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Hedgefund
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Everything posted by Hedgefund
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You have to call the mission in when completed, so you can do his missions at your pace. Some are timed when you select them though, so if you are planning to stop for the session, either don't call in the one you finished or begin the next one.
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Could self flagging for pvp in any zone be a thing?
Hedgefund replied to Llewellyn Blackwell's topic in General Discussion
I hate commenting on a thread where I've only scanned, not perused, about 1/3 of the comments, but the topic seems like a tempest in a teapot. I spend about 80% of my playtime on the PVP Server. I tend to go for vill accolade so I enter PVP zones frequently for relevant exploration badges and markers. I also like to have a Shivan in my back pocket for all my characters... just in case. In all these excursions to PVP zones on the PVP server, I honestly can't remember seeing a target con orange... ever. I know RV would be a different ballgame but the only thing in RV is the AV/Hero defeat badges and some explores. I haven't pursued those but based on the broadcast chatter I see when I log off for the pvp days job in RV, there is a real risk in that zone. When I go after those I might transfer. So I don't get it. If all else fails, and I were to get attacked in a PVP zone and didn't want to deal with it, I'm a button push away from bugging out, tout suite. -
Currently you can "color up" reward merits and Empyrean merits into Hero/Villain merits and Transcendent merits, respectively. This has been a very helpful addition to facilitate transfer across characters. I think the 50-1 rate for reward merits is just right. This particular type of merit is earned quickly and in great volume so a number like 50 "feels" right to me. On the other hand, Empyreans are earned at a significantly slower rate and a number much lower than 50 can have a dramatic effect. You'll finish most incarnate content having earned 2 Empys (depending on a number of factors). 20 can insta t3 an incarnate power, 30 purchases a piece of VR salvage. So I'm proposing a middle tier between Empyrean and Transcendent merits, something in the neighborhood of 20-30 Empys for this new one. I'll arbitrarily suggest 25, just for the aesthetics of being the midpoint of what we currently have. What to name it? I dunno, I'll throw out something like "Sublime".
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If you find a powerset inappropriate for an AT you can... choose to not play it?
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I just stash a bunch of 100M e-mails out in the ether. This is for any character, whether a vet lvl 80 who blew his cash on amplifiers or a lvl 1 making sure he has Reveal. Typically for new characters, I take down 2 of these e-mails, grab whatever is available in base storage then pull down more inf from e-mail as needed, which is rare unless the build is heavy on winter-os, since I don't have a huge cache of WOs. Maybe I should finally open up those winter packs I spent (literally) all my inf on when they were 10M.
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No doubt you're 100% right. This was definitely a "for the lolz" pick. Your suggestion - SOLD!
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Got to 61.2 with some further tweaking. Can't say I made any notable sacrifices. I'm going to go with this unless someone shows a way to 70ish.
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I'm constructing an Elec/Elec tank now. I remember the nightmares live on my brute with the same powersets when encountering Toxic heavy enemies. So this time I'm making Toxic resists a secondary priority. Secondary to boosting less exotic resists, +HP and recharge bonuses, that kind of thing but a priority nonetheless. So far, I've come up with 56% from bonuses. Add in another 7% from P2Ws Defense Amplifier for a reliable 63% res. Throw in another 5% from base empowerment for 68. I'm ok with calling it a day at this point but I'm curious if anyone's gotten to a crazy number, like 80. Even 73 from the build would be interesting to see (so I could get to 80 with amp, then be 1 orange skittle from cap) if someone's willing to share how they got to that mark (73% Toxic).
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I'm not saying it's great, but I was practically forced into it on a stone melee brute. I 6 slotted avalanche in Tremor but the kd proc was causing random kb when it procced the same time the Tremor chance to kd fired and I NEEDED the Avalanche bonuses. Since I was deep enough in the fighting pool, I went with Cross Punch and I actually kind of like it. Stone doesn't offer much for AOE, so it provided something additional.
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A rotation of Demonic/Eye of the Magus then Barrier should get you through the red down at least. An insp load to hit the numbers above (using greens in lieu of +regen) Meat shields aren't my bag, but I have gone mano y mano with no tower cheese with 3 different characters on HC. All lived through their encounters: SR Tank - needs VERY attentive management, Rune, Barrier, Demonic, I have to use all the tricks and then keep some oranges on hand to last the duration. WP Brute - I still rotate the above, but it's not as frantic. Grab a few Arach minions to fuel RttC, especially the meleers Rad Armor Tank - pop the absorb shield and go afk to refill my drink. EZ mode for LR. From the "before days" Invul tank - had an "A+" build amost on par with what you can make here. The biggest risk was end drain from channel gun. Had to have some t3 catch a breath (whatever they're called) just in case. Dark Armor tank - struggled due to kb, even with, uh, I think about 12 kb mag protection from bonuses. Had no kb resists though.
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ZZZZZAP See y'all Sunday!
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"Social Distancing" - Knockback Superteam starts 8 May 8pm EDT
Hedgefund replied to Perfect Square's topic in Excelsior
A vsion of what's in store: See y'all Friday! -
I did this arc recently and suffered through this bug. I found a "fix" by simply exiting the mission, not restarting, then re-entering. This "shuffling" PP escorts do happened back on live. No idea why this particular type of mob has this happen.
