain (A) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown Level 18: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Karma - Defense/Endurance (36) Karma - Defense/Recharge Level 20: Boxing (A) Empty Level 22: Tough (A) Titanium Coating - Resistance/Endurance (37) Titanium Coating - Resistance/Endurance/Recharge (37) Titanium Coating - Resistance (39) Titanium Coating - Endurance (39) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Slowed Response (A) Analyze Weakness - Accuracy/Endurance/Recharge (27) Touch of Lady Grey - Recharge/Endurance (31) Achilles' Heel - Chance for Res Debuff Level 28: Executioner's Shot (A) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) (43) Shield Breaker - Chance for Lethal Damage Level 30: Assault (A) Endurance Reduction IO Level 32: Chrono Shift (A) Panacea - Heal/Endurance (37) Panacea - Endurance/Recharge (45) Panacea - Hea/Recharge (45) Panacea - Heal/Endurance/Recharge (45) Panacea - Heal (46) Efficacy Adaptor - EndMod/Recharge Level 35: Charged Armor (A) Titanium Coating - Resistance/Endurance (46) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance (48) Titanium Coating - Endurance Level 38: Hail of Bullets (A) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge (50) Armageddon - Damage/Endurance (50) Armageddon - Chance for Fire Damage (50) Fury of the Gladiator - Chance for Res Debuff Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Power Sink (A) Efficacy Adaptor - EndMod/Endurance Level 47: Electric Shackles (A) Empty Level 49: Fly (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (40) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (33) Performance Shifter - Chance for +End (33) Endurance Modification IO Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Elusive Mind Level 0: Task Force Commander Level 50: Musculature Radial Paragon ------------ What I've gotten so far. Don't quite have the 45% Defense I'd like to have on top of the -To-Hit. Trying to get all the damage I could. Wondering how much the -Resist of Slowed Response helps on a single target. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;742;1484;HEX;| |78DA6594CB6B135114C6EF6426C6247DA5E9BB79F5DD26CD24D3A496FAA06053456| |D255871A76168A7ED409A843C40972E5CBAD08D5B75E1D295F85CB9762728A2FE01| |BEAA82A0E0269E99EFD80EE442F89D39F73CBE7B666ED6AEE6DA1E9EBEBE24A48EE| |5A25EAB1572C69651DA34AA9EF50DD3286D188296E7A2B96BC472790FD9D1FF0185| |938DAD2DD5DA29ACE925B3D228EA75B35C0AEDEF5FD04BDBC6A69A6BE8C542DEACD| |5CBC59AE8CC97CB4575D5D029A0B66356FCF6F3A9A2B9BD536F876D996669DB673F| |AD570C637370A5626EA8CBE56AB551A997AB85B50675ACD58DEAB50112A4D2EF4D8| |FE0D5748B4FB2109A225C9F995F40E52BF31B78680FD4BA1CB969057B19F0F03C33| |8158DF2C5305DF525F49B27365E9A9CBF6B53D633E073B5E8073D44746AC5BD650B| |7630EECCA32B94F37F7E9BE81DC0CE5BAA1D1E57E8CD89E27CC47E03BD2E2E17378| |746A145644DFAE64EFF59D419D8115D41D7880FDC85FF8B354DF0B6DCD0015F1C35| |6FC5DC81FEA0143BDCC73A813F9057A29A71D39A29D63E6A96627F4289D19AB8F57| |C4B2E0C83CF30873013ADED319023CCF00D7190B327F0B5BF3D81F50A29E41D417C| |1262D2193A79727DC1B47D67892A9829329663F263039C75F05E5F623D7D5CFA79E| |E2534FB1920FA46E90DFC2E06B281F7A05465E12838A58A0530FF35B184E626F466| |5A6C0789AA9E1D4F143B2ADA59B3484798AE11161C77CA49E513E533404ADE36170| |36C28C326360F226EAD7E97194A739CAF348F23C923C8F14CF6391744FB0EE8945E| |4A78E328F81DA71E609E8D696D06F94744FA38F349D80EE19668D421242B2CF94B8| |85FC868C5B6BF954FBCDF9A9429A3DE961540D29FBF7D2FA2C292ADEE249B778B41| |64FA6C5936DF1AC3A3D3CF9F3968FEF445E6193F6253BC36BDD66789A7BBEFD7F01| |212591FDE3C0274967C998A2EFE81266FDDD193F8DF89F073E97741BF38DDD61C61| |0733740B7947BDE73D8F70307B737EFB33AC2BEECB0AF386CDD61DB6B95EE91C68E| |7F3B83FAB4| |-------------------------------------------------------------------| (Edit - put data chunk in main post)
  3. As someone who recently made a DM/BIO Scrapper, I think this needs fixed too.
  4. How fast do the snipes become when insta cast? How much of their time is the interrupt window?
  5. It allows you to build for BF > Attack Vitals easily enough, while being quite sturdy and never really having to worry about clicking on anything other than your attacks.
