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SeraphimKensai

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Everything posted by SeraphimKensai

  1. You're right on most accounts and it makes sense as most groups don't even stop to let a /traps player set up. My old i0 Elec/Elec Blaster remembers combat resting, 2 people at a time in the back resting to regain endurance during a fight, while the others held the line and rotated out who needed cabs or a chance to rest. Mind you it was gloriously chaotic, as a stray. aoe could kill you. Thanks
  2. I haven't ran and numbers as I'm at work, hell you might be as well, but could this allow someone to push into Permadom or PermaHasten on builds that otherwise wouldn't and then once the cycle occurs, untoggle rest and proceed.
  3. Too bad they didn't design the models to have more nodes to allow costume pieces to allign better on the models, but then again it was a 2003 design that we're playing with. Gaming went leaps and bounds better not long after.
  4. They were originally designed the way they are as not everyone had access to them in the first place, so the devs in order to keep the playing field balanced made it so they had a taunt auras and would die in 1 hit. Doing what you are proposing would mean that in order to be on equal footing with everyone, everyone would have a floating pet buffing them. Which honestly would get pretty old fast, and would likelycause more strain on the servers especially if everyone had one out. Overall it's probably not the best idea to make them perma, but I could see giving them a little more HP, but still be relatively fragile, die in ~3 hits around the lvl 1-6 range could help out lower level characters that more prone to using them until they aren't worth the effort.
  5. Once the rad/fire is fully built it definitely overtakes the spines/fire, especially if you're running a map with Elite Bosses as you have another potential source of -resistance to apply which spines can't make up for. Also the casting time for atom smasher is quicker than spine burst, plus with the contamination aspect, you can get a reasonable chunk of extra AoE damage built into the rotation. That said the differences aren't going to turn a 4 minute run in arc 125 into a 3 minute run, but become significantly more noticeable on the larger/longer maps with EBs in them.
  6. Teleportation Synergy Recall Friend - Gains 15% Range bonus for having Teleport. Reduces Interrupt by 30% for having Teleport Foe. Teleport Foe - Gains 15% Accuracy Bonus/ 1.0 Magnitude for having Teleport. Reduces Interrupt by 30%/ gains 1.0 Magnitude for having Recall Friend. Magnitude Effect stacks, having both allows lvl 54 elite bosses to be teleported, helps counters TP Foe Resistance in PvP. Teleport - Reduces Casting Time by 50% for having TP Foe. Gains 25% Range/25% Endurance Redux bonus for having Recall Friend. Group Teleport - No Synergy Long Distance Teleport - No Synergy I think we can all agree that as they currently are, Group TP and LDT are not worth taking for just about any build.
  7. I'm just a retired PvP Empath/Nrg Defender from the days of live and It brings a little warmth to this old cold heart of mine seeing the youngins outrunning spikes and dropping powerboosted forts on people. Keep up the keeping up, and make sure you keep paying into social security as us old retirees need to make sure it doesn't run out before our time is up.
  8. Honestly, incarnate salvage/threads/shards at the very least shouldn't be character bound. I can settle for account bound, but at the very least let us gear up our own alts (Especially since empyrean merits are account bound)
  9. The lesson I learned from the D3 auction house is that it was a quick way to make $2,468.87 USD. Too bad it got taken away, I had more loot to sell.
  10. Personally as someone over the years who has had 6 Permadoms, 3 here on Everlasting I wouldn't change the Domination aspect. Though I do agree there are a lot of useless click powers. Perhaps changing a power in all the secondaries in the breath of blaster sustains is surely more useful than adjusting Domination. As they are now, Drain Psyche by itself sets /psi apart from any other dominator secondary by leaps and bounds.
  11. One easy fix suggestion to help player population on Red Side, better Day/Night cycles.
  12. Spines/thorns exists as is, and are decent sets, they aren't going anywhere.
  13. With only the modest increases to the cones angular width you suggest, I personally don't think you need to give up range.
  14. Commenting to take a look at the builds after work due to my own fire/kin corruptor I need to slot out when I get around to playing it.
  15. I have Mediocre Man on Everlasting. It's a natural DP/Willpower Sentinel at lvl 9 currently. It uses temporary powers, and the plan is to work in a bunch of pool powers as it levels up. I've been wanting to get a toon where Jump Kick works, but the animation looks anything but mediocre despite the power itself actually being quite mediocre.. So I'm thinking experimentation, medicine, fighting, and likely presence but I still haven't finalized the plan. Despite my usual push to 50, and instant final build over the course of an afternoon, I'm taking my time on this one as it's meant to be mediocre and a sidekick of sorts to actual superheroes.
