
Hedgefund
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While in the process of acquiring accolades I had a problem with Technofreak, a history badge with all plaques in Cap Au Diable. I searched the forums to see if anyone else had this issue and I found this thread: That's just for reference, no follow-up was provided by that OP. I've attached a screenshot. Within the image you can see all the History badges I have either acquired or am making progress on. There's no indication of any progress being made on Technofreak. At the time of this photo I had gone to each plaque twice. You can see that I'm at one of the plaques and have recently clicked it with the text still up. Note - the progress bar shows immediately after you click the first plaque for a history badge. I had noticed this a couple of minutes prior when I clicked one in Grandville regarding LR's arrival. Also I'll note I had done this on other characters just this week and did get awarded the badge. So I'm not saying Technofreak is bugged in general and no need to tell me how you, the reader, had no problem with this at all. I'll also note I had just acquired Lorekeeper minutes before the screenshot was taken, so it's not an issue for plaques in general. This includes, of course, the plaque in Cap. You can see I'm aligned as Rogue I'm hoping to get advisement from a GM as to how I should proceed. I'd let it slide but it's a requirement for an accolade (High Pain Threshold) and I'm not going to pursue Freedom Phalanx.
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I've monitored Achilles on my Merc Lts. and it's up pretty consistently. Because they're -1 to you the debuff gets further adjusted against higher levels,
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General Feedback: Issue 27, Page 2
Hedgefund replied to Arcanum's topic in [Open Beta] Focused Feedback
At a glance there's a whole lot to like. *Sadface* for Rune though, I get the rationale but I've got a lot of respeccing in my future. Not worth going 3 deep into Sorcery any more. Sort of freeing in a way, it was a "must have" for certain builds, now I can consider another pool with better prereqs. -
My second to last most recent MM was Necro/Rad. Grinded up old school from 1 to 50 and from 50 to all t4s. I'm a MM aficionado and this was created to answer "what's Rad like for MMs?" I chose Necro to get outside of my comfort zone of Demons/Thugs/Bots. I had low expectations when I began but... now I'm a fan. It's 100% true that toggles have to be up, full stop. So from 1-49 I HIGHLY recommend the defense amp from p2w then either Clarion at 50 or keep shelling out 2.5M/hour for Def Amp. The Def Amp provides 4 points mag protection to any and everything. Necros do provide interesting proc opportunities. MM ATOs offer some great recharge and of course Rad wants/needs recharge for AM and LR. Since zombies aren't the sturdiest pets, I included all 6 pet buff IOs. That may have sacrificed some damage procs but I'm satisfied with the results. One new "best practice" I have now for MMs is an Overwhelming Force proc in the T1 pets. Certainly from lvl 7 up to your final build. It gives 3 pets a chance to kd on every attack. Good extra mitigation early on. I took Gloom and skipped Dark Blast and Life Drain. Anyway, to the OP's final question - no, you're definitely not in a world of hurt. You'll be bringing the world of hurt.
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Cavern Trial not dropping a recipe upon completion
Hedgefund replied to Rejolt's topic in Bug Reports
CoT is the WST next week. I just ran a CoT to see if this was changed. I did not get the recipe reward. Just fyi. -
Sticking with HC only (nothing from live) Defender: Nature/Ice MM: Demon/Cold Corr: Water/Thermal Def: Time/Fire Def: Kin/Sonic Blaster: Fire/Plant Stalker: Fire/Rad Def: Sonic/DP The challenge for this exercise was in not considering sets and incarnates. By now it's hard to think of how these characters would play without those. My Time wouldn't have perma chrono shift for example, which would make her significantly less effective. Nevertheless, with Cold shields, Farsight and Maneuvers this team is easily soft-capped for most all defenses. Resists are hard capped. Nature adds a power boosted+Aborb for an additional layer of mitigation. Passive mez protection comes from Sonic. Kin/Sonic is Kin/Sonic. The blaster and stalker provided corpses. If we were to consider sets and incarnates I'm sure this would end up being some mix of blasters and stalkers, with maybe a scrapper or brute thrown in. Strongly considered but didn't quite make the cut: Def: Poison/Rad Corr: Arch/Cold Def: Cold/Sonic A couple of Doms, a couple of tanks.
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I'e got another positive for the list: 8. A team leader dropping does not cause an insta team wipe when the star falls to the next person who happens to be level 40. The instanced raid locks everyone at 50.
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Ready for action! I got my amplifiers (dirt cheap at level 1 or 2, 1000 and 4000 inf per hour respectively) and am ready to GOOOOOO! As always, looking forward to it.
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Powers with "Crunch"... and those without
Hedgefund replied to oedipus_tex's topic in General Discussion
If they ever do implement visual sounds, "SCRUNCH" will be used repeatedly for Battle Axe. -
Unbreakable Guard +HP may not be on my "must have for every build" list but it's just a notch below. Certainly if I'm 4-slotting UG (which is typical), I'll make sure to include that unique. Oh and Winter's Gift is similar. I probably include it on about 1/2 my builds. I tend to put -kb in a travel power but if I don't need kb protection, I'll go with the slow (which includes recharge) resist.
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Yeah you "win". My worst had a grand prize of brainstorms but at least I could make a rare salvage from that.