  6. Is this leadership pool Tactics or just VEAT Tactics?
  7. Looking back on the old CoH forums, it had one of the better chains being... RC > HB > SB > CU > HB > SB > Repeat 1) RC>SB>HB>IS>CU>RC>SB>HB>IS>SC - 64 DPS 2) HB>SB>RC>HB>CU>RC>HB>SB>RC>HB>SC>RC 62 3) RC>SB>HB>CU>RC>SB>HB>SC - 66.78 4) RC>SB>HB>CU>RC>SB>SC - 67.07 5)RC>HB>SB>CU>HB>SB - 69.77 6) SB>HB>RC>SB>CU - 72 ^Taken from the post I mentioned. I ran #4 with out a gap, but found with the little bit of gap I have, I did more with #5, so I just suffer with the gap.
  8. Couldn't seem to find it on the web archives or here, so thought I'd just ask. What's the best ST a Crab can achieve with and without pets?
  9. I loved when I realized clickie mez protection at least stacks with itself.
  10. Perhaps, the tier 1 and tier 2 thing can be combined, and the tier 1 and tier 2 can both trigger it? So you get the offense and defense opportunity at the same time and one can decide if they take either the tier 1 or tier 2 or both, and still get the benefit. Then perhaps take the -Resist Sentinels get and up it a bit or make it unresistable as the real part of their Inherent.
  11. Yeah. I haven't felt that Offensive Opportunity has helped much in damage, but at the same time, I use Pistols as standard rotation.
  12. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Elec Elec Mu: Level 50 Magic Tanker Primary Power Set: Electric Armor Secondary Power Set: Electrical Melee Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Armor (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - +Max HP Level 1: Charged Brawl (A) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Damage/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Chance of Damage(Lethal) Level 2: Conductive Shield (A) Gladiator's Armor - Resistance (13) Gladiator's Armor - Resistance/Rech/End (13) Gladiator's Armor - End/Resist (15) Gladiator's Armor - Recharge/Resist (50) Impervium Armor - Psionic Resistance Level 4: Jacobs Ladder (A) Armageddon - Damage/Recharge (15) Armageddon - Accuracy/Damage/Recharge (17) Armageddon - Accuracy/Recharge (17) Armageddon - Damage/Endurance (19) Armageddon - Chance for Fire Damage (19) Fury of the Gladiator - Chance for Res Debuff Level 6: Static Shield (A) Impervium Armor - Psionic Resistance Level 8: Lightning Field (A) Superior Might of the Tanker - Accuracy/Damage (23) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Damage/Endurance/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (25) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 10: Grounded (A) Impervium Armor - Psionic Resistance Level 12: Fly (A) Winter's Gift - Slow Resistance (20%) Level 14: Energize (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 16: Thunder Strike (A) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb (27) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Damage/Endurance Level 18: Lightning Reflexes (A) Run Speed IO Level 20: Taunt (A) Perfect Zinger - Taunt/Recharge (27) Perfect Zinger - Taunt/Recharge/Range (29) Perfect Zinger - Taunt/Range (31) Perfect Zinger - Chance for Psi Damage Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - Resistance (34) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - End/Resist (37) Gladiator's Armor - Recharge/Resist (50) Impervium Armor - Psionic Resistance Level 26: Power Sink (A) Efficacy Adaptor - EndMod (29) Efficacy Adaptor - EndMod/Recharge (36) Efficacy Adaptor - EndMod/Accuracy/Recharge (37) Efficacy Adaptor - Accuracy/Recharge (40) Efficacy Adaptor - EndMod/Accuracy (40) Efficacy Adaptor - EndMod/Endurance Level 28: Chain Induction (A) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Damage/Recharge (42) Hecatomb - Accuracy/Recharge (42) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) (43) Mako's Bite - Chance of Damage(Lethal) Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Hover (A) Luck of the Gambler - Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Reactive Defenses - Scaling Resist Damage Level 35: Mu Lightning (A) Apocalypse - Damage/Recharge (36) Apocalypse - Accuracy/Damage/Recharge (37) Apocalypse - Accuracy/Recharge (39) Apocalypse - Damage/Endurance (39) Apocalypse - Chance of Damage(Negative) Level 38: Lightning Rod (A) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Chance for Smashing Damage (45) Multi-Strike - Damage/Endurance/Recharge Level 41: Ball Lightning (A) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 44: Afterburner (A) Luck of the Gambler - Recharge Speed Level 47: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash Something you may want to consider. Basically capped Resists to everything except Negative and Toxic. 90% Slow Resist. Perma Hasten. Heal up every 34 seconds. I'd probably go Spiritual or Agility...either RCH + Healing or RCH + End Mod
  13. Soft capped DP/NIN. I find most (there is the exception) deaths of mine are from not watching my END than anything else.
  14. I'm only seeing 50% Psi Resist on my end. As to which Incarnate to choose, tough call. Cardiac for sure if you're having END Issues even after all that. I know it's popular on Resist sets as well, but it'll only give you 4% to Resists on everything except PSI. Out of all the options though... Cardiac Core (resists and end red) Agility Radial (more defense and recharge and the end mod aspect doesn't hurt you either) or Resilient Radial (More resist and it enhances little things within the build as well...taunt, stun, +to-hit) The rest is personal taste.