  16. Oh I by no means was necessarily suggesting only sleep, just tossed it out as a variable placeholder. We could have multiple categories covered. But I saw discussion of a new universal damage set, and if a proc in that potential set was a global 7.5% then that might be the way to go over all as every set has some damage components giving them equal footing to potentially slot such a proc. Doing so might very well minimize the potential slotting bias. Which might help serve to free up some power choices for people and increase potential build diversity (Although I think there's a lot of agreement in other posts that a lot of the pool powers could use a good once over).
  17. Powerboost on toggles will boost things until the duration of powerboost is done. Powerboost in clicks though will last until the duration of the click is done. That said if you're worried about endurance, life drain can slot a +endurance proc, and works well as an attack.
  18. Sounds like working as intended to me. 🙂
  19. On the live server you couldn't just level up to what you wanted, you had to use a character transfer tool to take your existing characters over to test. The fact that it was like that allowed us to have a robust PvP ladder league over on the Test server, and actually was the first time the yellow titles were ever awarded to players. Really fun times. The Homecoming one unless they have the option shut off with a patch about to go live allows you to set your levels and get enhancements/influence fairly easily. They disable that functionality when testing a release candidate patch so that way they don't accidentally push those features to the love servers.
  20. Ah. I plan most my characters to be able to be effective exemplaring down as I will run a lot of TF's, so I want my characters to be able to make a difference when being artificially lowered in level, just as I want them to be effective in Incarnate content. How I suggested going to 50 on the test server really though allows someone to get an understanding of all the powers available in their Powersets...and then make a build.based on what works for them. I guess I honestly don't focus too much on the ride to 50, but more so what you do after being there as it doesn't take near as long to level up in this game even without the xp booster or farming then it did on live back at launch.
  21. As someone that has played EATs since inception, Warshades work significantly better in my opinion using multiple forms than they do human only. It's not to say they can't be human only, they can't be, I've tried it before, they are just better triform. Stealth into a mob, pop Eclipse, sunless mire, dwarf mire, Nova, fly slightly up while attacking down to maximize your cone, and positioning of the AoE that has slight knockback, effectively turning it to knockdown. Then drop to human form styigan circle heal yourself and extract a little nictus buddy. Repeat. Edit: To give you a little perspective playing human form only, you'll live and die on mob density. You will stealth/superspeed into mobs using ink aspect/orbiting death, with fluff balls in tail, popping sunless mire/quasar and then unchain essence. While using stygian circle to refill health/endurance. You'll do more damage triform. Either way you go you need to build in mez protection as Kheldians get screwed in mez protection (although dwarf form is nice as a breakfree and buildup via dwarf mire). Good luck.
  22. You can also go to the beta server insta 50, slot yourself out for free and try each power to see if there's ones that fit your play style and ones that don't, and use it to help you get an understanding of what each power does, what it looks like, and whether you see yourself using that for your own build. But doing the same for any set you're confused about, allows you to understand how things work when you team with others.
  23. I am all for build diversity. Personally I'm a min/maxer and like making builds. That said, I usually don't need to prioritize global recharge too much unless I'm on a Dominator ( I make all my Dominators Permadoms, it's just what I've done since IO's first came out to help my 1st villain Ravenscar a Grav/Fire Domi). Hasten used to be a must have 6 slot power, as back in the day 6 slotting with recharge SO's would be enough to go perma-hasten. Then it became a 3 slotter after ED, and a 2 slotter after EB's. So with all the game changes we've inadvertently freed up 4 slots from Hasten. That said with IO bonuses it's not uncommon to hit several +5%, +6.25%, +7.5%, or even +10% bonuses. But each are limited by the rule of five of the same. The issue with the global 7.5% 1 IO bonus, is that it is limited to a defense IO, so it shows bias towards defense builds which can slot the IO in a multitude of powers. This forces non defense based characters who want to slot that IO for it's benefit to chase defense pool based powers: Combat Jumping, Hover, Afterburner, Stealth, Grant Invis, Invis, Weave, Manuvers, Vengeance. So non defense based characters are essentially drawn to Leaping, Flight, Concealment, Leadership, and Fighting. It reduces build variety as some might otherwise be drawn to another pool like medicine, presence, teleport, etc. So wouldn't it be practical in effort to reduce bias to have a +7.5% recharge bonus IO be available in another category as well. I would suggest if that were to be the case though to avoid running/jumping to avoid the power creep of someone just slotting them all in the prestige sprints. And for those that don't know, yes a 7.5% recharge bonus in say a sleep set, wouldn't allow you to slot 2 in sleeps, and 5 in defense to get 7*7.5%, you're still limited by the rule of five. Sorry for the long post.
  24. The event is definitely kind of weird. Here I was soloing DE monsters up at monster island in PI and nemesis' army is spawning in on me. I'm like alright a challenge mode for when this Quarry I'm soloing gets vengeance inadvertently cast on it.
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