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Everything posted by AboveTheChemist
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I posted this in the other thread, but turning NUMLOCK off restored my SHIFT+NUMPAD combos.
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I just tried turning NUMLOCK off, and my SHIFT+NUMPAD combos work as they used to now.
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I am also having issues with my binds that include the shift key. I trigger my travel powers with SHIFT+left mouse button, and that seems to work. One tray of powers I use SHIFT+NUMPAD 0-9. That has stopped working the way that it used to, in that I used to press shift first and then the numpad number to activate a power. However, now if I press the numpad number then shift, the power activates as it used to. So, at least in my case, it still recognizes the SHIFT+NUMPAD combo, it just sees them in the opposite order from before. I'd switch to CTRL or ALT numpad binds, but I already use those for activating my other two trays of powers.
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issue 26 Patch Notes for August 22nd, 2019
AboveTheChemist replied to Leandro's topic in Patch Notes Discussion
I have one tray of powers set to activate using LSHIFT + NUMPAD 0-9. That has stopped working in 64-bit if I press LSHIFT then a number pad number. However, if I press the number pad number first, then LSHIFT, the powers in that tray activate as they should. -
From what I understand, you don't have to limit yourself to just Scirocco's arc. I think doing any of the patron arcs will open all the patron pools. At least, on my two villains I have done Ghost Widow and Scirocco and have had all patron pools available after completing them. And I am fairly certain that you can just talk to the contact (Arbiter Rein) and choose your patron and go from there. I did Scirocco solo a few weeks ago and the process was fairly straighforward after talking to Arbiter Rein.
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Is there a means other than the loading screen of reading the loading screen tips? I do read them (usually), and often I'll see one that seems particularly useful but invariably I'll load into the new zone right as I am about halfway through reading the tip.
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How to save the same GUI setup on different machines
AboveTheChemist replied to Jacktar's topic in General Discussion
You can use a keybind to load the options file that you previously saved. You also might need to load in the window configuration file too. Check out pages 78-79 of Shenanigunner's excellent CoH/CoV technical guide. The commands you likely will need are \option_load and \wdw_load, assuming that you have previously saved your preferred options and/or windows settings for your laptop and desktop. You can then bind the load commands to B (or whatever key you want) using: /bind B "option_load$$wdw_load" I have not tested that so I am not 100% sure it will work, but it should at least be close. -
guide A Comprehensive Guide to the Incarnate System
AboveTheChemist replied to Robotech_Master's topic in Guides
As someone to whom the incarnate system was completely foreign when I arrived on HC, I think this was a good approach. When I finally decided to tackle the incarnate system a month or so ago, between the 2-3 incarnate guides that existed and the wiki, I still found myself with lots of questions. As I read through this guide I looked for answers to those questions and I think you covered them all, as well as touching on a few tips/tricks that I've learned in the meantime. One thing I'll add is that in the section titled "THE TIER 4 ALPHA: SHARDS VS THREADS", did you mean Favor of the Well instead of Blessing of the Well? By the time I was ready to delve into the incarnate system, I had 100+ shards and enough Notice of the Well components (as well as Ancient Nictus Fragments from several ITFs and Gr'ai Matter) to be able to craft my T4 Alpha with just shard components. When I crafted my Favor of the Well it only took 32 shards, not 96. That might be specific to the Alpha that I created, though.- 57 replies
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- incarnate
- incarnate trial
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Custom UI Setup between characters?
AboveTheChemist replied to FrostyDelicious's topic in General Discussion
It does. Read the link from my previous post, the first item it covers is saving and loading chat settings files. -
Custom UI Setup between characters?
AboveTheChemist replied to FrostyDelicious's topic in General Discussion
Check out page 78 of Shenanigunner's excellent CoH/CoV technical guide. It describes the commands for saving and loading window, chat, and options settings. I used that to "standardize" the UI across my characters. -
I'm going to piggyback on this thread with a hopefully not-too-stupid question. Will accessing the Justin server have any effect on my "live" server files/settings? I've played games in the past (EverQuest) where it was recommended to keep the Test and Live server installs separate. I assume we would have been warned if that were the case with Justin, but I just wanted to double-check and make sure before I log into Justin and potentially bork my existing settings.
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- justin
- beta server
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travel Getting Around the Cities of Heroes and Villains
AboveTheChemist replied to Robotech_Master's topic in Guides
Outstanding guide! For anyone on Everlasting, I created a utilitarian, no-frills teleport base accessible using the code ELTP-7670. It has a trainer, normal and inspiration vendors, Ouroboros crystal, and teleports for every available beacon, all clearly marked and visible from the port-in location. Feel free to use it if you wish, and please let me know if you have suggestions for improvement.- 12 replies
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Market Bug: Different Items are sharing sales history.