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" In second mission you actually bypass the final angel wing whatever to first run downstairs to start the married couple arguments, then return to upper floor to dispatch the target while they eat up time with their dialogue" That is good, like really good. Wish I'd thought of that about 100 Heathers ago. Eventually you won't need reveal for the Tsoo mission because the map is always the same. Reveal is only valuable for the first mission since the cave map can vary. Just another method of farming Empys - assuming 2 accounts, one with a farmer, do a farm session (I only do them AFK now) and put your non-farmer 50 behind a rock to soak up the xp.
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issue 26 Patch Notes for April 21st, 2020
Hedgefund replied to The Curator's topic in Patch Notes Discussion
Well I'll be darned, you're right, I'm looking at Neutrinos and Nucleoli right now and they are indeed bucketed. Is this a change that I missed? I swear I recall these being disparate items before. Well then... who's up for an Eden or 5? -
issue 26 Patch Notes for April 21st, 2020
Hedgefund replied to The Curator's topic in Patch Notes Discussion
Me likey. I hope you end up doing this for all the Titan-Os. As is they're worthless at 48. Certainly this would cause market effects but in my mind they'd be beneficial, both for making Eden a more desirable trial to run and exerting some downward pressure on the price of the most desirable S/HOs. -
Make Amy Jonsson targetable again
Hedgefund replied to ninja surprise's topic in Suggestions & Feedback
I was going to make a post for this, but after searching I was simultaneously glad to see it was already mentioned and saddened it got NO backing or support in 6 months. I will disagree with the OP that she shouldn't be teleportable though. She gets stuck in cave geometry ALL THE TIME. Well, a significant amount of the time. It's at least a 50-50 proposition. To resolve you have to either restart or pray a GM can help. On some rare occasions she'll free herself. She used to be able to be teleported, but among the many Katie nerfs (when this was the speed runners choice) this was changed. We're now in a world where Katie Hannon reward abuse is the least of the issues. Please make it so players can teleport her. I know of people that avoid this tf just to not have to deal with this. The players will have a less frustrating experience and the GM team would be freed from the requests they get hit with to resolve. -
Ninja/Trick Arrow Solo MoITF +2/+8 (attempt)
Hedgefund replied to Dr Causality's topic in Mastermind
This is far more impressive than yet another FOTM "optimal" exercise. Well done. -
As I showed above, my aborb for my /temporal was increased by 75% when Amp Up was applied .
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Here's some testing I just did, since I was looking at the description and was curious about +Defense, because as the image above shows, it explicitly says "+45 strength to defense". I was using a Defender and the value was supposed to be +75. I did see it boost other stats to varying degrees. I teamed up my Elec Affinity Def with my Time Manip Def. I saw no change in values for any Defense (Farsight, Maneuvers, CJ, etc). Moving on from that. Healing: Temporal Mending - 206 initially/55 HOT Amp Up + TM - 282/75 That's a boost but by 36%, not 75 as per the description for my Defender. ToHit: Farsight - 17.5 AU+FS - 26.88 That's a 53% boost. Looking for a way to test Absorb, I logged in my /Temporal blaster to measure the absorb over time Temporal Healing - 60 AU + TH - 105 Woo - hoo! 75% as promised. Just data. I do hope the text is changed if +Def is not intended, ETA - It occurred to me that I slotted enhancments for to-hit and healing and the 75% is to the base value. I slotted no additional absorb so that's why that is 75%. I'm leaving the above untouched even though I know the percentages are not computed correctly. Base values TM Heal 100.4/26.8 so the addition is 75ish. FS To-Hit 12.5, again additional is 75
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In one of the comics Castle talks to one his fire imps, he's definitely fire control.
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I’m clearly in the small minority that likes it as is - one of the rare risks of failure in game (the only one?)
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Purples give their set bonus all the way down to level 1, I tested this myself by joining with a lvl 1 and exemping to their level. And yes, the bonus is the bonus regardless, there is no scaling down of that. Also yes to PVP IOs exemping, but what I'm not 100% sure about is if the bonus applies below level 7 (you can slot them at 10). Regardless, lvl 50 PVP sets will give their bonuses on all the TFs/SFs/Trials. Your example with lvl 20 Miracles is correct, no set bonuses below 17.
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There's sort of a decision tree for me here. PLd characters and grinded (ground?) ones. PLd - do Flashbacks you plan to do anyway, like Peebles since everybody wants the +res shield, maybe Sucker Born Every Minute (for Paragon of Vice) for a handful of Wolf Spiders. Then do the PO thing mentioned above. Daytime kill Marcones, night time go to the fort, get pirates and wolf spiders. If I finish Gangbuster first, then I just focus on the docks in PO during the day. If not PLd, I try to get as many of both while leveling before I get to 30. Lowbie vill arcs heavy on Arachnos will make a dent. I don't have a specific one to point out. Go blue at 20 for the Peebles arc, a good source of Marcs. If your lowbie isn't quite ready for the prime time of x/8, then just whatever works. Once at 30 I do the Accomplishments and mop up whatever's remaining in PO. As mentioned above, Who Will Die pt 4 for Hero Slayer (and Invader) but I'll point out the same applies for the vill contact in St. Martial, Tyrka. It's almost identical to the hero one. Set to x (your choice for mob level) / team size 2. If you've got 2 (or 3) accounts, you can have one character that has Schweinzer open that can just choose the mayhems for your other toon to run.
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Howl + Shockwave gives Sonic a legit aoe chain. Just put a -kB proc in a Shockwave. For added yucks include a chance to kd proc in Howl.