  15. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Titanium Coating - Resistance/Endurance (3) Titanium Coating - Resistance/Endurance/Recharge (3) Titanium Coating - Resistance (5) Titanium Coating - Endurance (21) Steadfast Protection - Resistance/+Def 3% (33) Impervium Armor - Psionic Resistance Level 1: Jab (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge (9) Touch of Death - Damage/Endurance/Recharge (9) Touch of Death - Chance of Damage(Negative) Level 2: Punch (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge (13) Touch of Death - Damage/Endurance/Recharge (15) Touch of Death - Chance of Damage(Negative) Level 4: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage (15) Superior Gauntleted Fist - Damage/RechargeTime (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (19) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Fly (A) Winter's Gift - Slow Resistance (20%) Level 8: Unyielding (A) Titanium Coating - Resistance/Endurance (21) Titanium Coating - Resistance/Endurance/Recharge (23) Titanium Coating - Resistance (23) Titanium Coating - Endurance (27) Gladiator's Armor - TP Protection +3% Def (All) (34) Impervium Armor - Psionic Resistance Level 10: Resist Physical Damage (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance (37) Impervium Armor - Psionic Resistance Level 12: Resist Energies (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance (40) Impervium Armor - Psionic Resistance Level 14: Dull Pain (A) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 16: Resist Elements (A) Titanium Coating - Resistance/Endurance (31) Titanium Coating - Resistance (48) Impervium Armor - Psionic Resistance Level 18: Invincibility (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Recharge Speed (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Knockout Blow (A) Superior Might of the Tanker - Accuracy/Damage (34) Superior Might of the Tanker - Accuracy/Damage/Recharge (36) Superior Might of the Tanker - Damage/Endurance/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (36) Superior Might of the Tanker - Recharge/Chance for +Res(All) (37) Unbreakable Constraint - Chance for Smashing Damage Level 22: Taunt (A) Perfect Zinger - Taunt (37) Perfect Zinger - Taunt/Recharge (40) Perfect Zinger - Taunt/Recharge/Range (46) Perfect Zinger - Accuracy/Recharge (48) Perfect Zinger - Taunt/Range (48) Perfect Zinger - Chance for Psi Damage Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed Level 28: Rage (A) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - Endurance/Recharge (39) Adjusted Targeting - Recharge Level 30: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 32: Maneuvers (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Recharge Speed Level 35: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance Level 38: Foot Stomp (A) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 41: Physical Perfection (A) Performance Shifter - Chance for +End Level 44: Hurl (A) Decimation - Accuracy/Damage (50) Decimation - Accuracy/Damage/Recharge Level 47: Hover (A) Luck of the Gambler - Recharge Speed Level 49: Afterburner (A) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (50) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 1: Gauntlet Level 1: Prestige Power Dash I replaced Assault with Hurl. You said late game, and this way you have a hold (Knockout Blow) and a range attack (Hurl) for LGTF.
  16. If you miss one attack in 20, you're only missing in the combo possibly 1 in 5 times, and that's if the attack that missed isn't BF, which isn't required for the combo to go off.
  17. I'm a bit worried about people's ACC/To-Hit levels, that they'd miss the combo so often. I don't recall missing that often on the combo.
  18. I have 70% Slow Resist planned.
  19. Working on a Fire/Elec/Soul Tanker. Planning on just focusing on Resists, which I have S/L/F at 90%, Ene/Neg at 74%, 60%ish for Psi/Tox. How does playing to just Resists and Healing Flames work out?
  20. I leveled up a DP/ELEC Sent, I enjoyed it, but I found the DP/NIN Sent more survivable. Though, I just may not have had enough defense.
  21. You get EMP Merits every 3 Vet Levels. Run even just the simple Apex/Tin Mage TFs. Upgrade your Alpha through Shards only. Run double on some TFs that offer Shard Components as well as Merits, helps vet levels and you can still get 2 rewards. It may take a bit of time, but you will get there.
  22. The Combo's end is part of the damage. It's no different than missing any other attack. You go through the attacks 1 > 2 > 3 > 4 > Repeat = SUCH AND SUCH DPS The end of the combo is just part of that DPS total, just like every other set. You're not hitting that high DPS on the other sets either if you're constantly missing the attacks in your chain. What missing on DB means is, if you miss the first attack in the combo, you know you don't have that end of combo damage. While other sets you won't know if you have that last attack's damage until you actually hit it.
  23. It takes a lot to get to BF > AS > SS > AS > Repeat for best ST DPS of DB. BF > Attack Vitals > Repeat is good ST DPS that has a cone in it, that does AV soloing without the need for Incarnate abilities. Even if you do miss an attack in the BF > AV chain, you're going to be doing good dps. You're just not going to get the combo part (well except for BF aspect) to go off, for the additional damage. No different than missing an attack in any other chain, you lose the damage from missing. Why anyone thinks it's worse because of the combo system, is just in their heads.
  24. I'd put a slow resist in Fly instead of a Fly enhancement.
  25. You can get a taunt aura with the Hybrid Melee Incarnate if I'm not mistaken, but I don't believe it will be permanent.
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