AboveTheChemist replied to Adeon Hawkwood's topic in Bug Reports
Found an example posted in another thread: -
I ran into a bug yesterday where I had the AH assign a listing to the incorrect item. You can read more about it in my post in the bug report forum if you desire. Previous posters in that thread have seen similar issues. So be warned if, like me, you use the AH for temporary storage. There's a chance your listing might get assigned to one of the other items in your AH storage. Going forward, while I may still use the AH for storage, I am going to pull all the stored items out while I am actively listing items.
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I'll preface this by saying that there is an uncommon and relatively minor bug where occasionally, after clicking the 'Post' button and OK'ing the listing fee confirmation, nothing happens. It happens often enough that I have accepted it as a minor annoyance and in all cases repeating the posting process results in a successful posting. Yesterday I was in Skyway City and I tried to post a Panacea enhancement for 7,510,000. The confirmation window mentioned the 375,500 listing fee and I clicked OK. Nothing happened (or so I thought). So I tried posting it again, confirmed the 375,500 listing fee, and again nothing happened. This behavior seemed odd so I checked my chat history and I noticed that twice the auction house charged me a fee of 3,755,000, or 50% of the list fee. At this point I filed a bug report ticket and held off on any further auction house activity. An hour or so later I was looking at my selling tab and noticed that I had two stacks of 10 common salvage for sale for 7,510,000 each (75,100,000 total for each stack). That's when I realized the AH had posted the wrong item. I'll note that, on this character, I have some common IO recipes and some stacks of common salvage stored in my AH inventory as overflow because my base storage is not extensive and I've been working on my invention memorization badges. I had no intention of selling those stacks of common salvage and I would not have accidentally tried to list them. The amount I saw in the listing fee confirmation window corroborates this, because if I had accidentally tried to list the common salvage, the listing fee would have shown as 3,755,000, and I definitely remember it was 375,500. I've read enough horror stories in the "Oops" thread in the Market subforum that I am always deliberate and careful with my listings and I always check the number in the confirmation window, especially for a high price item like that Panacea IO. I've included some screenshots below of the fee showing up in my chat (I took those after the second attempt, when I realized something was amiss) and of the two stacks of salvage I later discovered for sale.
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I concur on the sales history bug. Other players and I have been documenting cases we find in this thread. If you don't mind I'd like to add it to the list, or feel free to add it if you like.
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I've Recreated The Binds That Tag Badges For HeroStats
AboveTheChemist replied to BovineAvenger's topic in General Discussion
Thanks BovineAvenger! You have the distinction of being the first person in the many years that I have been using this username to know that it was a Sisters of Mercy reference. Only a few have known (or at least only a few have mentioned it) what the logo is. I did confirm the other night that the character limit is 256 characters, so that latest zip file I posted is as good as it is going to get. I still have not tested that new file set but I feel confident it should work as well as the first set I posted. If you find anything amiss just let me know, and if you have suggestions for improvement I am all ears! -
I ran across this reply earlier today, which mentions a way of binding double clicks. I haven't tried it myself though.
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I've Recreated The Binds That Tag Badges For HeroStats
AboveTheChemist replied to BovineAvenger's topic in General Discussion
I adjusted the files slightly to squeeze in as many /settitle commands as possible per key press, and still stay under the 256 character bind length limit. I've attached the new zip. Instructions are the same, but the last file is st232.txt instead of st301.txt, which should reduce the number of key presses by about 25%. I have not tested these so if there are any issues just use the previously posted zip and I'll fix these when I can. I've since tested these and they seem to work fine. Also, I am not 100% certain the bind length limit is 256 characters, so if anyone knows for sure what it is please let me know. If I have time I may test it this evening. badge_title.zip -
If this is something anyone is still interested in, I have been working on a way to check my own badges using /settitle, which includes a means of easily cataloging the integers that go with each badge. See my most recent posts in this thread. My issue is that I am not very hardcore about badge collection so I'm only able to complete a small part of the entire list, and would need others with more/different badges to use the tools I posted in that thread and provide me their logs. For anyone that is still reading and wants to help, the only caveat is that the tools need to be run as provided in that thread (aside from changing the keybind key if so desired), because my parser relies on the feedback those tools provide. Feel free to contact me with questions or if you want to help, and I can explain further.
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I've Recreated The Binds That Tag Badges For HeroStats
AboveTheChemist replied to BovineAvenger's topic in General Discussion
I think you are right, I moved that to my ESC key. If that is the case then I think you can replace the 'nop' in st301.txt with 'powexec_abort'. You might also be able to put: Z "unbind Z" Which should return it to it's default setting, but I don't know if it will accept a key that unbinds itself. Worst case, you can do /unbind Z on the chat line once you are done. -
Were you killing Echidna in Who Will Die, part 1? When I did that arc, I had a similar experience. For a while, logging to character select and back in was enough to reset the mission, but at one point it stopped working, and after trying various means of logging, I ended up just playing another character for about 15 minutes and it went back to normal.