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I just spent about 5 minutes jumping to and fro the campus in Croatoa hoping to get one of the NPCs milling to give my favorite quote (so I could give it precisely). Sadly I was unable to but it goes something like this: "Shhhh, discrete math..."
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Let me use this as a farmer AMA opportunity... Why would a farmer restrict who sits based on level? I've seen people look for sitters less than level 20, for example. If you're one of these farmers, I ask of you why do you care about their level?
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Best AT/sets for Hamidon Mending Mito team?
Hedgefund replied to SuperPlyx's topic in General Discussion
Also not a big Hami raider but a Dominator in Domination is the easy answer. Doms can credibly perform any role except tanking on a raid, but mezzing greens is what they do best. As to what powersets, whatever you want. Some secondaries have a power boost (ice and energy for example) so maybe one of those. -
I'll be contrarian, to an extent. Need? Nah. Helped by? I sure think so. VEATs get the highest value (5%) from Weave and s/l resists gets in line with the other (non psi) damage resists with the inclusion of Tough. Weave not only allows you a means of gaining significant global recharge, but the 7.5 (conservatively) def to all allows for pursuing global recharge in other power rather than as many defense bonuses as needed to make up that amount. With this, I've got perma pets, a 3 aoe attack chain (then Venom +2 STs when it's down to an AV) so I see no offensive sacrifice. I would share my build but, distressingly enough, I seem to have lost it, probably overwritten. Oh well.
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My best argument for WoC: 6 slot Coercive Persuasion. Ultimate Recharge and ranged def, plus the proc makes it not nearly as bad.
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Oh, I only did 3 tests and none hit the target, I sort of assumed it wouldn't proc on both the caster and the target. That is an assumption though. Someone else can be more thorough if they want, I've already spent 2 unslotters for this...
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I just checked, it procs on the caster. Combat log: You activated the Fortitude power. You greatly increase the To Hit, Damage and Defense of *redacted*. HIT *redacted*! Your Fortitude power is autohit. Your attack strength has increased temporarily.
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Weekly Discussion 85: T1 Immobilises in Control Sets
Hedgefund replied to GM ColdSpark's topic in General Discussion
#1 on my wish list for immobs is nothing the devs can do, I just want players to have better judgement of when to use them. For example - NOT on the ramp going to the bowl in a MSR. Anyway, my rule of thumb is Controllers - AOE yes, ST no Doms - AOE no, ST maybe (perhaps even "probably", I really hate run-away AVs). I don't really have much to say about immobs, I've never thought of them as problematic. The recent-ish change to allow kd addressed my biggest complaint about immobs. I think they serve a purpose and don't want to see them replaced. Looking back I see the request was to discuss T1 immobs and I'm talking about immobs in general. Too lazy to edit for a more focused post, so time to hit "submit". -
You've found the closest you'll find to your objective already. Only Kin gets to the damage cap. Other +DMG buffs I can think of from a buff set (numbers are Defender values for best case): EA - Empowering Circuit (37.5) Empathy - Fort (31.25)* Nature - Overgrowth (82.5) Pain - World of Pain (20) (also has Painbringer but only affects 1 ally) Rad - AM (25) Thermal - Forge (50)* Time - Temporal Selection (31.25)* * Single target buff that can affect some number of teammates based on your recharge and diligence. Kin, best case is 10* 25 + 50 = 300 for one casting. One Howl provides a -20 resist debuff (before adjustments). Not too shabby. Kin/Sonic Def is undeniably the king of combining +dmg and -res.
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For me, lowbie endurance woes are a thing of the past, mostly due to the following 4 factors, all mentioned above: 1. Panacea in an auto 2. Survival Amp (p2w) 3. Base empowerment (base) 4. Recovery Serum (p2w) (as needed) I'll add a #5 I haven't seen above- Typically in sets, endo bonuses come at the second slot. That may be +Rec, it could be +EndRedux. 2.5% recovery bonuses are easy peezy to get and usually in sets you'd want to slot anyway.
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I hate that I missed this as the weekly topic last week. I do feel strongly that vills need a 30-35 level SF. I didn't see that mentioned in that thread, which no doubt speaks to that not being a commonly held concern but it is one of mine and I want to make sure it gets voiced as a suggestion. I don't really have detailed thoughts on plot or enemy groups. I just want it to fit in with the other SFs. By that I mean a similar pace (30-60 minutes) with a unique ending. The 10 (or even 8 ) to 15 range also is lacking an SF but I don't feel quite as strongly about this.
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From what I understand (but don't have first hand knowledge of) changing seeded prices is an ad hoc data change, not tied to a server restart. So choose one: 1) Seeded price not changed yet 2) Players are selling for 10M 3) New full time price is 10M #3 would be one of those good news/bad news things. Bad news for me though. I sunk a LOT of liquidity (percentage-wise) into these, even knowing it may take months to get my desired return.
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You didn't get an answer to your question about xfering inf - open an e-mail, put your global address (@ Whatever) into To: and put the amount of inf (up to 999,999,999) in the box marked for inf. I personally put Cold at the tippity top for Demons, but others mentioned will work quite well.
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taunt All Scrappers must have Taunt Auras
Hedgefund replied to Purrfekshawn's topic in Suggestions & Feedback
You don't even need to pick up a new pool, Scrapper primaries include Confront. ETA - Confront's not aoe, I know.