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I've Recreated The Binds That Tag Badges For HeroStats
AboveTheChemist replied to BovineAvenger's topic in General Discussion
One thing that I will add is that if there is enough interest in compiling a list of settitle integers and their corresponding badges, I am happy to help with that. As I noted previously, the integers do not match what is on the wiki list. For instance, in my previous post, Celebrity is 5, Sensation is 6, Superstar is 7, and Tough is 8. On the wiki those badges have integers in the 1500 range. I am not a hardcore badger, and my highest is only now nearing 500, so with my characters alone I could only complete part of the overall list. If a dedicated badger with lots of badges is willing to run this and share their logs, I would be glad to parse the data and start fleshing out the integer list. -
I've Recreated The Binds That Tag Badges For HeroStats
AboveTheChemist replied to BovineAvenger's topic in General Discussion
After checking all my characters I am satisfied that these files work as intended. I've attached them here if anyone else wants to use them, at your own risk of course. I changed the execution from how BovineAvenger originally posted. Rather than cycling through the NUMPAD keys and loading a new bind file once that cycle was complete, I use one key and reload the next bind file automatically with each keypress. It was simpler for me that way. My Z key was not bound to anything so I chose to use that key. If your Z key is bound to something, you have two options. You can export your current keybinds and copy your current Z bind into file st301.txt in the attached zip. That file is the last in the sequence and resets the keybind to its original state (which is 'nop' in my case). The second option, which assumes some basic familiarity with Python and how to run Python scripts, is to choose another (preferably empty) key and to rebuild the files yourself using the Python script (bt_builder.py) included in the zip file (it's in the badge_title folder with the rest of the files). If you choose the second option, you'll need to modify that Python script on line 1 to use a key other than Z. Just set the 'bind_key' variable to whatever you want to use. Running that script will replace the included files with your custom files. If you aren't familiar with Python I don't recommend this step, but Python isn't a particularly daunting language so it might not be hard to figure it out if one is so inclined. Any basic Python interpreter should allow you to modify and run the file, and you can get one from https://www.python.org/downloads/. This is written in Python 2, so be sure to use a Python 2 interpreter. So, to use the files: 1. Drop the badge_title folder from the zip file into the 'data' folder in your CoH directory 2. Using either the Z key or the new key of your choice, based on your options above, bind a command that looks something like: /bind Z "tell $name, BEGIN BADGE TITLE SET$$bind_load_file badge_title/st0.txt" 3. Press Z (or the key of your choice). This loads the first bind file, and sends you a tell that the process has begun. It will look something like this: 2019-08-06 20:49:48 Keybinds file loaded: badge_title/st0.txt 2019-08-06 20:49:48 [Tell] :Mitternacht: BEGIN BADGE TITLE SET 2019-08-06 20:49:48 [Tell] -->Mitternacht: BEGIN BADGE TITLE SET 4. Press Z (or the key of your choice) again to set the first batch of titles. It is set up to do ten badges per keypress. The output will appear similar to the below, individual badges notwithstanding. 2019-08-06 20:50:23 Keybinds file loaded: badge_title/st1.txt 2019-08-06 20:50:23 [Tell] :Mitternacht: 0 2019-08-06 20:50:23 [Tell] -->Mitternacht: 0 2019-08-06 20:50:23 Your badge title has been cleared 2019-08-06 20:50:23 Your badge title has been cleared 2019-08-06 20:50:23 Your badge title has been cleared 2019-08-06 20:50:23 Your badge title has been cleared 2019-08-06 20:50:23 Your badge title has been cleared 2019-08-06 20:50:23 Celebrity has been selected as new title. 2019-08-06 20:50:23 Sensation has been selected as new title. 2019-08-06 20:50:23 Superstar has been selected as new title. 2019-08-06 20:50:23 Tough has been selected as new title. 2019-08-06 20:50:23 Your badge title has been cleared With each keypress, the first action taken is to load the next bind file. Then it sends you a tell with the index number of the first badge in the list. Then it sets the badge titles in numerical order from 0 to 9. 5. Keep pressing Z (or the key of your choice) about 300 times to cycle through all the possible numbers. I spaced my keypresses by about 1-2 seconds so that I wasn't spamming the game too hard. I can't promise it will work right if you spam it faster than that, but knock yourself out if you want to try it. 6. When all the numbers have been set, it will tell you that the inventory is complete. Press the key once more to return the key to its original binding. It takes me about 10-15 minutes per character to cycle through all the keys. The main reason I included a tell to myself in there was so that the game would beep and I'd have audio feedback that things were working well. I just started watching TV, pressing Z, and listening for the beep to know that all was working right and I didn't have to pay too much attention to it otherwise. If you are familiar with Python feel free to modify the included python script to suit your needs. I am not a Python expert so there is probably room for improvement there. If you have any questions just let me know. (See post further down for updated zip file)